ct2011: how a virtual learning environment can (and should) help learners

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CT2011: How a Virtual Learning Environment Can (and Should) Help Learners. Pick a number…. Between 01 & 10 Multiply by 9 Add 2 digits of new number together Subtract 5 Assign the corresponding letter to the number (1=A, 2=B, etc) - PowerPoint PPT Presentation

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CT2011: How a Virtual Learning Environment Can (and Should) Help Learners

Pick a number…

• Between 01 & 10• Multiply by 9• Add 2 digits of new number together• Subtract 5• Assign the corresponding letter to the number

(1=A, 2=B, etc)• Pick a country that begins with that letter

(A=Argentina, etc)• Think of an animal that begins with the 2nd letter of

the country

The Problem…

• There are no elephants in Denmark!

Teaching Perspective

Jeff D Borden

Learning Today

Agenda

•Where Are We Today?

•What Will It Take?

•How Do We Get There?

•Resource Course

Where Are We Today?

1

Evolution of Generational Learning

Generation M

•Multi-tasker•Media•Multi-Modal•Multi-Nodal•Variance (Differentiation) Makes Reaching Them Possible

Variance (Variety)

Understanding the Individual

•Differentiation: “By definition, differentiation is wary of approaches to teaching and learning that standardize. Standard-issue students are rare, and educational approaches that ignore academic diversity in favor of standardization are likely to be counterproductive in reaching the full range of learners.” – Tomlinson (2006)

Clasped Hands

But We Also Know We Have Problems…

What’s Wrong With Education?

FOR EVERY 100 9TH GRADERS

68 GRADUATE ON TIME

OF THOSE, 40 ENROLL DIRECTLY IN COLLEGE

OF THOSE, 27 ARE STILL ENROLLED THE FOLLOWING YEAR

OF THOSE, 18 EARN AN ASSOCIATES DEGREE WITHIN 3 YEARS OR A B.A. WITHIN 6 YEARS.

82 DON’T MAKE IT!-- National center on education and the economy ncee.org

Are Students Life-Ready?

• 2008 Oxford Survey of “Most Important Employee Skills”

• Employers said employees achieved 15% of these regularly

Technology Demands Purpose

•“Students know when technology without purpose is being imposed on them.”

Allan Heap, Center for Internet Technology

Welding, Telescopes, Automotive, Microscopes, Cadavers, Architecture Software, Bridge Construction Tools, Etc

Technology Based Learning Demands Access

•Permissions•Bandwidth

But Students Still Demand Technology…

•The average American student’s College / University is ____ miles from where the student lives:•1980: 5m•2006: 50m•2009: 78m•Eduventures, 2009

What Will It Take List #1: Educators

2

Smarter Planet Experts Webcast: What needs to change in education?

1. Stop ignoring research

Brain Research

•Multi-Modal & Multi-Nodal•Impacts on Learning

• Sleep• Caffeine• Culture• Personality• Air Temperature• Hunger

•Visual indexing

REDBLUE

GREENYELLOW

BLUERED

YELLOWGREENBLUE

GREENRED

YELLOW

Active Learning

Basic Individual Teaching Framework

• Tell: Lecture; Readings; Illustrations; Podcasts; Video; Audio; PowerPoint, Digital Stories

• Show: Video; Audio; PowerPoint; Graphics; Stories; Illustrations; Zentation; YouTube

• Do: Simulations; Activities; 3rd Party Websites; Widgets; Games; Social Networks, Groups

• Review: Self – Checks; Journals; Blogs; Summaries; Wikis; Social Networks, Twitter

• Ask: Assessments; Assignments; Polls; Surveys; Widgets; Groups; Peer Reviews, Group Projects

Smarter Planet Experts Webcast: What needs to change in education?

1. Stop ignoring research2. Cross-curricular courses

Mystery @ MIT

•400 Students•20 Faculty•2 Weekends•Curriculum Integration

• Nursing• Engineering• Chemistry• Journalism• Political Science

Smarter Planet Experts Webcast: What needs to change in education?

1. Stop ignoring research2. Cross-curricular courses3. Teach students how to be creative / innovativehttp://smarterplanet.tumblr.com/post/381892250/smarter-students-for-a-smarter-planet-live

(Feb 10, 2010)

It Began With A Shirt…

The Presence

Smarter Planet Experts Webcast: What needs to change in education?

1. Stop ignoring research2. Cross-curricular courses3. Teach students how to be creative / innovative4. Teach core, communication, and collaboration

competencies

Today’s Learning Competencies: T Shapes

• Core Competencies• Literacy, Math, Science, Critical Thinking, Social Sciences,

Reasoning, Pattern Recognition

• Creative Competencies• Innovation, Resourcefulness, Problem Solving / Finding

• Communication / Collaboration Competencies• Linguistic, Technological, Interpersonal, Group, Narrative

• Cultural Competencies• The World Is Flat, Micro-cultures, Macro-cultures

• Computer Competencies• Social, Search, Process

Communication Competence

• Nonverbal Communication: 86%– Haptics– Objectics– Proxemics– Chronemics– Optics– Vocalics– Kinesics

• Facial Mirroring

Mirroring

Smarter Planet Experts Webcast: What needs to change in education?

1. Stop ignoring research2. Cross-curricular courses3. Teach students how to be creative / innovative4. Teach core, communication, and collaboration

competencies5. Connect students (ie. Educational systems) globally

/ socially

The Mixxer

Can We Teach Mobile Classes?

Mobile Learning

Eventually…• Announcements• Discussions• What’s New• Tests• Surveys• Content• Dropbox

Submissions• Etc

Poll Everywhere

History Pin

Smarter Planet Experts Webcast: What needs to change in education?

1. Stop ignoring research2. Cross-curricular courses3. Teach students how to be creative / innovative4. Teach core, communication, and collaboration

competencies5. Connect students (ie. Educational systems) globally

/ socially6. Real life, practical assessmenthttp://smarterplanet.tumblr.com/post/381892250/smarter-students-for-a-smarter-planet-live

(Feb 10, 2010)

Retention Aids Based On Brain Research

Assessment MethodsThinking critically / making judgments(Developing arguments, reflecting, evaluating, assessing, judging) •Essay •Report •Journal •Letter of Advice to .... (about policy, public health matters .....) •Present a case for an interest group •Prepare a committee briefing paper for a specific meeting •Book review (or article) for a particular journal •Write a newspaper article for a foreign newspaper •Comment on an article's theoretical perspective

Solving problems and developing plans (Identifying problems, posing problems, defining problems, analyzing data, reviewing, designing experiments, planning, applying information) •Problem scenario •Group Project•Work-based problem •Prepare a committee of enquiry report •Draft a research bid to a realistic brief •Analyze a case •Conference paper (or notes for a conference paper plus annotated bibliography)

Assessment MethodsPerforming procedures and demonstrating techniques (Computation, taking readings, using equipment, following laboratory procedures, following protocols, carrying out instructions) •Demonstration •Role Play •Make a video (write script and produce/make a video) •Produce a poster •Lab report •Prepare an illustrated manual on using the equipment, for a particular audience •Observation of real or simulated professional practice •Simulations•Games•Zentation•Facilitate Web Chat

Managing and developing oneself (Working co-operatively, working independently, learning independently, being self-directed, managing time, managing tasks, organizing) •Temporal Case Study•Gaming•Discussion•Journal •Blog•Portfolio •Learning Contract •Group work •Polls•Surveys•Self Check•Wiki•Immersive Gaming

Immersive Environments

Immersive Environments

Immersive Environments

Immersive Environments

Immersive Environments

Assessment MethodsAccessing and managing information(Researching, investigating, interpreting, organizing information, reviewing and paraphrasing information, collecting data, searching and managing information sources, observing and interpreting) •Annotated bibliography •Project •Dissertation •Applied task •Applied problem•Wiki•Case Study•Letter to the Editor

Demonstrating knowledge and understanding (Recalling, describing, reporting, recounting, recognizing, identifying, relating & interrelating) •Written examination •Oral examination •Essay •Report •Comment on the accuracy of a set of records •Devise an encyclopedia entry •Produce an A - Z of ... •Write an answer to a client's question •Short answer questions: True/False/ Multiple Choice Questions

Assessment Methods

Designing, creating, performing (Imagining, visualizing, designing, producing, creating, innovating, performing) •Portfolio •Performance •Presentation •Hypothetical Illustration•Projects •Prezi•Mind Map•Mock / Real Interview•Teacher Others

Communicating (One and two-way communication; communication within a group, verbal, written and non-verbal communication. Arguing, describing, advocating, interviewing, negotiating, presenting; using specific written forms)•Written presentation (essay, report, reflective paper etc.) •Oral presentation •Discussion/debate/role play •Participate in a 'Court of Enquiry' •Presentation to camera •Observation of real or simulated professional practice •GROUP WORK!!!

Teams / Collaboration

•78% vs 7%•Social Learning, Teaching•Prepare Students

From Perry Mason…

To teams of experts

From Dr. Kildare…

To teams of professionals

From Lone Professor…

To Lone Professor…

Team Structures

Role TypesLeader

Initiator/ContributorInformation Gatherer /

Recorder / ScribeGatekeeper/Expediter

Follower / ListenerInitiator / ContributorInformation SeekerInformation Giver

Procedural TechnicianEvaluator/CriticOpinion SeekerOpinion Giver

ElaboratorCoordinator

OrientorEnergizer

Encourager Harmonizer

Compromiser Observer/Commentator

AggressorBlockerRecognition SeekerSelf-confessor Disrupter/Playboy or PlaygirlDominatorHelp SeekerSpecial Interest Pleader

Task Based Roles

Social Based Roles

Positive Negative

Project Management

Crowd Sourcing

•www.edistorm.com•www.betterme.com•www.crocodoc.com•www.thinkfold.com

Serious Games•A competition (against others or self) with defined rules and goal(s) that signify an ending. The primary objective is to aid in education, teaching, or learning...entertainment is just a nice bonus!

3What Will It Take?

80

Data Must Be Actionable

3.1

2.21.8

2.42.8 2.7 2.7

4.2

2.0

3.1

1.5

2.3

6.0

5.2 5.4

4.6 4.6 4.7

5.65.3

4.44.8 4.6

5.2

0

2

4

6

8

10

ACC BUS CIS ECO FIN HUM LEG MAT MKT POL PSY SOC

Avg.= 5.0

Avg. Student Activity/Section at Day 10 (hrs)

Avg.= 2.5

Dropped Students Completed Students

Actionable

Learning Outcome Analyses

85%95%

80%75% 75%

55%50%

85%95% 95%

0%

25%

50%

75%

100%

LO1 LO2 LO3 LO4 LO5 LO6 LO7 LO8 LO9 LO10

Student Mastery by Learning Outcome

Learning Outcome Analyses

Mastery = 85%

Student Mastery by Learning Outcome

LO6 LO7

0%

25%

50%

75%

100%

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Learning Outcome Achievement

40%

80%

55%45%

80%

20%

60%

75%80%

65%

0%

25%

50%

75%

100%

ACC1

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BUS1

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CIS1

05

ECON

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HUM10

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MAT10

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MKT10

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HUM10

1

SOC1

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PSYC

H105

LO6 Student Mastery by Course

Avg. = 55%

Students…

Resource Course

• http://eteaching.ecollege.com• LoginID: cite2010• Password: cite2010

• Check Doc Sharing for the Resources List (500 websites)

Thank You!

Jeff D Borden, M.A.Senior Director of Teaching & Learning

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