adobe max 2008
DESCRIPTION
2008: A segment of a larger presentation. Primary purpose was to propose how Creative Suite might evolve to better support designers who were designing for multiple platforms simultaneously with multiple collaborators.TRANSCRIPT
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EXPERIENCES THAT SCALE ACROSS DEVICES
MULTI-TARGET AUTHORING
Navigating and pioneering unchartered territories
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EXPERIENCES THAT SCALE ACROSS DEVICES
THE NATURE OF THE BEAST
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THE GOAL
Deliver a single product across multiple destinations.
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Creating a consistent user experience across multiple targets is painful.
THE PROBLEM
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THE REALITY
Creating compellingly rich and innovative user experiences across multiple targets is agonizing.
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How can we improve?
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Streamline the work!ow.
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EXPERIENCES THAT SCALE ACROSS DEVICES
WORKFLOW DESIGN OBJECTIVES
Centralized Project ManagementSupport team collaboration, central project access, built-in target device intelligence and cross-comparison emulation
Streamlined Product Development A single architecture framework that progressively builds from !ow-charts > low-" wireframes > high-" wireframes > prototypes and ultimately into the baseline application itself
One-touch Version ControlUni"ed code-base, reusable asset library, universal components, one-touch updates and packaging
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EXPERIENCES THAT SCALE ACROSS DEVICES
Centralized Project ManagementSupport team collaboration, central project access, built-in target device intelligence and cross-comparison emulation
Streamlined Product Development Provide an architecture tool that progressively builds in "delity, from wireframes to prototypes and ultimately into the "nal baseline application itself
One-touch Version ControlUni"ed code-base, reusable asset library, universal components, one-touch updates and packaging
WORKFLOW DESIGN OBJECTIVES
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EXPERIENCES THAT SCALE ACROSS DEVICES
Centralized Project ManagementSupport team collaboration, central project access, built-in target device intelligence and cross-comparison emulation
Streamlined Product Development Provide an architecture tool that progressively builds in "delity, from wireframes to prototypes and ultimately into the "nal baseline application itself
One-touch Version ControlUtilize a uni"ed code-base and reusable asset library to administer one-touch updates and packaging
WORKFLOW DESIGN OBJECTIVES
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EXPERIENCES THAT SCALE ACROSS DEVICES
THE STREAMLINED WORKFLOW
UX
PL
CB
DE
DA
P
+ =D D
C
A
B1
B2
TEAM ROLES PROJECT FRAMEWORK BASELINE APPLICATION TARGETS
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EXPERIENCES THAT SCALE ACROSS DEVICES
EMERGING CONCEPTS
UX
PL
CB
DE
DA
P
+ =D D
TEAM ROLES PROJECT FRAMEWORK TARGETS
ROLE BASED AUTHORING PRIVILEGES
MASTER PROFILE +
MULTI-TARGET PROJECT
HYPERWIREFRAME
Role based privileges enable better
management of the overall design and
development process
Management of all device pro"le data, in conjunction with the
project document type, helps de"ne and utilize the “Safe Zone”
The progressive-"delity architecture tool is a centralized
way to efficiently establish a common baseline application
A
B1
C
B2
BASELINE APPLICATION
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EXPERIENCES THAT SCALE ACROSS DEVICES
TITLE TEXT
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EXPERIENCES THAT SCALE ACROSS DEVICES
TITLE TEXT
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EXPERIENCES THAT SCALE ACROSS DEVICES
TITLE TEXT
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EXPERIENCES THAT SCALE ACROSS DEVICES
TITLE TEXT
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EXPERIENCES THAT SCALE ACROSS DEVICES
TITLE TEXT
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EXPERIENCES THAT SCALE ACROSS DEVICES
TITLE TEXT
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EXPERIENCES THAT SCALE ACROSS DEVICES
TITLE TEXT
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