Patterns for learning in SL: Borrowing the Language of 2D design

Download Patterns for learning in SL: Borrowing the Language of 2D design

Post on 28-Jan-2015

103 views

Category:

Education

1 download

Embed Size (px)

DESCRIPTION

What do "patterns" from 2D interface design field have to do with learning in 3D virtual worlds? This presentation addresses concepts from Jenifer Tidwell's 2005 book Designing Interfaces: Patterns for Effective Interaction Design published by O'Reilly Media, Inc. and maps those onto achievements by the SLOODLE LMS system.Keynote presentation for Virtual Worlds: Libraries, Education and Museum Conference, April 24-25, 2009.

TRANSCRIPT

<ul><li> 1. Patterns for learning in SLBorrowing the Language of 2D design Jeremy Kemp, M.S.J., M.Ed. with San Jose State Universitys SLIS Patterns for Learning in SL </li></ul> <p> 2. Jeremy Kemp - Who am I? Full-time lecturer at SJSU SLISStarted teaching online in 1999Second Life wiki for educatorswww.simteach.comsloodle.org mashup (SL Moodle, Angel LMS) 3 Patterns for Learning in SL 3. SJSU SLIS - Who are we? Largest 2500 grad students Mostly online 4 Patterns for Learning in SL 4. Starting in Spring, 2007 5 Patterns for Learning in SL 5. Who are you? Please chat: University / organization + Position or role How connected are you? Groups, land,etc. 6 Patterns for Learning in SL 6. Profiles: Gartner Hype Cycle 7 Patterns for Learning in SL 7. Profiles: Crossing the Chasm Patterns for Learning in SL Image: http://en.wikipedia.org/wiki/Crossing_the_chasm 8 Profiles, Patterns and Profit 8. Pattern Languages Makes usable, easier to understand, beautiful Are learning tools Offer wisdom by example Are a way of communicatingTidwell, J. (2005). Designing Interfaces: Patterns for Effective Interaction Design. O'Reilly Media, Inc. 9 Patterns for Learning in SL 9. Pattern Categories Organizing the Content Getting Around Organizing the Page Commands and Actions Showing Complex Data Getting Input From Users Builders and Editors Making It Look GoodTidwell, J. (2005). Designing Interfaces: Patterns for Effective Interaction Design. O'Reilly Media, Inc.10 Patterns for Learning in SL 10. Patterns: 2D Live video conferencing 11 Patterns for Learning in SL 11. Patterns: 2D Web conferencing 12 Patterns for Learning in SL 12. Patterns: 3D on the DesktopTidwell, J. (2005). Designing Interfaces: Patterns for Effective Interaction Design. O'Reilly Media, Inc.13 Patterns for Learning in SL 13. Patterns: 3D Mac Time Machine 14 Patterns for Learning in SL 14. Patterns: 3D Linux CompViz 15 Patterns for Learning in SL 15. Patterns: 3D Windows Vista 16 Patterns for Learning in SL 16. 101 Uses for Second Life in the College Classroom By Dr. Megan S. ConklinElonUniversityDepartment of Computing SciencesGames, Learning, and Society ConferenceJune 23-24, 2005 in Madisonhttp://facstaff.elon.edu/mconklin/pubs/glshandout.pdf 17 Patterns for Learning in SL 17. 101 Uses for Second Life in the College Classroom Getting Started In-World Dynamics Sample Assignments Build a Chair, Scavenger Hunt Classroom Objectives, Issue-by-Issue Avatars and Identity Experiments in Government Disabilities, Illness, Awareness18 Patterns for Learning in SL 18. Patterns:Autoscript tools http://www.3greeneggs.com/ 19 Patterns for Learning in SL 19. Patterns: 3D SLOODLE DropboxANGEL Postbox metaphor Moodle Primdropmetaphor 20Patterns for Learning in SL 20. Patterns: 3D SLOODLE Quiz Chair 21 Patterns for Learning in SL 21. Visit SLOODLEhttp://www.sloodle.org 22Patterns for Learning in SL 22. Patterns for learning in SLBorrowing the Language of 2D design Jeremy Kemp, M.S.J., M.Ed. with San Jose State Universitys SLIS Patterns for Learning in SL 23. 24 7 to 700 - Jeremy Kemp, SJSU </p>