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Traveller’s Tales (WB Games)Jr. Gameplay Programmer. Worked on Lego Hobbitand Lego Batman 3.September 2013 - Currently

Ocelot Entertainment (Dare to be Digital)Lead Programmer. Working on “Pygmy Panic” for theDare to be Digital competitionJune 2013 - August 2013

EA - GamesLocalization Engineer (intern) at Electronic Arts inMadrid.Working on shipped projects as Medal ofHonor Airborne 2, DeadSpace 2 and Crysis 2.2010

I have always to become a great programmer, to be responsible of

great titles such as Grand Theft Auto, FIFA, Metal Gear Solid... One

day, my dream became real. After many yeards studying and

preparing myself I was selected to work for EA Games in Madrid

working on great games like Medal of Honor and DeadSpace.

The desire to perfect my programming skills led me to leave my

house and job at EA... and it wasn’t a mistake. Today, I am a much

better prepared worker, with lots to offer but still trying to get better

every day. I am perfectionist, responsible and I have a great capacity

to adapt and work with a team. Highly skilled creating and developing ideasHigh learning skillsProactive in decision makingTeam player & Team leaderNaturally talented for any kind of software useDeep knowledge in new technologiesSchedule flexibilityDriver’s licence

Advanced use of programming languages: CC++JavaC#ActionScriptObjective-CUnrealScript

Graphics programming: DirectXOpenGL

Game engines: UnrealUnity

Database management: MySQL

Software: Adobe FlashAdobe IllustratorPerforceAccurevSVNMS Visual StudioXcodeEclipseCodeblocks

work experience

technical skills

personal profile

AlvaroFernandez04 / 07 / 1990Madrid (Spain)

263 Longridge Rd. WA16 8PHKnutsford, Cheshire+44 (0) 7 554 36 36 79

fernandezluzuriagaalvaro@gmail.com

SPANISH: Native level

ENGLISH: Fluent levelLTE LEVEL 4 (LONDON TEST OF ENGLISH)ADVANCED CERTIFICATE (CAMBRIDGE)

FRENCH: Medium level

Graphics Programming with DirectX9 Module Igameinstitute.com2010

C++ programming for Game Developers Module IIgameinstitute.com2009

C++ programming for Game Developers Module Igameinstitute.com2009

further studies

BSc (Hons) Computer Games ProgrammingUniversity of Teesside2010 - 2013 (1st class)

Modules & Grade

Programming (A)

Mathematics (A)

3D Graphics Programming (A+)

Animation and Simulation Programming (B)

Games Engine Construction (B)

Mobile Games Programming (A+)

Games Software Development (A)

Network and Concurrent Programming (A+)

Physics and Simulation Programming (A)

Games Device Programming (A)

Final Year Project (A)

Multiplayer Games Programming (A)

Advanced Games Development (A)

Degree in Design and Games DevelopmentESNE | Universidad Camilo Jose Cela

2009 - 2010

BSc Computer ScienceUniversidad Complutense de Madrid.

2008 - 2009

Spanish technological baccalaureateIES El Burgo Las Rozas, Madrid, Spain

Douglas High School, Oregon, EEUU (last year)

education

languages

1st year

2nd year

Visit my portfolio at

alvarofernandezportfolio.com

3rd year

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