the role of a game designer – predict and improvise

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THE ROLE OF A GAME DESIGNER: PREDICT AND IMPROVISE FEDERICO FASCE @KURAI MARINA ROSSI @MARINAPONDERS

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Page 1: The Role of a Game Designer – Predict and Improvise

THE ROLE OF A GAME DESIGNER: PREDICT AND IMPROVISEFEDERICO FASCE @KURAI MARINA ROSSI @MARINAPONDERS

Page 2: The Role of a Game Designer – Predict and Improvise

VILLA BOMBRINI, GENOVA

PROJECT

DATE PLACEJUNE 24-25, 2016

GAME HAPPENS!THE ANNUAL INTERNATIONAL FESTIVAL IN ITALY WHERE GAME DESIGN, INTERACTION DESIGN AND VIRTUAL REALITY COLLIDE.

Page 3: The Role of a Game Designer – Predict and Improvise

PREDICTHAROLD ANCHEL, FORTUNE TELLER (1935) – MET MUSEUM

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Analysis Paralysis

Analysis paralysis or paralysis by analysis is an anti-pattern, the state of over-analysing (or over-thinking) a situation so that a decision or action is never taken, in effect paralysing the outcome.

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SCIENTIFIC METHODGALILEO GALILEI

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OBSERVATIONS RESULTS

HYPOTHESES CORRECTIONS

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BE CONSISTENTFOLLOW YOUR RULES

EVERY DAY • EVERYWHERE

CHARLES L. PHILIPPI, THE LINCOLN FUNERAL TRAIN, PHILADELPHIA (1865)

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ADAPTCHANGE YOUR RULES

ADJUST AND CONFORM

JOSEF MARIA EDER, CHAMÄLEON CRISTATUS (1896)

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FILE NAMING

Page 13: The Role of a Game Designer – Predict and Improvise

TOOLSSET OF SEVEN PRUNING TOOLS (1575–1600) – MET MUSEUM

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FILE NAMING

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BASECAMP

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TRELLO

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AIRTABLE

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EVERNOTE

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SLACK

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IMPROVISEVASILY KANDINSKY, IMPROVISATION 27 (GARDEN OF LOVE II), (1912) – MET MUSEUM

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Stream of Consciousness

A narrative mode or device that depicts the multitudinous thoughts and feelings which pass through the mind.

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JACKSON POLLOCKONE: NUMBER 31, 1950 (1950) – MOMA

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FRANK GEHRYGUGGENHEIM MUSEUM, BILBAO

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FRANK GEHRYGUGGENHEIM MUSEUM, BILBAO

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NOTICE MORE

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LISTENFREDERICK GEORGE RICHARD ROTH, PERFORMING ELEPHANT (1902) – MET MUSEUM

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USE EVERYTHING

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YES, AND…

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A Penny for My ThoughtsShe pauses before speaking again. “Yes, I remember now. I said, ‘No, I want to come with you.’”

She hands her penny to the man. “And I had a fantastic time. It was so thrilling, so wonderful. That’s when I knew what I wanted to do with my life. And that is what I remember.”

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LET GO

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LET GO

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Don’t Think"UCB’s motto is Don’t think. It started as a directive from Del [Close], transformed into a comment on corporate doublespeak, and now serves as the guiding principle for our school and theater. Don’t think. Get out of your head. Stop planning and just go. The theater belongs to the people."

– Amy Poehler, Yes Please (2014)

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EVERYTHING IS AN OFFER

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“It’s important to accumulate many, many jigsaw pieces, since the more you have available, the more things you can build.”

– Derek Yu, Spelunky (2016)

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When games improvise

“I applied a similar principle to Spelunky: Combine simple behaviors to give the impression that the monsters are working together. This not only creates challenging situations, but it also makes the world feel more like a living, breathing ecosystem.”

– Derek Yu, Spelunky (2016)

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THANK YOU!

– SEE YOU AT GAME HAPPENS! GENOVA, JUNE 24-25 2016FEDERICO FASCE @KURAI MARINA ROSSI @MARINAPONDERS

GAMEHAPPENS.COM