dragon quest 8
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O---------O
|4. Ranks |
O---------O
[RANK G]
Fee: 100G
Reward: Strength Ring (Accessory Attack +5 Equip: All)Morrie's Reward: Three additional reserve monster slots
Round One: She-slime x2, Slime Knight
Round Two: Frogface x2, Treeface
Final Round: Hammerhood, Gorerilla, Bullfinch
Strategy: This isn't a difficult rank to win, but your initial team
leaves much
to be desired. Get rid of Smiles and Squiggles ASAP and replace them
with
better monsters. Lonely Joe is a decent fighter for this rank, but you
can
recruit much stronger creatures in the field. I'd highly recommend
scouting
strong attackers like Hackzilla, Potbelly, and Snap Case. Brickman is
a good
choice as well due to his strong defense. If you get Brickman, don't
release
him and keep him in reserve. He'll play a big role later in the arena.
Having
Healer on your team keeps your monsters healthy, but at this point
early in the
game you'll probably want to stick to a totally offensive team.
Winning this
rank gets you the strength ring, but even better gives you the ability
to hold
three monsters in reserve, allowing you to recruit a total of six
monsters
(three in your team and three in reserve).
[RANK F]
Fee: 200G
Reward: Bunny Suit (Armor Defense +38 Equip: Jessica)
Morrie's Reward: Option to fight against your team
Round One: Khalamari Kid x2, King Kelp
Round Two: Dingaling x2, Jargon
Final Round: Dancing Devil, Wailin' Weed, Redtail Hipster
Strategy: The same team that you used in Rank G can take you through
this rank
as well. The main thing to worry about is the Redtail Hipster in the
final
round. It has a special attack that can hit all of your team members
for major
damage. Winning this rank allows you to fight against your own team in
the
arena, and causes new monsters to appear on the field for you to
recruit.
[RANK E]
Fee: 300G
Reward: Ring of Clarity (Accessory Resist Confusion Equip: All)
Morrie's Reward: Call Team ability for hero
Round One: Jailcat x2, Terror Tabby
Round Two: Hipster, Minidemon, Witch
Final Round: Magic Marionette, Tap Devil, Volpone
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Strategy: Now that you've cleared rank F there are new monsters to
recruit in
the field. Among them is Capers, a strong attacker that complements an
offensive team well. Curer also becomes available, but you're probably
not
going to be able to recruit it until later in the game. If you do
you'll add apowerful healer to the team. When you reach Orkutsk make sure to
recruit Roborg
ASAP to add a powerful attacker to your group. Winning this rank gives
the hero
the Call Team ability, which allows him to summon his monster team to
fight in
place of the party once per battle for a short time.
[RANK D]
Fee: 400G
Reward: Mighty Armlet (Accessory Attack +15 Equip: All)
Morrie's Reward: Three additional reserve monster slots
Round One: Night Fox, Night Emperor, Night Sneaker
Round Two: Skeleton, Walking Corpse, Mummy
Final Round: Brownie x2, Hood
Strategy: The main thing to worry about here is that in the final
round the
Brownies will raise their tension before they attack, which will most
likely
kill your weakened team members. Fortunately, they don't have much HP
so strong
attacks should take them out before they take you out. Winning rank D
adds
three more slots to your reserves, and causes additional monsters to
appear in
the field.
[RANK C]
Fee: 500G
Reward: Saint's Ashes (Item Used to remove curses in alchemy)
Morrie's Reward: None
Round One: See Urchin x2, Siren
Round Two: Mecha-mynah, Hunter Mech, Clockwork Cuckoo
Final Round: Fencing Fox, Bone Baron, Phantom Fencer
Strategy: It's all about brute force here. The mechanical enemies in
the second
round are tough, so be sure to bring some tough monsters of your own.
I'd
recommend bringing Cybot (now available after Rank D) and Roborg (if
you have
it too) along to the party. I don't recommend another sword monster
with them,
as using the special attack will hurt you here more than it helps.
Talos
becomes available after rank D, and if you have the two killing
machines and
him in the party this rank should be a breeze. You don't get anything
from
Morrie for winning this rank, but he promises that he'll give you
something
good next time.
[RANK B]Fee: 700G
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Reward: Bardiche of Binding (Scythe Attack +83 Equip: Yangus)
Morrie's Reward: Second monster team
Round One: Dragurn, Tyrantosaurus, Snapdragon
Round Two: Stone Guardian, Boss Troll, Golem
Final Round: Rockbomb, Stone Golem, Living Statue
Strategy: And now for something completely different. There is a major
difficulty jump between this rank and the last one. The enemies hereall have
powerful attacks and major HP (in the 400 to 800 range). You'll need
to counter
brute force with brute force here. I recommend bringing Roborg, Cybot,
and
Talos. Whichever team you decide to stick with, I highly suggest that
Talos be
a part of it. Not only does he do quite a bit of damage, but also his
high HP
and defense lets him stay in this fight longer than any other monster
that you
can recruit at this point.
In the first match both the Dragurn and Tyrantosaurus have quite a bit
of HP,
and the Snapdragon can attack twice each round for loads of damage. In
the
second match you'll face three enemies with both loads of HP and
defense. In
the final match the Stone Golem will use tension (sometimes twice) to
deal
severe damage to a party member. Hopefully Talos will take the brunt
of the
attack while the other members of the team take the golem down.
Winning this
rank earns you a second monster team, giving you in effect another
three
monsters that you can have in reserve. Better yet, clearing rank B
makes the
final (and strongest) monsters available to recruit in the field.
[RANK A]
Fee: 1,000G
Reward: Hero Spear (Spear Attack +100 Equip: Hero)
Morrie's Reward: Unlock Rank S
Round One: Frou-frou, Cyclops, Troll
Round Two: Jumping Jackal x2, Great Sabrecat
Final Round: Zombie Gladiator, Treevil, Bomboulder
Strategy: It's very tempting to use the "My Three Golems" (Brickman,
Goldman,
Stoneman) team here. While Mazin can go through the first two monster
teams
like wet toilet paper, he might have problems with the last team. The
reason is
Mazin will keep killing the Bomboulder (since it has the lowest HP),
the
Treevil will keep resurrecting it, and the Zombie Gladiator will hack
away at
Mazin each round. Fortunately, I got lucky when Mazin took out the
Treevil when
it forgot to resurrect the Bomboulder. By the time Mazin took out the
Zombie
Gladiator he had less than 100 HP. So if you decide to use the allgolem team
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it can be a bit risky. A good alternative to the golem team is the
killing
machine team (Roborg, Cybot, Nohi). If you decide to go with a rogue
team there
are several good monsters that you can use. Talos is still as strong
as ever.
Octurion is the best healer in the game. Pair these two with a strongattacker
like Skeledoid or Steropes and you'll have a powerful combination.
Winning this
rank unlocks the final rank S match.
[RANK S]
Fee: 1,000G
Reward: Dragon Robe (Armor Defense +103 Equip: Jessica, Angelo)
Morrie's Reward: No entry fees, hero statue
Round One: Goodybag, Mimic King, Mimic
Round Two: Dullahan, Healslime, Gigantes
Final Round: Liquid Metal Slime, Hell Gladiator, Cureslime
Strategy: This is it. The final rank is, not surprisingly, the hardest
of them
all. Since this is the rank that's probably going to give you the most
problems
to clear, I've decided to go more in depth in explaining whom you're
going to
face, and the teams that can possibly beat this rank. Note that even
with the
optimal teams there is always a chance you'll get unlucky and get
wiped out in
the final round (or even the second round).
In the first round you'll be up against a Goodybag, Mimic King, and
Mimic. The
main threat here damage wise is the Mimic King, since its hits deal
roughly 100
damage. Sometimes it will also cast Fuddle. The Mimic can attack twice
in a row
and can also cast Whack, which instantly kills its target if
successful. The
Goodybag doesn't do much damage, but it can potentially be the most
devastating
monster of all if it casts Kasap to lower the defense of your entire
team.
Remember that effects like this carry on to the next match, which
basically
means a death sentence for most teams if they get hit with it.
The second round is pure beat down. The Gigantes is the main threat
here, since
it can do a desperate attack that can deal 300-400 damage. If you're
unlucky it
will do this several times in a row. The Dullahan will spend most of
the time
building up tension, which will be devastating for one of your
teammates when
it finally attacks. The Healslime can be annoying but fortunately it
doesn't
heal much more than about 80 HP to a team member, if it decides to
heal at all.
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The last round is the hardest of all, not surprising considering it's
Morrie's
team. The Hell Gladiator can attack twice each turn, and each hit can
cause the
target to fall asleep. The Cureslime doesn't do much in the battle,
but it has
a lot of HP, and will drive you nuts if it ends up healing the LiquidMetal
Slime. Speaking of which, this one doesn't run away, but it still has
its
trademark metal defense, which causes virtually any attack to do 1
damage, if
it hits at all. It also casts Kasizzle quite frequently.
So there you have it. Three tough teams that you need to take on
consecutively.
How do you go about doing it? Here are some possible teams you might
want to
consider. Note that my testing was done with the hero at level 45,
which is a
relatively high level by the end of the game.
[Triple Trouble (and why you shouldn't use them)]
You might think that because of the way they handled rank B and rank A
that
rank S should be no problem, right? Unfortunately, this isn't the case
here.
The saying that a chain is only as strong as its weakest link applies
here. The
weakest link in this case is Roborg. While the Triple Trouble team can
consistently reach the final match with its members intact, by that
time Roborg
is pretty much dead (if he wasn't killed in the last match already).
And if
Roborg (or any other member) of the team dies in the last round, you
can kiss
the Stream Killer Attack (SKA) goodbye. It should be noted that even
the SKA
deals at most 2 damage to the Liquid Metal Slime. Unless you get
really lucky
and the team focuses all its attacks on the Hell Gladiator, there's no
way to
keep your team intact since they'll divide their attacks at either the
Liquid
Metal Slime or the Cureslime (which has a large number of HP), while
the Hell
Gladiator kills off your team. The Kasizzle that the Liquid Metal
Slime casts
will also pretty much guarantee that someone is going to die fairly
quickly.
[My Three Golems (why you should use them and what to look out for)]
Not even the mighty golem team is safe from rank S. The weakest link
in this
team is Goldman, as his HP doesn't increase much, if at all, as you
gain
levels. If a strong attack kills him before they can form Mazin it's
all over.
In the first round the only thing you need to worry about is Goldman
dying as I
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mentioned previously. Once Mazin is on the field you've pretty much
won the
match, as he is immune to Fuddle and Whack, and the Kasap doesn't
carry over to
the next match when the team breaks up into individuals. The second
round is
another story. Even if you form Mazin early on, the Gigantes canperform a
desperate attack that can knock off 300+ HP. If you're very unlucky he
can
perform it over and over again. I recall one time I ended the match
with less
than 100 HP. The final match depends on a great deal of luck (well,
actually
all the monster arena fights depend on luck, but this time in
particular even
more so). What surprised me is that Stoneman once performed a
desperate attack
against the Liquid Metal Slime that ending up killing it before they
even
formed Mazin. Even if by some miracle that does happen, you're not out
of the
woods just yet. The Hell Gladiator's attacks can put Mazin to sleep as
a side
effect. Since he can attack twice per round that doubles the chances
of that
happening. If you're unlucky (like I was) Mazin will keep falling
asleep while
the Hell Gladiator hacks him to pieces. If Mazin kills the Hell
Gladiator with
a desperate attack, you've pretty much won the match. The only
remaining
problem is dealing with the Liquid Metal Slime. Mazin's attacks deal 1
damage
(if they hit at all) to the metal slime. His desperate attack will
kill it
instantly though.
To recap, the golem team stands a very good chance of winning the S
rank unless
one of the following occurs:
1. Goldman is killed before Mazin can be formed.
2. The Gigantes does a desperate attack over and over again (super
cheese!).
3. Mazin keeps falling asleep when the Hell Gladiator attacks.
[Fight Fire With Fire]
Okay. This isn't an actual team, but I got the idea by seeing how
effective
Morrie's team was in the finals. Basically what you do is duplicate
the same
team that Morrie uses. This means forming a team with a healer, an ass
kicker,
and a metal slime. I figured that if that team worked well for him, it
might
work for me as well (and it turns out that I was right).
For the healer you can use either Curer or Octurion. I would highly
recommend
bringing Curer instead of Octurion. While Octurion has great healingspells, he
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tends to forget that he's supposed to play a supporting role and
attacks over
and over again with multi thrust, while his teammates are taking
severe damage.
Curer can sometimes act like this as well, but what really sets him
apart from
Octurion is his high agility. Curer does a great job at evadingattacks. Not
only does this keep him alive to heal everyone, but also it makes
strong
enemies waste their attacks (hence keeping your allies healthy) trying
to hit
Curer.
For the ass kicker you have quite a bit of choices to choose from, but
Morrie's
choice is the one you'll probably want to use. Skeledoid is a Hell
Gladiator
just like Morrie's. It has the same two attacks each round that can
cause its
target to fall asleep. And yes, this works on the Hell Gladiator.
Talos might
work as well, but two attacks per round and sleep effects make
Skeledoid much
more attractive.
For the metal slime you'll probably want to use Metabble over Metaly,
since
Metaly has half the HP and Defense that Metabble does. If by some
miracle you
have Hev in your possession (like I do) use him instead as he has 10
HP
compared to Metabble's 6. It should be noted that the metal slimes
that you
encounter in the field have a defense score in the thousands (4000+ to
be
exact), while in the arena the defense tops out at 999 (for Hev). I
actually
had the Healslime hit Hev for one damage in the second round. How
embarrassing.
The main purpose of the metal slime is to divert attacks away from the
healer
and ass kicker. The metal slime will also join in the attack with
offensive
spells (Metabble casts Kasizzle, while Hev casts Kafrizzle). When the
metal
slime's HP gets low (about 50%) hopefully the healer (i.e. Curer) will
take
notice and restore them back to full health.
I'll assume for example's sake that you'll be using
Curer/Metabble/Skeledoid.
The strategy for each round is pretty much the same. Skeledoid will
attack
twice each round, hopefully putting one or more enemies to sleep.
Metabble will
cast Kasizzle or attack. Curer will attack, do nothing, or heal a
party member
(or the entire party) with Multiheal or Fullheal spells. When the
enemy team
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attacks they'll either target Curer (who will hopefully dodge) or
Metabble
(which will hopefully miss). It's not too much of a problem if
Skeledoid gets
hit since he has a decent number of HP. The real problem is if he gets
killed
with a strong attack (like the Gigantes desperate attack) it's gameover. If
Curer gets killed early on you probably won't make it to the final
match. If
Curer gets killed in the final match you still have a chance to win as
long as
the Hell Gladiator concentrates on Metabble long enough for Skeletoid
to kill
him. It's interesting to note that metal slimes seem to have an easier
time
hitting other metal slimes with their attacks.
[The Popular Team]
One of the most popular teams currently seems to be the combination of
Talos,
Skeledoid, and Octurion. While theoretically this is a solid team,
personally I
haven't won a single Rank S match with them. It could be due to bad
luck, or it
could just be me. As long as Octurion heals consistently, Talos and
Skeledoid
should have no problem beating the competition. Unfortunately,
Octurion
sometimes (or in my case always) forgets to use Fullheal and starts
attacking
with multi thrust instead. This of course results in him getting
killed quite
fast, and once your primary healer is dead your other teammates are in
serious
trouble, especially against the Skeledoid in the final round.
O----------------------O
| 5. Monster Locations |
O----------------------O
Note that certain monsters can only be found during the day or night,
and some
monsters appear in multiple locations. If you can't find a monster in
one
location try going to the next one.
[ALWAYS AVAILABLE]
These monsters are always available to recruit in the field regardless
of which
rank you're at. However, getting to some of them will require either a
ship or
the Godbird.
ARCHER (a.k.a. Sharpshooter)
Species: Bodkin Bowyer
Family: Humanoid
Experience: 46
Gold: 17Coin: Copper
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Location: Between Maella Abbey and Ascantha Castle, area between two
mountain
ranges.
Teams: The Angry Archers, Not Quite Human
Comments: Archer is probably the best archer, but that's not saying
much. While
its multishot attack is useful, its only good for the early ranks.
ARCHFIEND (a.k.a. Arch-archdemon)
Species: Archdemon
Family: Demon
Experience: 466
Gold: 31
Coin: Gold
Location: West of Tryan Gully, on the southwest bridge.
Teams: Far From Heaven
Comments: With over 900 HP and the ability to cast Kaboom and
Insulate,
Archfiend makes a good addition to most teams.
ARGES (a.k.a. Big Blue Bully)
Species: Cyclops
Family: Demon
Experience: 346
Gold: 66
Coin: Silver
Location: East of Tryan Gully. You'll have to walk around
counterclockwise from
the bridge to get to him.
Teams: Club Club, Far From Heaven
Comments: Arges is a strong fighter to be sure, but by the time you
can recruit
him you can also recruit Brontes and Steropes, both of which are much
better.
BIG AL (a.k.a. Al Gee)
Species: King Kelp
Family: Aquatic
Experience: 181
Gold: 33
Coin: Copper
Location: Beach south of Argonia. (requires boat)
Teams: The Psyche Wards, The Aqua Marines
Comments: Big Al's primary attack is his song, which unfortunately
only hits
one enemy at a time. He's good for laughs but not much else.
BLIZAG JR. (a.k.a. Cold Fire)
Species: Frostburn
Family: Elemental
Experience: 224
Gold: 63
Coin: Copper
Location: Northeast of Orkutsk.
Teams: Demented Elements
Comments: Blizag Jr. knows the Thwack spell, which can kill an enemy
outright
if it's successful. This can be helpful in the lower ranks, but this
doesn't
affect opponents in the higher ranks. Blizag Jr. can also blow icybreath on
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the entire enemy team.
BONES (a.k.a. Old Soldier)
Species: Skeleton
Family: Zombie
Experience: 173
Gold: 26Coin: Copper
Location: Southwest of the Dark Ruins.
Teams: The Blade Runners, The Zombebops
Comments: Bones is a pretty average attacker, alternating between
swinging his
sword or throwing his skull and casting Kazap on enemies.
BRICKMAN (a.k.a. Bricklayer)
Species: Golem
Family: Material
Experience: 275
Gold: 55
Coin: Silver
Location: Southeast of Peregrin Quay near some ruins.
Teams: My Three Golems, Materialistic
Comments: Brickman is a solid defensive player. He primary serves to
soak up
damage for your team while they attack. Most of the time he builds
tension, and
can do some damage once he lets lose with his attack. One of the three
members
of the My Three Golems team.
BRONTES (a.k.a. Gigantes Guardsman)
Species: Gigantes
Family: Demon
Experience: 381
Gold: 75
Coin: Gold
Location: West of Empycchu, east of the poison marsh. (Day only)
Teams: Two Eyes, Club Club, Far From Heaven
Comments: Brontes doesn't beat around the bush. He beats on people's
heads.
Pairs up with his stronger brethren Steropes to form the mighty Two
Eyes team.
BUSH-W. (a.k.a. Bushwhacker)
Species: Berserker
Family: Humanoid
Experience: 326
Gold: 83
Coin: Silver
Location: Small island in middle of lake north of the monster arena.
Teams: The Hackers, Not Quite Human
Comments: Bush-W. is a reliable attacker for your team, since that is
pretty
much all he does.
CLIO (a.k.a. Colossal Clione)
Species: See Angel
Family: Aquatic
Experience: 120
Gold: 40Coin: Silver
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Location: Small island west of Empycchu, northwest of the poison
marsh.
Teams: The Aqua Marines
Comments: With spells like Acceleratle, Multiheal, and Zing, Clio
makes a great
support monster in the arena. Unfortunately, its low HP makes it
unsuitable forthe middle and higher ranks.
COWBOY (a.k.a. Buffalo Bill)
Species: Bullfinch
Family: Beast
Experience: 42
Gold: 21
Coin: Copper
Location: Road between Alexandria and the Tower of Alexandria.
Teams: Just Beastly
Comments: Cowboy is a fairly mediocre fighter. There are much better
choices
this early on in the arena.
DOLLDRUMS (a.k.a. Puppet Pugilist)
Species: Puppet Master
Family: Humanoid
Experience: 173
Gold: 56
Coin: Copper
Location: East of Empycchu.
Teams: Valentine's Day, Not Quite Human
Comments: Dolldrums casts a lot of spells, but none of them are
particularly
effective. His HP are too low for any serious combat in the arena.
DOUG (a.k.a. Mole Major)
Species: Mad Mole
Family: Beast
Experience: 106
Gold: 32
Coin: Copper
Location: North of Ascantha Castle, before the mole tunnel entrance.
Teams: Just Beastly
Comments: Doug alternates between building up tension and attacking.
This would
be effective if Doug were a strong fighter, but Doug's stats are
rather weak.
DUMBKING (a.k.a. King of Dumbira)
Species: Notso Macho
Family: Humanoid
Experience: 206
Gold: 71
Coin: Copper
Location: Southeast of Argonia, along the northern bank of the river
near the
outlet.
Teams: The Blade Runners, Not Quite Human
Comments: Dumbking is a fantastic addition to your team for the early
and
middle ranks. Not only can he perform a desperate attack, but he can
cast theOomph spell on your team members as well.
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FAT CAT (a.k.a. Death Tabby)
Species: Jailcat
Family: Beast
Experience: 109
Gold: 38
Coin: CopperLocation: West of Red's house, in the forest on the west side of the
mountain
range.
Teams: Just Beastly
Comments: Fat Cat will spend its turns rolling around the ground,
purring, and
licking itself. Needless to say, this is not a winning strategy in the
arena.
FAUNUS (a.k.a. Fertiliser)
Species: Silenus
Family: Humanoid
Experience: 136
Gold: 66
Coin: Copper
Location: West of the Seaview Chapel.
Teams: The Fatal Attraction, Not Quite Human
Comments: If you don't mind waiting a while to start the monster
arena, Faunus
is a great choice for the early ranks. He can put enemies to sleep,
and his
sheep attack does loads of damage to the enemy team.
FLAMEMAN (a.k.a. Living Flame)
Species: Dancing Flame
Family: Elemental
Experience: 164
Gold: 44
Coin: Copper
Location: Near the Dragon Graveyard.
Teams: Demented Elements
Comments: As you might expect, Flameman attacks the enemy team with
fire-based
attacks. As an elemental he has good resistance to magic, with the
exception of
ice based attacks.
FLETCH (a.k.a. Shortshooter)
Species: Bodkin Archer
Family: Humanoid
Experience: 36
Gold: 8
Coin: Copper
Location: Road west of Farebury, east of Trodain castle. (Day only)
Teams: The Angry Archers, Not Quite Human
Comments: Fletch is probably best as a part of The Angry Archers team,
where
his Buff and Kabuff spells can be put to good use.
FOWL FOWL (a.k.a. Raging Rooster)
Species: Fowlfighter
Family: Bird
Experience: 181Gold: 33
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Coin: Copper
Location: Northeast of Baccarat. (Day only)
Teams: The Blade Runners, The Avian Attackers
Comments: Fowl Fowl is fairly weak as far as offensive monsters go,
and is only
good for the early ranks. He can attack twice in each turn and let out
a warcry that can make the enemy party members lose their turn.
GOLDMAN (a.k.a. Goldbricker)
Species: Gold Golem
Family: Material
Experience: 121
Gold: 239
Coin: Gold
Location: Neos, near town. (Day only)
Teams: The Treasure Hunters, My Three Golems, Materialistic
Comments: There isn't anything particularly special about Goldman, but
as a
golem he has high defense and resistance to most status effects. One
of the
three members of the My Three Golems team.
HACKZILLA (a.k.a. Axoraptor)
Species: Hacksaurus
Family: Dragon
Experience: 103
Gold: 31
Coin: Silver
Location: North of Farebury.
Teams: The Hackers, The Drag Racers
Comments: Hackzilla is a fantastic monster to recruit for the early
ranks, and
the fact that he keeps on improving as you gain levels makes him a
contender in
later ranks as well. While his regular attack is strong, he can
occasionally
hit an enemy with a double strike, or breathe fire on the entire enemy
team.
His fire attack isn't as impressive in later ranks, but his physical
attacks
are solid.
HEALER (a.k.a. Family Doctor)
Species: Healslime
Family: Slime
Experience: 44
Gold: 26
Coin: Copper
Location: Beach between the Tower of Alexandria and Port Prospect.
Teams: Slime Therapy, Trauma Centre, The King and Us, Wizards o' Z,
Slime Power
Comments: As his name implies, Healer spends most of his time healing
your team
with Heal and Midheal. This can benefit any team, but works
exceptionally well
in an all slime team.
HOODWINK (a.k.a. Hooded Hacker)
Species: HoodlumFamily: Humanoid
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Experience: 213
Gold: 56
Coin: Gold
Location: West of Argonia Castle, by the T intersection north of the
lake.
(Night only)
Teams: The Hackers, Team Goodnight, Not Quite HumanComments: Hoodwink is a powerful, if unpredictable, attacker. He can
attack
several times per round, but spends most of them building tension or
trying to
blind the enemy team.
HORI (a.k.a. Slime Creator)
Species: King Slime
Family: Slime
Experience: 261
Gold: 103
Coin: Gold
Locations: 1.West of Argonia, east of the lake. 2.North of Argonia,
near road
going to Arcadia.
Teams: The Legends, Slime Power!
Comments: Hori is a decent fighter with the ability to heal your
teammates. One
of the members of The Legends team.
HORK (a.k.a. Old-school Drooler)
Species: Walking Corpse
Family: Zombie
Experience: 102
Gold: 36
Coin: Copper
Location: North of Red's house, southwest of the Swordsman's
Labyrinth.
Teams: The Zombebops
Comments: All Hork pretty much does is attack. While his HP and attack
grow
along with your hero's, his defense sadly does not.
JEWELBAG (a.k.a. Jewel Juggler)
Species: Goodybag
Family: Material
Experience: 89
Gold: 261
Coin: Silver
Location: Small island west of Maella Abbey.
Teams: The Treasure Hunters, The Psyche Wards, Happy Together,
Materialistic
Comments: Jewelbag spends most of its turns smiling, and can
occasionally do a
dance that causes an enemy to lose its turn. Other than that, don't
expect
Jewelbag to do much in battle.
KLUB KONG (a.k.a. Abominable Ape)
Species: Gorerilla
Family: Beast
Experience: 128
Gold: 22Coin: Copper
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Species: Night Emperor
Family: Demon
Experience: 166
Gold: 89
Coin: Copper
Location: I shaped island east of Empycchu. (Night only)
Teams: Team Goodnight, Far From HeavenComments: Nightwing is one of the weaker demons in the game, but its
special
sweet breath attack can put the entire enemy team to sleep.
ORCUS (a.k.a. Wild Spearman)
Species: Orc King
Family: Beast
Experience: 151
Gold: 40
Coin: Copper
Location: Area south of the Seaview Church across the river.
Teams: The Javelinas, Just Beastly
Comments: An average attacker. Great for the lower ranks, and he can
cast Zing
on fallen team members.
PA TROLL (a.k.a. Troll Patroller)
Species: Boss Troll
Family: Demon
Experience: 466
Gold: 79
Coin: Gold
Location: Southwest of Dark Ruins, on high plateau. (requires Godbird)
Teams: Club Club, Far From Heaven
Comments: Pa Troll's 999 HP and high attack is balanced out by his
dismal
defense and agility. Still, if you start the monster arena late in the
game
(and I mean very late) Pa Troll can pretty much decimate the lower
ranks. While
he can perform a desperate attack, his attacks frequently miss.
POTBELLY (a.k.a. Potty Dragon)
Species: Jargon
Family: Dragon
Experience: 374
Gold: 53
Coin: Silver
Location: Peninsula southwest of Trodain Castle.
Teams: The Drag Racers
Comments: Potbelly is a great monster for the lower ranks considering
how early
you can get it. It has a breath attack like Hackzilla, and can blind
the enemy
team with its sand attack.
ROBORG (a.k.a. Roboster Mk I)
Species: Killing Machine
Family: Machine
Experience: 351
Gold: 35
Coin: Silver
Location: Ravine south of Orkutsk.Teams: The Blade Runners, Clank and Spank, Triple Trouble
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Comments: Roborg complements any offensive team well since it can
attack twice
in a row and is immune to many status effects. Among its many moves is
a high-
powered laser that can hit the entire enemy party, a powerful slashing
attack,
and an ice based slash attack. One of the three members of thepowerful killing
machine team.
ROBSTER (a.k.a. Little Nipper)
Species: Yabby
Family: Aquatic
Experience: 64
Gold: 27
Coin: Copper
Location: Beach south of Ascantha.
Teams: The Aqua Marines
Comments: Robster's primary skill is its ability to drain MP from the
enemy
team. This is unfortunate, since Robster has no abilities or spells to
use them
with.
SAGITTARI (a.k.a. Poisonous Sniper)
Species: Bodkin Fletcher
Family: Humanoid
Experience: 83
Gold: 26
Coin: Copper
Location: North of Arcadia on the road.
Teams: The Angry Archers, Not Quite Human
Comments: Sagittari's most interesting feature is that he can use a
multishot
attack that can possibly poison the entire enemy party.
SALSA (a.k.a. Pelvic Thruster)
Species: Redtail Hipster
Family: Demon
Experience: 116
Gold: 49
Coin: Copper
Location: Southwest of Pickham.
Teams: Far From Heaven
Comments: Salsa has a spin attack that does loads of damage to the
enemy team
in the early ranks. Unfortunately, he's just as likely to do a dance
that has
no effect.
SCORPIUS (a.k.a. Sand Slayer)
Species: Scorpion
Family: Bug
Experience: 100
Gold: 16
Coin: Copper
Location: West of Red's house, east of the mountains. (Day only)
Teams: None
Comments: Scorpius can poison enemies with its attack, which is great
for theearly ranks.
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SIPPY (a.k.a. Pain in the Neck)
Species: Dracky
Family: Bird
Experience: 30
Gold: 3
Coin: CopperLocation: Southeast of the lumberjack's cabin south of Farebury.
(Night only)
Teams: The Drack Pack, The Avian Attackers
Comments: Sippy is just an ordinary Dracky, unless you combine him
with Slurpy
and Sugi to form The Drack Pack team.
SLIME SHADY (a.k.a. Gloopy Groupie)
Species: Slime
Family: Slime
Experience: 73
Gold: 1
Coin: Copper
Location: Near the tip of the mountains at the midpoint between
Rydon's Tower
and the tunnel to Orkutsk (if you drew a line between the two).
Teams: Slime Time, The Slime Squad, Slime Power!
Comments: Will the real Slime Shady please stand up? Slime Shady is
pretty much
your average slime, unless you put him in The Slime Squad team.
SLIMEHOPPER (a.k.a. One Knight Stand)
Species: Slime Knight
Family: Slime
Experience: 28
Gold: 15
Coin: Copper
Location: Northwest of the lumberjack's house south of Farebury, in
the forest.
Teams: The Fatal Attraction, The Nightriders, Slime Power!, The Blade
Runners
Comments: There isn't anything special about Slimehopper, except that
he can
mix and match between no less than four teams.
SLURPY (a.k.a. All Day Sucker)
Species: Dracky
Family: Bird
Experience: 138
Gold: 23
Coin: Copper
Location: Near the Mystical Spring. (Night only)
Teams: The Drack Pack, The Avian Attackers
Comments: Slurpy is pretty much an ordinary Dracky, but he's also one
of three
members of The Drack Pack team.
SMILES (a.k.a. Slimy Smiley)
Species: Slime
Family: Slime
Experience: 40
Gold: 1
Coin: CopperLocation: South of Trodain Castle.
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Teams: Slime Time, The Slime Squad, Slime Power
Comments: One of the initial monsters on your team. Smiles has no
special moves
whatsoever and is very weak, but as a part of "The Slime Squad" team
can
transform into Ultrus, the ultimate slime.
SNAP CASE (a.k.a. Man-eater Chest)
Species: Cannibox
Family: Material
Experience: 110
Gold: 33
Coin: Copper
Location: Area southwest of Trodain castle, area north of the
southwest path
leading to the castle.
Teams: Materialistic
Comments: Snap Case is great for the first few ranks since he has high
attack
and can attack twice each turn. His lack of HP and defense becomes an
issue
with later ranks though.
SQUIGGLES (a.k.a. Squiggly Squiggler)
Species: Khalamari Kid
Family: Aquatic
Experience: 48
Gold: 9
Coin: Copper
Location: Beach south of Pickham, southeast of Red's house.
Teams: Club Club, The Aqua Marines
Comments: One of the initial monsters on your team, and sadly also the
weakest
in the game. Squiggles spends most of its turns doing absolutely
nothing, which
is rather detrimental to your team.
TRICK BAG (a.k.a. Bundle of Joy)
Species: Bag O' Laughs
Family: Material
Experience: 92
Gold: 32
Coin: Copper
Location: Area northwest of the desert chapel.
Teams: The Psyche Wards, Materialistic
Comments: Trick Bag is a fairly weak monster that casts spells such as
Frizz
and Fizzle, and occasionally does a dance to drain MP from enemies.
TWIGGY (a.k.a. Root of Evil)
Species: Treeface
Family: Plant
Experience: 78
Gold: 39
Coin: Copper
Location: Forest southeast of Simpletown, south of the road midway to
the
bridge to the east.
Teams: None
Comments: Twiggy can heal other team members by using a medicinalherb. He can
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also drain MP from an enemy by doing a dance. If you're looking for a
support
character there are much better choices out there.
[AFTER RANK F]
These monsters become available to recruit in the field after clearingrank F
in the arena.
CAPERS (a.k.a Fantom of Chopera)
Species: Phantom Fencer
Family: Zombie
Experience: 219
Gold: 39
Coin: Gold
Location: Southwest of Ascantha Castle, on the path to Wisher's Peak.
(Night
only)
Teams: Team Goodnight, The Blade Runners, The Zombebops
Comments: Capers is a solid attacker, and you can get him relatively
early on.
His special move is a powerful lightning slash.
CURER (a.k.a. Angle of Curing)
Species: Cureslime
Family: Slime
Experience: 309
Gold: 72
Coin: Silver
Location: 1. Forest north of Arcadia. 2. Near chapel north of Rydon's
tower.
Teams: Slime Therapy, Trauma Centre, The King and Us, Wizards o' Z,
Slime Power
Comments: Curer is similar to Healer, except that he uses the more
powerful
Multiheal and Fullheal spells. Works well in most teams, especially
with an all
slime team.
HAZEL (a.k.a. Femme Fatale)
Species: Witch
Family: Demon
Experience: 188
Gold: 68
Coin: Copper
Location: Northwest of Red's house, area north of the mountain range.
Teams: The Fatal Attraction, The Psyche Wards, Far From Heaven
Comments: Hazel has the unique ability to raise her tension to 50 in
one turn.
Unfortunately, she usually follows up by casting a spell like Fizzle,
or doing
the Puff-Puff. Hazel can complete two funky teams: The Fatal
Attraction and The
Psyche Wards.
METALY (a.k.a. Quick Silver)
Species: Metal Slime
Family: Slime
Experience: 135Gold: 5
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Coin: Gold
Locations: 1. West of Alexandria south of bridge. 2. Area south of the
Tower of
Alexandria. 3. Area northeast of Alexandria. 4. Northeast of Port
Prospect.
Teams: Slime Time, Slime Therapy, Metal Power, Trauma Centre, The
Metal Mob,Full Metal Power, Slime Power
Comments: Catching Metaly can be somewhat of a pain since he runs away
from you
(rather quickly I might add) before the fight even starts. When you do
defeat
him you'll have a 3 HP metal slime on your team (with 400+ defense).
If you
have an all slime team Metaly makes a great addition since his HP
doubles.
ORRID (a.k.a. Ochre Ogre)
Species: Buffalogre
Family: Beast
Experience: 261
Gold: 103
Coin: Silver
Location: Southeast of Empycchu.
Teams: The Dynamic Duo, Just Beastly
Comments: Orrid is a powerful attacker and builds up tension to
unleash a
powerful blow. His defense is a bit too low for the upper rank
competitions
though. One part of the Dynamic Duo team along with Spike.
SEASAW (a.k.a. Terror Talons)
Species: Riptide
Family: Humanoid
Experience: 227
Gold: 80
Coin: Copper
Location: Small island northeast of Farebury.
Teams: Not Quite Human
Comments: Seasaw is a decent attacker that can use a spin attack to
hit the
entire enemy team. He also can cast Whack to instantly kill an enemy.
Unfortunately, this isn't as effective in the higher ranks, as most of
the
enemies there are immune to it.
SPIKE (a.k.a. Muscly Mohawk)
Species: Mohawker
Family: Beast
Experience: 199
Gold: 88
Coin: Silver
Location: Area west of Red's house, west of the mountain range.
Teams: The Dynamic Duo, Just Beastly
Comments: The second half of the Dynamic Duo team along with Orrid.
While not
as strong as Orrid, Spike can cast Multiheal in battle, which is
important
since both of them have rather low defense.
[AFTER RANK D]
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JOCKEY (a.k.a. Bone Racer)
Species: Skullrider
Family: Demon
Experience: 169
Gold: 108
Coin: CopperLocation: Southeast of Dragon Graveyard.
Teams: The Blade Runners, The Nightriders, Far From Heaven
Comments: Jockey is a decent fighter that can attack twice in a turn.
He can
occasionally perform a fire slash, and sometimes causes an enemy to
lose a
turn.
TALOS (a.k.a. Crazed Colossus)
Species: Living Statue
Family: Material
Experience: 226
Gold: 109
Coin: Silver
Location: Neos, south of town.
Teams: Materialistic
Comments: Unlike most monsters, Talos doesn't improve as your hero
gains
levels. On the other hand, Talos is great right out of the box so to
speak.
With 800 HP and high attack and defense, Talos will last a long time
in the
arena, even in the A and S ranks. Better yet, Talos does nothing but
attack or
stomp on enemies, so you can have peace of mind if you put him on your
team.
TORCHMAN (a.k.a. Living Torch)
Species: Dancing Flame
Family: Elemental
Experience: 365
Gold: 123
Coin: Copper
Location: 1. East of Desert Chapel. 2. South of Desert Chapel.
Teams: Demented Elements
Comments: Torchman is basically an upgraded version of Flameman. His
fire
attacks are much more powerful and can do some real damage to the
enemy party.
TORI (a.k.a. Slime Designer)
Species: Slime
Family: Slime
Experience: 54
Gold: 1
Coin: Gold
Locations: 1. North of Empycchu. 2. Southwest of Empycchu, south of
the small
lake.
Teams: Slime Time, The Slime Squad, Slime Power!, The Legends
Comments: Tori is a part of The Slime Squad and The Legends team, but
other
than that there isn't anything particularly exciting about him.
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[AFTER RANK B]
These monsters become available to recruit in the field after clearing
rank B
in the arena.
METABBLE (a.k.a. Metal Babble)Species: Liquid Metal Slime
Family: Slime
Experience: 1010
Gold: 18
Coin: Gold
Locations: 1. Small island west of Maella Abby. 2. Small I shaped
island east
of Empycchu. 3. Area east of Godbird's Eyrie. (requires Godbird) 4.
Southwest
of Empycchu, west of the mountain range on small island (does not
appear on
map).
Teams: Metal Power, The Metal Mob, Wizards o' Z, Mega Metal Maniacs,
Slime
Power!
Comments: Good luck finding Metabble. He can appear in four possible
locations,
and sometimes he may not even appear at all. When/if you do get him on
your
team, you'll find that he can be quite useful. Metabble only has 6 HP,
but
that's more than compensated by his defense, which is 700+. If you can
get him
on an all slime team his HP jumps to a whopping 12. As you might
expect from
liquid metal Metabble is quite fast, attacking twice each turn. He can
also
cast fire-based spells such as Kasizzle, giving him some offensive
punch as
well.
NOHI (a.k.a. Killer Director)
Species: Killing Machine
Family: Machine
Experience: 496
Gold: 118
Coin: Gold
Locations: 1. Area south of the Dragon Graveyard (requires Godbird).
2. Island
in center of lake south of Ascantha (requires Godbird). In both
locations Nohi
only appears at night.
Teams: The Blade Runners, Clank and Spank, The Legends, Triple Trouble
Comments: Nohi is the final and most powerful of the killing machines.
Paired
with Roborg and Cybot to form the Triple Trouble team, the killing
machine team
is capable of taking on all comers in the arena.
OCTURION (a.k.a. Octavius Maximus)
Species: Octavian Sentry
Family: Aquatic
Experience: 289Gold: 63
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Coin: Silver
Location: Beach south of Argonia Castle.
Teams: The Javelinas, The Aqua Marines
Comments: With the ability to cast Fullheal and Zing, Octurion can
keep a team
healthy throughout the toughest battle. Its special move is a multi
thrustattack that randomly hits enemies. Be warned however that sometimes
Octurion
forgets to heal completely and keeps attacking in battle.
SKELEDOID (a.k.a. Man-at-arms)
Species: Hell Gladiator
Family: Zombie
Experience: 373
Gold: 99
Coin: Gold
Location: Southwest of the Dark Ruins. He's in the west most valley on
the
island where the Dark Ruins are.
Teams: The Blade Runners, Club Club, The Zombebops
Comments: Arguably one of the best monsters in the game, Skeledoid is
an
offensive powerhouse. It can attack twice per round with its swords,
and each
attack has a chance to put the enemy to sleep. Its stats are great to
boot, so
it's a contender for the A and S ranks.
STEROPES (a.k.a. Gigantes Gangster)
Species: Gigantes
Family: Demon
Experience: 398
Gold: 103
Coin: Silver
Location: West side of Princess Minnie's Castle.
Teams: Two Eyes, Club Club, Far From Heaven
Comments: Steropes, like Talos, is pure offensive goodness. His normal
attacks
are powerful and his desperate attacks are icing on the cake. He can
form a
special team with his weaker brethren Brontes.
STONEMAN (a.k.a. Stonemason)
Species: Stone Golem
Family: Material
Experience: 388
Gold: 63
Coin: Silver
Location: Southwest of the Dark Ruin on hill. It's the same hill that
you can
find Pa Troll on. Pa Troll should be located on the southeast tip of
that hill.
If you look at the map you can see a circular plateau on that hill.
From where
Pa Troll is head northwest to that plateau and go around it counter
clockwise.
On the other side you should run into Stoneman. (requires Godbird)
Teams: My Three Golems, Materialistic
Comments: The final and strongest member of the golem team. You won'tget him
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until much later in the game, but when you do you'll be able to form
the My
Three Golems team with Brickman and Goldman. This team is powerful
enough to
win the rank S battle, so if you're interested be sure to collect them
all.
SUGI (a.k.a. Shadow Conductor)
Species: Dracky
Family: Bird
Experience: 345
Gold: 68
Coin: Gold
Location: 1. Southwest of the Dark Ruins on a high plateau. (requires
Godbird,
Night only) 2. Area east of Godbird's Eyrie. (requires Godbird, Night
only)
Teams: The Drack Pack, The Avian Attackers, The Legends
Comments: Sugi's main claim to fame is that he's a part of The Drack
Pack and
The Legends team. Other than that there isn't anything special about
him.
[CLEAR GAME]
These monsters become available to recruit in the field after clearing
the
game.
BISHOP (a.k.a. Wight Highpriest)
Species: Wight Priest
Family: Zombie
Experience: 458
Gold: 103
Coin: Silver
Location: East of Simpleton. If you look at the map you can see two
roads
leading out of Simpleton. The roads join together into one road to the
east.
Bishop is located near that eastern road to the north nearby. I think
he was
wandering about in a small depression. I've heard that he also might
be located
to the south of that road instead of the north, but I haven't
confirmed that.
(Night only)
Teams: The Zombebops
Comments: Bishop can cast the Kaboom spell, which can really do a lot
of damage
in the lower ranks.
FRILLSAUR (a.k.a. Jumbo Dilophosaur)
Species: Frou-frou
Family: Dragon
Experience: 471
Gold: 71
Coin: Gold
Location: West of Tryan Gully, forest north of the bridge. (Day only)
Teams: The Drag Racers
Comments: Frillsaur is a strong attacker, but Talos has a higherdefense, which
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makes him more attractive in the long run.
GRYPHUS (a.k.a. Gryphon General)
Species: War Gryphon
Family: Bird
Experience: 526
Gold: 59Coin: Gold
Location: West of Argonia Castle, northwest of the lake on a high
plateau.
(requires Godbird, Day only)
Teams: The Avian Attackers
Comments: Gryphus is definitely a team player and can cast Kabuff on
your
entire party, sometimes twice in a row. He can also breathe fire like
Hackzilla. Gryphus' ability to boost the defense of your entire team
goes a
long way in the arena, since its effects last into the next match.
HEV (a.k.a. Heavy Metal)
Species: Metal King Slime
Family: Slime
Experience: 543
Gold: 165
Coin: Gold
Location: South of Trodain Castle near the lake. (see comments below)
Teams: The King and Us, Full Metal Power, Mega Metal Maniacs, The
Metal Mob,
Slime Power!
Comments: Finishing the game is only one requirement on getting Hev to
appear.
When you load the clear game save a new area will become available on
the map.
It's located east of Chateau Felix on a high plateau accessible only
by air.
Examine the stone marker on the altar and you will appear in the land
of
Dragovians. It's an optional dungeon area that has many powerful
enemies. If
you manage to clear that you can access a secret town, where you can
access yet
another optional dungeon with even more powerful enemies. Survive all
that and
you have the pleasure of fighting an incredibly powerful boss.
Defeating the
boss allows you to access the "good ending" when you defeat
Rhapthorne. But
we're still not done yet. You can go back through the trial dungeon
and fight
the boss again. Every time you fight the boss he assumes an even
stronger form.
But each time you defeat him he will give you a special prize from a
list.
These include an upgrade to the alchemy pot that allows it to create
items
instantly, a unique sword for the hero that can be combined with the
liquid
metal sword via alchemy to create the most powerful sword in the game,
a unique
armor, helmet, and shield for the hero (which when all three arecombines
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O------------------O
Note that special team deathmoves and bonuses are cumulative if they
meet all
of the conditions. For example, The Metal Mob team has the deathmove
Multi
Masher (for having all the metal slimes) and Magic Burst (for havingtwo metal
slimes in the group), in addition to having the Slime Power! team
bonus of
double max HP (all three members are slimes).
Name: Clank and Spank
Description: All team members are of the machine family.
Deathmove: Metal Panic All team members attack a single foe, doing
50% more
damage than normal.
Team Bonus: None
Possible Team Members: Cybot, Mechabubo, Nohi, Roborg
Comment: If Cybot, Nohi, and Roborg are in the team, the team becomes
the
Triple Threat team instead.
Name: Club Club
Description: All team members have clubs.
Deathmove: Mind Breaker All team members attack one enemy, and that
enemy
loses their turn.
Team Bonus: None
Possible Team Members: Arges, Brontes, Klub Kong, Pa Troll, Skeledoid,
Squiggles, Steropes
Name: Demented Elements
Description: All team members are of the element family.
Deathmove: Elemental Storm All team members and party members
resistance to
fire and ice damage increases, and a barrier reflects spells back to
their
caster.
Team Bonus: None
Possible Team Members: Blizag Jr., Flameman, Jack Frost, Torchman
Name: Far From Heaven
Description: All team members are of the demon family.
Deathmove: None
Team Bonus: Team fights an additional turn with the Call Team ability.
Possible Team Members: Archfiend, Arges, Brontes, Hazel, Jockey,
Nightwing, Pa
Troll, Salsa, Steropes
Name: Full Metal Power
Description: Team includes Hev and Metaly
Deathmove: Magic Burst Hev and Metaly expend all remaining MP to
deal heavy
damage to all enemies.
Team Bonus: If the third member of the team is of the slime family,
all team
members' max HP is doubled.
Team Members: Hev, Metaly
Comment: This deathmove is quite detrimental in the arena, as itcompletely
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drains all the MP from both metal slimes. Outside of the arena it's
quite
effective with the Call Team ability.
Name: Happy Together
Description: Team includes Jewelbag and Trick Bag.
Deathmove: NoneTeam Bonus: None
Comments: This particular team has no effect at all. It's just for the
amusing
description. =)
Name: Just Beastly
Description: All team members are of the beast family.
Deathmove: None
Team Bonus: All team members attack is increased by 15.
Possible Team Members: Bladewolf, Cowboy, Doug, Fat Cat, Klub Kong,
Orcus,
Orrid, Spike, Spot
Name: Materialistic
Description: All team members are of the material family.
Deathmove: None
Team Bonus: Team fights an additional turn with the Call Team ability.
Possible Team Members: Brickman, Goldman, Jewelbag, Lonely Joe, Snap
Case,
Stoneman, Talos, Trick Bag
Comments: If Brickman, Goldman, and Stoneman are together as a team,
they form
the My Three Golems team instead. If Jewelbag and Trick Bag are in the
team,
the team becomes the Happy Together team. If Goldman and Jewelbag are
in the
team, the team becomes The Treasure Hunters team.
Name: Mega Metal Maniacs
Description: Team includes Hev and Metabble
Deathmove: Magic Burst Hev and Metabble expend all remaining MP to
deal very
heavy damage to all enemies.
Team Bonus: If the third team member is of the slime family, all team
members'
max HP is doubled.
Team Members: Hev, Metabble
Comments: This deathmove is the same as the one used in the Full Metal
Power
team, except it deals much more damage.
Name: Metal Power
Description: Team members include Metabble and Metaly.
Deathmove: Magic Burst Metabble and Metaly expend all remaining MP
to deal
damage to all enemies.
Team Bonus: If the third team member is of the slime family, all team
members'
max HP is doubled.
Team Members: Metabble, Metaly
Name: My Three Golems
Description: All team members are golems.
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Deathmove: The Golemator All three golems fuse into the mighty
Mazin.
Team Bonus: None
Team Members: Brickman, Goldman, Stoneman
Comments: While having three golems makes for a powerful defensive
team the
real draw here is their deathmove The Golemator, which fuses all threegolems
into the monstrous mega golem Mazin. Mazin has 999 HP, very high
attack and
defense, is immune to just about every status effect, and his critical
attack
can kill most enemies in one blow. The best part is that when Mazin
wins the
match, all golems on the team recover their HP in the next battle. If
Mazin
dies the entire team is defeated, but that's a small risk in
comparison to the
power that Mazin offers. If you're pondering which team to take into
the final
rank, consider what the golem team has to offer.
Name: Not Quite Human
Description: All team members are of the humanoid family.
Deathmove: None
Team Bonus: All team members' max HP is increased by 15.
Possible Team Members: Archer, Bush-W., Dolldrums, Dumbking, Faunus,
Fletch,
Hoodwink, McHammer, Moppet, Sagittari, Seasaw
Name: Slime Power!
Description: All team members are of the slime family.
Deathmove: None
Team Bonus: All team members max HP is doubled.
Possible Team Members: Curer, Healer, Hev, Hori, Metabble, Metaly,
Slime Shady,
Slimehopper, Smiles, Tori
Comments: This is a very flexible team due to the fact that any team
completely
composed of slimes gains the benefits of this team in addition to any
special
team they might form. Works well with metal slimes due to their
impressive
defense but low HP.
Name: Slime Therapy
Description: Two team members from the list below.
Deathmove: Multiheal Restores about 100 HP to the entire team and
party.
Team Bonus: If all team members are of the slime family, max HP is
doubled.
Possible Team Members: Curer, Healer, Metaly
Comments: Multiheal heals the party when used with the Call Team
ability, so
it's a great way to heal in the field or dungeons.
Name: Slime Time
Description: Team consists of Metaly and two normal slimes.
Deathmove: Slime Spank All team members attack a single foe, doing
50% moredamage than usual.
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Team Bonus: All team members' max HP is doubled.
Possible Team Members:
Name: Team Goodnight
Description: Team consists of Capers, Hoodwink, and Nightwing.
Deathmove: Dirge Reduces the defense of all team members and enemies
to 0.Team Bonus: None
Team Members: Capers, Hoodwink, Nightwing
Name: The Angry Archers
Description: All team members have bows.
Deathmove: Harrowing Arrow Arrows hit the entire enemy group.
Team Bonus: All team member's max HP increases by 15.
Team Members: Archer, Fletch, Sagittari
Name: The Aqua Marines
Description: All team members are of the aquatic family.
Deathmove: None
Team Bonus: All team members' defense increases by 30.
Possible Team Members: Big Al, Clio, Octurion, Robster, Squiggles
Name: The Avian Attackers
Description: All team members are of the bird family.
Deathmove: None
Team Bonus: All team members' agility is increased by 30.
Possible Team Members: Foul Fowl, Gryphus, Sippy, Slurpy, Sugi
Name: The Blade Runners
Description: All team members have swords.
Deathmove: Triple Swords All team members attack a single foe, doing
50%
more damage than normal.
Team Bonus: None
Possible Team Members: Bones, Capers, Cybot, Dumbking, Foul Fowl,
Jockey,
Lonely Joe, Nohi, Roborg, Skeledoid, Slimehopper
Comments: This might seem like a powerful deathmove, but in practice
it's not
all that it's cracked up to be. In fact if your team has monsters that
can
attack twice (like the killing machines), it's actually detrimental to
use this
team since they end up doing less damage than if they were allowed to
attack
individual targets.
Name: The Drack Pack
Description: All team members are drackies.
Deathmove: Fat Drack All team members fuse into Gracky, the Great
Dracky.
Team Bonus: All team members' agility increases by 30.
Team Members: Sippy, Slurpy, Sugi
Name: The Drag Racers
Description: All team members are of the dragon family.
Deathmove: None
Team Bonus: All team members' attack increased by 30.
Possible Team Members: Frillsaur, Hackzilla, Potbelly
Name: The Dynamic Duo
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Team Bonus: None
Team Members: Deadnoble, Jockey, Slimehopper
Name: The Psyche Wards
Description: Three of the team members below.
Deathmove: Tension Boost All team members and party tension increase
by twolevels.
Team Bonus: None
Possible Team Members: Big Al, Hazel, Jewelbag, Trick Bag
Name: The Slime Squad
Description: All team members are normal slimes.
Deathmove: Supersize Slimey All team members merge into Ultrus, the
Ultra
Slime.
Team Bonus: All team members' max HP is doubled.
Team Members: Slime Shady, Smiles, Tori
Name: The Treasure Hunters
Description: Team members include Goldman and Jewelbag.
Deathmove: Good as Gold Goldman and Jewelbag attack a single foe,
and the
party receives gold equal to half the damage dealt. Note that this
cannot be
used in the monster arena.
Team Bonus: If the third member of the team is of the material family,
the team
fights an extra turn when the Call Team ability is used.
Name: The Zombebops
Description: All team members are of the zombie family.
Deathmove: None
Team Bonus: All team members max HP increases by 30.
Possible Team Members: Bishop, Bones, Capers, Deadnoble, Hork,
Mornstar,
Skeledoid
Name: Trauma Centre
Description: Team members are Metaly, Curer, and Healer.
Deathmove: Omniheal All team members recover all HP, and the party
recovers
some HP.
Team Bonus: All team members' max HP is doubled.
Team Members: Metaly, Curer, Healer
Name: Triple Trouble
Description: All team members are killing machines.
Deathmove: Stream Killer Attack All team members attack a single
foe,
dealing triple the usual damage.
Team Bonus: None
Team Members: Cybot, Nohi, Roborg
Comments: Unlike the Triple Swords deathmove, the Stream Killer Attack
is worth
using since the killing machines already have a high attack. Unless
you're in a
high rank battle it's unlikely that any enemy will survive the attack.
Name: Two EyesDescription: Team includes Brontes and Steropes.
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Deathmove: Sapper Slapper Brontes and Steropes attack a single foe,
and its
defense is reduced.
Team Bonus: If the third member of the team is of the demon family,
the team
fights an extra turn when the Call Team ability is used.
Name: Valentine's Day
Description: Team includes Dolldrums and Moppet.
Deathmove: None
Team Bonuses: All team members' agility is increased by 15. If the
third member
of the team is of the humanoid family, the team becomes the Not Quite
Human
team and all team members' max HP is increased by 15 (in addition to
the
agility bonus).
Name: Wizards o' Z
Description: Team members are Metabble, Curer, and Healer.
Deathmove: Zingslinger All dead team members are returned to life
and all
team members are completely healed.
Team Bonus: All team members' max HP is doubled.
Team Members: Metabble, Curer, Healer
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