computational geometry piyush kumar (lecture 2: nn search) welcome to cis5930

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Computational Geometry

Piyush Kumar(Lecture 2: NN Search)

Welcome to CIS5930

Our First Problem

Nearest neighbor searching Applications?

oPattern ClassificationoGraphics oData CompressionoDocument retrievaloStatisticsoMachine Learningo…

Similarity Measure

In terms of Euclidean distance

(2,3)

(4,5)

2

1( , ) ( )

d

i iidist p q p q

2 2( , ) (2 4) (3 5) 2 2dist p q

Similarity Measure

Similar?

Similarity measure

Other similarity Measures

2

2

|| ||

2( , )p q

rd p q e

1( , ) cos( , )| || |

d

i iip q

d p q p qp q

The dimension

Lets assume that our points are in one dimensional space. ( d = 1 ). We will generalize to higher dimension ( Where d = some constant ).

Question

Given a set of points S on the real line, preprocess them to answer the following question : Find all the pair of points (p,q) such

that distance of (p,q) < r .

q

Points in S

Fixed radius near neighbor problem

Question

Given a set of points S on the real line, preprocess them to answer the following query : Given a query point q, find the

neighbor of q which is closest in S.

q

Points in Snn(q)

Nearest neighbor search

Answers?

Fixed NN Search O( n2 ) ? O(nlogn + k) ? O(n + k) ?

NN Search O( n ) ? O( log n) ?

Answers?

NN Search O( n ) ? Brute Force [ Trivial ] O( log n) ? Binary Search Tree

Fixed NN Search O( n2 ) ? Brute Force O(nlogn + k) ? Sorting O(n + k) ? Hashing?

NN search

NN Searching : Balanced binary tree

q

Points in Snn(q)

O( log n )

K-nearest neighbor search

Problem: Given a set of points P on the real line and a query point q, find the k-nearest neighbors of q in P.O(nlogn) Trivial bruteforce Do you see how?

Thought Problem: How do we do this in O(n) time? (Hint: Median finding works in O(n) time).

Fixed NN Search

Brute Force implementation

What can we speed up here? What can we speed up here? How do we speed this up?

Fixed NN Search: By Sorting

Once we sort the points on the real line, we can just go left and right to identify the pairs we need.Each pair is visited at most twice, so the asymptotics do not change.

Total work done after sorting

Total work done after sorting

• ki denotes the pairs generated when visiting pi • With this approach, we need at least Ω(nlogn) (for sorting).

Fixed radius near neighbor searching

How do we avoid sorting? How do we get a running time of O(n+k) ?

Solution using bucketing

Interval b is [ br, (b+1)r ]x lies in b = floor (x/r)

r

0

b=0b= -2

• Put points in infinite number of buckets (Assume an infinite array B)

Solution using bucketing Only n buckets of B might get occupied at most. How do we convert this infinite array into a finite one: Use hashing In O(1) time, we can determine which bucket a point falls in. In O(1) expected time, we can look the bucket up

in the hash table Total time for bucketing is expected O(n) The total running time can be made O(n) with high probability using multiple hash functions ( essentially using more than one hash function and choosing one at run time to fool the adversary ).

The Algorithm

Store all the points in buckets of size r In a hash table [ Total complexity = O(n) ]

For each point x b = floor(x/r); Retrieve buckets b, b+1 Output all pairs (x,y) such that y is either

in bucket b or b+1 and x < y and ||xy|| < r

0 x

Running Time

Let nb denote the number of points in bucket b of the input pointset P. Define

Note that there are nb2 pairs in

bucket b alone that are within distance r of each other.

Observation

Since each pair gets counted twice :

2 21 2b b

b B b B

S n n k

Running Time

Depends on the number of distance computations D.

2 2 21 3 3 ( )b b b

b B b B b B

n n n S k O k

2 2( )xy x y

Total Running Time = O(n+k)

Since :

Higher Dimensions

Send (x,y) (floor(x/r),floor(y/r)) Apply hash with two arguments Running time still O(n+k) Running time increases

exponentially with dimension

Introduction: Geometry Basics

Geometric Systems Vector Space Affine Geometry Euclidean Geometry

o AG + Inner Products = Euclidean Geometry

Vector Space

Scalar ( + , * ) = Number Types Usual example is Real Numbers R.

Let V be a set with two operations+ : V x V V

* : F x V Vo Here F is the set of Scalars

Vector Space

If (V , +, * ) follows the following properties, its called a vector space : (A1) u + (v + w) = (u + v) + w for all u,v,w in V. (A2) u + v = v + u for all u,v in V. (A3) there is unique 0 in V such that 0 + u = u for all u in

V. (A4) for every u in V, there is unique -u in V such that u + -

u = 0. (S1) r(su) = (rs)u for every r,s in R and every u in V. (S2) (r +s)u = ru + su for every r,s in R and every u in V. (S3) r(u + v) = ru + rv for every r in R and every u,v in V. (S4) 1u = u for every u in V.

Note: Vectors are closed under linear combinations A basis is a set of n linearly independent vectors that span V.

Affine Geometry

Geometry of vectors Not involving any notion of length or angle.

Consists of A set of scalars

o Say Real numbers A set of points

o Position specification A set of free vectors.

o Direction specification

Affine Geometry

Legal operations Point - Point = Vector Point +/- Vector =Point Vector +/- Vector = Vector Scalar * Vector = Vector Affine Combination

o ∑Scalar * Points = Point – such that ∑Scalar = 1– Note that scalars can range from –Infinity to

+Infinity

Affine Geometry

0 1 0 1 0 0 1 1 0 1 1 0( , ; , ) ( )aff p p p p p p p

( , )i

Affine Combination Convex Combination

(0,1)i

Affine Combinations

[ Affine Span or Affine Closure ] The set of all affine combinations of three points generates a plane. [ Convex Closure ] The set of all convex combinations of three points generates all points inside a triangle.

Euclidean Geometry

One more element added Inner Products

oMaps two vectors into a scalaroA way to `multiply’ two vectors

Example of Inner Products

Example : Dot products (u.v) = u0v0+ u1v1+…+ ud-1vd-1

o Where u,v are d-dimensional vectors.

o u = (u0,u1,…, ud-1); v = (v0,v1,…, vd-1)

Length of |u| = sqrt(u.u) (Distance from origin)

Normalization to unit length : u/|u| Distance between points |p - q| Angle (u’,v’) = cos-1(u’.v’)

o where u’=u/|u| and v’=v/|v|

Dot products

(u.v) = (+/-)|u|(projection of v on u). u is perpendicular to v (u,v) = 0 u.(v+w) = u.v + u.w If u.u not equal to zero then u.u > 0 positive definite

Some proofs using Dot Products

Cauchy Schwarz Inequality (u.v) <= |u||v| Homework.

o Hint: For any real number x– (u+xv).(u+xv) >= 0

Triangle Inequality |u+v|<=|u|+|v|

o Hint: expand |u+v|2 and use Cauchy Schwarz.

u

v

Homework: (Programming) Play with dpoint.hpp

and example.cpp (Implement orientation in d-D).Implement your own dvector.hpp, dsegment.hpp using metaprogrammingMake sure you understand how things work.

Next Lecture

Orientation and Convex hulls

Sources for this lecture: Dr. David Mount’s Notes. WWW.

Reading Assignment: Page 1-12, Notes of Dr. MountPage 1-2 and Section 1.3 of the text book.

Homework: (Theory)Cauchy SchwarzTriangle Inequality

dot n cross prod.

Due Monday

Due next Thursday

Crash course on C++“dpoint.hpp”

Namespaces Solve the problem of

classes/variables with same name namespace _cg code Outside the namespace use

_cg::dpoint Code within _cg should refer to code

outside _cg explicitly. E.g. std::cout instead of cout.

Object Oriented Programming

Identify functional units in your designWrite classes to implement these functional unitsSeparate functionality for code-reuse.

Class membership

PublicPrivate Always : Keep member variables

private This ensures that the class knows

when the variable changes

Protected

Inheritance

‘is a’ relationship is public inheritance Class SuperDuperBoss : public Boss

Polymorphism : Refer an object thru a reference or pointer of the type of a parent class of the object SuperDuperBoss JB; Boss *b = &JB;

Virtual functions

Templates

Are C macros on Steroids Give you the power to parametrize Compile time computation Performance

“The art of programming programsthat read, transform, or write other programs.”

- François-René Rideau

Generic Programming

How do we implement a linked list with a general type inside? void pointers? Using macros? Using Inheritance?

Templates

Function Templates Class Templates Template templates * Full Template specialization Partial template specialization

Metaprogramming

Programs that manipulate other programs or themselves Can be executed at compile time or runtime. Template metaprograms are executed at compile time.

Good old C

C code Double square(double x) return

x*x; osqare(3.14) Computed at compile time

#define square(x) ((x)*(x)) Static double sqrarg; #define SQR(a) (sqrarg=(a), sqrarg*sqrarg)

Templates

Help us to write code without being tied to particular type. Question: How do you swap two elements of any type? How do you return the square of any type?

Function Templates

C++ template< typename T > inline T square ( T x ) return x*x; A specialization is instantiated if needed :

o square<double>(3.14)

Template arguments maybe deduced from the function arguments square(3.14)

MyType m; … ; square(m); expands to square<MyType>(m)

Operator * must be overloaded for MyType

Function Templates

template<typename T> void swap( T& a, T& b )

T tmp(a); // cc required a = b; // ao required

b = tmp;

Mytype x = 1111;Mytype y = 100101;swap(x,y); swap<Mytype>(…) is instantiated

Note reliance on T’s concepts (properties):In above, T must be copyable and assignableCompile-time enforcement (concept-checking) techniques available

Function Template Specialization

template<> void

swap<myclass>( myclass& a, myclass& b)

a = b = 0; Custom version of a template for a specific class

Class Templates

template<typename NumType, unsigned D> class dpoint

public: NumType x[D]; ;

A simple 3-dimensional point.dpoint<float,3> point_in_3d;point_in_3d.x[0] = 5.0;point_in_3d.x[1] = 1.0;point_in_3d.x[2] = 2.0;

Note the explicit instantiation

Class Templates: Unlike function templates

Class template arguments can’t be deduced in the same way, so usually written explicitly:

dpoint <double, 2> c; // 2d point

Class template parameters may have default values:

template< class T, class U = int >class MyCls … ;

Class templates may be partially specialized:template< class U >class MyCls< bool, U > … ;

Using Specializations

First declare (and/or define) the general case:

template< class T >class C /* handle most types this way */ ;

Then provide either or both kinds of special cases as desired:

template< class T > class C< T * > /* handle pointers specially */ ;

template<> // note: fully specializedclass C< int * > /* treat int pointers thusly */ ;

Compiler will select the most specialized applicable class template

Template Template Parameters

A class template can be a template argumentExample:

template< template<class> class Bag >class C // … Bag< float > b;;

Or even:template< class E, template<class> class Bag >class C // … Bag< E > b;;

Recall C Enumerations

#define SPRING 0 #define SUMMER 1 #define FALL 2 #define WINTER 3

enum SPRING, SUMMER, FALL, WINTER ;

More Templates

template<unsigned u>class MyClass enum X = u ;

;

Cout << MyClass<2>::X << endl;

Template Metaprograms

Factorials at compile timetemplate<int N> class Factorial public: enum value = N * Factorial<N-

1>::value ; ;

class Factorial<1> public:

enum value = 1 ; ;

Int w = Factorial<10>::value;

Template Metaprograms

Metaprogramming using C++ can be used to implement a turning machine. (since it can be used to do conditional and loop constructs).

Template Metaprogramstemplate< typename NumType, unsigned D, unsigned I > struct origin static inline void eval( dpoint<NumType,D>& p ) p[I] = 0.0; origin< NumType, D, I-1 >::eval( p ); ;

// Partial Template Specializationtemplate <typename NumType, unsigned D> struct origin<NumType, D, 0> static inline void eval( dpoint<NumType,D>& p ) p[0] = 0.0; ;

const int D = 3;inline void move2origin() origin<NumType, D, D-1>::eval(*this); ;

Food for thought

You can implement IF WHILE FOR

Using metaprogramming. And then use them in your code that needs to run at compile time

For the more challenged: Implement computation of determinant / orientation / volume using metaprogramming. (Extra credit)

Traits Technique

Operate on “types” instead of data How do you implement a “mean” class without specifying the types. For double arrays it should output double For integers it should return a float For complex numbers it should return a

complex number

Traits

Template< typename T >struct average_traits typedef T T_average;;

Template<>struct average_traits<int>

typedef float T_average;

Traits

average_type(T) = Taverage_type(int) = float

Traits

template<typename T>typename

average_traits<T>::T_averageaverage(T* array, int N)

typename avearage_traits<T>::T_average

result = sum(array,N);

return result/N;

Sources C++ Templates by Vandevoorde and Josuttis. (A must have if you template) Template Metaprogramming by Todd Veldhuizen C++ Meta<Programming> Concepts and results by Walter E. Brown C++ For Game programmers by Noel LlopisC++ Primer by Lippman and Lajoie

GNU MP

GMP is a free library for arbitrary precision arithmetic, operating on signed integers, rational numbers, and floating point numbers. Get yourself acquinted with : Mpz : Integer arithmetic mpq : Rationals Mpf : Floats

Orientation primitive for points

+ve in this case

Orientation

x

y

(0,0)

p1

–+

The sign (+ or –) of cross product depends in which half plane (relative to p1)lies p2

Intuition for 2D and 3D using the right hand rule?

Homeworks

Prove that for two vectors v1 = (v1x,v1y) and v2 = (v2x,v2y) v1x* v2x + v1y * v2y = |v1||v2| cos Ө

v1y* v2x - v2y * v1x = |v1||v2| sin Ө What do these quantities mean

geometrically? Note that one changes sign when Ө is negative.

Problems with fixed point arithmetic

: 3.141592653589793238462643383....float pi = 2 * asin(1); printf("%.35f\n", pi);

Outputs

3.14159274101257324218750000000000000

float typically are 32 bits and can deal with 7 digits after decimal

Exaggerating the error

Suppose our computer computes in base 10, but only keeps the two most significant digits. We call this fixed precision computation Let us take three points:

o p = (-94,0) o q = (92,68) o r = (400,180)

Triangle pqr is oriented clockwise, hence area < 0.

Determinant

True value: (92+94)*180-(400+94)*68=186*180-494*68=33480-33592 =-112 Fixed precision computation : (92+94)*180-(400+94)*68=190*180-490*68=34000-33000 =+1000

Floating point computation

Sometimes produces wrong results Exact computation is possible (And hence we will use GMP : An easy way out) Exact computations are slow and can be avoided. One simple method : Use floating point to estimate whether you really need Exactness, only then invoke exact computation.

Convexity

A set S is convex if for any pair of points p,q S we have pq S.

p

q

non-convex

q

p

convex

Convex hulls

The smallest convex body that contains a set of points The intersection of all convex sets that contain S.

p0

p1p2p4p5

p6

p7p8

p9

p11p12

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