resources optimisation for opengl — lesya voronova (looksery, tech stage)

Post on 20-Feb-2017

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Resources compression for OpenGL

Sep 2015

What do we use to build filters?• Face deformations:

- stretching- eye coloring- skin defection removal etc.

• Post processing: - water distortion- refraction- heat haze etc.

• 2d particle system• 3d object attachments• 2d textures: static and animated

35 fps animation with 100 frames~50 MB of png textures1-3s of pause on filter loading

png compression

112 KB 27 KB

png vs jpeg

•~500 KB on each filter

• seamless loading•happy end user :)

Results:

thank you :D

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