patterns for learning in sl: borrowing the language of 2d design

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What do "patterns" from 2D interface design field have to do with learning in 3D virtual worlds? This presentation addresses concepts from Jenifer Tidwell's 2005 book Designing Interfaces: Patterns for Effective Interaction Design published by O'Reilly Media, Inc. and maps those onto achievements by the SLOODLE LMS system.Keynote presentation for Virtual Worlds: Libraries, Education and Museum Conference, April 24-25, 2009.

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Patterns for Learning in SL

Patterns for learning in SLBorrowing the Language of 2D design

Jeremy Kemp, M.S.J., M.Ed. with San Jose State University’s SLIS

2 Patterns for Learning in SL

Jeremy Kemp - Who am I? …

Full-time lecturer at SJSU SLIS

Started teaching online in 1999

Second Life wiki for educators www.simteach.com

sloodle.org mashup (SL <-> Moodle, Angel LMS)

3 Patterns for Learning in SL

SJSU SLIS - Who are we?

Largest – 2500 grad students – Mostly online

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Starting in Spring, 2007…

Patterns for Learning in SL

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Who are you?

• Please chat:

• University / organization + Position or role• How connected are you? Groups, land,

etc.

Patterns for Learning in SL

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Profiles: Gartner Hype Cycle

Patterns for Learning in SL

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Profiles: Crossing the Chasm

Profiles, Patterns and Profit

Image: http://en.wikipedia.org/wiki/Crossing_the_chasm

Patterns for Learning in SL

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Pattern Languages

Makes usable, easier to understand, beautiful

Are learning tools

Offer wisdom by example

Are a way of communicating

Patterns for Learning in SL

Tidwell, J. (2005). Designing Interfaces: Patterns for Effective Interaction Design. O'Reilly Media, Inc.

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Pattern Categories

Organizing the Content

Getting Around

Organizing the Page

Commands and Actions

Showing Complex Data

Getting Input From Users

Builders and Editors

Making It Look Good

Patterns for Learning in SL

Tidwell, J. (2005). Designing Interfaces: Patterns for Effective Interaction Design. O'Reilly Media, Inc.

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Patterns: 2D – Live video conferencing

Patterns for Learning in SL

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Patterns: 2D – Web conferencing

Patterns for Learning in SL

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Patterns: 3D on the Desktop

Patterns for Learning in SL

Tidwell, J. (2005). Designing Interfaces: Patterns for Effective Interaction Design. O'Reilly Media, Inc.

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Patterns: 3D – Mac Time Machine

Patterns for Learning in SL

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Patterns: 3D – Linux CompViz

Patterns for Learning in SL

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Patterns: 3D – Windows Vista

Patterns for Learning in SL

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101 Uses for Second Life in the College Classroom

By Dr. Megan S. Conklin

Elon University

Department of Computing Sciences

Games, Learning, and Society Conference

June 23-24, 2005 in Madison

http://facstaff.elon.edu/mconklin/pubs/glshandout.pdf

Patterns for Learning in SL

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101 Uses for Second Life in the College Classroom

• Getting Started• In-World Dynamics• Sample Assignments

• Build a Chair, Scavenger Hunt• Classroom Objectives, Issue-by-Issue

• Avatars and Identity• Experiments in Government• Disabilities, Illness, Awareness

Patterns for Learning in SL

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Patterns: Autoscript tools

http://www.3greeneggs.com/

Patterns for Learning in SL

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Patterns: 3D – SLOODLE Dropbox

Patterns for Learning in SL

ANGEL Postbox metaphor Moodle Primdrop metaphor

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Patterns: 3D – SLOODLE Quiz Chair

Patterns for Learning in SL

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Visit SLOODLE

Patterns for Learning in SL

http://www.sloodle.org

Patterns for Learning in SL

Patterns for learning in SLBorrowing the Language of 2D design

Jeremy Kemp, M.S.J., M.Ed. with San Jose State University’s SLIS

23 7 to 700 - Jeremy Kemp, SJSU

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