the role of a game designer – predict and improvise
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THE ROLE OF A GAME DESIGNER: PREDICT AND IMPROVISEFEDERICO FASCE @KURAI MARINA ROSSI @MARINAPONDERS
VILLA BOMBRINI, GENOVA
PROJECT
DATE PLACEJUNE 24-25, 2016
GAME HAPPENS!THE ANNUAL INTERNATIONAL FESTIVAL IN ITALY WHERE GAME DESIGN, INTERACTION DESIGN AND VIRTUAL REALITY COLLIDE.
PREDICTHAROLD ANCHEL, FORTUNE TELLER (1935) – MET MUSEUM
Analysis Paralysis
Analysis paralysis or paralysis by analysis is an anti-pattern, the state of over-analysing (or over-thinking) a situation so that a decision or action is never taken, in effect paralysing the outcome.
SCIENTIFIC METHODGALILEO GALILEI
OBSERVATIONS RESULTS
HYPOTHESES CORRECTIONS
BE CONSISTENTFOLLOW YOUR RULES
EVERY DAY • EVERYWHERE
CHARLES L. PHILIPPI, THE LINCOLN FUNERAL TRAIN, PHILADELPHIA (1865)
ADAPTCHANGE YOUR RULES
ADJUST AND CONFORM
JOSEF MARIA EDER, CHAMÄLEON CRISTATUS (1896)
FILE NAMING
TOOLSSET OF SEVEN PRUNING TOOLS (1575–1600) – MET MUSEUM
FILE NAMING
BASECAMP
TRELLO
AIRTABLE
EVERNOTE
SLACK
IMPROVISEVASILY KANDINSKY, IMPROVISATION 27 (GARDEN OF LOVE II), (1912) – MET MUSEUM
Stream of Consciousness
A narrative mode or device that depicts the multitudinous thoughts and feelings which pass through the mind.
JACKSON POLLOCKONE: NUMBER 31, 1950 (1950) – MOMA
FRANK GEHRYGUGGENHEIM MUSEUM, BILBAO
FRANK GEHRYGUGGENHEIM MUSEUM, BILBAO
NOTICE MORE
LISTENFREDERICK GEORGE RICHARD ROTH, PERFORMING ELEPHANT (1902) – MET MUSEUM
USE EVERYTHING
YES, AND…
A Penny for My ThoughtsShe pauses before speaking again. “Yes, I remember now. I said, ‘No, I want to come with you.’”
She hands her penny to the man. “And I had a fantastic time. It was so thrilling, so wonderful. That’s when I knew what I wanted to do with my life. And that is what I remember.”
LET GO
LET GO
Don’t Think"UCB’s motto is Don’t think. It started as a directive from Del [Close], transformed into a comment on corporate doublespeak, and now serves as the guiding principle for our school and theater. Don’t think. Get out of your head. Stop planning and just go. The theater belongs to the people."
– Amy Poehler, Yes Please (2014)
EVERYTHING IS AN OFFER
“It’s important to accumulate many, many jigsaw pieces, since the more you have available, the more things you can build.”
– Derek Yu, Spelunky (2016)
When games improvise
“I applied a similar principle to Spelunky: Combine simple behaviors to give the impression that the monsters are working together. This not only creates challenging situations, but it also makes the world feel more like a living, breathing ecosystem.”
– Derek Yu, Spelunky (2016)
THANK YOU!
– SEE YOU AT GAME HAPPENS! GENOVA, JUNE 24-25 2016FEDERICO FASCE @KURAI MARINA ROSSI @MARINAPONDERS
GAMEHAPPENS.COM
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