creative design event - university of glasgow

Post on 14-Jun-2015

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This was a presentation I used to give teachers a steer regards a series of introductory tasks which would take novice users of AutoDesk Inventor rapidly to the point where they could work reasonably independently - and therefore, creatively.

TRANSCRIPT

3D MODELLINGfast track towards creativity

Here’s a thought . . .

…if you had a ‘creative’ pupil in your class what would you expect to see ?

Maybe some of the following . . .

… independence … lateral thinking … one-off solutions … risk-taking … sense of adventure … are some of the positive traits.

Although we might have to put up with . . .

…learning styles and solutions and attitudes and ideas which don’t necessarily or easily fit in with our expectations

This poses the question . . .

…how much are we prepared to accommodate the latter to encourage the former ?

Again . . .

…how much are we prepared to accommodate the latter to encourage the former ?

This approach is easy . . .

…here’s a booklet – follow the steps and you will create a toothbrush rack.

createre-produce a toothbrush rack

This is harder . . .

…model a solution which stores a range of toothbrushes hygienically. YOU come up with the rest.

There is a problem with this approach though . . .

…how long does it take for kids to get to the point where they can operate parametric software without step by step help ?

Answer . . .

How accommodating are your teaching resources and approaches ?

When are pupils ready to work independently. . ?

…I think I have identified the range of basic, fundamentals they need to be clear on before they (very quickly) move away from a step-by-step tutorial approach…

I’d like to take a short while to suggest an approach which will get the absolute beginner modelling random, everyday objects with minimal support. Rapidly…

creative design event

INTRODUCTORY TASKS

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