video eyewear for augmented reality presenter: manjul sharma supervisor: paul calder

Post on 25-Dec-2015

215 Views

Category:

Documents

0 Downloads

Preview:

Click to see full reader

TRANSCRIPT

Video Eyewear for

Augmented Reality

Presenter: Manjul SharmaSupervisor: Paul Calder

Summary

1) What is AR?2) Present Approaches3) My Approach4) Advantages5) Goal?6) Steps Involve7) Challenges

What is AR?

• It is a process of superimposing computer generated images on to the user view of their surroundings.

• A combination of real environment and virtual reality.

• It helps in enhancing one’s current perception of reality in real time

Present Approaches1. Head Mounted displays:

a) Video see through devices - presents the feeds from the camera into the head mounted display.b) Optical see through devices combine visual images generated by computer with the actual view through a slanted semi-transparent mirror.

2. Mobile Phones

My Approach

Video Eyewear as an Output Display

Uses a dedicated video screen for the virtual digital information on top of the real view

Permit user to see the real world in parallel with virtual information

displayed on eyewear Used for iPod, iPhone

Advantages

• Safe to use – no disturbance in field of view

• Easily Accessible – plenty of brands are available in market

• Convenient to use – worn on the eye rather than on head

• No Brightness issues

Goal?

Video Eyewear as output display.

• Is it useful?

• How useful?

Steps Involve1. Choosing Hardware & Software

• Software: Apple iOS, Android, Qualcomm AR Dev Kit

• Hardware: Apple iPod Touch, iPhone or any other smart phone

• Eyewear: iDesign glasses or myvu personal media viewer

• Tracking input devices: External GPS or compass (if required)

2. Development of Mobile App

Steps Involve (Cont)3. Experiments on users

• Video eyewear will be placed just below the line of sight and only for virtual information

• Collection of user experience and feedback of using Video Eyewear for AR apps

• Comparison with Mobile Screen as an output display.

Challenges

1. Using the pose of eyewear rather than the pose of the camera on phone

2. Output display on eyewear rather than Mobile screen

Thank You

&

Questions?

top related