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https://www.artstation.com/adnanibhttps://www.linkedin.com/in/adnanib

Summary

● 6 years experience in the field of realtime military combat simulator design and Game development for 3rd party clients on desktop, mobile, and VR.● 2 years+ experience in real-time interactive Archviz apps for desktop, and mobile platforms. ● 2 years+ experience in 3d animation, AV, advertisement production. ● modeling, texturing, rigging, animation, game engine deployment (Unity3d & Unreal engine),● experience in realtime lighting & a keen interest in look development.● offline rendering (V-ray), realtime rendering (Unreal engine, Unity3d)

Software Proficiency3ds MaxModeling

RiggingShadingLight & RenderingScripting

UV Mapping

Unreal EngineAsset Management

LightingOptimizationPrograming: BlueprintPrograming: C++

Texturing & Shading

Unity3DAsset Management

LightingOptimization

C#

Texturing & Shading

ZBrushSkill Level

HoudiniGame Dev Tools

Others (still Learning)HDA

Substance Painter Substance Designer Quixel MixerSkill Level

Substance B2MSkill LevelSkill LevelSkill Level

SpeedtreeSkill Level

Photoshop IllustratorSkill LevelSkill Level

Skill LevelSkill Level

After EffectsCompositing

Color GradingMotion Graphics

PremiereSkill Level

World Machine

BM FusionSkill Level

World Creator

SkillsProject Pipeline Development Prototyping Concept Design Game Design Level Design Shader Design

Fx Design Motion GraphicsStory Boarding Texturing & Shading Lighting & look Development

Rendering Compositing & EditingGame Engine OptimizationEnvironment Design Photogrammetry

Work Experience AuleekLead Game Designer & GeneralistMarch 2017 - Present(Lighting & Look Dev, Engine Optimization,asset pipeline design, game design, etc)

Alienide InteractiveLead, VisualsSeptember 2015 - February 2017, (1 year 6 months)(Game design, lighting & look development) 

Gaanbangla TelevisionHead of CreativeMarch 2014 - August 2015(3D Animation, Brand design, Motion graphics)

Embedded Engineering And Robotics Technology Ltd.Lead Game/Simulation ArtistMarch 2010 - January 2014(Prototyping, simulation, Combat design)

PORTFOLIO FROM NEXT PAGE >>

Md Adnan IslamCG GeneralistONLINE NAME: ADNAN IB

Dhaka, Bangladeshemail: anix.bd@gmail.com | Cell: +880 1719 249 956artstation profile: https://www.artstation.com/adnaniblinkedin profile: https://www.linkedin.com/in/adnanib

WEAPONS

VEHICLE

PROPS

ENVIRONMENTS

PORTFOLIOI’M RESPONSIBLE FOR CONCEPT DESIGN ● TEXTURING & SHADING ● LEVEL DESIGN ● LIGHTING & LOOK DEVLOPMENT

ENVIRONMENT >>

The Images you are about to see, are created by me while working in “Auleek Ltd”, everything is online published content and used here with permission.

ENVIRONMENT

ADNAN ISLAM ● EMAIL: ANIX.BD@GMAIL.COM All SNAPS ARE TAKEN DIRECTLY FROM UNREAL ENGINE 4 WITH RTXon.

VEHICLES

ADNAN ISLAM ● EMAIL: ANIX.BD@GMAIL.COM All SNAPS ARE TAKEN DIRECTLY FROM UNREAL ENGINE 4 WITH RTXon.

ADNAN ISLAM ● EMAIL: ANIX.BD@GMAIL.COM All SNAPS ARE TAKEN DIRECTLY FROM UNREAL ENGINE 4 WITH RTXon.

ADNAN ISLAM ● EMAIL: ANIX.BD@GMAIL.COM All SNAPS ARE TAKEN DIRECTLY FROM UNREAL ENGINE 4 WITH RTXon.

ADNAN ISLAM ● EMAIL: ANIX.BD@GMAIL.COM All SNAPS ARE TAKEN DIRECTLY FROM UNREAL ENGINE 4 WITH RTXon.

WEAPONS

ADNAN ISLAM ● EMAIL: ANIX.BD@GMAIL.COM All SNAPS ARE TAKEN DIRECTLY FROM UNREAL ENGINE 4 WITH RTXon.

ADNAN ISLAM ● EMAIL: ANIX.BD@GMAIL.COM All SNAPS ARE TAKEN DIRECTLY FROM UNREAL ENGINE 4 WITH RTXon.

Props

PORTFOLIOREALTIME ARCHVIZ

I' m Expe r i enced w i t h I n t e rac t i ve D esk top , Lap top , Mob i l e & VR Apps

EMPLREALTIME ARCHVIZ

Project EMPL | Platform: Desktop | Engine: Unreal Engine 4 | I’m Responsible for Look development,shaders, lighting, Optimization, blueprint logic development, Basiclly everything except 3d Modeling.

EMPLREALTIME ARCHVIZ

Mobile Based RealTime ArchVizInteractive App

Project: Shanly HomesCountry: UKYear: 2017Engine: Unity3DResponsibility: Project Asset pipeline managament, look development,shader development, assemble & optimize project for mobile in unity3d.

Project: BacchusCountry: SwedenYear: 2017Engine: Unity3DResponsibility: Project Cordinate asset team for better pipeline,look development, optimize project for mobile inunity3d.

Project: Mindun CityCountry: ChinaYear: 2018Engine: Unity3DResponsibility: Project asset managament, look development,shader development, Optimization, lighting etc.

UNITY

ADNAN ISLAM ● EMAIL: ANIX.BD@GMAIL.COM All SNAPS ARE TAKEN DIRECTLY FROM GAME ENGINE

Thank you for reading through the whole document.

BEST REGARDSADNAN IB

MACHINE READABLE TAGS: portfolio ● cg generalist ● artist ● concept design ● level design ● texturing & shading ● lighting & look development ● shader design ● game engine ● fx design ● rendering ● motion graphics ● game design ● 3d modeling, rigging ● animation ● realtime military combat simulator ● 6 years of experience ● desktop, mobile, and vr ● environment ● props ● vehicle ● weapons ● unity3d ● unreal engine.

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