the role of a game designer – predict and improvise

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THE ROLE OF A GAME DESIGNER: PREDICT AND IMPROVISEFEDERICO FASCE @KURAI MARINA ROSSI @MARINAPONDERS

VILLA BOMBRINI, GENOVA

PROJECT

DATE PLACEJUNE 24-25, 2016

GAME HAPPENS!THE ANNUAL INTERNATIONAL FESTIVAL IN ITALY WHERE GAME DESIGN, INTERACTION DESIGN AND VIRTUAL REALITY COLLIDE.

PREDICTHAROLD ANCHEL, FORTUNE TELLER (1935) – MET MUSEUM

Analysis Paralysis

Analysis paralysis or paralysis by analysis is an anti-pattern, the state of over-analysing (or over-thinking) a situation so that a decision or action is never taken, in effect paralysing the outcome.

SCIENTIFIC METHODGALILEO GALILEI

OBSERVATIONS RESULTS

HYPOTHESES CORRECTIONS

BE CONSISTENTFOLLOW YOUR RULES

EVERY DAY • EVERYWHERE

CHARLES L. PHILIPPI, THE LINCOLN FUNERAL TRAIN, PHILADELPHIA (1865)

ADAPTCHANGE YOUR RULES

ADJUST AND CONFORM

JOSEF MARIA EDER, CHAMÄLEON CRISTATUS (1896)

FILE NAMING

TOOLSSET OF SEVEN PRUNING TOOLS (1575–1600) – MET MUSEUM

FILE NAMING

BASECAMP

TRELLO

AIRTABLE

EVERNOTE

SLACK

IMPROVISEVASILY KANDINSKY, IMPROVISATION 27 (GARDEN OF LOVE II), (1912) – MET MUSEUM

Stream of Consciousness

A narrative mode or device that depicts the multitudinous thoughts and feelings which pass through the mind.

JACKSON POLLOCKONE: NUMBER 31, 1950 (1950) – MOMA

FRANK GEHRYGUGGENHEIM MUSEUM, BILBAO

FRANK GEHRYGUGGENHEIM MUSEUM, BILBAO

NOTICE MORE

LISTENFREDERICK GEORGE RICHARD ROTH, PERFORMING ELEPHANT (1902) – MET MUSEUM

USE EVERYTHING

YES, AND…

A Penny for My ThoughtsShe pauses before speaking again. “Yes, I remember now. I said, ‘No, I want to come with you.’”

She hands her penny to the man. “And I had a fantastic time. It was so thrilling, so wonderful. That’s when I knew what I wanted to do with my life. And that is what I remember.”

LET GO

LET GO

Don’t Think"UCB’s motto is Don’t think. It started as a directive from Del [Close], transformed into a comment on corporate doublespeak, and now serves as the guiding principle for our school and theater. Don’t think. Get out of your head. Stop planning and just go. The theater belongs to the people."

– Amy Poehler, Yes Please (2014)

EVERYTHING IS AN OFFER

“It’s important to accumulate many, many jigsaw pieces, since the more you have available, the more things you can build.”

– Derek Yu, Spelunky (2016)

When games improvise

“I applied a similar principle to Spelunky: Combine simple behaviors to give the impression that the monsters are working together. This not only creates challenging situations, but it also makes the world feel more like a living, breathing ecosystem.”

– Derek Yu, Spelunky (2016)

THANK YOU!

– SEE YOU AT GAME HAPPENS! GENOVA, JUNE 24-25 2016FEDERICO FASCE @KURAI MARINA ROSSI @MARINAPONDERS

GAMEHAPPENS.COM

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