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Supporting Architectural Design for Technological Homes through Activity

Visualization

UW MSR Summer Institute 2009

Unraveling the Technological Knot in Homes

Adapting to Users and Other Lessons Learned

Mario Romero

2009/07/29

2

Motivation

• Systems

• Networking

• HCI

• AI

• Security

• Ubiquitous Computing

3

Anyone else (not from computing)?

4

Anyone else (not from computing)?

• Designers– Interior

– Industrial

– Furniture

• Sociologists

• Psychologists

• Medical Doctors

• Civil Engineers

• Architects

• …

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Viz-A-Vis

5

VIsualiZing Activity through VISion

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Viz-A-Vis: VIsualiZing Activity through VISion

6

Capture Access

7

Overhead Cameras

Architecture Overhead Camera FOVs Image Space

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8

Compute and Aggregate Motion

8

Frame Adjacent

Frame

Adjacent

Frame

Difference

Aggregate

Motion

Layers of

Aggregate

Motion

Tim

e

99

Viz-A-Vis: VIsualiZing Activity through VISion

3. Activity Table

Time

1. Floor plan

4. Activity Cube

2. Places of Interest

6. Index

5. Activity Map

1010

Viz-A-Vis: VIsualiZing Activity through VISion

11

Study with Architects

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12

Goals & Measures

• Opportunity for methodical discovery

– Architectural design sessions and focus groups

• Effects on design

– Architectural Moves

• Feedback from domain experts

– Focus groups

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13

Conditions and Participants

• Current design practices

– Group 1

– 5 Architecture PhD students

• Current design practices plus Viz-A-Vis

– Group 2

– 6 Architecture PhD students

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14

Group 1 and 2: Task & Materials

• Individual remodeling of the public spaces of the Aware Home

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Group 1 and 2:Requirements and Constraints

• Clients

• Requirements

– Shared parallel activities

– Meals

– Entertain friends

– Library

– Media

• Constraints

– No structural changes

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16

Group 2:Activity Data for Analysis

• 9 days of everyday living

– Friday March 17, 2006

– Sunday March 26, 2006

• 2 people

• 4 guests

• Everyday living

• 200 Hrs.

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17

Design Sessions

17

Requirements

Sketching

Questions

Final Design

Material

Client presents

Q&A

Q&A

Group 1

Material

Client presents

Viz-A-Vis

Q&A

Answers from:

Viz-A-Vis

Q&A

Group 2

18

Group 2: Typical Cooking and Eating

18

Activity Table

Activity Cube

Activity Map

Time

RESULTS

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Discovery of Behavioral Patterns

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Architectural Moves

Original 1.1

1.3 1.4

1.5

1.11.21.31.41.5

2.12.22.32.42.52.6

0/5

4/6

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2.1 2.2

2.3 2.4

2.5 2.6

1.2

Group 1 Group 2

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Activity Characterization

22

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Feedback

• Different Types of Motion

– Vibrations vs. Translations

• Identity

– Individual vs. Group Behavior

• Complex Environments

– Real vs. Simulation

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24

THANK YOU

24

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