beer game slides

Post on 10-Apr-2015

89 Views

Category:

Documents

3 Downloads

Preview:

Click to see full reader

TRANSCRIPT

Artificial Agents Play the Beer Game Eliminate the Bullwhip Effect

and Whip the MBAs

Steven O. Kimbrough

D.-J. Wu

Fang ZhongFMEC, Philadelphia, June 2000; file: beergameslides.ppt

The MIT Beer Game • Players

– Retailer, Wholesaler, Distributor and Manufacturer.

• Goal– Minimize system-wide (chain) long-run average cost.

• Information sharing: Mail. • Demand: Deterministic.• Costs

– Holding cost: $1.00/case/week.

– Penalty cost: $2.00/case/week.

• Leadtime: 2 weeks physical delay

Timing

1. New shipments delivered.

2. Orders arrive.

3. Fill orders plus backlog.

4. Decide how much to order.

5. Calculate inventory costs.

Game Board

The Bullwhip Effect

• Order variability is amplified upstream in the supply chain.

• Industry examples (P&G, HP).

Observed Bullwhip effect from undergraduates game playing

Retailer's Order

0

10

20

30

40

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29

Week

Order

Wholesaler's Order

0

10

20

30

40

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29

Week

Order

Distributor's Order

0

10

20

30

40

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29

Week

Order

Factory's Order

0

10

20

30

40

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29

Week

Order

Bullwhip Effect Example (P & G)Lee et al., 1997, Sloan Management Review

Analytic Results: Deterministic Demand

• Assumptions:– Fixed lead time.– Players work as a team.– Manufacturer has unlimited capacity.

• “1-1” policy is optimal -- order whatever amount is ordered from your customer.

Analytic Results: Stochastic Demand (Chen, 1999, Management Science)

• Additional assumptions:– Only the Retailer incurs penalty cost.– Demand distribution is common knowledge.– Fixed information lead time.– Decreasing holding costs upstream in the chain.

• Order-up-to (base stock installation) policy is optimal.

Agent-Based Approach

• Agents work as a team.

• No agent has knowledge on demand distribution.

• No information sharing among agents.

• Agents learn via genetic algorithms.

• Fixed or stochastic leadtime.

Research Questions

• Can the agents track the demand?

• Can the agents eliminate the Bullwhip effect?

• Can the agents discover the optimal policies if they exist?

• Can the agents discover reasonably good policies under complex scenarios where analytical solutions are not available?

Flowchart

Summary

• Agents are capable of playing the Beer Game– Track demand.

– Eliminate the Bullwhip effect.

– Discover the optimal policies if exist.

– Discover good policies under complex scenarios where analytical solutions not available.

• Intelligent and agile supply chain.• Multi-agent enterprise modeling.

top related