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Sean Moffitt's presentation to MRU on Wiki Brands and how it applies to education and MRU.

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Wikibrands,  WikiCareers  Ge/ng  Ahead  in  a  Connected,  Engaged  Marketplace    

   

 

Calgary  January  24,  2013  

Wikibrands    -­‐  Reinven/ng  Your  Organiza/on  in  a  Customer-­‐Driven  Marketplace    

h?p://www.slideshare.net/

agentwildfire/    

#wikibrands    

@seanmoffi?  @wikibrands  

Five  Core  Messages  

“Be  Strategic  –  12  Ingredients”    

“More  than  just  social  media  -­‐  Get  Digitally  Buff”  

“The  world  is  a  blur  –  Stay  Up  to  Speed”  

“Build  an  awesome  brand/Find  your  awesome  job-­‐  Get  Networked”  

“Be  Passionate  -­‐  Do  Something”  

   

#1  The  World  is  a  Blur    

“It  is  not  the  strongest  of  the  species  that  survive,  nor  the  most  intelligent,  

but  the  one  most  responsive  to  change.”  

Charles  Darwin  

                               2008          2012      2016*        

Mobile  Subscrip/ons            s                          4  Billion                    6  Billion    9  billion      Mobile  Data                                    0.1  Billion            1.5  Billion              4.5  Billion      Facebook  users                                  0.1  Billion            1.0  Billion              1.5  Billion      Internet  Video                654  PB/mth            16,880  PB/mth            45,280  PB/mth    

 Olympic  –  Tweets            0.2  Million        150  million        4,500  million

 -­‐  Athletes                A  Handful              2,000          10,500    

     *  Es/mates            Sources:  Ericcson,  Cisco,  ATOS,  Twi?er      1  PB  =  250,000  DVDs  

   

     

Mobile,  Social  and  Video  Has  Mainstreamed  

î      The  average  lifespan  of  a  company  is  15  years  and  dropping  quickly…    î The  average  amount  of  jobs  you  will  have  by  42  is  ten.    ì Life  expectancy  is  now  81  years  old.        

Source:  US  Department  of  Labour/Yale  S&P  Study/StatsCan  

Change  is  Affec/ng  Every  Sector  

#1  Educa/on  ($3  Trillion)  

   

#2  Health  Care  ($4  Trillion)  

   

#3  Entertainment  ($0.7  Trillion)  

   

#4  Media      ($0.8  Trillion)      

#5  Finance  ($7  Trillion)  

   

#6  Energy  ($6  Trillion)  

   

*  Source:  Drap  results  from  Wikibrands  4th  Annual  Global  Buzz  Report  

The  world  is  a  blur  …mobile  culture  

The  world  is  a  blur  …socializa/on  of  everything  

CEO’s  Biggest  Challenges    

We  don’t  have  the  answers….yet  

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ExperienceEntertainmentCurationConnectionInnovationSpeedEfficiency

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FreedomCustomizationCollaborationAuthenticityValueGlobalization

8.

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69 70 68 73 74 72 71 77 76 75

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Original graph crafted by Blinds.com

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PERIODIC TABLE OF MARKETING ELEMENTS

114 115 116 105 106 104 110 108 107 113 111 109 112

What  Tomorrow’s  Customers  Want  

II.  Are  you  digitally  buff?  

The  Full  Digital  Playing  Field..not  just  Facebook  Offence  •   Content/Campaigns  •   Social  media/networks  •   Influencer  outreach/paid  media  

Midfield  •   SEO/search  marke/ng  •   Community  management/engagement/modera/on  •   Mobile/Apps  

Defence  •   Metrics/Analy/cs  •   Org.  Integra/on/Culture  •   User  experience/design  •   CRM/eCommerce/Fundraising  •   Hos/ng/plauorm  sopware  

3.  Gevng  Strategic  

THE  WIKIBRAND  12  FACTORS  –    FLIRT/MILCC  

•  Focus/Strategy  •  Language,  Content,  Outreach  

•  Incen/ves/Mo/va/ons  •  Rules,  Guidelines,  Rituals  •  Tools  &  Plauorms  

•  Ideas  That  Spread  

• Measurement/Metrics  

•  Internalizing  Success  •  Life  Stage  Management  •  Community  Management  

•  Culture  

•  Listening  

A  Buff  Mind  GeNng  the  Strategy  and  Plan  

Right  -­‐  Focus/Strategy  

-­‐  Ideas  That  Spread  -­‐  Rules/Guidelines/Rituals  -­‐  Life  Stage  Management  

#1  Focus  -­‐  Star/ng  with  the  Y’s  “Why”  

BALANCE  FOUR  FACTORS    OrganizaPon  Business/  

Sponsorship  

Brand   Customer  

No  Relevance  

No  Capability  

No  DirecPon  No  ExecuPon  

ObjecPves  Vision   Resources  

Talent  Culture  

IncenPves  

Process  

Needs/Wants  

Experience  

Advocacy  Media  

Revenue  

Partners  Values  

Marketplace  

PosiPoning  

Community  

Benefits  Product/Service  

Support  

A[enPon  

Evangelism (promotion)

Escape

   

Effiliation Experience (product)

Exchange (price)

Equity Entimate

Esthetics Entegrity Exposed

(place) Education

Ennovative Entertainment

Company-driven User-driven

Basic    Drivers  

Advanced  Drivers  

Premium  Drivers  

Mission  Drivers  

Forget  the  4Ps…  Embrace  the  Wikibrand  13Es  

Would  you  recommend  my  brand  to  a  friend  or  colleague?  

Well  would  you?  

ObjecTves    –  Vision  –    “Change  the  Face  of  Men’s  Health”    

Brand    –    “Bring  back  the  retro  icon  of  the  moustache  to  visibly  support  cause”  

 

OrganizaTonal  Culture  –  “If  it’s  awesome  they  will  use  it,  if  it’s  awesome  they  will  talk  about  it.”  

Movember    –  Energizing  and  Focusing  a  Community  -­‐  -­‐  

-­‐  $125MM  raised  in  2011  -­‐  850k  par/cipants  -­‐  10  /mes  more  social  presence  -­‐  3  /mes  more  dona/ons,  healthy  amount  via  Facebook  

Top  10  Ranked  Word  of  Mouth  Elements  Great  ideas  that  spread  are  rare  and  valuable  

#1  ConversaPon  Worthy  Idea/Concept  

#2  Great  Product/Brand  

#3  Customer  Experience  provided      

#4  The  Audience  who  ParPcipates  

#5  Culture/employees  of  a  Company  

#6  Method  in  which  it  interacts  w/  its  audience  

#7  Incen/ves  for  referral  

#8  Strong  process                                        

#9  Crea/ve/design  used  

#10  Tools/technology  pla_orms  built  Source:  Wikibrands  Buzz  Report  

II.  Big  Ideas  That  Travel  

YMCA  Intranet  key.ymca.ca        Resources  &  Presenta/ons  

-­‐  94  Pages  of  Digital  Goodness  

-­‐  Guidelines  

-­‐  Online  Brand  Values  

-­‐  Dos  and  Don’ts  

-­‐  Best  Prac/ces  

-­‐  Decision  Tree  and  Q&A  

-­‐  Top  150  Suppor/ng  Websites      

III.  Rules  and  Governance  -­‐  Rules,  Guidelines  &  Survival  Guide  -­‐    

What  Causes  Big  Digital  Blowups…Plan  Ahead  

Source:  Al/meter  0   2   4   6   8   10   12   14   16  

#12  -­‐  Inappropriate  Online  Response  #10  -­‐  Failure  to  Act  Quickly  #11  -­‐  Lack  of  Fact  Checking  #8  -­‐  Community  Censorship  

#9  -­‐NGO  A[ack  #6  -­‐  Astroturfing/Lieing  

#7  -­‐  ViolaPon  of  Legal  Guidelines  #5  -­‐  Inappropriate  Content  

#4  -­‐Rogue  Employees  #3  -­‐  ViolaPon  of  Ethical  Guidelines  

#2  -­‐  Poor  Influencer  RelaPons  #1  -­‐  Exposure  of  Poor  Experience  

Incidence  

IV. The 2-3 Year Life Stage of a Connected Community

Fresh produced content Highlight contribution

Incentives pitched Networked

Seeded audience

Milestone achievement User generated content Incentives materialized

Mass supported Expected cycle of activity

Expansion

Broadened focus Company culture change

Self-governance Tiered membership

A  Buff  Body  TacTcs  for  Sustainability  

-­‐  Language,  Content,  Outreach  -­‐  IncenTves,  MoTvaTons  

-­‐  Tools  and  PlaXorms  -­‐  Measurement  and  Metrics  

V.  The  Language  and  Tone  of  a  Connected  Engaged  Brand  

Reciprocal  Ethical  Human  Awesome  Helpful  Authen/c  Social    

Content  Quality  vs.  Quan/ty  vs.  Variety  

CONTENT  QUALITY  –  Shoot  it,  Visualize  It,  Provoke  It,  List  It,  Link  It,  Friend  It,  Say  It  

The  age  of  infographics…  

CONTENT  FREQUENCY  –    If  the  Customer  is  King,  then  Content  is  Queen  

AcPvity  per  Month  

Great   Good   Minimum  

Blog  Posts   30+   12   5  

Tweets   400   200   100  

Facebook  Posts  

60   30   15  

Video   8   4   1  

Email   8   4   1  

VI.  INCENTIVES  &  MOTIVATIONS  “what’s  in  it  for  me?”  

Fun  &  enjoyment  (#1)  Crea/vity  Group  effort/achievement  

Three  Reasons  Why  People  Join  Anything  

The  Feel  Goods  –    “How  do  I  idenTfy  with,  help  the  community?”  

The  Look  Goods  -­‐  “How  do  I  appear  to  

others?”  

The  Get  Somethings  -­‐  “What  is  my  direct,  tangible  reward?”  

RecogniPon  by  company  (#1)  Access  to  exclusive  resources  Ability  to  join  VIP  circle  

InvitaPon  to  Events  (#1)  3rd  party  incen/ves  Customized/personalized  treatment  

Kiva  –  Leveraging  Intrinsic,  Extrinsic  and  Explicit  Rewards  

75  employees,  $250  million  in  loans,  1  million  people  in  Kiva  Community,  20k  Lending  teams,  435k  on  Twi?er,  140k  on  Facebook,  Number  of  Loans  per  Kiva  lender  7.3  

OUTREACH  -­‐  Who/where  and  why  are  the  ambassadors?  Influencers?  True  fans?  

OUTREACH  –  Some  of  these  people  are  not  like  the  others    

Outreach  -­‐  lululemon  –  Ambassadors  who  buy  in  

-­‐ 60  Elite  Ambassadors  

-­‐ 4,000  employees  and  local  ambassadors  across  140  stores  

-­‐   35,000  R&D  par/cipants  

-­‐   $1,700  revenue  per  square  foot  

Two-­‐Step  Influence  –  Involve  then  Ask  

VII.  Tools  and  Plauorms  Have  a  Home,  Neutral  and  Away  Game  

Home:  Website  Email/Blog  

Database/Community  Forums  

 

Away:  Social  Networks  Sharing  Sites  Other  Blogs  Influencers  

 

 Neutral:  Brand  Pages  

Employee  Profiles  RSS  Feed  Facebook  

#1   #2   #3   #4   #5  

#6   #7   #8   #9   #10  

#11   #12   #13   #14   #15  

#16   #17   #18   #19   #20  

Plauorms  on  the  Rise  and  The  Fall    for  Business  Use  

*  Source:  Drap  results  from  Wikibrands  4th  Annual  Global  Buzz  Report  

Fast  Risers   Dropping  Fast  

#1        #2      #3      #4    

Social  Media  Customer-­‐Driven  New  Jersey  Devils  Mission  Control  

VIII.  Measurement,  Metrics  and  the  pursuit  of  ROI:  

There  is  no  silver  bullet  to  measurement  

The  Jeremy  Lin  ROI  Measurement  Axiom    -­‐  The  more  you  use  it,  the  more  you  prove  it  

A  Buff  Spirit  GeNng  the  Smell    of  The  Place  Right  

-­‐  Culture  and  Leadership  -­‐  Internalizing  Success  

-­‐  Community  Management  -­‐  Listening  

MASS    ERA   DIRECT  ERA      

INFLUENCE/WIKIBRANDS  ERA  

IX.  Culture  and  Leadership    A  Culture  Change  is  Required  

Control  Hype  Decisions  Features    

Collabora/on  Transparency  Dialogue  Purpose      

#1    The  Need  for  Authen/city  and  Transparency  -­‐  42%    #2    The  rise  of  social  networks  -­‐  38%  #3    Increasing  role  of  wireless/mobile  -­‐  35%  #4    Customers/people  waning  a?en/on  spans  -­‐  25%  #5    Media  fragmenta/on  -­‐  22%  #6    Change  in  mass  marke/ng  effec/veness  -­‐  20%      

Agent  Wildfire  -­‐The  Buzz  Report,  April  2011  

We  want  the  real  thing…  

The  CEO  Topspin  –    The  Peters  and  Deborahs  Get  It  

•  82%  of  people  trust  a  company  more  who  has  a  CEO  involved  in  social  media  

•  94%  believe  it  leads  to  a  be?er  brand  image  

•  78%  believe  it  leads  to  be?er  communica/on  

Source:  Brandfog  

Livestrong  Leadership  Leads  

X  -­‐  Internalizing  Success  -­‐  Get  Employees  on  the  Bus…  

Charity  Water’s  Employees    Celebrate  Their  Funders  on  YouTube  

XI.  COMMUNITY  MANAGEMENT  “who  will  lead  the  conversa/on?”  

You  Can  Keep  Anybody  Happy  Ini/ally,  How  Do  You  Get  Them  To  Stay  in  Love  

1.  Communica/on    2.  Content  Crea/on    3.  Company/brand  evangelism  4.  Member/Customer  support    5.  Ongoing  Facilita/on    6.  Metrics  Repor/ng    7.  Event  Host    8.  Community  Evolu/on/Feature  Development    9.  Internal  Rallying  Cry    10.  Community  Administra/on    11. Member  Recruitment/Crowdsourcing  

Top  Tasks  of  Community  Managers    

Source:  Agent  Wildfire  2011  Community  Management  Survey  

XII.  LISTENING  SYSTEM  “what’s  being  said?  Where  are  they  saying  it?  How  does  that  affect  us?  Do  they  know  we’re  listening?”  

The  Biggest  Wikibranding  Sins  -­‐  Social  and  Digital  Deafness  is  Tops-­‐  

Source:  Agent  Wildfire  2011  Buzz  Report  

A  ba?ery  of  listening  tools…  

   

#4  Be  Passionate  –  Do  Something  

 

“A  company's  customer  advocacy  leader  needs  to  be  a  frequent  and  very  acPve  parPcipant  in  the  social  networking  space”  –  91%  agree  

Please  list  the  top  3  traits  of  interviewees  who  are  consistently  hired.  

•  InquisiPve/eclecPc  experience  •  Business  savvy  •  Outgoing/moPvated  •  Effort  and  courage  to  stand  out  from  the  pack  •  Innova/ve  •  Concise/concrete  examples  of  skills  •  Thank  you  note/personable  

#5  Some  WikiCareer  Advice  –    Get  Networked  

“In  a  connected  world,  power  shirs  to  those  best  able  to  connect.”  Dov  Seidman  

The  Power  of  a  Network…    

It  is  the  dominant  factor  in  obesity,  smoking,  loneliness,  happiness,  op/mism,  generosity,  your  

career  and  business  health  

I.  THE  RESUME  

 “What  would  you  consider  to  be  the  number  one  asset  on  a  resume  for  new  hires  out  of  school?  “  

#1      Industry  Related  Work  Experience          41%    #2      Track  record  of  Accomplishments              35%    #3      Variety  of  interests/passions                                  7%    Special  Sauce:  Though_ulness,  good  reasons  for  applying  Demonstrated  passion  for  my  business  Well-­‐researched  pitch  

II.  GETTING  IN  THE  DOOR…  

How  do  the  majority  of  new  hires  get  made  at  your  company?  Please  choose  the  3  top  opTons:  

#1        Referrals  #2        Internship/Coop  Programs  #3        Online  job  recruitment  sites  #4        Serendipity  –  right  person,  right  Pme  #5        Social/digital  media  awareness  #6        Volunteer/collabora/ve  involvement    

III.  BECOMING  DIGITALLY  A  SOMEBODY…  

What  social  spaces  should  new  hires  be  engaged  in  to  a_ract  posiTve  online  a_enTon?  (max.  3  choices)  

•  LinkedIn                            90%  

•  Personal  Blog          69%  

•  Twi?er                                  65%    *  Nega/ve  stuff  on  Facebook  

IV.  THE  INTERVIEW…FOR  SOME  DREADED  

What  is  your  biggest  pet  peeve  with  interviewing  new  hire  job  applicants?  

#1      Being  Unprepared    #2      Candidate  Arrogance    #3      Dissing  Old  Employers/Managers    #4        Not  Answering  Ques/ons    

#5        Not  Asking  QuesPons    

What  quesTon  do  new  hire  candidates  "trip  up"  on  most  frequently?  

#1    Why  did  you  apply  for  our  company?    #2    What  is  your  biggest  opportunity/weakness?    #3    What  skills  do  you  have  that  would  make  you        valuable  for  this  job?  

 #4    Are  there  any  ques/ons  you  have  about                role/company?  

Please  list  the  top  3  traits  of  interviewees  who  are  consistently  hired.  

•  InquisiPve/eclecPc  experience  •  Business  savvy  •  Outgoing/moPvated  •  Effort  and  courage  to  stand  out  from  the  pack  •  Innova/ve  •  Concise/concrete  examples  of  skills  •  Thank  you  note/personable  

IV.  THE  EVALUATION  

What  are  the  top  skills  you  are  looking  for  in  new  hires  out  of  school?  Please  select  your  top  3.  

#1        CommunicaPon  skills    #2      Enthusiasm/perseverance    #3      Interpersonal  skills    #4      Fit  with  company  culture/values    #5    Crea/vity/Innova/on  

Make  Your  Content  Sing  

   

•   Network  like  crazy-­‐  build  a  weak  /e  network,  get  out  of  comfort  zone    •   Get  social  network  deep  -­‐  LinkedIn/Wordpress/Twi?er/Facebook/YouTube/Slideshare/Google+  

•   Be  on  Facebook,  don’t  be  too  drunk  on  Facebook  

• Show  your  passion,  for  something  –  bake  it  into  your  job/internship/spare  /me        

Career/Interviewing  Advice  

   

•   Reinvent  the  Resume  (Resume  2.0)  

•   Volunteer  for  something  good  /a?end  events    

•   Be  vigilant  on  follow  up  

•   Don’t  take  first  job  beneath  you  

 

Career/Interviewing  Advice  

   

•   Meet  one  new  senior  person  every  month  

•   Take  a  design/web  course  –  Adobe,  Wordpress,  HTML/PHP,  video  edi/ng  –  try  Lynda.com    •   Be  different  –  bring  a  poruolio,  a  plan,  wear  something  different,  strike  a  bargain  

•   If  failing,  let  it  hang  out,  show  your  passion  

Career/Interviewing  Advice  

Five  Core  Messages  

“Be  Strategic”    

“Get  Digitally  Buff”  

“Stay  Up  to  Speed”  

“Get  Networked”  

“Be  Passionate/Do  Something”  

Where  will  we  be…  

Because  894  goals  and  310  sweat-­‐soaked  pages  can’t  be  wrong    

"Skate  to  where  the  puck  is  going,    

not  to  where  it  is."  

Q&A,  Debate,  Confessions?  

   Email  LinkedIn:  Twi?er:  Facebook:                          

Stay  Connected…  sean@wiki-­‐brands.com  ca.linkedin.com/in/moffi?sean  @seanmoffi?  @wikibrands  h?ps://www.facebook.com/seanmoffi?17    

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