resources optimisation for opengl — lesya voronova (looksery, tech stage)
TRANSCRIPT
Resources compression for OpenGL
Sep 2015
What do we use to build filters?• Face deformations:
- stretching- eye coloring- skin defection removal etc.
• Post processing: - water distortion- refraction- heat haze etc.
• 2d particle system• 3d object attachments• 2d textures: static and animated
35 fps animation with 100 frames~50 MB of png textures1-3s of pause on filter loading
png compression
112 KB 27 KB
png vs jpeg
•~500 KB on each filter
• seamless loading•happy end user :)
Results:
thank you :D