announcements final next week (august 13 th thursday at 16:00) recitations will be held on august 12...
TRANSCRIPT
Announcements
Final NEXT WEEK (August 13th Thursday at 16:00)Recitations will be held on August 12th Wednesday
We will solve sample final questions.
Homework 2 grades announced.
Homework 3 is due TOMORROW.
Homework 4 will be assigned tomorrow:Due: Next week August 12th Wednesday
Character Data Type (9.1) is a built-in data type to represent a single character from the
computer’s character set most commonly used standard character set is ASCII letters, digits, symbols, punctuation marks, control characters (e.g. end of
line, end of file, etc.) each character in ASCII set has a numeric code (0 .. 255)
See Table F.3 in page 763 for ASCII table
Character variables are defined using the type identifier charchar a, ch, letter;
Character literals are represented within single quotes'A' '3' '.' 'f'
Pay attention to the difference between strings with single letter and chars "A" versus 'A' first one is a string literal, second one is a character literal String variables (objects) has several private data members even if it has
a single character in it. However, char variables occupy just one byte.
Character Codes in ASCII set Each character occupies one byte
that is why character codes are between 0 and 255 first 32 characters (with codes 0 .. 31) are non-printable control
characters such as eof
blank character has the code 32 Uppercase letters are consecutive and ordered in ASCII set
code for 'A' is 65, 'B' is 66, 'C' is 67, … 'Z' is 90 Similarly, lowercase letters are also ordered and consecutive
code for 'a' is 97, … 'z' is 122 Similarly digit characters are ordered and consecutive too
code for '0' is 48, '1' is 49, … '9' is 57 Do not memorize the codes for letters and digits; you can do
character arithmetic (see next slides)
Character ArithmeticIf you compare two characters (or a character with an
integer) character codes are used in comparisonIf you apply an arithmetic operator (+ - * / %) to a
character, integer code of the character is processedthis is an implicit type casting (conversion) similar to bool
And if you process the result of such an operation as character, a reverse conversion is automatically performedyou can also process the result as integer (actually this is the
default behavior)Example: the value of 'A' + 2 is
'C' if you process as a char (you do not have to know the codes in order to reach this result)
67 if you process as integer or if you do not mean any typeExample: what is the value of 'Z' - 'A' ?
25 (you do not have to know the codes of A and Z to answer this question)
Examples Suppose digitch is a char variable and its content is a digit
character (between '0' and '9'), how can you obtain that digit character’s numeric equivalent in an int variable digitnum?
digitnum = digitch - '0';
Write a function that takes a character parameter and returns the uppercase equivalent of it if parameter is a lowercase letter. If parameter is not a lowercase letter, function returns it unchanged.
char toupper (char ch){if (ch >= 'a' && ch <= 'z') // if lowercase
return ch + ('A' - 'a'); // return its uppercasereturn ch; // otherwise return parameter unchanged
}
Escape Sequences in C++Special symbols for some characters (mostly for
control characters) to be used in character and string literals only.Not to be used while entering inputFull list is in Table 4.1 (page 103) or Table A.5 (page 716)Some escape sequences\n newline character\t tab (used for aligned output)\a bell\" double quote\' single quote\\ backslash
Example follows. What is the output?cout << "\"\\\n\"\"\n\\";
"\""\
Escape Sequences in C++ If you want to represent a nonprintable character (such as new line, bell)
in a string or character literal, you have to use nonprintable escape sequences."bla bla \n bla"'\n'
However, for printable ones, you may use escape sequences whenever needed You may or may not use escape sequence to represent a double quote
character in a char literal That means '\"' and '"' are the same
You may or may not use escape sequence to represent a single quote character in a string literal That means "bla \' bla" and "bla ' bla" are the same
However, you have to represent a double quote in a string literal as an escape sequence. Similarly, you have to represent a single quote in a char literal as an escape sequence.
To represent a backslash, you always have to use escape sequence in both char and string literals
Type CastingConversion of an expression to another type
among built-in types like double, int, char string cannot be used in type casting
syntaxtype_name (expression)
first expression is evaluated, then conversion is doneExamplescout << double (3) / 4;
output is 0.75first 3 is converted into double (3.0), then divided by 4
cout << 3 / 4;without casting, integer division, output is 0
cout << double (3 / 4);first 3 / 4 is evaluated to 0, then result is convertedoutput is 0
Type Casting Examplesreal division using two integersint a, b;double div;...div = double (a) / b;
Conversion from double to intcout << int (3.9);double value is truncatedoutput is 3
Conversion from signed to unsigned integerscout << unsigned int (-100);output is NOT 100, output is 4294967196the bit sequence to represent –100 is the same as the one of
4294967196
Type Casting ExamplesConversion from int to char
int i = 72;cout << char (i);
output is H it is the character with code 72
Complex example: what is the value of the following expression?3 + double (62 * (int ('C') - int ('A'))) / 5
2
124
124.0
24.8
27.8
Cast operators in C++
Four cast operators in C++, but only one is enoughstatic_cast <type_name> (expression)functionally not different than type_name (expression)
Examplecout << static_cast <double> (3) / 4;
output is 0.75
Easier to spot casts in the code, but causes longer code
Switch statement (Section 7.3.2)
An alternative to if-else, but much less powerful Useful when you have several choices Syntax
switch (selector_expression){ case label1: statement list; break; case label2: statement list; break;
... default : statement list;}
- First selector is evaluated
- Labels are searched. If the value of selector is listed, then execution jumps there
- All statements are executed until break
- If no label is the value of selector, statements after default are executed
Switch statement (Section 7.3.2)
Restrictionsselector expression must be integer (char, boolean ok), cannot
be real (double, float) or stringcase labels must be given in literals (constant values)
no expressionscase a*2: invalid
no ranges or listscase 1, 2, 3: invalidcase 1 .. 10: invalid
Advantagemore efficient than if-else; only one statement is executed
Disadvantagecode becomes hard to readlisting all possible values may not be convenient
Better to see in an example
Switch example
Input a digit between 0 and 9 and display its name. Display “not a digit” if not between 0 and 9.
See displaydigit.cpp
CAUTION: Do not forget break after each statement list, otherwise execution unconditionally continues until the next break or the end of the switch statement.
Three phases of creating an executable program
7.2.2, 7.2.3, 7.2.4, 7.2.53 steps
preprocessingcompilationlinking
Preprocessing The preprocessor processes all #include directives (and other
preprocessor commands – all preprocessor commands start with #) creates a translation unit which is the input of the next step (compilation) all #include’d files are pasted in the translation unit recursively
e.g. replaces #include “foo.h” with contents of file foo.h, and does this recursively, for all #includes that foo.h includes and so on
exceptions there are some preprocessor directives that causes conditional preprocessing
#ifndef _FOO_H // if _FOO_H is not defined#define _FOO_H // define it and … header file for Foo goes here // include header file#endif
if _FOO_H is not defined, then it is defined and file is included, otherwise file is not included
prevents multiple inclusion of the same header file in a program
PreprocessingWhere are the include files located?
You can ask the preprocessor to look in certain directories in order (Tools->Options->Directories...). e.g. You can add your directory after the system directories to be
automatically searched for referenced include files
You get an error if the include file is not found in these directoriesadding an include file to the project is not sufficient
Preprocessing#define identifier token
Another compiler directiveGenerally written at the beginning of program (not in a function)All instances of identifier in all functions are replaced with token
during preprocessing Token is any character sequence
Example#define LENGTH 10...cout << LENGTH << endl;
Displays 10 on screenThe above statement is compiled as
cout << 10 << endl;Because LENGTH is replaced with 10 before compilation (during
preprocessing)
CompilerThe compiler takes a translation unit as input and
produces compiled object code as outputThe object code is platform/architecture specific The source code is the same on all platforms
We may need to compile several cpp files dice.cpp, randgen.cpp, prompt.cpp, robots.cpp, …because some functions and class implementations are in those
files if you are using them in your program, you have to compile them
together with your main cpp file add to the same project
you may generate libraries out of those files ready-to-use object code need not to compile, but add the .lib file to the project
LinkerLinking combines object files and libraries to create a
single executable program (the file with .exe extension)May still create errors even if compilation is successful
unresolved external symbol ...undefined symbol ... Primary reason would be missing libraries or implementation files
(like date.cpp, prompt.cpp) header files provide the definition, but body is missing!
If you have such errors, try to find where those symbols are implemented and include those libs or cpps in your project