growing “out” of europe: wooga postmortem (gdc 2012)

Post on 14-Nov-2014

6.284 Views

Category:

Business

2 Downloads

Preview:

Click to see full reader

DESCRIPTION

Jens Begemann, CEO and founder of Wooga, will reveal how he and his team put Wooga and Berlin on the social gaming map and became the third largest social games developer worldwide. Wooga's strong and constant growth is based on sustainability, a core belief which has taught Jens and those at Wooga valuable lessons in the last three years. Condensed and from a European perspective, Jens will retrace Wooga's fast race to the top and offer an outlook for 2012, illustrating how the company will continue to expand into the emerging social mobile universe.

TRANSCRIPT

Growing  “out”  of  Europe  -­‐Postmortem  of  3  years  Wooga-­‐  

 

Jens  Begemann  (Founder  &  CEO)  

50  million  ac:ve  users,  70%  female  (age  20-­‐60)  

Team  of  160  from  >25  na:ons,  in  Berlin    

0  

5  

10  

15  

20  

25  

30  

35  

40  

45  

50  

Jul   Oct   Jan   Apr   Jul   Oct   Jan   Apr   Jul   Oct   Jan  

Million  

2009   2010   2011  

2008  

Vision:        

Games  for  everyone  

Typical  cliché  gamers  

We  start  playing  as  kids  

And  con:nue  playing  our  whole  life  

But  computer  games  are  quite  male  

and  young  (or  do  you  believe  this  is  real?)  

They  don’t  play  computer  games  

She  doesn’t  play  tradi:onal  games  

7  key  learning  to  share  

2009  

Brain  Buddies  

Started  with  paper  drawing…  

…and  simple  prototypes  

Final  Mini-­‐Game  –  it’s  only  great  because  of  all  the  detail    

User  tes:ng  Every  week/  2  people    -­‐  Tons  of  insights  leading  to  detailed  changes  

1st  Learning:    

DEDICATION    TO  DETAIL  

VS.  

Local  Social  Networks   Facebook  

Ini:al  plan:  only  address  social  networks  as  2  years  behind  Zynga,  Playdom  &  Playfish  

…then  applied  Frank  Sinatra  strategy:  

“If  we  can  make  it  there,  we’ll  make  it  anywhere”      à  Focusing  fully  on  Facebook  

July  2009:      Brain  Buddies  Launch  @FB  

We  tracked  user  growth  on  the  the  wall:    

Every  Morning  upda:ng…  

…  in  4  months  we  ran  out  of  wall  

0  

1  

2  

3  

4  

5  

6  

Jul   Aug   Sep   Oct   Nov   Dec   Jan  

Millions  

2009  

Series  A  2nd  Learning:    

FOCUS  ON  ONE  THING  

2010  

0  

1  

2  

3  

4  

5  

6  

Jul   Oct   Jan  

Million  

2009  

End  of  virality  as  we  know  it  

0  

2  

4  

6  

8  

10  

12  

14  

Jul   Oct   Jan   Apr   Jul   Oct  

Million  

2009   2010  

0  

2  

4  

6  

8  

10  

12  

14  

Jul   Oct   Jan   Apr   Jul   Oct  

Million  

2009  

February  2010:  Launch  Bubble  Island  –  Adventure  Mode  

Engage  the  player  with  highly  polished  gameplay  &  racoon  reloads              

0  

2  

4  

6  

8  

10  

12  

14  

Jul   Oct   Jan   Apr   Jul   Oct  

Million  

2009   2010  

3rd  Learning:      

ENGAGEMENT  IS  THE  KEY  

Strong  growth,  because  of  focus  on  engagement,  not  virality  

0  

2  

4  

6  

8  

10  

12  

14  

Jul   Oct   Jan   Apr   Jul   Oct  

Million  

2009   2010  

Farming  game  with  a  twist  

0  

2  

4  

6  

8  

10  

12  

14  

Jul   Oct   Jan   Apr   Jul   Oct  

Million  

2009   2010  

Some  growth,  but  flahened  aier  4  months  We  con:nued  to  improve:  weekly  releases  

111  

100  

104  

A/B  test:  Invite  BuZon      

Introduc[on  of  missions      

Garden  @  Launch   Garden  Today  

0  

2  

4  

6  

8  

10  

12  

14  

Jul   Oct   Jan   Apr   Jul   Oct  

Million  

2009   2010  

4th  Learning:    

DON’T  FOLLOW  THE  HIPPO*  

 (*Highest  Paid  Person’s  Opinion)  

0  

2  

4  

6  

8  

10  

12  

14  

Jul   Oct   Jan   Apr   Jul   Oct  

Million  

2009   2010  

Series  A  

2011  

0  

5  

10  

15  

20  

25  

30  

35  

Jul   Oct   Jan   Apr   Jul   Oct   Jan   Apr   Jul   Oct  

Million  

2009   2010   2011  

0  

5  

10  

15  

20  

25  

30  

35  

Jul   Oct   Jan   Apr   Jul   Oct   Jan   Apr   Jul   Oct  

Million  

2009   2010   2011  

2011:  Slow  start  

We  were  working  on  a  new  game  with  a  cruise  ship  theme…  

..  and  quickly  had  a  name  (trademark)  etc.  

Fast  prototyping,  e.g.  with  Lego  

Completely  in  love  and  thought  it  would  become  a  big  hit!  

Issues  in  the  core  game  loop  

Work  @  a  ship  

vs  

Relaxing  

Issues  in  the  core  game  loop  

Managing  a  ship  Exploring  places  

vs  

Adding  features  wont  fix  a  broken  core  game  loop  

Core  game  loop  

Feature1  Feature2  

0  

5  

10  

15  

20  

25  

30  

35  

Jul   Oct   Jan   Apr   Jul   Oct   Jan   Apr   Jul   Oct  

Million  

2009   2010   2011  

   5th  Learning:  

 GET  THE  BASICS  RIGHT  

How  to  con:nue  to  grow  

TYPICAL  game  product  lifecycle  

MAU  

Time  

MAU  

Time  

DESIRED  game  product  lifecycle  

0  

2  

4  

6  

8  

10  

12  

Jan-­‐10   Apr-­‐10   Jul-­‐10   Oct-­‐10   Jan-­‐11   Apr-­‐11   Jul-­‐11   Oct-­‐11  

Million  

5%  

55%  

40%  Paid  Ads  

Crosslinking  

Virality  

0  

5  

10  

15  

20  

25  

30  

35  

Jul   Oct   Jan   Apr   Jul   Oct   Jan   Apr   Jul   Oct  

Million  

2009   2010   2011  

6th  Learning:    

SUSTAINABLE  GROWTH  

0  

5  

10  

15  

20  

25  

30  

35  

Jul   Oct   Jan   Apr   Jul   Oct   Jan   Apr   Jul   Oct  

Million  

2009   2010   2011  

Series  A  

Series  B  

2012  

0  

5  

10  

15  

20  

25  

30  

35  

40  

45  

50  

Jul   Oct   Jan   Apr   Jul   Oct   Jan   Apr   Jul   Oct   Jan  

Million  

2009   2010   2011  

Core  fanbase  wanted  to  have  it  –brought  us  to  the  top  posi:on  

Virality  cycle  +  Synchroniza:on  across  devices  

Development  in  the  smartphone  industry  

Carriers   Pay/Download  

Freemium  

Single  

Social  App  Store  

0  

5  

10  

15  

20  

25  

30  

35  

40  

45  

50  

Jul   Oct   Jan   Apr   Jul   Oct   Jan   Apr   Jul   Oct   Jan  

Million  

2009   2010   2011  

7th  Learning:      

SOCIAL  MOBILE  IS  THE  FUTURE  

0  

5  

10  

15  

20  

25  

30  

35  

40  

45  

50  

Jul   Oct   Jan   Apr   Jul   Oct   Jan   Apr   Jul   Oct   Jan  

Million  

2009   2010   2011  

SOCIAL  mobile  is  the  future  7

SUSTAINABLE  growth  6

Get  the  BASICS  right  5FOCUS  on  one  thing  2

Dedica:on  to  DETAIL  1

ENGAGEMENT  is  the  key  3

Don’t  follow  the  HIPPO  4

Want  to  be  part  of  this?  

Career  booth  #1726  @Moscone  West  

Jens  Begemann  Founder  &  CEO  Wooga  

 TwiZer:  @begemann  

 wooga.com/jobs  GDC  booth  #1726  

top related