md adnan islam - cdnb.artstation.com · environment design rendering photogrammetry game engine...
TRANSCRIPT
https://www.artstation.com/adnanibhttps://www.linkedin.com/in/adnanib
Summary
● 6 years experience in the field of realtime military combat simulator design and Game development for 3rd party clients on desktop, mobile, and VR.● 2 years+ experience in real-time interactive Archviz apps for desktop, and mobile platforms. ● 2 years+ experience in 3d animation, AV, advertisement production. ● modeling, texturing, rigging, animation, game engine deployment (Unity3d & Unreal engine),● experience in realtime lighting & a keen interest in look development.● offline rendering (V-ray), realtime rendering (Unreal engine, Unity3d)
Software Proficiency3ds MaxModeling
RiggingShadingLight & RenderingScripting
UV Mapping
Unreal EngineAsset Management
LightingOptimizationPrograming: BlueprintPrograming: C++
Texturing & Shading
Unity3DAsset Management
LightingOptimization
C#
Texturing & Shading
ZBrushSkill Level
HoudiniGame Dev Tools
Others (still Learning)HDA
Substance Painter Substance Designer Quixel MixerSkill Level
Substance B2MSkill LevelSkill LevelSkill Level
SpeedtreeSkill Level
Photoshop IllustratorSkill LevelSkill Level
Skill LevelSkill Level
After EffectsCompositing
Color GradingMotion Graphics
PremiereSkill Level
World Machine
BM FusionSkill Level
World Creator
SkillsProject Pipeline Development Prototyping Concept Design Game Design Level Design Shader Design
Fx Design Motion GraphicsStory Boarding Texturing & Shading Lighting & look Development
Rendering Compositing & EditingGame Engine OptimizationEnvironment Design Photogrammetry
Work Experience AuleekLead Game Designer & GeneralistMarch 2017 - Present(Lighting & Look Dev, Engine Optimization,asset pipeline design, game design, etc)
Alienide InteractiveLead, VisualsSeptember 2015 - February 2017, (1 year 6 months)(Game design, lighting & look development)
Gaanbangla TelevisionHead of CreativeMarch 2014 - August 2015(3D Animation, Brand design, Motion graphics)
Embedded Engineering And Robotics Technology Ltd.Lead Game/Simulation ArtistMarch 2010 - January 2014(Prototyping, simulation, Combat design)
PORTFOLIO FROM NEXT PAGE >>
Md Adnan IslamCG GeneralistONLINE NAME: ADNAN IB
Dhaka, Bangladeshemail: [email protected] | Cell: +880 1719 249 956artstation profile: https://www.artstation.com/adnaniblinkedin profile: https://www.linkedin.com/in/adnanib
WEAPONS
VEHICLE
PROPS
ENVIRONMENTS
PORTFOLIOI’M RESPONSIBLE FOR CONCEPT DESIGN ● TEXTURING & SHADING ● LEVEL DESIGN ● LIGHTING & LOOK DEVLOPMENT
ENVIRONMENT >>
The Images you are about to see, are created by me while working in “Auleek Ltd”, everything is online published content and used here with permission.
ENVIRONMENT
ADNAN ISLAM ● EMAIL: [email protected] All SNAPS ARE TAKEN DIRECTLY FROM UNREAL ENGINE 4 WITH RTXon.
VEHICLES
ADNAN ISLAM ● EMAIL: [email protected] All SNAPS ARE TAKEN DIRECTLY FROM UNREAL ENGINE 4 WITH RTXon.
ADNAN ISLAM ● EMAIL: [email protected] All SNAPS ARE TAKEN DIRECTLY FROM UNREAL ENGINE 4 WITH RTXon.
ADNAN ISLAM ● EMAIL: [email protected] All SNAPS ARE TAKEN DIRECTLY FROM UNREAL ENGINE 4 WITH RTXon.
ADNAN ISLAM ● EMAIL: [email protected] All SNAPS ARE TAKEN DIRECTLY FROM UNREAL ENGINE 4 WITH RTXon.
WEAPONS
ADNAN ISLAM ● EMAIL: [email protected] All SNAPS ARE TAKEN DIRECTLY FROM UNREAL ENGINE 4 WITH RTXon.
ADNAN ISLAM ● EMAIL: [email protected] All SNAPS ARE TAKEN DIRECTLY FROM UNREAL ENGINE 4 WITH RTXon.
Props
PORTFOLIOREALTIME ARCHVIZ
I' m Expe r i enced w i t h I n t e rac t i ve D esk top , Lap top , Mob i l e & VR Apps
EMPLREALTIME ARCHVIZ
Project EMPL | Platform: Desktop | Engine: Unreal Engine 4 | I’m Responsible for Look development,shaders, lighting, Optimization, blueprint logic development, Basiclly everything except 3d Modeling.
EMPLREALTIME ARCHVIZ
Mobile Based RealTime ArchVizInteractive App
Project: Shanly HomesCountry: UKYear: 2017Engine: Unity3DResponsibility: Project Asset pipeline managament, look development,shader development, assemble & optimize project for mobile in unity3d.
Project: BacchusCountry: SwedenYear: 2017Engine: Unity3DResponsibility: Project Cordinate asset team for better pipeline,look development, optimize project for mobile inunity3d.
Project: Mindun CityCountry: ChinaYear: 2018Engine: Unity3DResponsibility: Project asset managament, look development,shader development, Optimization, lighting etc.
UNITY
ADNAN ISLAM ● EMAIL: [email protected] All SNAPS ARE TAKEN DIRECTLY FROM GAME ENGINE
Thank you for reading through the whole document.
BEST REGARDSADNAN IB
MACHINE READABLE TAGS: portfolio ● cg generalist ● artist ● concept design ● level design ● texturing & shading ● lighting & look development ● shader design ● game engine ● fx design ● rendering ● motion graphics ● game design ● 3d modeling, rigging ● animation ● realtime military combat simulator ● 6 years of experience ● desktop, mobile, and vr ● environment ● props ● vehicle ● weapons ● unity3d ● unreal engine.