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Virtual Reality (VR)By: Sirel Sande CAR 111

Less Virtual...More reality

History

-The start of VR is a little fuzzy due to the fact that it is hard to create a standard definition for

an alternate existence. However, there are a few notable mentions.

- Very early stages of VR trace back to the use of perspective drawing during the Renaissance

Era.

-In 1957, Morton Heilig invented a multimedia device called the “Sensorama”. This is considered one of the earliest VR systems.

-Morton Heilig created the “Sensorama”, or the “Experience Theater”, to incorporate all the

senses while watching an on-screen film.

VR with the “Experience Theater”

https://www.youtube.com/watch?v=D61flqml22o

Modern Forms of VR

- VR is found in lots of video games today and used in a variety of consoles ( PS4 VR, Xbox

Connect, Oculus Quest)

- VR is used for Airline Pilot training inside flight simulators which uses a combination of VR and

augmented reality to train pilots and unmanned aircraft pilots for drones.

- Engineering , interior design, and building layouts

Gaming

https://www.youtube.com/watch?v=fcLl-DZGLZ8

-VR is found in various types of games, including first person shooters, racing, and horror games.

Pilot Training -VR is used in flight simulators to create the safest, most realistic environment for the pilot to

train in

- Hydraulics, audio, and visual assist in tricking the body into thinking you're really moving.

-It’s cost efficient, time efficient, and more reasonable.

“Halloween Horror Nights”

-VR has made its way to real life interactive walkthroughs, like this first ever Virtual Reality

haunted house located at Universal Studios Halloween Horror Nights Orlando in 2016.

- Guests wore a VR headset while entering a “...terrifying new realm of horror, combining Virtual

Reality, real-world elements, live actors, and more.”

-Combines cutting edge interactive VR technology with live actors

https://www.youtube.com/watch?v=J-LArsJKIp8

VR Used In Design and Layout

-In this video we see a quick example of how

VR is used to create a virtual walkthrough of

a structure before it is brought to life.

-It is interactive so the Art and Design team can

Explore different lighting, visual effects and

Auditory function.

What to Expect In The Future

-By 2021 technology will be able to create an experience for humans where we are unable to

tell the difference between the virtual and real world, with the merging of augmented reality

and VR.

-2030: We will be able to use VR to experience life on Mars and aid in space research.

By 2030, virtual reality is set to help the healthcare industry help people manage and

overcome these fears

By 2050, the high street is set to be replaced with consumers able to try on clothes in virtual

reality changing rooms, where they will be able to see how items fit

Citation for slides 10-11https://thebossmagazine.com/future-virtual-reality/

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