ct2011: how a virtual learning environment can (and should) help learners
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CT2011: How a Virtual Learning Environment Can (and Should) Help Learners. Pick a number…. Between 01 & 10 Multiply by 9 Add 2 digits of new number together Subtract 5 Assign the corresponding letter to the number (1=A, 2=B, etc) - PowerPoint PPT PresentationTRANSCRIPT
CT2011: How a Virtual Learning Environment Can (and Should) Help Learners
Pick a number…
• Between 01 & 10• Multiply by 9• Add 2 digits of new number together• Subtract 5• Assign the corresponding letter to the number
(1=A, 2=B, etc)• Pick a country that begins with that letter
(A=Argentina, etc)• Think of an animal that begins with the 2nd letter of
the country
The Problem…
• There are no elephants in Denmark!
Teaching Perspective
Jeff D Borden
Learning Today
Agenda
•Where Are We Today?
•What Will It Take?
•How Do We Get There?
•Resource Course
Where Are We Today?
1
Evolution of Generational Learning
Generation M
•Multi-tasker•Media•Multi-Modal•Multi-Nodal•Variance (Differentiation) Makes Reaching Them Possible
Variance (Variety)
Understanding the Individual
•Differentiation: “By definition, differentiation is wary of approaches to teaching and learning that standardize. Standard-issue students are rare, and educational approaches that ignore academic diversity in favor of standardization are likely to be counterproductive in reaching the full range of learners.” – Tomlinson (2006)
Clasped Hands
But We Also Know We Have Problems…
What’s Wrong With Education?
FOR EVERY 100 9TH GRADERS
68 GRADUATE ON TIME
OF THOSE, 40 ENROLL DIRECTLY IN COLLEGE
OF THOSE, 27 ARE STILL ENROLLED THE FOLLOWING YEAR
OF THOSE, 18 EARN AN ASSOCIATES DEGREE WITHIN 3 YEARS OR A B.A. WITHIN 6 YEARS.
82 DON’T MAKE IT!-- National center on education and the economy ncee.org
Are Students Life-Ready?
• 2008 Oxford Survey of “Most Important Employee Skills”
• Employers said employees achieved 15% of these regularly
Technology Demands Purpose
•“Students know when technology without purpose is being imposed on them.”
Allan Heap, Center for Internet Technology
Welding, Telescopes, Automotive, Microscopes, Cadavers, Architecture Software, Bridge Construction Tools, Etc
Technology Based Learning Demands Access
•Permissions•Bandwidth
But Students Still Demand Technology…
•The average American student’s College / University is ____ miles from where the student lives:•1980: 5m•2006: 50m•2009: 78m•Eduventures, 2009
What Will It Take List #1: Educators
2
Smarter Planet Experts Webcast: What needs to change in education?
1. Stop ignoring research
Brain Research
•Multi-Modal & Multi-Nodal•Impacts on Learning
• Sleep• Caffeine• Culture• Personality• Air Temperature• Hunger
•Visual indexing
REDBLUE
GREENYELLOW
BLUERED
YELLOWGREENBLUE
GREENRED
YELLOW
Active Learning
Basic Individual Teaching Framework
• Tell: Lecture; Readings; Illustrations; Podcasts; Video; Audio; PowerPoint, Digital Stories
• Show: Video; Audio; PowerPoint; Graphics; Stories; Illustrations; Zentation; YouTube
• Do: Simulations; Activities; 3rd Party Websites; Widgets; Games; Social Networks, Groups
• Review: Self – Checks; Journals; Blogs; Summaries; Wikis; Social Networks, Twitter
• Ask: Assessments; Assignments; Polls; Surveys; Widgets; Groups; Peer Reviews, Group Projects
Smarter Planet Experts Webcast: What needs to change in education?
1. Stop ignoring research2. Cross-curricular courses
Mystery @ MIT
•400 Students•20 Faculty•2 Weekends•Curriculum Integration
• Nursing• Engineering• Chemistry• Journalism• Political Science
Smarter Planet Experts Webcast: What needs to change in education?
1. Stop ignoring research2. Cross-curricular courses3. Teach students how to be creative / innovativehttp://smarterplanet.tumblr.com/post/381892250/smarter-students-for-a-smarter-planet-live
(Feb 10, 2010)
It Began With A Shirt…
The Presence
USB Songs Spectrogram
The Presence / Year Zero
Various Game Sites
Art Is Resistance
Smarter Planet Experts Webcast: What needs to change in education?
1. Stop ignoring research2. Cross-curricular courses3. Teach students how to be creative / innovative4. Teach core, communication, and collaboration
competencies
Today’s Learning Competencies: T Shapes
• Core Competencies• Literacy, Math, Science, Critical Thinking, Social Sciences,
Reasoning, Pattern Recognition
• Creative Competencies• Innovation, Resourcefulness, Problem Solving / Finding
• Communication / Collaboration Competencies• Linguistic, Technological, Interpersonal, Group, Narrative
• Cultural Competencies• The World Is Flat, Micro-cultures, Macro-cultures
• Computer Competencies• Social, Search, Process
Communication Competence
• Nonverbal Communication: 86%– Haptics– Objectics– Proxemics– Chronemics– Optics– Vocalics– Kinesics
• Facial Mirroring
Mirroring
Smarter Planet Experts Webcast: What needs to change in education?
1. Stop ignoring research2. Cross-curricular courses3. Teach students how to be creative / innovative4. Teach core, communication, and collaboration
competencies5. Connect students (ie. Educational systems) globally
/ socially
The Mixxer
Can We Teach Mobile Classes?
Mobile Learning
Eventually…• Announcements• Discussions• What’s New• Tests• Surveys• Content• Dropbox
Submissions• Etc
Poll Everywhere
History Pin
Smarter Planet Experts Webcast: What needs to change in education?
1. Stop ignoring research2. Cross-curricular courses3. Teach students how to be creative / innovative4. Teach core, communication, and collaboration
competencies5. Connect students (ie. Educational systems) globally
/ socially6. Real life, practical assessmenthttp://smarterplanet.tumblr.com/post/381892250/smarter-students-for-a-smarter-planet-live
(Feb 10, 2010)
Retention Aids Based On Brain Research
Assessment MethodsThinking critically / making judgments(Developing arguments, reflecting, evaluating, assessing, judging) •Essay •Report •Journal •Letter of Advice to .... (about policy, public health matters .....) •Present a case for an interest group •Prepare a committee briefing paper for a specific meeting •Book review (or article) for a particular journal •Write a newspaper article for a foreign newspaper •Comment on an article's theoretical perspective
Solving problems and developing plans (Identifying problems, posing problems, defining problems, analyzing data, reviewing, designing experiments, planning, applying information) •Problem scenario •Group Project•Work-based problem •Prepare a committee of enquiry report •Draft a research bid to a realistic brief •Analyze a case •Conference paper (or notes for a conference paper plus annotated bibliography)
Assessment MethodsPerforming procedures and demonstrating techniques (Computation, taking readings, using equipment, following laboratory procedures, following protocols, carrying out instructions) •Demonstration •Role Play •Make a video (write script and produce/make a video) •Produce a poster •Lab report •Prepare an illustrated manual on using the equipment, for a particular audience •Observation of real or simulated professional practice •Simulations•Games•Zentation•Facilitate Web Chat
Managing and developing oneself (Working co-operatively, working independently, learning independently, being self-directed, managing time, managing tasks, organizing) •Temporal Case Study•Gaming•Discussion•Journal •Blog•Portfolio •Learning Contract •Group work •Polls•Surveys•Self Check•Wiki•Immersive Gaming
Immersive Environments
Immersive Environments
Immersive Environments
Immersive Environments
Immersive Environments
Assessment MethodsAccessing and managing information(Researching, investigating, interpreting, organizing information, reviewing and paraphrasing information, collecting data, searching and managing information sources, observing and interpreting) •Annotated bibliography •Project •Dissertation •Applied task •Applied problem•Wiki•Case Study•Letter to the Editor
Demonstrating knowledge and understanding (Recalling, describing, reporting, recounting, recognizing, identifying, relating & interrelating) •Written examination •Oral examination •Essay •Report •Comment on the accuracy of a set of records •Devise an encyclopedia entry •Produce an A - Z of ... •Write an answer to a client's question •Short answer questions: True/False/ Multiple Choice Questions
Assessment Methods
Designing, creating, performing (Imagining, visualizing, designing, producing, creating, innovating, performing) •Portfolio •Performance •Presentation •Hypothetical Illustration•Projects •Prezi•Mind Map•Mock / Real Interview•Teacher Others
Communicating (One and two-way communication; communication within a group, verbal, written and non-verbal communication. Arguing, describing, advocating, interviewing, negotiating, presenting; using specific written forms)•Written presentation (essay, report, reflective paper etc.) •Oral presentation •Discussion/debate/role play •Participate in a 'Court of Enquiry' •Presentation to camera •Observation of real or simulated professional practice •GROUP WORK!!!
Teams / Collaboration
•78% vs 7%•Social Learning, Teaching•Prepare Students
From Perry Mason…
To teams of experts
From Dr. Kildare…
To teams of professionals
From Lone Professor…
To Lone Professor…
Team Structures
Role TypesLeader
Initiator/ContributorInformation Gatherer /
Recorder / ScribeGatekeeper/Expediter
Follower / ListenerInitiator / ContributorInformation SeekerInformation Giver
Procedural TechnicianEvaluator/CriticOpinion SeekerOpinion Giver
ElaboratorCoordinator
OrientorEnergizer
Encourager Harmonizer
Compromiser Observer/Commentator
AggressorBlockerRecognition SeekerSelf-confessor Disrupter/Playboy or PlaygirlDominatorHelp SeekerSpecial Interest Pleader
Task Based Roles
Social Based Roles
Positive Negative
Project Management
Crowd Sourcing
•www.edistorm.com•www.betterme.com•www.crocodoc.com•www.thinkfold.com
Serious Games•A competition (against others or self) with defined rules and goal(s) that signify an ending. The primary objective is to aid in education, teaching, or learning...entertainment is just a nice bonus!
3What Will It Take?
80
Data Must Be Actionable
3.1
2.21.8
2.42.8 2.7 2.7
4.2
2.0
3.1
1.5
2.3
6.0
5.2 5.4
4.6 4.6 4.7
5.65.3
4.44.8 4.6
5.2
0
2
4
6
8
10
ACC BUS CIS ECO FIN HUM LEG MAT MKT POL PSY SOC
Avg.= 5.0
Avg. Student Activity/Section at Day 10 (hrs)
Avg.= 2.5
Dropped Students Completed Students
Actionable
Learning Outcome Analyses
85%95%
80%75% 75%
55%50%
85%95% 95%
0%
25%
50%
75%
100%
LO1 LO2 LO3 LO4 LO5 LO6 LO7 LO8 LO9 LO10
Student Mastery by Learning Outcome
Learning Outcome Analyses
Mastery = 85%
Student Mastery by Learning Outcome
LO6 LO7
0%
25%
50%
75%
100%
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Learning Outcome Achievement
40%
80%
55%45%
80%
20%
60%
75%80%
65%
0%
25%
50%
75%
100%
ACC1
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BUS1
00
CIS1
05
ECON
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HUM10
0
MAT10
0
MKT10
0
HUM10
1
SOC1
02
PSYC
H105
LO6 Student Mastery by Course
Avg. = 55%
Students…
Resource Course
• http://eteaching.ecollege.com• LoginID: cite2010• Password: cite2010
• Check Doc Sharing for the Resources List (500 websites)
Thank You!
Jeff D Borden, M.A.Senior Director of Teaching & Learning