history skills for game developers
DESCRIPTION
How can history improve your games? Presentation for CSU Monterey Bay Introduction to Game Design class.TRANSCRIPT
History skills for game developers
Zoya Street @rupazero
I want to help you to:
● Rethink how games relate to history● Use historical thinking in game design● Navigate resources to find untold histories● Avoid common pitfalls
Who am I?
Business● Deputy editor at
Gamesbrief, business resource
● Production and consumption in history
Criticism● Hyper, Comics and
Gaming, Memory Insufficient etc.
● Historically informed criticism of games
zoyastreet.com
Stuff I make
Dreamcast WorldsHistory of the Sega Dreamcast told through close readings of games and documentary history
Stuff I make
rupazero.com
Missed opportunities
Or, getting history wrong
Missed opportunities
“Certainly there are both heroes and villains of all colors throughout American history, but this norm of setting games in time periods where white heroes are the only “realistic” choice is an industry-wide filtering that once again privileges whiteness.”
Sidney Fussell, Can Videogames Teach Us About
Race?Memory Insufficient, Issue 10
Missed opportunities
1849, a historical simulation about the California gold rush“There were only 10% women”“We didn’t want to deal with racial issues”
Missed opportunities
“We actually never thought, ‘could this be a woman?’ …from the pirate perspective, there were a few famous women pirates. But it wasn’t common. So we didn’t want that element to be a detail people got stuck on.”
Ashraf Ismail, Assassin’s Creed IV director,
interviewed in IGN
Missed opportunities
“Look at its win states and where it places value. Military Conquest, technological superiority… you don’t win by eliminating hunger or poverty… you get it for very American goals”
Errant Signal (4.57)
Missed opportunities
“Westerners in general, and Americans in particular, are enamored with the universal progress viewpoint probably because it means that they’re winning the footrace. Civilization reinforces this viewpoint.”
Rowan Kaiser
Missed opportunities
‘I gave an in person demo of Escape Goat 1 to a Valve employee at GDC in 2012. When the first screen loaded, he turned to me and said “Just so you're aware, I dislike games that are trying to look like NES games.”’
Ian Stocker
Interesting uses of history
Or, getting history right
Interesting uses of history
Fez doesn’t just pay homage to the games of the past; it imagines what those game-worlds are like for the people who live inside them.
Interesting uses of history
In LA Noire, people are suffering from the effects of war on American culture: trauma, drugs, violence.
Interesting uses of history
Papo y Yo tells a personal history of gaming as an escape from abuse. The link to gaming as escapism is made more explicit in the trailer.
Watch here
Interesting uses of history
Papers, Please humanises the infrastructure of oppression. Is it just about the Eastern Bloc?
Interesting uses of history
Dog Eat Dog is a tabletop RPG where players act out the asymmetrical relationship between colonisers and natives.
Getting to grips with history
Resources
Museums and archives IRL
● When you go to museums for research, go beyond the exhibitions: contact curators, visit archives.
● There are lots of stories that are difficult to tell in an exhibition, but might be perfect to tell in a game.
Museums and archives online
collections.vam.ac.uksi.edu/collectionsfieldmuseum.org/explore/our-collectionsrijksmuseum.nl/en/explore-the-collection...and lots more
Lots of images as well as links to research
Historical critical writing
memoryinsufficient.rupazero.complaythepast.orgcritical-distance.com...and lots more
Read critical writing on how games have dealt with similar histories already.
Arguments on the internet
● Observe arguments without wading in● What’s at stake here?● e.g. why does it matter how we define
“game”?● How do different people end up with very
different perspectives?● History is intensely personal
Email relevant people
Ask open-ended questions after getting pretty familiar with their work.● “Why does ~ continue to be contested?”● “Has ~ changed since you wrote your book?”● “What do people consistently misunderstand
about your work?”
Getting to grips with history
Questions to ask yourself
Questions to ask yourself
● What are my assumptions?● How are they affected by my history?● Who wrote the dominant narrative?● What systemic problems are revealed by this
historical source?● Who was gaming the system and how?
Gamelike (systemic?) histories
19C Japanese used games to reverse social hierarchies.19C British used games to reinforce them.
Gamelike (systemic?) histories
“I’m excited by the possibility of a new age of game design, an end to the dominant era of object collision. We may not be able to palpably experience jealousy through crashing pixels. We may not be able to sense what it it was like for Read to pass as a male pirate through a conversation wheel.”
Samantha Allen
Gamelike (systemic?) histories
“Power is a type of play; it’s as creative as it is limiting. We are formed by the rules social systems set for us, but we aren’t fatalist automatons. We are messy and shape each other.”
Mattie Brice
What are your assumptions?
Turn retro on its head