an (unexpected) journey through the history of video game business models not featuring gandalf

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Lecture from the Quo Vadis conference in Berlin April 2013 (DGT13). Trying to summarize the history of different business models in the past to see wether history will repeat itself.

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Page 1: An (unexpected) journey through the history of Video game business models not featuring Gandalf

Free2play

Payment

Kickstarter

RetailDragon

Dig

ital d

istr

ibu

tion

An (unexpected) journey through the history of Video game business models…

Page 2: An (unexpected) journey through the history of Video game business models not featuring Gandalf

• Who am I?• History of B2C business models• Status Quo / Challenges• Outlook

Page 3: An (unexpected) journey through the history of Video game business models not featuring Gandalf

1997 Jan Okt1998

Jul2000

Apr2002

Jan2004

Okt2005

Jul2007

Apr2009

Jan2011 2012/13

1/8/20041/1/1997

Retail business:PC / console

Online/ Mobile Games

Page 4: An (unexpected) journey through the history of Video game business models not featuring Gandalf
Page 5: An (unexpected) journey through the history of Video game business models not featuring Gandalf

Spacewars!

Mainframes

Home computer

Arcades

Consoles

Mobile

(Smart-)PhonesOnline

Streaming

Mobile consoles

Tablets

Pinball (2000)

A short history

Page 6: An (unexpected) journey through the history of Video game business models not featuring Gandalf

1961

Page 7: An (unexpected) journey through the history of Video game business models not featuring Gandalf

1979

Page 8: An (unexpected) journey through the history of Video game business models not featuring Gandalf

1987

Page 9: An (unexpected) journey through the history of Video game business models not featuring Gandalf

[Buchtipp] „Masters of Doom“ http://amzn.to/10qtGFW1993

Page 10: An (unexpected) journey through the history of Video game business models not featuring Gandalf

1993/95

Page 11: An (unexpected) journey through the history of Video game business models not featuring Gandalf

1995 – 2004

Page 12: An (unexpected) journey through the history of Video game business models not featuring Gandalf

1996

"What was so shocking to me was that Windows was the second highest usage application in the U.S. The number one application was Doom," N. explained. To him, this was a revelation. "It was a 12-person company in the suburbs of Texas that didn't even distribute through retail, it distributed through bulletin boards and other pre-Internet mechanisms ... Microsoft was hiring 500-people sales teams and this entire company was 12 people, yet it [id Software] had created the most widely distributed software in the world."

Page 13: An (unexpected) journey through the history of Video game business models not featuring Gandalf

2004

Page 14: An (unexpected) journey through the history of Video game business models not featuring Gandalf

2013

Page 15: An (unexpected) journey through the history of Video game business models not featuring Gandalf

http://de.wikipedia.org/wiki/Videospiel

Spacewars!

Mainframes

Home computer

Arcades

Consoles

Mobile

(Smart-)PhonesOnline

Streaming

Mobile consoles

Tablets

Pinball (2000)No commercial use

Shareware,Retail

No commercial use

Page 16: An (unexpected) journey through the history of Video game business models not featuring Gandalf

19321947

Page 17: An (unexpected) journey through the history of Video game business models not featuring Gandalf

1972

Page 18: An (unexpected) journey through the history of Video game business models not featuring Gandalf

1975

Page 19: An (unexpected) journey through the history of Video game business models not featuring Gandalf

1976

Page 20: An (unexpected) journey through the history of Video game business models not featuring Gandalf

1976

Page 21: An (unexpected) journey through the history of Video game business models not featuring Gandalf

2002

Page 22: An (unexpected) journey through the history of Video game business models not featuring Gandalf

2004

Page 23: An (unexpected) journey through the history of Video game business models not featuring Gandalf

2006

Page 24: An (unexpected) journey through the history of Video game business models not featuring Gandalf

2009

Page 25: An (unexpected) journey through the history of Video game business models not featuring Gandalf

2012

Page 26: An (unexpected) journey through the history of Video game business models not featuring Gandalf

Spacewars!

Mainframes

Home computer

Arcades

Consoles

Mobile

(Smart-)PhonesOnline

Streaming

Mobile consoles

Tablets

Pinball (2000)Pay per play

RetailPay per play

No commercial use

Shareware,Retail

Dig. Distrubtion,Free-to-play

No commercial use

Page 27: An (unexpected) journey through the history of Video game business models not featuring Gandalf

1997 2000+

1997

Page 28: An (unexpected) journey through the history of Video game business models not featuring Gandalf

1997 2000+

2000+

Page 29: An (unexpected) journey through the history of Video game business models not featuring Gandalf

2003

Page 30: An (unexpected) journey through the history of Video game business models not featuring Gandalf

2007

Page 31: An (unexpected) journey through the history of Video game business models not featuring Gandalf

2009

Page 32: An (unexpected) journey through the history of Video game business models not featuring Gandalf

2011

Source: Flurry

Page 33: An (unexpected) journey through the history of Video game business models not featuring Gandalf

Spacewars!

Mainframes

Home computer

Arcades

Consoles

Mobile

(Smart-)PhonesOnline

Streaming

Mobile consoles

Tablets

Pinball (2000)Pay per play

RetailPay per play

No commercial use

Shareware,Retail

Dig. distribution(Retail)

Dig. distributionFree-to-play

Dig. distributionFree-to-play

Retail

Page 34: An (unexpected) journey through the history of Video game business models not featuring Gandalf

<1996 [Buchempfehlung] Dungeons and Desktops http://amzn.to/17gA7Qb

6 $/h !!!!!1!!!!11!!111!!!elf

Page 35: An (unexpected) journey through the history of Video game business models not featuring Gandalf

1997

Page 36: An (unexpected) journey through the history of Video game business models not featuring Gandalf

2004

Page 37: An (unexpected) journey through the history of Video game business models not featuring Gandalf

2004

Page 38: An (unexpected) journey through the history of Video game business models not featuring Gandalf

2005 ( - 2012)

Page 39: An (unexpected) journey through the history of Video game business models not featuring Gandalf

2009

Page 40: An (unexpected) journey through the history of Video game business models not featuring Gandalf

2008 / 2009

Page 41: An (unexpected) journey through the history of Video game business models not featuring Gandalf

2010

Page 42: An (unexpected) journey through the history of Video game business models not featuring Gandalf

Spacewars!

Mainframes

Home computer

Arcades

Consoles

Mobile

(Smart-)PhonesOnline

Streaming

Mobile consoles

Tablets

Pinball (2000)Pay per play

RetailPay per play

No commercial use

Shareware,Retail

Dig. distribution(Retail)

Dig. distributionFree-to-play

Dig. distributionFree-to-play

SubscriptionDig. Distribution

Dig. DistributionSubscriptionFree-to-play

No commercial use

Page 43: An (unexpected) journey through the history of Video game business models not featuring Gandalf

• Who am I?• History of B2C business models• Status Quo / Challenges• Outlook

Page 44: An (unexpected) journey through the history of Video game business models not featuring Gandalf

Sell-in

Sell-through

Publishing

Pitch B2B

B2C

PR/ Marketing

The classical value chain

Page 45: An (unexpected) journey through the history of Video game business models not featuring Gandalf

Today: Chaos!

Page 46: An (unexpected) journey through the history of Video game business models not featuring Gandalf
Page 47: An (unexpected) journey through the history of Video game business models not featuring Gandalf

• Retail (Assassins Creed X, CoD X, etc.)• Digital Distribution (Steam)• In-Game Advertising (Fifa)• Advertgames (Americas Army) • “Try Before you Buy” / Trialware /

Shareware,• Episodic Entertainment (Telltale),• Skill-Based Progressive Jackpots

(Poker),• Subscription Model (WoW)• Micro-Transactions (Travian, etc.),• Sponsored Games / Donationware

(serious games, games for good, charity games),

• Pay per play / Pay as you go / Pay for Time,

• Player to Player trading of Virtual Items (Steam Trading),

• Sell Access to your Players (like lead generation, special offers etc.),

• Freeware (get lots of users), • Loss Leader (focus on your real goal),• Peripheral Enticement (Skylanders), • Player to Player Wagering (GameDuell), • User Generated Content (letting users

make endless new content),• Pay for service (Storage, Private server,

Cloud stats: CoD Elite, Minecraft Realms),

• Rental,• Merchandise (Angry Birds),• Pre-Sell the Game to the Players (Prison

Architect, Minecraft).

Overview of business models

Source: David Perry on Gamedesign

Page 48: An (unexpected) journey through the history of Video game business models not featuring Gandalf

Be aware of the future

Page 49: An (unexpected) journey through the history of Video game business models not featuring Gandalf

• Who am I?• History of B2C business models• Status Quo / Challenges• Outlook / Quo Vadis

Page 50: An (unexpected) journey through the history of Video game business models not featuring Gandalf

What´s next?

Page 51: An (unexpected) journey through the history of Video game business models not featuring Gandalf

Overview

Page 52: An (unexpected) journey through the history of Video game business models not featuring Gandalf

Mar

ket g

row

th ra

te

Relative market share

Hig

hLo

w

LowHigh

DogsCash Cows

?Stars

RetailSharewareSubscriptions

Digital DistributionMicro-TransactionsPeripheral EnticementMerchandise

Episodic EntertainmentGamblingPay per PlayUser Generated ContentGames as a servicePre-sellIngame-Advertising

AdvertgamesSponsored GamesSell Player DataRental

Do your homework!

Page 53: An (unexpected) journey through the history of Video game business models not featuring Gandalf

Care about the audience first!

Page 54: An (unexpected) journey through the history of Video game business models not featuring Gandalf

More options than ever!

Page 55: An (unexpected) journey through the history of Video game business models not featuring Gandalf

The panacea !?

Page 56: An (unexpected) journey through the history of Video game business models not featuring Gandalf

Remember!

Page 57: An (unexpected) journey through the history of Video game business models not featuring Gandalf

Thanks for your time!

@Indie_advisor

[email protected]

de.linkedin.com/in/andrebernhardt/

All Book recommendations: http://bit.ly/14zdgkb