dragon quest v - walkthrough

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5/27/2018 DragonQuestv-Walkthrough-slidepdf.com http://slidepdf.com/reader/full/dragon-quest-v-walkthrough 1/215  ,###### ####### ####### ######### ##### ## ##### ### ## ## ## ## ## ##### ##### # ## ##  ########## ###### ### ###'## ##'## ##, ## #`## ## ## ##### ## ## ###  ### #### ## ## ##### ##' ## ## ###.## # ## ## ## ## ##. ,###  ### ### ## ## ## # ## ### ## ## ###### #.## ## ## ##### `### ####  ### ### #### ##### ##. ## ##.## ##`### ### ##### ### ## ## ,####  ### ### ##### ## # ##### ### ## `## ## #### ##### ## ## #####,  ######## ## ## ## ### ## ## ## #####  ####### ## `###' ###  #### %%%%%%%%%% %%%%%%%% #  %%%%%%%%%% %%%%%%%%  %%%%%% %%%'  %%%%%% %%%  %%%%%% %%%  %%%%%% %%%  %%%%%% %%%  %%%%%% %%%  %%%%%% %%%  %%%%%% %%%  %%%%%%%%  %%%%%%  %%%%  %% ASCII created by Wiej  _______________________________________________________________________________  D R A G O N Q U E S T V :  H A N D O F T H E H E A V E N L Y B R I D E  _______________________________________________________________________________  W A L K T H R O U G H / F A Q  _______________________________________________________________________________ Platform: DS Written by threetimes Developer: ArtePiazza May 25th 2009 Publisher: Square Enix Latest Version: 1.63 Release: February 2009 Update: January 2011  _______________________________________________________________________________ Updated: August 2011 to include other websites. ------------------------------------------------------------------------------- TABLE OF CONTENTS ................................................ SEARCH CODE ------------------------------------------------------------------------------- To find a section of the guide select the Edit option on your toolbar and then Find and type the code. Or use Ctrl +F, (it's the Apple button for Macs +F) to bring up a box where you can type in the code.  I. INTRODUCTION .................................................... *INTRO  II. GAME BASICS ..................................................... *BASIC  III. HINTS AND TIPS .................................................. *TIPS  IV. THE WALKTHROUGH ................................................. *WALK  PART ONE (GENERATION 1) ......................................... *WALK1  Prologue ........................................................ *W01

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_______________________________________________________________________________ D R A G O N Q U E S T V : H A N D O F T H E H E A V E N L Y B R I D E _______________________________________________________________________________ W A L K T H R O U G H / F A Q _______________________________________________________________________________ Platform: DS Written by threetimes Developer: ArtePiazza May 25th 2009 Publisher: Square Enix Latest Version: 1.63 Release: February 2009 Update: January 2011 _______________________________________________________________________________ Updated: August 2011 to include other websites. ------------------------------------------------------------------------------TABLE OF CONTENTS ................................................ SEARCH CODE ------------------------------------------------------------------------------To find a section of the guide select the Edit option on your toolbar and then Find and type the code. Or use Ctrl +F, (it's the Apple button for Macs +F) to bring up a box where you can type in the code. I. INTRODUCTION .................................................... *INTRO II. GAME BASICS ..................................................... *BASIC III. HINTS AND TIPS .................................................. *TIPS IV. THE WALKTHROUGH ................................................. *WALK PART ONE (GENERATION 1) ......................................... *WALK1 Prologue ........................................................ *W01

Littlehaven ..................................................... Whealbrook ...................................................... Whealbrook Adit (Cave) .......................................... Roundbeck ....................................................... Uptaten Towers .................................................. Faerie Lea ...................................................... Dwarf's Den ..................................................... The Winter Palace ............................................... Coburg .......................................................... Ancient Ruins ................................................... PART TWO (GENERATION 2) ......................................... Prologue ........................................................ Heaven's Above Abbey ............................................ Fortuna and Casino .............................................. i. Fortuna Casino (Optional) ii. Fortuna T'n'T Board (Optional) Whealbrook Again ................................................ Whealbrook Adit (Second Part) ................................... Roundbeck Again ................................................. Coburg Castle ................................................... Abovitall Tower ................................................. Littlehaven and the Big Book of Beasts .......................... Lodestar Harbour ................................................ Hay ............................................................. Scary Lair ...................................................... Zoomingale ...................................................... Coburg Castle and Revisits ...................................... Scuttlebutt ..................................................... Tunnel to Mostroferrato ......................................... Mostroferrato ................................................... Mount Magmageddon ............................................... Stockenbarrel ................................................... Cataract Caves .................................................. Marriage ........................................................ Sailing the Seas (Optional) ..................................... i. Pontoon and Ventuno Casino Ship ii. Ventuno T'n'T Board iii. Dominicus's Dominion iv. Knick-Knackatory Helmunaptra ..................................................... Knot Welcome Inne ............................................... Mount Batten .................................................... Battenberg ...................................................... Pass to Gotha ................................................... Gotha Castle .................................................... Rite of Passage ................................................. Knightmare Tower ................................................ PART THREE (GENERATION 3) ....................................... Prologue ........................................................ Helmunaptra and Other Visits .................................... Sailing the Seas (Optional) ..................................... i. Moot Point ii. The Porgie Estate iii. Auction House Estuary Sanctuary ............................................... Lofty Peak (and Magic Key Doors) ................................ Stairway to Zenithia ............................................ Diggery Pokery ..................................................

*W02 *W03 *W04 *W05 *W06 *W07 *W08 *W09 *W10 *W11 *WALK2 *W12 *W13 *W14 *W15 *W16 *W17 *W18 *W19 *W20 *W21 *W22 *W23 *W24 *W25 *W26 *W27 *W28 *W29 *W30 *W31 *W32 *W33

*W34 *W35 *W36 *W37 *W38 *W39 *W40 *W41 *WALK3 *W42 *W43 *W44

*W45 *W46 *W47 *W48

Zenithia (Water Castle).......................................... *W49 Neverglade ...................................................... *W50 Faerie Lea Again .................................................*W51 i. Spring T'n'T Board (Optional) ii. Dwarf Cave (Optional) Faerie Palace ................................................... *W52 Zenithia Restored ............................................... *W53 Talon Tower ..................................................... *W54 The Ultimate Key (Bjorn) ........................................ *W55 Mantleplace (Optional) .......................................... *W56 Crocodilopolis .................................................. *W57 From Estuary Sanctuary To Nadiria (Underworld) .................. *W58 Precaria ........................................................ *W59 i. From Precaria to Mt. Zugzwang ii. Nadiria T'n'T Board (Optional) Mount Zugzwang .................................................. *W60 Estark's Labyrinth (Optional).................................... *W61 i. Stark Raving T'n'T Board (Optional) V. LISTS ........................................................... 01. Shops ....................................................... 02. Skills And Spells. .......................................... 03. Human Characters' Skills, Spells and Equipment............... 04. Items ....................................................... 05. Equipment ................................................... 06. Weapons ..................................................... 07. Knick-Knacks ................................................ 08. Mini Medal Locations And Rewards ............................ 09. Mini-Games .................................................. 10. T'n'T Boards ................................................ 11. Monster Guide ............................................... 12. Recruitable Monsters' Equipment/Spells/Locations ............ 13. Zoom Locations and World Map ................................ 14. F.A.Q.S. .................................................... *LISTS *L01 *L02 *L03 *L04 *L05 *L06 *L07 *L08 *L09 *L10 *L11 *L12 *L13 *L14

VI. CREDITS ......................................................... *CREDIT VII. VERSION HISTORY ................................................. *VERS VIII. LEGAL BIT AND CONTACT ........................................... *LEGAL =============================================================================== I. I N T R O D U C T I O N ............................................*INTRO =============================================================================== I was not intending to write a FAQ for DQV, but the further I got into the game the more I fell in love with it, and wanted to discover as much as I could. The best way to ensure this was to write a walkthrough, and so I've included the kinds of things I wanted to know, for example: what increases to attack and defence the equipment has, and what I'm supposed to do next, when I've just spent hours gambling at the Casino and totally forgotten. I played the (EU) game for the first time without any prior knowledge of the story, and that's the best way if you can manage it. Therefore, I've tried not to spoil the story, though sometimes my enthusiasm might get the better of me! Anyway, that's why I've given place names in the contents, and divided the walkthrough into three parts, (the three 'generations') so you can look up a particular location and not find out more that you might want to know, for that point in the game.

=============================================================================== II. G A M E B A S I C S ............................................. *BASIC =============================================================================== 01. 02. 03. 04. 05. 06. 07. 08. 09. 10. 11. 12. 13. Controls Saving Your Game Main Menu Battle Menu and AI Status Changes Characters Magic Spells Monster Recruitment Storage Life and Death The Church Day and Night Optional Extras

-----------01. CONTROLS -----------The stylus is not used at all except for one mini-game. Y - Press at any time to view the local map, either of a town, or on the world map. Press again to see the contents of all shops in a town, or to see your current position on the whole world map. X - Brings up the main menu A - Action button. B - The back button. Use this to exit a menu. Shoulder buttons are used to change the camera angle. Start and select are not used. Directional buttons are for moving, and to scroll through items or party members. -------------------02. SAVING YOUR GAME -------------------The game can be saved when you speak to a nun or priest inside a church. They are usually standing at an altar. You can only have three permanent saves, although you can make a temporary save anywhere. This will suspend the game until you reload from that suspended save. Use this if you are somewhere with no church nearby. ------------03. MAIN MENU ------------Main menu: always available wherever you are! Press X to see this menu, and B to cancel. o Talk Use this command to talk to people, or just click A. If there are people in the party, then you can press Talk and individuals will comment. These comments usually relate to the current situation. If you want to get comments from party members, use the B button to activate "Party Chat" o Magic

This option shows you the current party (including those in the wagon) and you can use the directional buttons to see each individual's current MP (on the bottom screen), and all spells that can be used in the Field are shown on the top screen. Press A to select from these spells. o Items This option also shows the current party, and you can use the directional buttons to view each individual's current items, which includes equipment. Select the Bag and you can view all items held here, and press A to choose one. ITEM MENU Use : Transfer: Discard : Peep : Select to use the item Select to move the item somewhere else Throw away the item (there is a chance to change your mind) Get additional information about the item, its uses, who can equip it (if relevant) and what price it would fetch if you sold it. Nothing : Close the menu o Examine If you are standing somewhere then you will examine the ground. If you are next to something, then you will get some information about it. o Attributes This option will show all current party members (and the wagon) on the bottom screen and their attributes and equipment on the top screen. Scroll with the directional buttons to change the selection. ATTRIBUTES: HP : MP : Strength : Agility : Resilience: Wisdom Luck Attack Defence : : : : EXPLANATION Hit Points. Magic Points are required to cast spells. Determines the power of attacks when combined with a weapon. Determines how fast the character will act in a battle. Determines overall defence when combined with armour. It helps reduce damage from physical attacks but not from spell damage. Determines resistance to magic effects, but not to overall magic attack damage. (Equipment can help to lessen some magic damage.) Determines chance of making critical attacks. Physical attack power deteremined by adding Strength to attack value of equipped weapon. Ability to withstand physical attacks is determined by adding Resilience to defence values of all equipped armour.

WAGON: You can also check on the wagon and see a summary of: Casino Tokens : These can only be bought or won at the two casinos. Mini Medals : These are found in your travels and can be exchanged at King Dominicus' Dominion for rare equipment. Gold Carried : As it says. Gold Banked : If you have deposited gold in the bank. Time Spent Adventuring : Overall play-time. QUICK CHECK: With the cursor on the Attributes, press A and then the left directional button to see the wagon and this summary. o Miscellaneous This menu has some very useful and necessary options. Heal All : Select with A and everyone will be healed using current spells and party members. Very useful for quick healing

Equip Line-Up

: Check and change equipment of party members : Only available in some dungeons or on the world map. You will see a list of each party member's battle magic on the top screen, and four options. Select 4 to be your active party and then confirm by pressing A on the large arrow. Tactics : Current tactics for everyone appears on the top screen. Choose each member in turn to change their tactics. (See more details in the battle menu section.) Organise Items : Select one and you have the option to place all non-essential (not equipped) items in the bag. Choose the Wagon and you can do this for everyone at once. Sort Bag : Sort by Type, or Alphabetical Order. Battle Message Speed: Change message speed and BGM and SE volume here. If the battle message speed is set to 1 (FAST) then battles will be much faster. Quick Save : You can make a quick save and stop playing if you are not near a church. You will have to turn off the game, and when you reload, choose to "Continue a Suspended Adventure" --------------04. BATTLE MENU --------------The battle system is select your attacks. team will make their higher a character's kill off all enemies

turn-based, and you can take as much time as you like to After that, the battle will commence, and enemies and your moves for that round. However, speed is crucial. The agility, the faster their attack, and you might be able to before they have a chance to do anything at all.

When a battle starts you will see four options on the bottom screen. o Fight : Choose this and you have four more options: - Attack: Make a physical attack (select the target enemy) - Magic : Use any spell - Items : Use an item (a number of weapons have special uses as items) or change equipment. (You can't use anything from the bag. - Defend: Reduce damage o Party : Allows you to change one or all party members o Tactics: Allows you to change the tactics of one or all party members o Flee : Simply select this to run. Sometimes works, sometimes doesn't, though it's less likely to be successful in a confined space. TACTICS While in the field you can set the tactics for everyone or for each individual in the party, and you can change these during a battle at the start of each round. There are 6 possible options. o Show No Mercy o Fight Wisely o o o o : Ally will use their most powerful spells and attacks. : Ally will choose the best attacks to defeat the enemy and heal if needed. Watch My Back : Ally will defend, or use spells like Kasap and Snooze, but not attack directly. Only the Hero will fight. Don't Use Magic : As it says. No spells will be used. Focus on Healing: Ally will attack, but heal others whenever needed. Follow Orders : Player controls the ally.

-----------------05. STATUS CHANGES -----------------Bad status effects are not so bad in this game, because you can always switch in unaffected party members on the next turn, assuming you have some, of course. Only Poison, and sometimes Curse, lasts after the battle, and most other effects wear off quickly. You can inflict these on enemies as well. ----------+-----------------------------------+-------------------------------Status | Effect | Cures ----------+-----------------------------------+-------------------------------Confuse | Various: e.g. - attack/hug/chat | Cherub Chime ----------+-----------------------------------+-------------------------------Curse | Take damage while attacking/Cannot| Sheen spell, Benediction-church | attack at all. | ----------+-----------------------------------+-------------------------------Dance | Do nothing (boogie) | Nothing ----------+-----------------------------------+-------------------------------Dazzle | Blinded so attacks might miss | Nothing ----------+-----------------------------------+-------------------------------Envenom | More powerful poison. Lose HP | Squelch spell, Antidotal Herb, | | Purification - church ----------+-----------------------------------+-------------------------------Fear | Do nothing and lose a turn | Nothing | (enemies may flee) | ----------+-----------------------------------+-------------------------------Fizzle | Magic is silenced | Nothing ----------+-----------------------------------+-------------------------------Paralyse | Numb and cannot act | Tingle spell, Moonwort Bulb, | | Stolos' Staff ----------+-----------------------------------+-------------------------------Poison | Lose HP each turn | Squelch spell, Antidotal Herb, | | Purification - church ----------+-----------------------------------+-------------------------------Sap | Weaken defence from physical | Use Buff or Kabuff to boost | attacks | defence ----------+-----------------------------------+-------------------------------Sleep | Do nothing while asleep | Attacks can help awaken __________|___________________________________|________________________________ -------------06. CHARACTERS -------------At the beginning of the game you have the option to name the main character, (I refer to him as Hero) and he will be on his own at first. However, what makes this game such enormous fun, is that you will add many more characters to your party, some of whom are human, but most of which are monsters that you recruit. How many, and which of these you obtain, is dependent partly on luck and persistence. See the Lists section if you want more details about your potential allies, and their potential powers! Note that later in the game your human allies will have to be added to the party. To do this you must speak to Patty the Party Planner, who is found in the bar at Gotha Castle. Also, if you have four humans in the party, then they will automatically appear in the active group when you enter a town, or start exploring a dungeon that restricts the number to four. You can change them from the Miscellaneous "Line-Up" menu.

---------------07. MAGIC SPELLS ---------------The Hero learns these skills and spells as he (yep, no gender option) gains experience from battles, and levels up. Some spells are only for battle, and others can only be used in the field. Healing spells can be used at any time. The last two spells on the list are event-based. -------------.----.----.-----.-----.------------------------------------------Skill/Spell | Lv | MP | Fld | Bat | Effect -------------+----+----+-----+-----+------------------------------------------Heal | 4 | 3 | Yes | Yes | Restores at least 30 HP to one ally. Squelch | 6 | 2 | Yes | Yes | Cures one ally of poison Woosh | 8 | 2 | No | Yes | Slice a group of enemies with a whirlwind Buff | 9 | 2 | No | Yes | Raises defence of one party member Midheal | 11 | 5 | Yes | Yes | Restores at least 75 HP to one ally Peep | 12 | 3 | Yes | No | Reveals contents of treasure in chest. | | | | | Gives information about items/equipment Evac | 14 | 8 | Yes | No | Exit instantly from dungeon/cave/tower. Swoosh | 16 | 8 | No | Yes | A whirlwind attack on a group - more power Absorb Magic | 18 | 2 | No | Yes | Absorb MP of an incoming spell Fullheal | 22 | 7 | Yes | Yes | Restores all HP of a single ally Zing | 25 | 10 | Yes | Yes | Occasionally resurrects dead ally+half HP Kerplunk * | 28 | All| No | Yes | Sacrifice self to resurrect everyone else Kaswoosh | 32 | 32 | No | Yes | A ferocious whirlwind attack on a group. Zoom | - | 8 | Yes | No | Return instantly to various locations. Hocus Pocus | - | 20 | No | Yes | Random effect battle spell. _____________|____|____|_____|_____|___________________________________________ Kerplunk * This spell requires at least 1 MP to use, but actually it drains all MP. ----------------------08. MONSTER RECRUITMENT ----------------------Soon after the start of the second part of the game (generation 2) you will be able to start recruiting monsters to your team. When you reach a town called Fortuna, you can buy a wagon (ONLY AT NIGHT), from a special shop situated in the north-west corner. You must also talk to Monty the Monster Monitor, who has a comfortable monster cave in Fortuna, and will explain the system of recruitment. After this, you can recruit monsters simply by fighting one and killing it. Then, it might decide to join you, and you have the option to accept or reject its offer. Make sure that the one you want to recruit is the last monster that you kill if there is more than one recruitable type in the enemy group. Monsters in your party will not respond to your commands until they achieve 20 points for the Wisdom attribute, so it's a good idea to keep them out of the active team until you can give them orders. Not all monsters can be recruited, (see the monster lists for details of which ones can and which can't), and you don't have to recruit any at all if you don't want to. But they can make the difference between winning and losing battles more often than you might expect, and anyway, recruitment is a large part of the fun! Recruitment really depends on player luck (not the game luck statistic) and your current level, and some monsters are very hard to get. The more of a particular kind that you kill, the better the chance that one might join you. Your current level is also a factor, and you are are unlikely to be able to recruit monsters that are more powerful than you. A little later (after completing events with Harry at Abovitall Tower and Coburg) you can buy the Big Book of Beasts from the same shop in Fortuna. This

gives you details of all monsters you have killed, whether or not they can be recruited, and various other information, including what item they might drop. However, enemy drops are only shown if you have received the item already, or killed 11 or more of that monster. The recruitment categories are: Easy, Occasionally and Hard to recruit, and lastly: Unrecruitable. You can have up to eight active members of your party at one time, and everyone will gain equal experience from battles, whether or not they are in your fighting team of four. Excess monsters travel in the wagon and can be used in battle if you change the line-up at the start of a turn. However, there are some dungeons where the wagon is not permitted access, and only the four party members will receive experience. You can have nearly as many monsters as you like (there is an upper limit of around 70, I believe, though I haven't confirmed this), and they will stay with Monty the Monster Monitor until you decide to add them to the party. You can also recruit up to three of one kind, (although it is harder to recruit another one of the same type) and change their given names as well. Monsters left behind with Monty won't gain any experience, and any items they are carrying will be returned to you, although they hang on to their equipment. NOTE: Enemies listed in the walkthrough with an (R) can be recruited. ----------09. STORAGE ----------Character: 12 items including all equipped things. Bag : Unlimited storage. Wagon : Limited to 4 allies, whether human or monster. Monsters : Store spare monsters with Monty. Bank : Store your gold here in case of defeat. (No interest is paid.) -----------------10. LIFE AND DEATH -----------------If your HP or that of an ally reaches 0, then you will be incapacitated, and will have to be resurrected at a church. The priest will charge for this service, based on how high the levels. Later on you will have access to a spell (Zing) which has a chance of resurrecting a party member, and some allies will have the spell (Kazing) which guarantees resurrection. Also, you can obtain the item Yggdrasil Leaf, which restores life as well as full health. There are other spells which can be used in an emergency, but you won't have access to those until much later in the game. If the main character dies, the battle will continue and, when you enter a town, the party will take you to the church and there is no charge for resurrection. However, if you move the Hero to the wagon after death, then you'll have to take him to the church yourself and pay for the resurrection. If everyone dies then you will lose half your cash, but other than that there is no penalty. During the early stages of the game, if someone dies in battle, then after the fight has ended they will be restored with 1 HP, so you don't have to keep using the church for resurrection. Inns are a useful standby, and cheap, and the price is based on the number of party members. ---------------

11. THE CHURCH -------------The church offers a number of services besides saving your game. Confession Resurrection Benediction Divination Save your game. Bring back from the dead at a cost based on current level. Remove a curse at a cost based on current level. Tell you how many experience points are needed for the next level for all party members. Purification - Cure poison. ----------------12. DAY AND NIGHT ----------------Time passes and day turns to night, and night to day. This occurs quickly while walking and fighting on the world map, and is clearly visible. Sometimes it's essential to be in a town at night if you want to find a particular shop open, or it might need to be daylight for houses to be open and available to raid for items and chat to the inhabitants. You can use a spell: "Tick-Tock" to change from one to the other, or use the item "Night-Light" to change day to night. ---------13. EXTRAS ---------There are a number of optional extras in this game, besides the challenge of recruiting all the recruitable monsters. You can visit two casinos and play a variety of mini-games there, and collect Knick-Knacks and Mini Medals. You can test your luck on a tombola and your DS stylus skills with a slime version of Whack-a-Mole. There are also 5 T'n'T boards to find and conquer, and for these you require a T'n'T Ticket to play. (Although later you can win a free pass.) The Knick-Knacks are really just collectible items, and you can show them in a kind of museum, although some of them have other uses, besides display. The T'n'T boards give some excellent items and prizes, and the casino allows you to buy a range of items with the tokens you win. Collect a lot of Mini Medals and you can 'buy' some equipment with these. =============================================================================== III. H I N T S A N D T I P S ........................................*TIPS =============================================================================== o Use the PEEP command on any item or piece of equipment to be shown details of what it can be used for, and how much money you sell it for. You will also be told exactly who (in your current party) can equip a piece of armour or weapon. o If you are trying to recruit particular monsters, then use the skill "Whistle" to trigger a battle. You can also use the item "Musk" or "Monster Munchies" to attract enemies for a short time. This is especially useful if you find some rare ones in a particular place and don't want to keep walking around hoping for a random fight. o Later in the game you can obtain the item, Sands of Time, (a prize for the 4th T'n'T Board) and this can be used to rewind to the start of a battle. Use this to help defeat and recruit monsters that run away! o Keep just_recruited allies in the wagon to level them up before bringing -

them into the active party. Remember that monsters must have 20 Wisdom points before they will obey orders! o Answering No to some questions will prompt information. (You don't know something, so people will tell you things!) However, you can always pick the alternative answer if you don't get what you want the first time. o You can change weapons and armour during a battle, as well as using many of them as an item, whether or not they are equipped. Changing equipment does not take up a turn, although using something as an item does. o Give a staff or weapon to someone, and with your tactics set to Fight Wisely, they might use this as an item (even if it's something they cannot equip). This could be to heal someone, or cast a defensive or attack spell. This is handy, as it saves on MP use. o When you have the option to add or remove human party members, you must talk to Patty the Party Planner, who is found in the bar on the second floor of Gotha Castle. This is the ONLY place where you can do this! o If you can't find an item that you know have obtained, first check out the bag, and then the item inventory of your current team. Some items go directly into the bag, and others into the first open inventory slot. If you still can't find something, then check the inventories of any monsters you have left in the Monster Garden. =============================================================================== IV. W A L K T H R O U G H ................. *WALK =============================================================================== Please note that I have given strategies based on the human characters in the game. Monster recruitment is unpredictable, and very much depends on how long you play for, and chance. If you have some powerful and useful monsters in your team, then many battles will be much easier to win! =============================================================================== P A R T O N E - C H I L D H O O D ............. *WALK1 =============================================================================== NOTE: You cannot recruit monsters during this part of the game. Prologue ........................................................ Littlehaven ..................................................... Whealbrook ...................................................... Whealbrook Adit (Cave) .......................................... Roundbeck ....................................................... Uptaten Towers .................................................. Faerie Lea ...................................................... Dwarf's Den ..................................................... The Winter Palace ............................................... Coburg .......................................................... Ancient Ruins ................................................... 01 02 03 04 05 06 07 08 09 10 11

=============================================================================== PROLOGUE ................................................................ *W01 =============================================================================== ------------------------------------------------------------------------------TASK : Search the ship for all the items and talk to everyone. Finally, : return to the deck and the ship will dock. ------------------------------------------------------------------------------Items : Seed of Resilience, Medicinal Herb x4, T'n'T Ticket x2 ------------------------------------------------------------------------------Choose your hero's name and then watch the introductory scenes until you finally gain control of Hero (child). Talk to Pankraz and then start your 'raid the ship' mission. There is a [SEED OF RESILIENCE] in the left hand chest and a [MEDICINAL HERB] in the right. The barrels contain nothing, so just climb the stairs and exit the door in the next room. You'll find yourself at the bow of a large sailing ship. Use the shoulder buttons to change the angle of view, and chat to everyone while you find all the items. If you want to speed things up a bit, enter the cabin at the right of the wheel and speak to the captain. Then, explore the ship, and when you've spoken to all the sailors (you don't have to talk to the guard on the left stairs, but you might as well) return to the deck and the ship will dock. Don't miss the chap by the bath in the captain's room. The bookshelf here has a book called "The Monster Book of Jokes" (you'll find a few titles throughout the world) with a joke, and there's nothing in the two chests of drawers. The joke's on you if you haven't spoken to everyone on board ship (or if you haven't got a legitimate copy...) as the ship won't land. There is another [MEDICINAL HERB] in the middle of three right hand barrels, and a [T'N'T TICKET] in the last of the four barrels up the right hand steps. Enter the door here and go down the steps, and down again into another room. You'll see 8 locked treasure chests, but you will NEVER be able to unlock these. The lower row of barrels contains another [MEDICINAL HERB], and the top left one has another [T'N'T TICKET]. Return to the deck and enter the door at the far left and climb the stairs, and there is a [MEDICINAL HERB] in the right hand chest of the posh bedroom. After docking, return to the cabin in under the mast and speak with Pankraz, and you will get the option to check back if you've missed anything. Walk up the deck and you'll find him waiting by the gangplank with the Captain. Speak to him to trigger a short scene. (Pay attention as later decisions might be influenced by what you observe.) Speak to Pankraz once more and answer yes (unless you want to chat to the girl in the posh room), and you will leave the ship. =============================================================================== LITTLEHAVEN ............................................................. *W02 =============================================================================== ------------------------------------------------------------------------------TASK : Obtain the items and leave the port. ------------------------------------------------------------------------------Items : Adventurer's Map, 10 Gold Area Enemies: 001 Slime, 009 Funky Ferret, 015 Jailcat ------------------------------------------------------------------------------Before anything else happens, Pankraz will give you the [ADVENTURER'S MAP] and

instructs you to go play. Walk down onto the wooden floor and break the right barrel for [10 GOLD]. Don't bother with the rest of the barrels, and there's nothing in the small house, but a bit of chat with the woman. Leave, and you'll find yourself on the world map. Check your equipment and status if you like (press X) and select items, and Hero has Cypress Stick and Plain Clothes, and starts at level 1. Walk north and in your first battle Pankraz will turn up. Don't use up your healing herbs while with Pankraz as he will always heal you. He'll lead the party north, and you don't have any control over him, so just follow in dad's footsteps. After a second battle you should gain a level, and then you will arrive at Whealbrook. =============================================================================== WHEALBROOK .............................................................. *W03 =============================================================================== Local Services: Church, Weapon Shop, Item Shop, Inn, Bar. ------------------------------------------------------------------------------TASK : Find all the items, and enter the Whealbrook Cave. ------------------------------------------------------------------------------Items : Seed of Strength, Pot Lid, Leather Hat, Stone from Whealbrook, Medicinal Herb x2. Area Enemies: 004 Dracky, 041 Ticking Timeburrm, 042 Flatulent Ferret, 044 Bludgerigar, 045 Funghoul. ----------------------.-------.-----------------------------------------------WEAPON SHOP | Cost | Effect ----------------------+-------+-----------------------------------------------Cypress Stick | 10 | +2 ATK Bamboo Spear | 50 | +5 ATK Bone Stake | 70 | +6 ATK Oaken Staff | 130 | +9 ATK Copper Sword | 270 | +13 ATK ----------------------.-------.-----------------------------------------------ITEM SHOP | Cost | Effect ----------------------+-------+-----------------------------------------------Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison ______________________|_______|________________________________________________ Your first major decision for the day is to play with Bianca, and after that answer whatever you like. Talk to her again and she'll leave, as will Pankraz after you speak to him. Now, you're free to explore! Go down the hole in the corner of the room and you'll be in a cellar. (Move the camera to view the open door in here.) There's a useful [SEED OF STRENGTH] in the pot in the corner. A book about recipes is in the right bookshelf at the back of the main room, and there is a [POT LID] shield in the pot at the left of the bookshelves (although you cannot equip this.) There is a [MEDICINAL HERB] inside the cupboard opposite the bed. You'll find a [LEATHER HAT] inside the wardrobe upstairs. Equip the Hat and use the Seeds to boost Hero's attributes. By the way, if you can't find an item in Hero's inventory, and you know you picked up, it will be inside the bag and you can equip something directly from here. Leave the house and enter the well. You'll see a few of these on your travels, and they often contain something useful. There is a sparkling item on the ground so check it out and you'll pick up the [STONE FROM WHEALBROOK]. Now, head over the bridge to the left and talk to man tilling his garden. He will tell you about the Whealstone bluestones. NOTE If you don't find the stone in the well, and talk to the farmer, then you

won't find this item in the cave. Believe me, I checked! However, there is another chance to find it much later in the game, if you happen to miss it now. Enter the weapon shop and there is a [MEDICINAL HERB] inside the cupboard. By now you'll notice that excess items get placed in the bag. You can only carry 12 items, but the bag has endless capacity, so no worries about running out of space. Also, press Y and you'll see the layout of the town. There's the weapon shop, item shop, inn and church, and you should save your game there before going any further afield. Bianca is staying at the inn, if you want to chat to her again, and her mum will tell you about a missing man, but there's nothing to find in here. If you check out the item shop behind the church, it won't be selling anything just yet, and access to the back room is blocked. You can't enter the house by the river, so that's everything for now. You won't be permitted to leave town, so head down the path alongside the river and you can enter the Whealbrook Adit (cave). =============================================================================== WHEALBROOK ADIT (CAVE) ................................................. *W04 =============================================================================== ------------------------------------------------------------------------------TASK : Explore the cave and find the missing man. Get to level 4. ------------------------------------------------------------------------------Items : Medicinal Herb, 50 Gold, Leather Shield, Wayfarer's Clothes, Handwoven Cape (in town after events) Knick-Knacks: Whealbrook Bluestone (This is turned into the Whealbrook Sapphire later in the game, and is used as part of another Knick-Knack.) Enemies : 001 Slime, 002 Burr Baby, 003 Boring Bug, 004 Dracky, 005 Hammerhood, 006 Bunicorn ------------------------------------------------------------------------------Walk down the left bank of the stream and enter the cave. If you wish to save on herbs, after fighting a few battles, then leave the cave and return to Sancho's house (where you're staying) and you can sleep and heal by talking to him. You can do this as often as you like until you find the missing man. The first side path to the left has a treasure chest with a [MEDICINAL HERB]. Level up to 3 on the first floor where the enemies are easy to defeat, and then enter the hole in the second left path that takes you down to the next floor. (Buy the Bamboo Spear if you want to increase your attack power a little, but it's not essential. By the way, if you want to know how much experience it takes to reach the next level you must talk to the priest and ask for Divination.) You'll arrive in the middle of a larger cave, First head right and down to find a treasure chest with [50 GOLD]. Watch out for the Hammerhood enemy as it can do a desperate attack that will hurt for anything up to 18 HP, and if there are a group of them you could be in trouble. Walk left from the stairs and up past the sign and you'll find another chest with a [LEATHER SHIELD]. Equip this immediately. The next floor is reached from a hole at the end of the bottom left path. Walk up the path and you will find the missing man (with the appropriate name of Rockfeller). Speak to him and then, stand next to the rock and agree to push it. He'll leave, and you can walk up the path to the left and open a treasure chest for [WAYFARER'S CLOTHES], which you can equip. Return to the rock and check it, and you will find the [WHEALBROOK BLUESTONE]. Walk down the path to the right and you'll find a helpful slime that tells you that there are more monsters in forest and mountain areas than out in the open country.

Keep using Herbs (or sleeping back home) to stay fully healed and when you reach level 4 you'll get the Heal Spell. When you return to the village you can chat to Bianca's mum and she'll react to the finding of the missing man. Enter the item shop and it will now be open for business and you can sneakily swipe a [HANDWOVEN CAPE] from the cupboard in the back room, or be polite and talk to the man you rescued first. If you return home and sleep, then events will proceed and you'll leave Whealbrook, like it or not. =============================================================================== ROUNDBECK ............................................................... *W05 =============================================================================== Local Services: Church, Weapon Shop, Armour Shop, Item Shop, Inn (24 gold), Bar. (Locked door accessible later with Magic Key) ------------------------------------------------------------------------------TASK : Find the items and the cat. ------------------------------------------------------------------------------Items : Chimaera Wing, Seed of Resilience Area Enemies: 004 Dracky, 005 Hammerhood, 006 Bunicorn, 007 Combatterpillar, 009 Funky Ferret, 010 Bubble Slime, 011 Fat Rat, 015 Jailcat, 030 Healslime, 046 Wickerman. ----------------------.-------.-----------------------------------------------WEAPON SHOP | Cost | Effect ----------------------+-------+-----------------------------------------------Giant Mallet | 220 | +10 ATK Iron Claw | 550 | +19 ATK Chain Sickle | 900 | +27 ATK Chain Whip | 1200 | +23 ATK Attacks a group of enemies Edged Boomerang | 1500 | +25 ATK Attacks all enemies at once Paring Knife | 50 | +6 ATK ----------------------.-------.-----------------------------------------------ARMOUR SHOP | Cost | Effect ----------------------+-------+-----------------------------------------------Wayfarer's Clothes | 70 | +7 DEF Silk Apron | 110 | +10 DEF Leather Armour | 180 | +11 DEF Leather Dress | 380 | +17 DEF Scale Shield | 180 | +7 DEF Hardwood Headwear | 120 | +6 DEF ----------------------.-------.-----------------------------------------------ARMOUR SHOP (2nd Gen) | Cost | Effect ----------------------+-------+-----------------------------------------------Bronze Armour | 700 | +21 DEF Iron Armour | 1200 | +25 DEF Scale Shield | 180 | +7 DEF Iron Shield | 720 | +16 DEF. Reduce damage from ice/fire Hardwood Headwear | 120 | +6 DEF Iron Helmet | 1100 | +16 DEF ----------------------.-------.-----------------------------------------------ITEM SHOP | Cost | Effect ----------------------+-------+-----------------------------------------------Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time. Chimaera Wing | 25 | Use to return to previously-visited location. Musk | 80 | Use to attract monsters. Hairband | 150 | +7 DEF (girls only) ______________________|_______|________________________________________________

When you're back in charge, attempt to leave the room and Bianca will join you. First check the bookshelf at the back of this room and there is some information about furry friends. Walk up the stairs to the top floor of the Inn and there is a [CHIMAERA WING] inside the left drawers, and a [SEED OF RESILIENCE] in the right. Go through the lower door on the second floor and this takes you to the balcony where a chap will tell you about the "Toff's Tea Set" at Uptaten Towers. If you exit the door that is opposite the door to the back room you'll find someone in the garden with yet more information about the toffs and towers. Leave the inn and explore, though there's nothing else to find. However, if you walk left over the small bridge, you'll find two boys teasing a cat. Talk to the them both and there will be a challenge. Defeat the ghosts in Uptaten Towers and you can have the cat. However, if you try to leave town you won't be permitted, so there's nothing for it but to return to the inn and speak to Pankraz. That night, Bianca will wake you up and it's time to go ghost hunting! You can buy weapons and armour at night, but you might want to save up for the Boomerang and Thorn Whip which are excellent weapons for the two of you. I sold off the excess Pot Lid and Handwoven Cape (Bianca comes ready equipped with these, as well as a Paring Knife and a Seed of Resilience) and just bought the Copper Sword for now. When you've saved (advisable), set off into the dark wilderness. The Towers is to the north of Roundbeck, but it's a good plan to do a bit of general fighting first, in order to gain some gold for better equipment and to level up Bianca. She starts at level 1 with no skills or spells, but will quickly level up and gain the Frizz spell at level 3. You can return to Whealbrook, but you won't get past the sleeping guard. When you've had enough for one night return to the inn and you will automatically go back to bed. After the first trip, speak to Pankraz and you'll find he has a bad cold and so you're going to stay in Roundbeck for the duration. What this means is that you can take as long as you like in exploring Uptaten. To progress to the next night, walk back downstairs and you'll find Bianca at the table next to the inn counter. Speak to her and agree to sleep. She'll wake you up again, and it's back to work! That's the pattern of things until you've successfully achieved your goal. =============================================================================== UPTATEN TOWERS .......................................................... *W06 =============================================================================== ------------------------------------------------------------------------------TASK : Defeat the ghosts and rescue cat. Find the Toff's Teaset. ------------------------------------------------------------------------------Items : Chimaera Wing, Medicinal Herb x3, Silver Tea Tray, Handwoven Cape, Silver Teacup, 30 Gold, Seed of Strength, Torch, Chimaera Wing, Silver Teapot. Story Item : GOLD ORB Knick-Knacks: Collect all three Silver items to make the Toff's Teaset. Enemies : 004 Dracky, 009 Funky Ferret, 010 Bubble Slime, 011 Fat Rat, 012 Bona Constrictor, 025 Ghost, 026 Wax Murderer. ------------------------------------------------------------------------------MAP : http://www.gamefaqs.com/portable/ds/file/942423/55988 ------------------------------------------------------------------------------From Roundbeck walk west, until you reach the coastline, and then head north

until you are stopped by some mountains. Go east and you'll find the Towers. There is an alternative route that involves crossing a couple of small bridges to the north west of Roundbeck where Jailcats can be encountered. Enter the tower when both of you are at least level 6, and have upgraded your equipment, as you won't find anything useful inside the Towers and the enemies are tough. I bought the Thorn Whip for Bianca and the Leather Dress when I could afford it. ------Arrival ------The front door is locked and so is the door inside the underground cave entrance near the fire. Head to the right and break the two pots for a [CHIMAERA WING] and a [MEDICINAL HERB], and then continue around to the back of the building. (Use the DS shoulder buttons to change the view so you can see the steps that lead up to the roof of the castle.) Climb to the top (there is another locked door to the right if you walk along the balcony). When you enter the tower you'll be locked in and a Chimaera Wing won't take you out, so there's nothing for it, but to carry on until you find an exit. You are on floor 7 and in a room with lots of coffins. Ignore these (there's nothing inside any of them...) and approach the stairs to floor 6. Bianca will disappear so Hero is now alone. ------Floor 6 ------On floor 6, walk up between some statues and enter a door to the left. This leads to the top balcony where you'll see two gravestones. (If you enter the door here, you'll be in a library and can meet the Countess, but there is no exit from this room, although one of the shelves has a Collection of Love Poems.) Check the left gravestone and you'll find Bianca. Go through the door to the library and speak to the countess who will now reveal a staircase to the lower floor. -----------------------Floor 6 - Secret Statue! -----------------------Once you have Bianca back in the team, return to the room with the 6 statues and investigate the middle one at the left as you face the stairs. It will keep turning to follow your movements after the initial attempt to talk to it, but talk to it again and it comes alive! It looks much like a terracotta warrior type enemy that you won't meet until a little later in the game. At Level 6 hero will do around 11 points of damage and Bianca's Frizz does a bit more than that. Use Dazzle on it, and Kasap will lower its defence if Bianca has reached Level 7, when she learns that spell. The statue does around the same in response and with Dazzle in place there's a good chance its attacks will miss. However, there's also a chance that it will do a desperate attack which causes around 30-40 damage and can kill Bianca outright. His other option is to assess the situation and do nothing at all. He's not too difficult to beat (even without Bianca's help) with around 100 HP, and you get 85 experience points and 70 Gold, as well as a treasure chest. This contains a Seed of Resilience which is a nice bonus. After the battle the statue will be gone. Continue past the two graves (you can use a Chimera Wing now if you wish to leave) into the library. (Many thanks to chaoyun2k for information about this optional battle.)

-------------Floor 5, and 4 -------------There are still no monsters to fight, so take your time to explore the large bedroom. The cupboard in the bottom left corner contains the [SILVER TEA TRAY], and the one opposite on the far wall has a [MEDICINAL HERB]. The next one has [HANDWOVEN CAPE]. Chat to the Countess who's sitting on one of the sofas, and then walk through the Silver Door to the right. Here you'll see a chandelier on the floor and a broken floor. Either jump down the hole or descend the stairs, but either way, you'll find yourself in an area that's dark and contains lots of ghosts, although they won't attack you. There's another hole in the floor but it's surrounded by ghosts so you'll have to use the stairs again to reach floor 3. Wait until the lightning strikes and you can see where you're going. ---------------Floor 3, 2 and 1 ---------------Battles start here! You might fall down the hole, which is fine, but the more obvious route is to walk left through the door and across a narrow path over the ground floor. If you go down the hole you'll be in a room on floor 2, with a chatty ghost. Speak to him for some information about the dark world, and then go through the door to the left that takes you over the main hall. When you reach the room at the far side climb up the stairs and you'll see the count go through the blue door at the far end of the room. If you don't fall through the hole, then walk along the path (you can't fall off) and you'll find the Count standing by the stairs and he'll head through the blue door onto the balcony. (The stairs near the blue door lead up to an area with more ghosts that block the way.) Follow him to the outside balcony and talk to him. You'll have to say yes eventually, but you can say no if you like. After talking to the Count, go back inside and he will glide after you and give more help. You're going to require some light, and you will find a [TORCH] in a jar in the basement. He will also open the rusty doors, which means that the front door will open, as well as the door to the inn. Descend the stairs and this takes you to floor 2. right crossing back over the lower hall. Then, go need to do is walk left and you'll be in the main door to the entrance hall and then the main door, and go without having to go the long way round. Walk through the door to the down the stairs, and all you hall. First of all, open the and now you can freely come

--------------------------Finding the Secret Treasure --------------------------Use a Chimaera Wing to nip back to Roundbeck if you wish, but you might as well continue, because you now have access to an inn. Enter the left door and walk up and speak to the flame innkeeper. Agree to stay, (it's free) and you will find yourselves back outside with an old man, next to the fire in front of the cave. Walk into the cave and check the door, and now it will open. Follow the pathway to the right and then up the stairs. You are now in the kitchen, but in a walled off area. The right TC has the [SILVER TEACUP], the middle one [30 GOLD] and the left a [SEED OF STRENGTH]. Head back down the stairs and outside again. Go back inside the Towers and this time head left and down the stairs in the inn area to the kitchen.

----------The Kitchen ----------There are two pots in the top right corner of the kitchen and the [TORCH] is in the right one. There's a [MEDICINAL HERB] in the left one. If you want a quick way out of the kitchen and a battle, then approach the skeletons and attempt to talk to them. (If you talk to the skeletons before taking the items there won't be a battle with them.) -------------With the Torch -------------Return to stairs in the left room from the main hall and climb up to the next floor where the Count will be standing. Head right over the main hall and in the next room you'll see the treasure chests you cannot reach. Go up the stairs and it will be dark, so open your inventory and select to use the Torch. The ghosts will disappear and now you can jump down the hole, and you'll land next to the chests. The right one has a [CHIMAERA WING], and the left one has the [SILVER TEAPOT]. Jump down the hole and walk left back across the main hall. Now you can climb the stairs at the top of this room and, after using the Torch again, the ghosts will disappear. Walk down the room and then right and you will be at the open door to the boss of this place. Walk up to him and whatever you answer, you'll drop through a trapdoor down to the kitchen. (You can repeatedly say No, but eventually you'll have to say Yes to proceed.) After a bit of careful seasoning you'll be back at the main hall and have to fight three easy Wax Murderers. They use Frizz spells but these shouldn't do much damage to you. From the main hall walk left and up the two sets of stairs until you reach the dark floor again. Use the Torch once again and this time when you approach the room with the boss, he will move out onto the balcony. Follow him through the doors and talk to him to initiate the battle. o-----------------------------------o | B O S S - HAUNTED HOUSEKEEPER | o-----------------------------------o Rewards: 300 Experience each, 180 Gold. If Bianca is at level 7 then you will have no difficulties at all since she can cast Kasap to lower the monster's defence as well as Dazzle, which will partially blind him and cause his attacks to miss. He will use Sizzle, which is a more powerful spell that targets both of you for 12-20 HP damage, and Dazzle doesn't stop spells from hitting. Keep healed and use Dazzle again when the effects wear off. Other than that, keep hitting him and use Sizz with Bianca. After the battle you'll be forced to forgive the monsters, even if you don't want to. The Count and Miss Count will leave you the gift of a GOLD ORB, and you'll be back at the two graves. From here you can use a Chimaera Wing or walk back down and collect any treasure that you missed. There are no more monsters here. Ever! Also, I've been informed by a very reliable source (thank you chaoyun2k!) that there are no monsters on the world map for the time being. -----------

Return Home ----------As soon as you enter Roundbeck it will be the end of this adventure, and the next day there will be a scene with the boys and the cat. Bianca will offer a series of names and you can accept one or not. Eventually she will start the list again with the name Saber (I've used this name). Pick the one you want, and you now have a new party member! Save your game at the church, and you might think about stripping Bianca of all her stuff, since you won't be seeing her for a while yet, but in fact the game does this for you. You should have enough cash by now to buy the Boomerang or some better armour for Hero, and it's the last chance ever to buy the Hairband as the items for sale change by the time you visit here again. When you're ready, talk to Pankraz who is waiting for you at the door to the inn. He'll give you a chance to say your last goodbyes if there's anything you've forgotten, and then heads off back to Whealbrook with you in tow. Bianca gives you her ribbon as you leave. If you have a battle on the way, your new ally, Saber, will join in the fray. Yep, you've got a fighting cat! =============================================================================== FAERIE LEA .............................................................. *W07 =============================================================================== Local Services: Inn (12 gold), Armour Shop, Item Shop, Church (inside tree). ------------------------------------------------------------------------------TASK : Accept the task and find out more about the Winter Palace and the : Dwarf. ------------------------------------------------------------------------------Items : Seed of Life, Holy Water Area Enemies: 008 Bad Apple, 010 Bubble Slime, 013 Lickspittle (summons Healslime), 016 Mental Pitcher, 030 Healslime, 195 Pip Fighter, 197 Epiphany, 198 Wiz Pip, 196 Battle Pip (Might not see any Pips during this visit) ----------------------.-------.-----------------------------------------------ARMOUR SHOP | Cost | Effect ----------------------+-------+-----------------------------------------------Rags | 25 | +3 DEF Armour Leather Armour | 180 | +11 DEF Leather Kilt | 220 | +12 DEF Scale Armour | 350 | +15 DEFBronze Shield | 370 | +11 DEF Fur Hood | 400 | +11 DEF Helmet ----------------------.-------.-----------------------------------------------ITEM SHOP | Cost | Effect ----------------------+-------+-----------------------------------------------Stone Fangs | 240 | +12 ATK Monster only Copper Sword | 270 | +13 ATK Boomerang | 420 | +15 ATK Attacks all enemies at once Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Chimaera Wing | 25 | Use to return to previously-visited location. ______________________|_______|________________________________________________ NOTE: If you sleep at the inn, you will wake up back in Whealbrook. To return to Faerie Lea, go down to the basement and up the magic stairs again. The route to Faerie Lea is a slightly convoluted one. After your success at Uptaten Towers, you will be back in Whealbrook, and Pankraz is busy and tells you to amuse yourself, but not leave town. Wander around the place (with Saber

and his ribbon) and you'll find out that weird things are happening. There is also a new arrival standing next to the church. If you speak to him, you'll have to show him your Gold Orb. (I could make a joke about golden balls, but I won't.) By the way, you might think this is an essential encounter, but it isn't, so there's no need to worry if you happen to miss it. Now, investigate the other odd occurrences. Check with Sancho, the lady in the first house, the Innkeeper, the barman, and...look carefully and you will see a ghostly figure next to the bar directly opposite the stairs that lead down from the ground floor of the inn. Talk to the apparition, and then head back home to Sancho's house and go down into the cellar. Here you will find Honey, the faerie. Who could resist an invitation to faerie land? Well, even if you try, there's no point, since you'll end up there anyway. This is an icy realm, and Treacle (the leader) will explain that the Herald of Spring, one of the faerie treasures, is missing. It's been stolen, and without it spring will never arrive, and the poor things are condemned to everlasting winter. Agree to help them, and Honey will join the party. (I kept hoping to run into a faerie called Golden Syrup but maybe that's just a British thing.) Go down the stairs and there is a church where you can save your game before setting forth. Honey joins you at level 7 and she has the Heal spell, as well as a full set of equipment, but you cannot change her stuff or directly control her. Take the stairs down to the next level and this is a library where you can find out a little more about where you should go. North, of course! Leave the library by the doors at the bottom of the screen. Walk directly south across the ice and you will be on a snow covered island. Look closely to your right and there is something gold and sparkling on the ground. You can pick up a [SEED OF LIFE]. Continue, and you will enter the village. There is a Village Shop inside the inn, selling pretty much the same stuff you've seen already. However you can buy Stone Fangs for Saber. Talk to the skeleton and say no, and he will give you some information about a Dwarf who knows about locks. The Armour shop is over to the right, and there is a [HOLY WATER] inside in the cupboard. You could invest in the Leather Kilt for Saber to boost his defence by quite a bit. When you start exploring you'll find that Saber and Honey cannot be directly controlled, although Honey will act sensibly and heal you when needed. Saber (and any monster you recruit later on) won't respond to your orders until his Wisdom reaches 20 points. =============================================================================== DWARF'S DEN ............................................................. *W08 =============================================================================== ------------------------------------------------------------------------------TASK : Find the 'Lots about Locks' book. ------------------------------------------------------------------------------Items : 25 Gold, 100 Gold, Seed of Agility, 'LOTS ABOUT LOCKS', 128 Gold, Seed of Life. Enemies : 013 Lickspittle, 014 Frizzard, 017 Time Burrm, 020 Lava Larva, 021 Will-o'-the-Whips. ------------------------------------------------------------------------------From Faerie Lea, walk to the west following the line of woods, and then go

north towards the mountains at the west of the map. Here you'll find a cave opening. Once inside, walk down and then left to find two treasure chests containing [25 Gold] and [100 GOLD]. Talk to the slime and Dwarf in the central room and you'll find out that Dwight has gone off somewhere, and the item you need is locked away in a chest. Continue heading down the passage to a hole in the floor. There is another hole just to your left when you arrive at the bottom of the stairs, but this just leads to an empty cave with a fellow adventurer and a harmful pond of purple. Instead, head up the cave and take the first turning to the right to find the next stairs down. Walk right a few steps, and you'll find a chest with a [SEED OF AGILITY]. Take the next path to the right and there is another hole in the ground stair. Go down here and north and you'll find the book ['LOTS ABOUT LOCKS']. Head back to the blue doors and they will magically open. There's another treasure chest on the other side, with [128 GOLD]. Down the screen is another chest with a [SEED OF LIFE]. Open the doors next to it and climb up the stairs. Walk left and up the stairs ahead of you. Then go left again and down the cave to find the stairs back to the first floor. You can chat to the dwarf again if you wish, but you don't need to. (And you won't find Dwight just yet.) After this short excursion head back to Faerie Lea, and you might want to buy better equipment as well as sleep at the inn. If you do that, you'll wake up back in Whealbrook. Go down to the basement again to return to Faerie Lea. =============================================================================== THE WINTER PALACE ....................................................... *W09 =============================================================================== ------------------------------------------------------------------------------TASK : Beat the boss to obtain the Herald of Spring for the Faeries. ------------------------------------------------------------------------------Items : Seed of Wisdom, Chimaera Wing, 5 Gold, Boomerang, Herald of Spring. Knick-Knacks: Blooming Branch (on return to Whealbrook) Enemies : 018 Prestidigitator, 024 Drackyma, 028 Spiked Hare, 029 Brrrattling Snake, Area Enemies: 012 Bona Constrictor, 013 Lickspittle, 016 Mental Pitcher, 018 Prestidigitator, 019 Cactiball. ------------------------------------------------------------------------------MAP : http://www.gamefaqs.com/portable/ds/file/942423/56017 ------------------------------------------------------------------------------WARNING: After completing this task, the Winter Palace will disappear, so make sure to obtain all treasure, although most of it is not worth the effort. You also might want to fight a dozen or so of every enemy here, if you aim to complete your list of all monsters and the items they drop. Before setting out, make sure you have some spare Medicinal Herbs and the best armour you can afford. This place specialises in groups of enemies that can hurt you badly, and you've got to walk all the way there. Walk to the north-west area of the map where you can see a small lake. Enter the cavern and first of all walk/slide left along the ice to find a chest containing a [SEED OF WISDOM]. The Brrrattling Snake enemies can pose a problem if they turn up in groups, which they will. They use an ice spell on everyone which can do a lot of damage if three of them use this during one turn. Keep healed, although

even if someone 'dies' they will be restored to life after the battle ends, and you can heal them back to full health. You'll also notice that Hero moves with a sliding motion progressing four steps at once. And, yes, you've guessed already, this is going to be one of those sliding puzzle places. -------Entrance -------After learning the lock lore from the book in the Dwarf's cave you can open the door. You are faced with a room of ice blocks, and a hole directly in front of you. Slide forwards and drop down to the next floor. --------Floor 2 A --------Slide up one step and then left, then up to the block at the left side of the room, then right as far as your slide takes you. Go up, then right and up, and you will be at the stairs back up to the main floor. ------------------Treasure - Optional ------------------If you want to get the treasure, then it's a long journey and you'll end up with insufficient MP for the boss fights, so you will probably need to leave and return. I did, anyway. From the stairs, on Floor 1, slide all the way down as far as you can go. Then slide left, up as far as you can go, left, to an ice block, down to another, left again to the wall and down all the way to the stairs down to another Floor 2 (B) Floor 2 B bottom left chest contains a [CHIMAERA WING], the top right chest is empty, and the top left one contains [5 GOLD]. Here's how to reach them. From the stairs, slide up, left down and left to reach the chest in the bottom left corner. Then, slide right twice, and up twice and you can slide left and up one step to the chest in the upper left corner. The third chest is empty, so it's back to the stairs. Slide down, right twice, and down to the bottom wall and then right to the stairs. When back on Floor 1, slide up and right and down to reach the hole, and you'll be back on Floor 2 A. ------------Route to Boss ------------From the stairs, slide down twice, and then left to the ice block and up, then right to another block and down. From here it's a straight line to the stairs up to the boss floor. Ground Floor (Boss) From the stairs slide left to the ice block, down to the wall, left to another block, down to the wall and left one step to a block. Then slide up, left, down to the wall and right, and from here you can head straight up to the waiting dwarf. o---------------------o | B O S S - DWIGHT | o---------------------o Rewards: 105 experience, 50 Gold. You might also get a Magic Water from him if

you've nearly run out of MP. This isn't really much of a fight, as Dwight doesn't use any spells, and will just heal himself when he's lost a lot of HP. Keep hitting him and keep healed. Now, the REAL boss will turn up. o---------------------------o | B O S S - WINTER QUEEN | o---------------------------o Rewards: 650 Experience, 200 Gold, Chimaera Wing. The Winter Queen is no pushover, especially if you're running low on MP and don't have many Medicinal Herbs left. You can only control Hero so you've got to rely on Saber and Honey being sensible, though Saber only has two options: attack or defend. If you've got sufficient MP to spare from healing, then Hero can use the Buff spell to protect a bit, but I didn't. The Cool Breath attack will hurt you and Saber for around 15 HP or more depending on levels and equipment, but Honey won't be damaged as much. Sometimes she will take a deep breath on one turn and on the next do her powerful magic attack, so you can defend if you wish to decrease the damage. Crack is a one person ice attack for around 20 HP. Hope that Honey uses Kasap or Dazzle, but if she doesn't there's not much you can do about that. The Queen also heals herself when her HP is getting low, so you'll know there's not much longer to go! After the battle Dwight the White Dwarf departs, and you can open the two treasure chests. The left one has a [BOOMERANG] and the right has the [HERALD OF SPRING] item. Now you have to get out of there as a Chimaera Wing won't work. Slide down and right, then up and right to reach the stairs. In the next room head down, then right, down and then left, and down again to reach the entrance. Once you return to Faerie Lea you can't sleep in the inn again as everyone knows you've been successful in your quest, so that's the end of your access here for some time. ------------------------------Final Events and a Knick-Knack! ------------------------------Enter the tree place and go upstairs to find Treacle in the throne room. Talk to her, and Honey will give you a branch. After a pause for some pretty action, you'll be back in Whealbrook. Head up the stairs, and after getting a message from Sancho about dad, go to leave, and Sancho will stop you. He will put the flowering branch in your room. Follow him, and take the [BLOOMING BRANCH] knick-knack. Go to the church as usual, no doubt expecting to save your game, and you'll find that Pankraz is there. You can save after talking to him, and then meet up at the town gate. NOTES: Blooming Branch and Purple Stranger I had thought that if you miss the Blooming Branch now, there's no chance to get it later, but in fact you can. It is found inside the basement room of Sancho's house. See the Knick-Knacks section in the lists for more details. By the way, the purple stranger has gone by this point, so if you missed talking to him the chance is gone forever... Fortunately, this doesn't matter at all. The game is designed so you cannot mess up. Anything you have to do,

you'll be able to, and anything you don't have to do, well, you'll find out what happens eventually. =============================================================================== COBURG .................................................................. *W10 =============================================================================== Local Services: Inn, Armour Salesman, Weapon and Item Shop, Church is inside Castle. ------------------------------------------------------------------------------TASK : Find Harry, explore the Castle, find Pankraz and Harry again. Explore the town and then leave. ------------------------------------------------------------------------------Items : Seed of Magic Area Enemies: 022 Foetid Ferret, 023 Dirty Rat, 032 Fandangow, 034 Scaraburrower, 037 Slime Knight, 035 Terracotta Warrior ----------------------.-------.-----------------------------------------------WEAPON SHOP | Cost | Effect ----------------------+-------+-----------------------------------------------Stone Axe | 700 | +20 ATK Iron Staff | 850 | +22 ATK Chain Whip | 1200 | +23 ATK Steel Broadsword | 2000 | +33 ATK Steel Fangs | 2000 | +35 ATK Monsters only Poison Needle | 2900 | +1 ATK Venomous barb can do critical attack ----------------------.-------.-----------------------------------------------ARMOUR SHOP (pedlar) | Cost | Effect ----------------------+-------+-----------------------------------------------Fur Cape | 550 | +18 DEF Bronze Armour | 700 | +21 DEF Iron Armour | 1200 | +25 DEF Iron Shield | 720 | +16 DEF Fur Hood | 400 | +11 DEF Iron Helmet | 1100 | +16 DEF ----------------------.-------.-----------------------------------------------ITEM SHOP | Cost | Effect ----------------------+-------+-----------------------------------------------Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a short time. Chimaera Wing | 25 | Use to return to previously-visited location. Moonwort Bulb | 30 | Cures one from paralysis. Musk | 80 | Use to attract monsters. ______________________|_______|________________________________________________ Pankraz leads you and your cat to Coburg, and all the way to the King's throne room. At this point you're told to go off and amuse yourself. The room above the King is guarded and the two side doors lead out to the roof, so to save yourself trouble, just head down the stairs and take the door to the right. At the end of this hall is another door and in here you'll find Prince Harry. Agree to be his lackey, (you don't really get any choice about this), and then explore the castle. You need to talk to everyone before events will proceed. That's the queen and Wilbur, the Chamberlain who's found on a balcony on the roof, the people in the kitchen, the guards, and a nun. Head to the dining room (up the stairs at the left of the entrance hall) for some revealing information from all three people. (There's a blue locked door here which you'll be able to open when you

get the Castle Key a bit later in the game.) There's a [SEED OF MAGIC] in the left chest in the church's bedroom, but nothing else in any drawers or pots. You'll know when you've spoken to everyone because Pankraz will have gone when you return to see the king. (He's always running off.) Now you'll find that you've got to make friends with Harry. Go back down the stairs and take the door to the right that leads to Harry's room, and you'll find Pankraz. Enter Harry's room and talk to him. Now he's a little more pleasant and you can open the chest in the next room, but it's empty. He's playing silly buggers. He's not in his room, but if you check the spot where he was standing (to the right of the door next to the table with a plant pot) there is a secret passage. You'll find Harry in the hall below, but so does someone else. Follow them through the door to the right and watch the scene. Go back inside and make your way back up to the hall where Pankraz is waiting. The route is: out to the garden, back into the kitchen, left, up the stairs, right into the circular hall and right again. Speak to Pankraz and follow him, first into Harry's room and then down the secret stair. He disappears through the door leading to the river and then around the corner of the castle and out of view. First time I spent ages searching the river for him... Anyway, don't bother with that, and return to the town. You'll find an itinerant armour salesman by the bridge to the castle, and can buy some better defensive gear. Might be a good idea to invest in Iron Armour if you can afford it. Time to raid the town, except there's nothing to find, although the girl by the bridge tells you about a ruin near town. I think we guessed that already. Dad has disappeared again, so all you can do is leave town, and find the Ancient Ruins. Pankraz doesn't mess about and is hot on the trail, and you need to catch up with him fast. =============================================================================== ANCIENT RUINS ........................................................... *W11 =============================================================================== ------------------------------------------------------------------------------TASK : Find Pankraz, then find Harry. ------------------------------------------------------------------------------Items : 180 Gold, Antidotal Herb, T'n'T Ticket, Seed of Strength, Monster Munchies, Elfin Elixir. Enemies : 027 Lesionnaire, 029 Brrrattling Snake, 030 Healslime, 033 Sizzard, 035 Terracotta Warrior, 036 Eyelasher, 037 Slime Knight, 038 Bag o' Laughs, 039 Brownie, Area enemies: 001 Slime, 030 Healslime, 031 Screwball Pitcher, 033 Sizzard, 037 Slime Knight, 038 Bag o' Laughs, 039 Brownie, ------------------------------------------------------------------------------There are lots of enemy groups on the way to the Ancient Ruins and if you are having any trouble with them, then fight a while, and use a Chimera Wing to zoom back to Coburg to heal and replenish supplies. The inn only costs 12 gold for the two of you, so it's worth while. If you run into lots of Slime Knights and Healslimes then you could have a tussle to defeat them all, since not only do they heal each other, but the Slime Knights will drain your magic. Don't enter the cave without MP or Medicinal Herbs. Try to be around level 12 for hero and 10 for Saber. Head south of the castle to skirt around the mountains, and then east towards

the coast, and north until you see a purple pond with a sign stuck in it. Avoid that poisonous water and go north to find the cave opening to the north east of the pond. Remember that you cannot use a Chimaera Wing inside a dungeon, and you'll have to walk out if you want to leave. One warning, after teaming up with Pankraz you won't be allowed to leave the Ruins. --------------Finding Pankraz --------------There is nothing to find, and no enemies, in the entrance room, so carry on into the next area where you'll see Pankraz about to fight three enemies. You cannot reach him yet, and will have to find a route around the paths. Walk right and follow the path until you can go right again across a small bridge. Head down the path at the crossroads, and there is a set of stairs. Take these and walk up to open the first treasure chest containing [180 GOLD COINS). Then, return to the stairs and go back up to the crossroads. This time walk right and up the next set of stairs. Keep going until you end up back on the ground again, where there is a second chest with an [ANTIDOTAL HERB]. There is another set of stairs opposite you, but ignore these and walk up to a door. Go inside and chat to the bad men there. They won't attack. Break the barrels and the second one from the right has a [T'N'T TICKET]. Leave the room through the door and walk up and all the way around the building, heading back down keeping next to the far right wall. At the corner go left, and nip inside the open doorway for the third chest (SEED OF STRENGTH]. Then, go up the set of stairs. This takes you to a wider path that leads up to a double wooden doors. Go through here into an area with water. (Don't bother heading up along the eastern path as there is nothing to find.) Turn left and down the stairs and back down the screen, and you'll be in a narrow path between sets of pillars. Follow this to the left, and through the open doorway that leads to the room with Pankraz and the enemies. You might want to heal up before joining in the battle, but it's not necessary. Once he joins you, and after beating up the monsters (a Slime Knight, Dracky and Prestidigitator), you can take your time and find all the treasure if you missed any. In fact, you can even return here later in the game and you'll find a wandering warrior to talk to, though no enemies. -------Waterway -------With Pankraz in the team now, walk forwards onto the small square in the middle of the area and this will open the door ahead. Go through the door into the Waterway. You cannot control Pankraz but he's fast and furious and battles are easy from now on. Hop on the handy raft and move off to the left and down the screen to find a chest with [MONSTER MUNCHIES]. Keep going up following the channel as it zigzags to the top right of the room, and let Pankraz do all the work! You could spend a fair bit of time fighting with him before progressing the story, as he will heal you as well as dispatching all enemies. There is another chest by the north wall, with the useful [ELFIN ELIXIR] which heals all MP. Keep heading right and you'll see that you are back at the area where you walked before meeting Pankraz. Hop off here if you want to retrieve any treasure left behind.

Ride the raft up the room under the overhang and events will take over. You'll end up with Prince Harry in your team, and lose Pankraz. Not a fair exchange, a level 1 brat to look after, and you cannot control him in battle. He is equipped with a Bronze Knife and Prince's Outfit, not that it makes any difference. Hop back on the raft and ride back down to the main cave. There are no more enemies to fight, and in fact there's a short cut to save trudging around all those pathways again. Sail all the way to the lower left of the waterways, to where you found the treasure chest with the Monster Munchies. Stop on the island to the right of this chest and there is a doorway between two torches in the right wall. This takes you back to the area near the entrance. Go through the opening and you're nearly out of the Ruins, but then... o---------------------------o | B O S S - BISHOP LADJA | o---------------------------o Not really a boss battle, because this is one you can't win. As soon as hero loses all his HP, it's over. Just don't waste any healing items, especially that precious Elfin Elixir. After this, stuff happens, and there is a battle with Slon the Rook and Kon the Knight. Not so good, but this is the end of the Childhood (Generation One) section of the game.

=============================================================================== P A R T T W O - Y O U N G A D U L T H O O D ........ *WALK2 =============================================================================== NOTE: Enemies listed with an (R) can be recruited. Prologue ........................................................ Heaven's Above Abbey ............................................ Fortuna and Casino .............................................. i. Fortuno Casino (Optional) ii. Fortuna T'n'T Board (Optional) Whealbrook Again ................................................ Whealbrook Adit (Second Part) ................................... Roundbeck Again ................................................. Coburg Castle ................................................... Abovitall Tower ................................................. Littlehaven and the Big Book of Beasts .......................... Lodestar Harbour ................................................ Hay ............................................................. Scary Lair ...................................................... Zoomingale ...................................................... Coburg Castle and Revisits ...................................... Scuttlebutt ..................................................... Tunnel to Mostroferrato ......................................... Mostroferrato ................................................... Mount Magmageddon ............................................... Stockenbarrel ................................................... Cataract Caves .................................................. Marriage ........................................................ Sailing the Seas (Optional) ..................................... i. Pontoon and Ventuno Casino Ship ii. Ventuno T'n'T Board *W12 *W13 *W14 *W15 *W16 *W17 *W18 *W19 *W20 *W21 *W22 *W23 *W24 *W25 *W26 *W27 *W28 *W29 *W30 *W31 *W32 *W33

iii. Dominicus's Dominion iv. Knick-Knackatory Helmunaptra ..................................................... Knot Welcome Inne ............................................... Mount Batten .................................................... Battenberg ...................................................... Pass to Gotha ................................................... Gotha Castle .................................................... Rite of Passage ................................................. Knightmare Tower ................................................

*W34 *W35 *W36 *W37 *W38 *W39 *W40 *W41

=============================================================================== PROLOGUE ................................................................ *W12 =============================================================================== SLAVE QUARRY ------------------------------------------------------------------------------TASK : Find Harry and Maria's brother. Sleep. Fight. Escape. ------------------------------------------------------------------------------It's now 10 years later, and you start in somewhat inauspicious circumstances, to say the least. You have no items, no equipment besides Serf Wear, and your status might be described as near death, with 1 HP and no MP. The good news is that you've kept your levels, and you can control Hero. Hero is likely to be at Level 11/12. You're in a large area with many guards and slaves, however, they don't seem to bother you too much and you can walk around and chat to anyone with impunity. Walk up the ramp and under the archway, and then climb either set of stairs up to a large area out in the open. There's a grand view of mountains, but you're not here to sight-see. Walk down the area to the right and you'll find a green haired Harry for a brief review of the last ten years. After chatting to him, walk left and you'll find a small hole in the floor. Go down these stairs and talk to the soldier you'll find there. (If you head down the room through the opening and then left through another, you'll end up in a graveyard and the next room is a prison, with nothing to find.) Return to the open air platform, and it will be the end of the day's work. You'll awaken in full health and locked inside a sleeping area with other slaves. You have to talk to every single one of them, even the ones apparently still sleeping, to progress the story. Once everyone has left the