applying ciam mobile methodology: a case study for smartphones
Post on 23-Jan-2018
37 Views
Preview:
TRANSCRIPT
Applying CIAM Mobile Methodology: A Case Study for Smartphones
Yoel Arroyo Rodríguez-Peral1
Christian X. Navarro2
Miguel A. Redondo1
Ana I. Molina1
Research Group of Computer-Human Interaction and Collaboration (CHICO)University of Castilla-La Mancha
1 {Yoel.Arroyo, Miguel.Redondo, AnaIsabel.Molina}@uclm.es2 CNavarro@uabc.edu.mx
Outline
1Applying CIAM Mobile Methodology: A Case Study for Smartphones
1. Introduction
2. CIAM Mobile methodology (m-CIAM)
3. Applying m-CIAM: GreedEx for Smartphone
4. Conclusions
2
Introduction
Applying CIAM Mobile Methodology: A Case Study for Smartphones
• Continued growth in the use of mobile devices and Wireless
technologies in education around the world
• New scenarios for software development
• CIAM Mobile (Collaborative Interactive Application Methodology for
Mobile) to adapt to these changes
• Methodology for the development and modeling of m-Learning
applications
3Applying CIAM Mobile Methodology: A Case Study for Smartphones
Aims
• Apply m-CIAM to obtain an Android Application for Smartphones as
example: GreedEx S
• Improve graphical representations taking advantage of the capabilities
of interaction, visualization and animation of mobile devices
• Add pedagogical characteristics
• Evaluate the user interface during its design and after its
implementation
• Allow the creation of more usable user interfaces, both from
pedagogical and technological aspects
Outline
4Applying CIAM Mobile Methodology: A Case Study for Smartphones
1. Introduction
2. CIAM Mobile methodology (m-CIAM)
3. Applying m-CIAM: GreedEx for Smartphone
4. Conclusions
5Applying CIAM Mobile Methodology: A Case Study for Smartphones
CIAM Mobile
CIAM(Collaborative Interactive Application Methodology)
+
MoLEF(Mobile Learning Evaluation Framework)
6Applying CIAM Mobile Methodology: A Case Study for Smartphones
CIAM
• Helps to solve the typical problems when modeling group and
interactive tasks
• Several stages, starting from analysis of the context up to obtaining an
interactive task model
7Applying CIAM Mobile Methodology: A Case Study for Smartphones
MoLEF
• Evaluation Framework for mobile applications
• Provides design and evaluation techniques
• Divided into two categories: Pedagogical and User Interface usability
• Pedagogical aspects are considered a key factor for providing pleasant
and rich learning experience in a mobile environment (Jalil, 2015)
• User interface usability is fundamental to achieving the acceptance and
satisfaction of the users (Navarro, 2016)
Outline
10Applying CIAM Mobile Methodology: A Case Study for Smartphones
1. Introduction
2. CIAM Mobile methodology (m-CIAM)
3. Applying m-CIAM: GreedEx for Smartphone
4. Conclusions
11Applying CIAM Mobile Methodology: A Case Study for Smartphones
GreedEx for Desktop GreedEx for Smartphone
13Applying CIAM Mobile Methodology: A Case Study for Smartphones
Sociogram
Development
Sociogram
Process
Modeling
Learning
Tasks and
Activities
Responsibilities
Modeling
Content
Multimedia
Interaction
Modeling
GUI Design
(MBUID)
Evaluation of
User Interface
Usability
Requirements
Social
Interaction
Group Work
Task Modeling
Participation
Table
Process
Model
Responsibilities
Model
Interaction
Models (CTT)
Shared Context
Specification
Responsibilities
Decomposition
Graph
Personalization
A
A
A
B
A
A
ID Issue Accomplishment
C1 The content is organized into modules or units Yes
C2 The learning objectives are defined at the beginning of the module or unit Yes
C3 Disclosed if prior knowledge are required No
C4 The explanation of the concepts is presented in a clear and concise manner Yes
C5 The modules or units are organized according to levels of difficulty No
C6 There are links to external resources related to the content and adapted for
mobile devices
No
Content
Applying CIAM Mobile Methodology: A Case Study for Smartphones 14
Content
Applying CIAM Mobile Methodology: A Case Study for Smartphones
Content is organized into modules or units
The modules or units are organized according to levels
of difficulty
15
16Applying CIAM Mobile Methodology: A Case Study for Smartphones
Sociogram
Development
Sociogram
Process
Modeling
Learning
Tasks and
Activities
Responsibilities
Modeling
Content
Multimedia
Interaction
Modeling
GUI Design
(MBUID)
Evaluation of
User Interface
Usability
Requirements
Social
Interaction
Group Work
Task Modeling
Participation
Table
Process
Model
Responsibilities
Model
Interaction
Models (CTT)
Shared Context
Specification
Responsibilities
Decomposition
Graph
Personalization
A
A
A
B
A
A
ID Issue Accomplishment
N1 The main menu and the main options have an appropriate visibility Yes
N2 The navigation is simple, familiar and intuitive (i.e. It is understood clearly what needs to
be done)
Yes
N3 The desired content or the basic tasks are accessible from the main page in three clicks
or less
Yes
N4 The application reports at any time where in the process the student is Yes
N5 The size and proximity of the touch buttons or selection controls are adequate to easily
select finger
Yes
N6 The location of the touch buttons or the like are achievable mainly using one hand Yes
N7 Icons or elements that represent the actions are intuitive and familiar Yes
N8 The application clearly presents the option to return to the main menu Yes
N9 The application clearly presents the search option to help students find content No
Navigation
Applying CIAM Mobile Methodology: A Case Study for Smartphones 17
Navigation
Applying CIAM Mobile Methodology: A Case Study for Smartphones
The main menu and the main options may
have appropiate visibility for the users
The application may report at any time
where in the process the student is
18
Outline
19Applying CIAM Mobile Methodology: A Case Study for Smartphones
1. Introduction
2. CIAM Mobile methodology (m-CIAM)
3. Applying m-CIAM: GreedEx for Smartphone
4. Conclusions
20Applying CIAM Mobile Methodology: A Case Study for Smartphones
Conclusions
• M-CIAM enables the development of interactive m-Learning
applications
• Obtain better pedagogical and user interface usability values
• Usability requirements were broadly satisfied
• GreedEx user interface improved adding pedagogical characteristics
• Extend functionality: providing collaborative and cooperative tasks
top related