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By ARENA, LLC

A live social networking game

to avoid awkward social

situations that makes meeting

new people easy and fun.

User NeedUser Need

Meeting people is hard, especially in moments of transition

Target MarketTarget Market

14-35

People in new social situations

High school

Camp/Retreat

College

Party

Conferences

Market SizeMarket Size

269 Million

Incoming high school freshmen

8.2 Million

Incoming college

freshmen6.9 Million

Conference Attendees

205 Million

People relocating to city centers

37.5 Million

Camp Participants

11 Million

Competitive Analysis

LIVE

PLAY

SOCIALIZE

FarmvilleZynga

FacebookTwitter

Instagram Match.com

Meetup.com

Foursquare

VIRTUALROPED

IN

Revenue StreamsRevenue Streams

FreeIncludes advertisements from local businesses

Includes basic game play features

$1.99One time purchase

Includes more features, such as ability to reconnect with friends through app, create events, and receive location-based alerts

Spreading the Word

Spreading the Word

Leverage Social Networking sites

Facebook, Twitter, Youtube

Word of Mouth

In-game Incentives to Invite Friends

Partner with Community Leaders

college administrators

event hosts and managers

organizations with similar missions

Future Development

Future Development

Expanding Rewards

Points Store

Gift rewards to friends

New Channels to Reconnect

Event builder feature

Upping the Ante of Game Play

Advanced levels for the app

A live social networking game

to avoid awkward social

situations that makes meeting

new people easy and fun.

A live social networking game

to avoid awkward social

situations that makes meeting

new people easy and fun.

Thank You

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