transmedia and independent filmmakers

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How to develop transmedia (multi-platform) stories and why this is important for independent filmmakers

TRANSCRIPT

Sacramento Film Festival, April 24th 2010

BY ROBERTPRATTEN

1

Robert pratten… about me

2

Today’s presentation

• PART ONE: intro to transmedia

– What is transmedia?

• PART TWO: a new mindset

• PART THREE: a design process

• PART FOUR: final example

3

Part one... of four

4

What is transmedia storytelling?

Telling AStory over

multiple media

5

Example: Mass effect 2

6

example: Cathy’s book

7

Example: level 26

8

Aim: Whole is greater than sum of parts

Movie Game Book Transmedia

Whole is more satisfying than the sum of the parts: euphoria of collecting and connecting the pieces

Movie Game Book Media Franchise

Whole is less than the sum of the parts: dissatisfying conclusion to consuming all media

9

Lowlifes: novella, webseries, blog

http://www.lowlifes.tv

10

Early transmedia Problems (IMHO)

• Many transmedia examples today are “experimental” in that their appeal is in their novelty

• Too much friction for too little entertainment

• Endless detail ZZzzzzz

11

Two key thoughts...

• Emotion leads to immersion

• Choices not things

12

Part two... of four

13

Why consider transmedia?

• Becoming the entertainment modus operandi

– Audience expectations

– Audience habits (e.g. online)

– Old world is dying

• The explosion of free content has meant:

– Discovery & attention problems

– Payment “issues”

• Multiple audience touchpoints

• Opportunity to outflank Hollywood

14

The Transmedia tao

15

Rethinking entertainment

16

New indie dharma

• Lose attachments:– Feature film

– Ego

– Past and future

– Technology

– Money

• Walk middle path:– Old ways not all bad

– New ways not all good

17

TRANSMEDIA BUSINESS MODEL (FOR INDIE FILMMAKERS)

18

Example: rekill

19

Example: metro 2033

20

Timescale for metro 2033

• 2002: Self-published novel given away for FREE. Set up website (http://m-e-t-r-o.boom.ru) and posted on sci-fi forums.

• 2002-2004: Thousands of readers. Readers ask for revival of the main character and to continue the book.

• 2004: Added 8 new chapters – published as series with readers suggesting plot lines, guessing the plot and providing criticism.

• May 2005: New version of Metro 2033 completed. Now has “dozens of thousands of readers”.Three publishers offer deal.

• 2010: Millions have read Metro 2033 online. In Russia, 400 000 physical copies of book sold.

• 2010: New book and new website for Metro 2034 (M2034.RU). In less than 6 months, visitors exceeded 500 000 unique readers. 300 000 books sold.

• Source: Author Dimitri Glukhovsky and http://transmediadesign.org/metro-2033-book-game/

21

Part three... of four

22

Delivering your story, profitably

• Five key, inter-locking considerations

• Iterate through the process to ease complexity

• Could be tackled in a different sequence to the one I’ll show here but considerations are the same… and still requires iteration.

23

Transmedia from first idea

CHARACTERS

PLOT

PREMISE

THEMES

24

Who’s this story for?

ITERATION

25

What’s the best way to delivery this story to this audience?

26

Matching Audience to Platforms

• Audience– Who are they?– Lifestyle?– Where do they hang out?

• Platforms (e.g. media + technology)– Reading: paperback, ebook, comics– Watching: TV, online, mobile, theatre,

cinema– Listening: radio, online, mobile– Interacting: console, online, mobile,

social

27

Match Story to Audience and Platforms

28

Paying for it…

29

Business models

• Free– Investors don’t want repayment– Crowdfunding– Sponsorship

• Premium– Higher marketing costs– Vulnerable to piracy

• Freemium– Free to view on some platforms– Paid on others: some more suited to payments

– Other revenue sources

30

Spotlight on selling to audience

31

Goals of business model

• Sell things that can’t be copied

• If they can be copied, bundle with something that can’t

• Leverage time and friction

32

Connect with fans + reason to buy = $

33

Rethinking products & pricing

• Provide more opportunities for audience to give you their money

• Range of “products” at various price points to suit different audience segments

34

Example from Tectdirt (Mike masnick)

35

Iterate in light of business model

36

Five point approach for transmedia

37

Execution: Play to your strengths

• Timing

• Resources– Money– Skills (technical and personal)– Social network (online and offline)

• Optimize >> probability x impact

38

KEEP ITERATING, MEASURING & MONITORING

39

DEVELOP IMPLEMENT

MEASURE & MONITOR

Key to great transmedia…

40

Part four... of four

41

Christian Viel, Indie filmmaker

42

Canadian superheroes!

43

44

45

46

47

48

Summary

• The internet has leveled the playing field: let’s change our game

• Transmedia plays to indie’s strengths

• Doesn’t have to be complicated

49

Credits

• CwF+Rtb=$$ (TechDirt/Mike Masnick) http://www.techdirt.com/rtb.php) but for indie filmmakers, recommend Ross Pruden(http://rosspruden.blogspot.com/)

• Christian Viel: Heros of the North (http://heroesofthenorth.com)

• Slide borders use half-tone brush for Photoshop from:

– http://szuia.deviantart.com/

– http://www.brushking.eu/164/halftone-brushes.html

50

Things I’m working on now

• Platform for transmedia storytelling

– http://www.transmediastoryteller.com

• LowLifes

– http://www.lowlifes.tv

51

My Contact details

• Robert Pratten

– http://twitter.com/zenfilms

– http://www.zenfilms.com

– robert at zenfilms dot com ;)

52

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