trends in innovation & knowledge

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StrategyandBusinessModels–DITPMModule1

RAOMAL PERERA

raomal@LeanDisruptor.com | @raomal @LeanDisruptor | www.facebook.com/LeanDisruptor

TRENDS IN INNOVATION & KNOWLEDGE

RAOMAL PERERA §  SerialEntrepreneur

§  ISOCOR(NASDAQ:icor)&Network365/Valista(Intel)§  AdjunctProfessorofEntrepreneurialStudies

§  INSEAD&UCD§  BusinessModelInnovaMon,LeanStartup,Leadership&FundRaising

§  Consultant§  Clientsinclude:MSD(Merck),HP(HewleTPackard),IFB(IrishFilmBoard),HSE(HealthServiceExecuMve),Arvato(Bertelsman),Resmed,Openet,Glandore,SEI(SocialEntrepreneursIreland),DJEI(DeptofJobs,EntrepriseandInnovaMon),CWIA(CarMerWomen’sIniMaMveAwards)…

§  Accolades§  FinalistErnst&YoungEntrepreneuroftheYear§  TechPioneerWorldEconomicForum§  ISAAwardforOutstandingSo_wareAchievement

§  Blog:www.LeanDisruptor.com2

Follow me

Twitter: @raomal www.facebook.com/LeanDisruptor www.LeanDisruptor.com www.linkedin.com/in/raomal Email: raomal.perera@ucd.ie

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This year’s trends: (Deloitte) •  IT unbounded

•  Technology integral to every business function and relationship

•  Dark analytics •  Pattern recognition to unlock insights from unstructured data

•  Machine intelligence (AI) •  Embed complex analytics

•  Mixed reality (VR/AR) •  Combining physical and digital worlds

•  Inevitable architecture •  Open architecture, cloud first designs

•  Everything-as-a-service •  Products reimagined as services

•  Blockchain •  Digital identities in the Trust economy

•  Exponentials watch list •  Advances in disruption forces like synthetic biology, energy storage, quantum

computing, and nanotech could exponentially transform the way we do business.

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Trends in Knowledge • Cognitive learning

•  Watson •  Talent Management

•  Prevent talent loss •  A fresh and simplified Knowledge

Management Model •  Simplify without sacrificing outcomes

•  Focus on customer knowledge •  Vital for many organisations

•  Less registering and more action •  Faster time from identification to action

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DESIGN THINKING

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“Seeing is not believing; believing is seeing! You see things, not as they are, but as you are”

- Eric Butterworth

What is Design Thinking?

It is a mindset of combing creative and analytical thinking and applying it towards solving a specific problem.

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Howwouldwedesignachildren’stoothbrush?

Until we used ‘design thinking’ we forgot that children are not just scaled down versions of ourselves – they have chubby

little fingers and less dexterity…!

Empathy Define Ideate Prototype Test

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Design Thinking is a mindset Is about believing we can make a difference, and having an intentional process in order to get to new, relevant solutions that create positive impact. It give you faith in your abilities and a process for transforming difficult challenges into opportunities for design • It’s Human-Centered • It’s Collaborative • It’s Optimistic • It’s Experimental 16

DESIGN IS NOT AESTHETIC

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DESIGN IS NOT AN EVENT

DESIGN IS NOT A PRODUCT

DESIGN IS NOT AN EXPERIENCE

DESIGN IS A PROCESS

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IDEO’s Shopping Cart Challege

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Your Approach

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Explore the problem first

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Share 1 observation per post-it note

As many as possible – go for >100!

Find patterns

Headline the clusters

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Share one insight

Oneveryluckyfish…

hTps://www.youtube.com/watch?v=KJM7Nj1DCwk

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Thebells,thebells!

SeparateideageneraMonandideaselecMon

IDEATE• Oneideaperpost-it• Deferjudgment

• Goforvolume• Encouragewildideas• Buildontheideasofothers

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Brainstorm

Only Idea Generation

Vote

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“A lot of times, people don’t know what they want

until you show it to them.” - Steve Jobs

Show don’t tell

Prototyping

•  Rough and rapid •  Build to think •  Communicate at every stage •  Various prototypes for various purposes

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Test

•  Test early, fail often, succeed faster •  Test with real users

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48 Source: Luma Institute

A Taxonomy of Innovation – LUMA Institute Looking (Observing) – Gain Insights

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49 Source: Luma Institute

A Taxonomy of Innovation – LUMA Institute Understanding – Come up with Ideas

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50 Source: Luma Institute

A Taxonomy of Innovation – LUMA Institute Making it a Reality

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51 Source: Tine Seelig

Tina Seelig – Innovation Engine - You •  Imagination

–  Framing and Reframing Questions •  The way you ask the question determines the type of

answer you get. 5+5= ? –  Connect and Combine Ideas –  Chindogu is the Japanese art of inventing silly & useless

gadgets to solve an everyday problem. Translated literally, –  Challenge Assumptions

•  Knowledge –  Toolbox for more imagination

•  Paying attention •  Attitude

–  The mindset, the drive, to solve the problems you are going to solve

–  Most people are puzzle builders – be a quilt maker 52

Tina Seelig – Innovation Engine - Environment •  Habitat

–  People you work with, the rules, the constraints, the rewards, the incentives, the physical space

•  Resources –  Resources we have in our environment – not just money

•  Culture –  Background music of the community

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StrategyandBusinessModels–DITPMModule1raomal@pereranet.com | @raomal @LeanDisruptor | www.linkedin.com/in/raomal

RAOMAL PERERA

THANK YOU!

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