@hunterloftis
We Will All Be Game Developers
record your screen! start a timer!
@hunterloftis
“Would you be interested in a project for one of our
artists based on that FPS? We'd like to provide the
full album stream on Rustie's website while fans have
to navigate through the world.”
– Warp Records
@hunterloftis
Technical Constraints(iPhone, iPad, Android & Desktop!)
@hunterloftis
“Optimism is an occupational hazard of
programming. ”
– Kent Beck
@hunterloftis
I’m not a game developer.Why should I care?
1 - level up, 2 - …
@hunterloftis
App interfaces are becoming
more like games.
@hunterloftis
App interfaces are becoming
more like games.
@hunterloftis
App interfaces are becoming
more like games.
@hunterloftis
App interfaces are becoming
more like games.
@hunterloftis
3 Ideas from gamedevfor better user interfaces
15 mins left?
@hunterloftis
1: Minimize and isolate state
@hunterloftis
Player Statedemo (standalone)
@hunterloftis
Pure functionsdemo (walking speed)
@hunterloftis
2: Enforce deterministic rendering(frames should be independent)
@hunterloftisdemo (multiplayer)
ludumstar.herokuapp.com
@hunterloftis
3: Separate rendering and simulation
@hunterloftis
The pursuit of 60 fpscinema: 24 fps
with blur: 18 fps
fighter pilots: 220 fps
@hunterloftis
requestAnimationFrame(frame);demo (variable bodies)
@hunterloftis
Decoupled rendering & simulation
@hunterloftis
Time accumulatordemo (10 fps vs 60 fps)
@hunterloftisThank you!
2D: Pixi.js, Matter.js
3D graphics: ThreeJS, BabylonJS
Game servers: iojs + Heroku (+ ws for multiplayer)
DOM & Native UIs: React.js • http://gamasutra.com/view/news/169296/
Indepth_Functional_programming_in_C.php • http://iamralpht.github.io/physics/