second site

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A summary of my rationale, efforts and ambitions for using computer games to engage with landscape and heritage.

TRANSCRIPT

Second Site

engaging with landscape through computer games

Keith Challis

IBM Vista, University of Birmingham

www.vista.bham.ac.uk/games

secondsiteresearch.blogspot.com

an alternative

to serious games?

an alternative to serious games?

• use of FP games has a long

pedigree in cultural heritage

research

an alternative to serious games?

Bob Stone

• games as mediums of training and communication

• scientific visualisation

• simulation

an alternative to serious games?

Dan Pinchbeck

• games as research artifacts

• rejection of rules

• subversion of form

• exploration of narrative structure/made meanings

Eddo Stern

• fusion of games, installation art and

performance

• challenges to perception and engagement

• breaking the medium

an alternative to serious games?

an alternative to serious games?

Robert Overweg

• games as the subject for artistic representation

an approach

VISTA

• Working in CryENGINE,

CityScape, Source and Unity

• Workflows to leverage remote

sensing and survey data into

game-based visualisation

• In-game use of GIS-derived

landscape data/analysis

• Experiments in landscape

texturing derived from remote

sensing

an approach

• Visualise and explore the

wealth of high-density digital

landscape data

• Create sensory engagement

with landscape and heritage

• Invite active exploration of

data and meaning

an approach

an approach

an archaeology of landscape

• "the real work [in the study of landscape] is accomplished by the men and women with muddy boots..." (WG Hoskins)

• like Hoskins we "explore England on foot"

an approach

uniting quantitative/qualitative

• a virtual phenomenological approach?

• quantitative data driven visualisation

• qualitative, sensory exploration of data/meaning

an approach

GIS beyond the map

• games extend GIS analysis

• explore hypothetical scenarios

• interactivity invites engagement not voyeurism

ambitions

• can use of games facilitate a novel approach to landscape?

• fusion of digital heritage, story and artistic representation

• abandon rules of time and linearity

• mapping a new landscape of engagement

ambitions

ambitions

• community-focused digital

heritage

• open-source digital data

creation

• community history, stories

and folklore

• collected and mediated within

an open-ended game

environment

• focus on a major historic

city and river valley

http://www.vista.bham.ac.uk/Divisions/Games.htm

http://secondsiteresearch.blogspot.com/

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