this presentation will discuss all the different graphical

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GRAPHICAL STYLE

This presentation will discuss all the different graphical styles as well as colour theory and how it relates to graphical styles in games. I will briefly introduce what each style is and discuss and evaluate examples of art styles in games.

Name: Hadila SharifSchool: Haverstock SchoolDate of submission:

COLOUR THEORYColor theory is the study of color and its role in art and design. It is an observation of color, how color is formed, how colors are arranged, and how they connect. An example of the color theory is the color will if you split the will in half colour is divided into cool and warm, the colours tint and shade. Blue is considered to be the cool colour and red the warm. Colour theory plays a big part in what they want a person to feel.It relates to graphical styles in games for example the Colour themes on screen, if you loose or die the shading of level might get darker.

Cel shaded-which is also known as toon shading is a type of non-photorealistic design which makes computer graphics to give the impression to be hand-drawn. It uses simple colours and is often used to imitate the style of a comic book or cartoon. Games such as Naruto,Simpson,Dragon Ball Z and many others use cell shaded graphics to give games characters and environment a certain feel. This feel is to make it look like your playing in a cartoon.

The Legend of Zelda: The Wind Waker

This game is one of the most famous cel-shaded game, it has cartoon styled characters and uses bold colours. Its a very great artistic design and brings a great smoothness to the cell shading.

NarutoNaruto is a cel-shaded game it uses simple colours and its almost identical to the anime. The games uses plenty of visual effects, like fire, smoke, light, etc. It really looks like its being drawn in real time. It resembles real hand drawn animations. Sustaining all the characteristics that represent the original 2D series.

Dragon Ball Z: Budokai Tenkaichi 3

Dragon Ball Z is a cel-shaded game it recreates a style of a traditional 2D series. It uses the 3D graphics and preserves all the characteristics that show all the original hand drawn animations.

Genre

The genres of games cel-shading is most commonly used in are comedic games or games for young children, the effect on a players experience is it gives models a simple and clean cartoon look many games started using the style because it was so new and fresh. People have a cartoony appearance when play cell-shaded games. They tend to have a much more original feel to them.

Evaluate

I’ve noticed that Cel Shading is a Very difficult technique Cel Shading is not a very appreciated technique, some people think that it is simple and childish.

Photorealism- it is the genre of how a painting is based by using cameras and photographs, to create something that appears to be photographic. The images look so real that they are hard to recognize from photographs. Realist graphics are used to make a game look real e.g. the environment. Video games have to render their graphics in real time, an example of a photorealistic game is a first person shooter game like call of duty.

Call of duty

Call of duty is shown to be a game that incorporates photorealism. Companies have decided to use more advanced technology so the game can look as real as possible using shadow and lighting effects, and highly detailed surroundings.

Battlefield

Battlefield is a photorealism game, it looks as real as possible and also contains human characters. Photorealism has only just started to come out in video games.

Crysis

This is a photorealistic game, it has human life characters and the game looks as real as possible using the right colours and effects.

Genre

Photorealism can appear in any genre from action-adventure to horror. Most games that are photorealism are first person shooter games, It gives the player a feeling of “being there” and it allows the player to focus on aiming. There are also ever-expanding first-person shooter games, such as battlefield, call of duty and killzone.

Evaluate

I’ve noticed that photorealism is a well liked technique, it makes the audience feel as if they are the character within the game.

Exaggeration- it is the style where characters are sometimes not humans and there exaggerated to look a certain way for example anime games such as dragon quest is a exaggerated game

Devil may cry

Devil may cry is a exaggerated game the proportions of things can be much exaggerated, characters features have become more over dramatic the style looks almost cartoon. Colours and edges are very defined and look very similar to the art in animes.

Genre

Exaggeration can appear in the anime genre the art style concentrates on using over the top graphics and the proportions of things are very much exaggerated.

Evaluate

I have noticed that exaggeration is some what a well liked technique many game players who watch anime series really enjoy exaggerated video games it gives them a feeling of running away from the real world.

Abstract-it is a way in which a programmer simplifies something reducing it to a few essentials and basic forms instead of trying to reproduce it. Things are represented in a way that do not look familiar.

The Unfinished Swan

Abstract game it’s a white canvas and the objective is to throw black paint making objects visible. The main mechanic which is the key element to the game is exploration.

Child of Eden

This is an abstract game it does not resemble realism in anyway and looks very unrealistic. The style usually makes use of lots of shapes and lines that don’t really resemble any object in real life.

World of Goo

Abstract game the shapes and characters in this are strange in shape and colors and never resemble humans, they look like no other shape seen before they are unique and it is sometimes hard to make out what they are.

Abstract can appear in artistic, puzzle and creative games.

Genre

Evaluate

I have noticed that abstract art style is the total opposite to photo realism, it don’t resemble realism in anyway it has features that are very un realistic.

Colour Perception

The colour red is a colour perception because when for example a character in a game dies the screen will change colour maybe turning into a dark gloomy red and black colour, showing that the person has died. Also if you exceed a level the screen may get brighter or the colour will change for a different level.

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