video game styles
Post on 29-Jun-2015
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Styles
Chris Castaldi
Game Styles
Atmosphere Critical to setting the mood and creating the
suspension of disbelief. Emotion
Emotional connection to characters and surroundings. Spook and Awe factor
Some NPCs(Non Player Characters) you hate others you love.
System Shock 2
Perspective: First Person Classification: FPS RPG Theme: Horror Setting: Future Story: You are alone stuck onboard a ship
drifting in space. With crazy mutated monsters. Your only contact is a Insane AI who thinks you are a worthless piece of flesh.
SS2 Style
Mood is Dark Dark Textures Dynamic lighting Bodies Everywhere Messages written in blood Warnings listed everywhere Fear for your life. Use of sound to fright. Low amount of resources.
SHODAN
Back Story Created by a Hacker who she rebelled against and killed
Personality Lo-lo-look at you, Hacker. A pa-pa-pathetic creature of meat
and bone, panting and sweating as you ru-run through my corridors-s. H-h-how can you challenge a perfect, immortal machine?
Taunting Omniscience Futility of flesh
Only Living person you talk to Everyone else dead and you read their last log entries.
Story
Logs People changing into the creatures you fight Relationship of people losing lovers Close to death
most of the logs are their last.
Environment Video Cameras track your movements
Themes Slaves rising against there masters.
Elements
Items Limited space and weight
Research Used to research and access story elements.
Weapons Breaking from repeated use. Limited ammo.
Freelancer
Perspective: Cockpit/3rd person Classification: Space Flight Sim Theme: Freedom Setting: Future Story: You’re a freelancer who uncovers the
plot that is destroying the galactic governments.
Freelancer Style
Shiny Bright colors in nebulas Ships Grey (go with everything) Pirate hubs are dirty
Style based upon sector. American British Japanese German
Edison Trent
Character you play
Reluctant Hero Money Hungry Scoundrel Archetype Rebel
Jun'ko (Juni) Zane
Story Driver Government She is structured and helpful
Elements
Space Pirates Smuggling Anti-government Rebels moral good
Get rich Quick You have a value Destroying helpless people Saving helpless people Chose how you act.
Neverwinter Nights
Perspective: Godview Classification: RPG Theme: Betrayal/Redemption Setting: Medieval Fantasy Story: Uncover an evil cult and of course
save the muti-verse from it.
Never Winter Nights Style
Medieval Tans Grays Earth Tones
Drawings Portraits Fantastical
Portraits usually shown magical light sources.
Aribeth de Tylmarande
Paladin of Tyr Loses Lover Falls to Darkness Happy musical theme
Idealist Justice can’t be wrong Moves from blue to red tones though betrayal.
Who are you?
Its up to you Cleric Sorcerer Wizard Fighter
Alignment Good or Evil? The player makes their own story of who they are.
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