strategies for active learning · •matching, kahoot!, jeopardy, and more . learning style...

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P R E S E N T E D B Y C H E R Y L B A T E S , R D H , M S

J U N E 9 , 2 0 1 8

STRATEGIES FOR ACTIVE LEARNING

TCC Adjunct Faculty Summer Institute Participant Handout - Emailed

LEARNING OUTCOME

•Discuss strategies to help engage

the students in active learning

• Guided notes

• Recorded lectures

• Games/activities

• Matching, Kahoot!, Jeopardy, and more

LEARNING STYLE DIVERSITY

•Applying different teaching

modalities will help engage students

• Visual

• Auditory

• Read/write

• Kinesthetic

POWERPOINT SLIDES

• Limit info on PPT slide

•Verbalize more than slide info

• “Notes” section

• Have test questions from “listening”

portion of non-written material

• Give students a purpose to attend

• Give students a purpose to listen

READING OUT LOUD IN CLASS

• Students take turns reading

passages from textbook

• Practice verbal skills

• TCC’s Institutional Learning Outcome:

Communication Skills

•Gives the textbook a purpose

GUIDED NOTES

• Insert blanks into PPT/Document

• Gives the textbook a purpose

• Gives listening a purpose for live

and/or recorded lectures

•Be upfront on day one

• Explain you will randomly call on students to provide answers

GUIDED NOTES (CONT.)

•Exam preparation

• Great way for student to assess

his/her knowledge of material

• Fill in blanks from memory?

RECORDED LECTURES

•Kaltura, Lync, etc.

• Students to view prior to class time

• Enables class time for application of

material

• Student engagement

• Keep short (20-30 min)

• Break up into different parts, if needed

SAY STUDENTS’ NAME

https://youtu.be/nDwqaMbrBME?t=1

MUDDIEST POINTS

•What is confusing students?

• Discussion Board post

• Verbalize

• Notecard

• Post-it Notes

•Professor and/or students can

clarify

LIGHT BULB MOMENTS

•Oh, I get it now!!

• Discussion Board post

• Verbalize

• Notecard

• Post-it Notes

GAMES/ACTIVITIES

•Matching

• Terms, definitions, etc.

• PowerPoint

• Q&A on PPT slide

• Around the World

• Fast Hands

• Random Calling

• Jeopardy

• Kahoot!

MATCHING

•Work in teams or alone

•Each student gets one item – they

must find the other student that

completes the item

• For large class, use colored paper for

several copies of same item(s) but

student must match with their color

of paper

POWERPOINT – AROUND THE WORLD

• Start on one side of room

• 1st two students are opponents; race

to verbally answer the question

• If answered correctly, winner advances to

next student & opponent sits down at seat

• If both are wrong – both sit down and

begin with next two students

•Continue until a student advances

around to their beginning seat

POWERPOINT – FAST HANDS

• Teams or individuals

• Two students “face off” against

each other

• First to “ring in” gets to answer • If answered correctly, a new student

challenges the winner & opponent sits

down

• If answered incorrectly, opponent gets

one chance to answer

POWERPOINT – RANDOM CALLING

•Randomly call on student to answer

• Pull names from a cup/bag

• If student does not answer correctly,

call on a different student to answer

• If 2nd student does not answer

correctly, keep calling on different

students…or just ask the class

• Follow up with discussion for clarification

POWERPOINT - JEOPARDY

•Minus the “what is”

• Insert table into PPT

• Create categories (3-4)

• Create items for each category (3-5)

• Create link for each item to applicable slide

• Right click – Hyperlink… – Link to: Place in

This Document – select applicable slide

• Include a “home” button on each slide

• Insert – Shape – Action Button – link to table

slide

RIGHT CLICK – HYPERLINK…

LINK TO: PLACE IN THIS DOCUMENT – SELECT APPLICABLE SLIDE

“HOME” BUTTON: INSERT – SHAPES – ACTION BUTTON

“HOME” BUTTON: PLACE WITH CURSOR; LINK TO TABLE SLIDE

HYPERLINKED CREATED

KAHOOT!

• www.kahoot.com

• Create an account

• Sign Up

• Create a Kahoot! Game

• www.kahoot.it

• Web version to play game

• Smartphone app

• Download Kahoot! App - free

KAHOOT! (CONT.)

• Log in

•Click on new Kahoot

• Select type of Kahoot

•Quiz, Jumble, Discussion, Survey

• Complete information

•Click “Ok, go”

KAHOOT! (CONT.)

•Click “Add question”

• Type question (character limit of 95)

• Change time limit, if needed

• Add media, if desired

• Type 2-4 possible answers

• Select correct answer by clicking check mark next to correct answer

• Circle will turn green

• Click “NEXT”

KAHOOT! (CONT.)

•Continue “Add question”

directions for desired number of

questions

•Click “Save”

KAHOOT! (CONT.)

•Can test Kahoot game by

selecting “Preview it”

•Change game options, if needed

• Select either Classic or Team Mode

•Enter game pin into your phone

Kahoot app

• This is also how students will play game

KAHOOT! (CONT.)

•Once PIN is entered, enter

Nickname

• Students can use real name or

anonymous name/symbol

•Click “Ok, go!”

•Once all students have entered

nickname click “Start” to start the

game

KAHOOT! (CONT.)

• Students will select the

color/shape on their screen that

corresponds with the answer they

are selecting according to the

professor’s screen

KAHOOT! (CONT.)

•When all students have answered

or at time limit, results appear of

how many students selected each

answer

• Labels correct answer

• Shows “points” students have

earned for correct answer and

speed of answering

KAHOOT! (CONT.)

• Students can rate the Kahoot

• Star rating

• Did you learn something

• Would you recommend it

• How do you feel

• Select “Show Feedback” to view

students’ rating results

WWW.KAHOOT.COM

CLICK ON NEW KAHOOT

SELECT TYPE OF KAHOOT

COMPLETE INFORMATION – OK, GO

CLICK ON “ADD QUESTION”

CHANGE TIME LIMIT, IF NEEDED; SELECT CORRECT ANSWER – NEXT

SAVE WHEN FINISHED ADDING QUESTIONS

CAN TEST IT – SELECT “PREVIEW IT”

CHANGE GAME OPTIONS, IF NEEDED

GAME OPTIONS

SELECT EITHER CLASSIC OR TEAM MODE

ENTER GAME PIN INTO YOUR PHONE KAHOOT APP

PHONE: ONCE PIN IS ENTERED, ENTER NICKNAME – OK, GO!

PHONE AFTER NICKNAME IS ENTERED

PROFESSOR’S SCREEN ONCE STUDENTS ENTER NICKNAME – START

HOW QUESTION FIRST APPEARS

QUESTION SHIFTS TO THIS FORMAT AFTER A FEW SECONDS

PHONE: SELECT COLOR/SHAPE THAT CORRESPONDS WITH ANSWER ON

PROFESSOR’S SCREEN

RESULTS OF HOW MANY ANSWERED EACH ANSWER; LABELS CORRECT

ANSWER

SHOWS “POINTS” STUDENTS EARNED

PHONE: HAVE STUDENTS RATE THE KAHOOT

RESULTS OF “SHOW FEEDBACK”

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