v congreso internacional de educared - games to make the future
Post on 06-May-2015
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Epic WinWhy games are the future of
learning
Game developer nominated for Nobel Peace Prize by 2020
“Games are the most elevated
form of investigation.”
10,000 hours gaming by age 21
10,000 hours of practice by age 21 =
extraordinary
WHAT HUMANS CRAVE:
1. satisfying work to do2. the experience of being good at something3. time with people we like4. the chance to be a part of something bigger
Collaboration requires:
1. satisfying work to do2. the experience of being good at something3. time with people we like4. the chance to be a part of something bigger
3 out of 4 gamers prefer to play “co-op” mode than “competitive”
3 out of 4 gamers prefer to play “co-op” mode than “competitive”
“Games are the most elevated
form of investigation.”
• Spore -ish
We must ‘collaborate or perish.’
—Tapscott & Williamsin Wikinomics
28
10,000 hours gaming by age 21
As a planet, we’re spending more than 3 billion hours a week gaming.
“We are witnessing what amounts to no less than
a global mass exodus to virtual worlds and other
online gaming environments.”
– economist Edward Castranova
What if we could harness some of that collaboration
bandwidth and world-building talent for real-world
knowledge building and problem solving?
100 MILLION BRAIN HOURS
100 million brain hours
= 5 days of global World of Warcraft gameplay
Will Wright + Jill Tarter
“I’m interested in the possibility that learning to be good at a game makes you good at life, makes you good at changing the world, and gives you skills that are going to allow you to reinvent your environment.”
“There’s real value in being pushed toward global awareness and looking long-term. That’s one of the things that
I find very useful about big games…. these are the timelines we need to be
looking at — the 10-, 50-, 100- year horizons. Because most of the really bad stuff that’s happening right now is the result of very short-term thinking.”
World Without Oil
[watch trailer]
http://www.youtube.com/watch?v=GoDvcYNPvj0
What students say:
“I really mean it when I say WWO changed my life. I really have been walking more/driving less, using my cloth bags at the stores, turning off lights, and yes, recycling. My friends and family and have all noticed the difference. In all seriousness, this entire thing has made me a different person.”
– WWO player
What students say:
“We may just be students, but right now we have the potential to create community on a scale never before imagined on this planet.”
– WWO player
What students say:
“I end this game with HOPE. Because, that is what I'm filled with in this moment. I have HOPE for our future. And what a powerful feeling that is.”
– WWO player
LOOKS PROMISING!!!
but….
Our goal:
Create a league of
Super-Empowered
Hopeful Individuals
(SEHIs)*
*see Jamais Cascio at openthefuture.com
To become SEHIs, we need:
1. satisfying work to do2. the experience of being good at something3. time with people we like4. the chance to be a part of something bigger
Problems with learning today:
• We don’t self-select our own work• Stakes are too high for failure • It’s a fundamentally “you’re on your
own” experience; not building an alliance, a network
• School work feels out of heroic context, isolated from real life and the rest of the world
How to Make education an EPIC WIN:
• Provoke curiosity, awe and wonder with fantastic scenarios and worlds
• Empower individuals to develop and contribute their individual strengths
• Join forces locally – strengthen the social fabric
• Connect globally – make it matter
slides@avantgame.com
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