video game styles

Post on 29-Jun-2015

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Setting the mood and theme of a digital game is important to ensure the player is immersed in the game. This document looks at three game styles, in three different genres.

TRANSCRIPT

Styles

Chris Castaldi

Game Styles

Atmosphere Critical to setting the mood and creating the

suspension of disbelief. Emotion

Emotional connection to characters and surroundings. Spook and Awe factor

Some NPCs(Non Player Characters) you hate others you love.

System Shock 2

Perspective: First Person Classification: FPS RPG Theme: Horror Setting: Future Story: You are alone stuck onboard a ship

drifting in space. With crazy mutated monsters. Your only contact is a Insane AI who thinks you are a worthless piece of flesh.

SS2 Style

Mood is Dark Dark Textures Dynamic lighting Bodies Everywhere Messages written in blood Warnings listed everywhere Fear for your life. Use of sound to fright. Low amount of resources.

SHODAN

Back Story Created by a Hacker who she rebelled against and killed

Personality Lo-lo-look at you, Hacker. A pa-pa-pathetic creature of meat

and bone, panting and sweating as you ru-run through my corridors-s. H-h-how can you challenge a perfect, immortal machine?

Taunting Omniscience Futility of flesh

Only Living person you talk to Everyone else dead and you read their last log entries.

Story

Logs People changing into the creatures you fight Relationship of people losing lovers Close to death

most of the logs are their last.

Environment Video Cameras track your movements

Themes Slaves rising against there masters.

Elements

Items Limited space and weight

Research Used to research and access story elements.

Weapons Breaking from repeated use. Limited ammo.

Freelancer

Perspective: Cockpit/3rd person Classification: Space Flight Sim Theme: Freedom Setting: Future Story: You’re a freelancer who uncovers the

plot that is destroying the galactic governments.

Freelancer Style

Shiny Bright colors in nebulas Ships Grey (go with everything) Pirate hubs are dirty

Style based upon sector. American British Japanese German

Edison Trent

Character you play

Reluctant Hero Money Hungry Scoundrel Archetype Rebel

Jun'ko (Juni) Zane

Story Driver Government She is structured and helpful

Elements

Space Pirates Smuggling Anti-government Rebels moral good

Get rich Quick You have a value Destroying helpless people Saving helpless people Chose how you act.

Neverwinter Nights

Perspective: Godview Classification: RPG Theme: Betrayal/Redemption Setting: Medieval Fantasy Story: Uncover an evil cult and of course

save the muti-verse from it.

Never Winter Nights Style

Medieval Tans Grays Earth Tones

Drawings Portraits Fantastical

Portraits usually shown magical light sources.

Aribeth de Tylmarande

Paladin of Tyr Loses Lover Falls to Darkness Happy musical theme

Idealist Justice can’t be wrong Moves from blue to red tones though betrayal.

Who are you?

Its up to you Cleric Sorcerer Wizard Fighter

Alignment Good or Evil? The player makes their own story of who they are.

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