didaktisk design diskussion - 2

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Didaktisk Design Diskussion- Remediering og redidaktisering

Onsdag 25.11.09 In-world 20-22

Marianne Riis, Aalborg Universitet

Fokuspunkter – Phd-projekt (E09)

Remediering?

• Iflg. Bolter og Grusin (1999) ændrer teknologien (digitaliseringen) de ældre analoge medier, hvilket bla. betyder ændrede fremtrædelses- og brugsformer (måske?).

• Iflg. Tringham, Mills & Ashley (2007) kan der med fordel skelnes mellem respektfuld (sæt strøm til) og radikal (innovativ) remediering.

Barrierer mod (innovativ) redidaktisering(Warburton. 2008)

1. Technical – machine, human and standards related2. Identity - the tension between playfulness and

professionalism3. Culture - reading the codes and etiquette of SL4. Collaboration - building trust5. Time - even simple things take time 6. Economic - nothing is for free7. Design - perhaps this is a meta-barrier but SL does offer up

very particular design challenges. 8. Det didaktiske “double bind” – (re-)produktion vs.

innovation

En definition på innovation(Denning. 2004)

• An innovation is a transformation of practice in a community. It is not the same as the invention of a new idea or object. The real work of innovation is in the transformation of practice. In this definition, community can be small, as in a workgroup, or large as in the whole world.

Transformation af praksis?

Immersion vs. Augmentation? (Nino.2007)

• Immersionists are described as those who see the their time in Second Life as an alternative to the real. They take on new appearances and entirely new personae, quite different to their own. Immersonists hate anything that distracts from their sense of a new, alternative universe.

• Augmentationists see the virtual world as a simple extension of RL. It's another space in which things can be done. It extends what is possible to the user, augmenting their abilities. The augmented user remains themselves throughout, and their activities are simply enhanced. The augmented love things that extend and improve their ability to accomplish.

Typer af brugere – typer af brug(Wadley. 2007/2008)

Immersionists• Opretholder en online

identitet uafhængig, men ikke nødvendigvis forskellig, fra deres RL

Formodes at foretrække

tekst

Augmentationists• Projicerer deres RL

identitet ind i SL for at interagere med ”virkelige” mennesker

Formodes at foretrække tale

Skrift vs. tale(Wadley. 2008)

Er det virkelig så simpelt? “One is not the opposite of the other. The two aren't even mutually exclusive.”

Nino (2007)

Jeres didaktiske analyse :-)

Analyse elementer• Didaktik og målgrupper• Orientering/navigation • Interaktivitet • Læringsforløb og

læreprocesser • Audio og visualisering

Afleveringsform• Asynkront i FC

– Skriftligt indlæg, dog gerne med inddragelse af (audio-) visualisering

• Synkront i SL– Mundtligt oplæg, gerne inkl.

Tur og brug af objekter

Begge kan gøres individuelt eller kollaborativt

Statement 1

• Avataren fjerner fokus fra det, der skal læres!

Statement 2

• Undervisere skal benytte sig af respektfuld remediering af deres avatar for at blive taget seriøst!

Statement 3

• Respektfuld remediering er en dårlig udnyttelse af et medie som SL!

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