adobe max 2008

20
EXPERIENCES THAT SCALE ACROSS DEVICES MULTI-TARGET AUTHORING Navigating and pioneering unchartered territories

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2008: A segment of a larger presentation. Primary purpose was to propose how Creative Suite might evolve to better support designers who were designing for multiple platforms simultaneously with multiple collaborators.

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Page 1: Adobe MAX 2008

EXPERIENCES THAT SCALE ACROSS DEVICES

MULTI-TARGET AUTHORING

Navigating and pioneering unchartered territories

Page 2: Adobe MAX 2008

EXPERIENCES THAT SCALE ACROSS DEVICES

THE NATURE OF THE BEAST

Page 3: Adobe MAX 2008

THE GOAL

Deliver a single product across multiple destinations.

Page 4: Adobe MAX 2008

Creating a consistent user experience across multiple targets is painful.

THE PROBLEM

Page 5: Adobe MAX 2008

THE REALITY

Creating compellingly rich and innovative user experiences across multiple targets is agonizing.

Page 6: Adobe MAX 2008

How can we improve?

Page 7: Adobe MAX 2008

Streamline the work!ow.

Page 8: Adobe MAX 2008

EXPERIENCES THAT SCALE ACROSS DEVICES

WORKFLOW DESIGN OBJECTIVES

Centralized Project ManagementSupport team collaboration, central project access, built-in target device intelligence and cross-comparison emulation

Streamlined Product Development A single architecture framework that progressively builds from !ow-charts > low-" wireframes > high-" wireframes > prototypes and ultimately into the baseline application itself

One-touch Version ControlUni"ed code-base, reusable asset library, universal components, one-touch updates and packaging

Page 9: Adobe MAX 2008

EXPERIENCES THAT SCALE ACROSS DEVICES

Centralized Project ManagementSupport team collaboration, central project access, built-in target device intelligence and cross-comparison emulation

Streamlined Product Development Provide an architecture tool that progressively builds in "delity, from wireframes to prototypes and ultimately into the "nal baseline application itself

One-touch Version ControlUni"ed code-base, reusable asset library, universal components, one-touch updates and packaging

WORKFLOW DESIGN OBJECTIVES

Page 10: Adobe MAX 2008

EXPERIENCES THAT SCALE ACROSS DEVICES

Centralized Project ManagementSupport team collaboration, central project access, built-in target device intelligence and cross-comparison emulation

Streamlined Product Development Provide an architecture tool that progressively builds in "delity, from wireframes to prototypes and ultimately into the "nal baseline application itself

One-touch Version ControlUtilize a uni"ed code-base and reusable asset library to administer one-touch updates and packaging

WORKFLOW DESIGN OBJECTIVES

Page 11: Adobe MAX 2008

EXPERIENCES THAT SCALE ACROSS DEVICES

THE STREAMLINED WORKFLOW

UX

PL

CB

DE

DA

P

+ =D D

C

A

B1

B2

TEAM ROLES PROJECT FRAMEWORK BASELINE APPLICATION TARGETS

Page 12: Adobe MAX 2008

EXPERIENCES THAT SCALE ACROSS DEVICES

EMERGING CONCEPTS

UX

PL

CB

DE

DA

P

+ =D D

TEAM ROLES PROJECT FRAMEWORK TARGETS

ROLE BASED AUTHORING PRIVILEGES

MASTER PROFILE +

MULTI-TARGET PROJECT

HYPERWIREFRAME

Role based privileges enable better

management of the overall design and

development process

Management of all device pro"le data, in conjunction with the

project document type, helps de"ne and utilize the “Safe Zone”

The progressive-"delity architecture tool is a centralized

way to efficiently establish a common baseline application

A

B1

C

B2

BASELINE APPLICATION

Page 13: Adobe MAX 2008

EXPERIENCES THAT SCALE ACROSS DEVICES

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