adding&a&game& - learnit2teach.ca · 2014. 4. 9. · stage3&reference&&...

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Stage 3 Reference Adding a Game Gamification is a trend in online learning and the Game activity module allows teachers to create engaging games to help students review vocabulary and content. These games give students a score and the scores can be tracked in the course grade book. Using a course Glossary,a Quiz or questions from the Question bank, teachers can add game activities to a course in just a few steps. The LearnIT2teach team has prepared a speciallyformatted glossary that can be used to create additional vocabulary activities. Teachers can edit this glossary if they choose. The 'game glossary' is not preloaded in the courseware, but it is available in the glossary repository and can be added to your course by adding a new glossary to the course. Please refer to the Deployment Tips section for more information. Hangman, Crossword, and Cryptex games can be created using items from a glossary; however, the site’s Millionaire game does not use glossary items for its content. This game requires multiple choice questions from the Question bank or from quiz activities. Teachers who want to use the Millionaire game must add their own multiplechoice questions to the course before they can set up this game. The Stage 3 training provides a section on using the Quiz activity module, which explains how to add questions. Teachers can add the following games to their courses: Hangman This game takes words either from a glossary or uses quiz shortanswer questions to generate a hangman puzzle. Teachers can set the number of words that each game contains, display the first or last letter of the target word(s), and show the answer at the end if the student does not complete the game successfully. Crossword A random crossword puzzle can be generated from either a glossary or shortanswer questions in a Quiz, or from the Question bank. Teachers can specify the maximum number of columns/rows or words that the puzzle contains. Student can click the Check crossword button to check whether the answers are correct. Every crossword is dynamic so it is different to every student. Cryptex This game is similar to a crossword, except the answers are hidden inside a random cryptex (grid). Millionaire This game is modeled after the TV game show Who Wants to be a Millionaire. The game displays a series of multiplechoice questions and as each one is answered correctly, the student moves on to the next question in the game until all the questions have been completed. If even one question is answered incorrectly, however, the game is over. Samples of the four games above are found in the Stage 2/3 Exemplar course. Additional games, such as Sudoku and Snakes ‘n’ Ladders, may be added eventually. Using the Game Module Activity to Enhance Blended Learning Game activities can provide students with a fun or at least different way of interacting with the course vocabulary and other content. These activities can also improve their spelling and phonetics. Teachers can use the Game module to create followup activities based on those in the facetoface class that students can complete independently. Although the activities are designed to be suitable for 1

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Page 1: Adding&a&Game& - LearnIT2Teach.ca · 2014. 4. 9. · Stage3&Reference&& Adding&a&Game& Gamification&is&a&trend&in&online&learning&and&the&Game&activity&moduleallows&teachers&to&create

Stage  3  Reference    

Adding  a  Game  Gamification  is  a  trend  in  online  learning  and  the  Game  activity  module  allows  teachers  to  create  engaging  games  to  help  students  review  vocabulary  and  content.  These  games  give  students  a  score  and  the  scores  can  be  tracked  in  the  course  grade  book.  Using  a  course  Glossary,  a  Quiz  or  questions  from  the  Question  bank,  teachers  can  add  game  activities  to  a  course  in  just  a  few  steps.  

The  LearnIT2teach  team  has  prepared  a  specially-­‐formatted  glossary  that  can  be  used  to  create  additional  vocabulary  activities.  Teachers  can  edit  this  glossary  if  they  choose.  The  'game  glossary'  is  not  pre-­‐loaded  in  the  courseware,  but  it  is  available  in  the  glossary  repository  and  can  be  added  to  your  course  by  adding  a  new  glossary  to  the  course.      Please  refer  to  the  Deployment  Tips  section  for  more  information.  

Hangman,  Crossword,  and  Cryptex  games  can  be  created  using  items  from  a  glossary;  however,  the  site’s  Millionaire  game  does  not  use  glossary  items  for  its  content.  This  game  requires  multiple  choice  questions  from  the  Question  bank  or  from  quiz  activities.  Teachers  who  want  to  use  the  Millionaire  game  must  add  their  own  multiple-­‐choice  questions  to  the  course  before  they  can  set  up  this  game.    The  Stage  3  training  provides  a  section  on  using  the  Quiz  activity  module,  which  explains  how  to  add  questions.  

Teachers  can  add  the  following  games  to  their  courses:  

Hangman    This  game  takes  words  either  from  a  glossary  or  uses  quiz  short-­‐answer  questions  to  generate  a  hangman  puzzle.  Teachers  can  set  the  number  of  words  that  each  game  contains,  display  the  first  or  last  letter  of  the  target  word(s),  and  show  the  answer  at  the  end  if  the  student  does  not  complete  the  game  successfully.    

Crossword  A  random  crossword  puzzle  can  be  generated  from  either  a  glossary  or  short-­‐answer  questions  in  a  Quiz,  or  from  the  Question  bank.  Teachers  can  specify  the  maximum  number  of  columns/rows  or  words  that  the  puzzle  contains.  Student  can  click  the  Check  crossword  button  to  check  whether  the  answers  are  correct.  Every  crossword  is  dynamic  so  it  is  different  to  every  student.    

Cryptex  This  game  is  similar  to  a  crossword,  except  the  answers  are  hidden  inside  a  random  cryptex  (grid).    

Millionaire    This  game  is  modeled  after  the  TV  game  show  Who  Wants  to  be  a  Millionaire.  The  game  displays  a  series  of  multiple-­‐choice  questions  and  as  each  one  is  answered  correctly,  the  student  moves  on  to  the  next  question  in  the  game  until  all  the  questions  have  been  completed.  If  even  one  question  is  answered  incorrectly,  however,  the  game  is  over.  

Samples  of  the  four  games  above are  found  in  the  Stage  2/3  Exemplar  course.  Additional  games,  such  as  Sudoku  and  Snakes  ‘n’  Ladders,  may  be  added  eventually.  

Using  the  Game  Module  Activity  to  Enhance  Blended  Learning  Game  activities  can  provide  students  with  a  fun  -­‐  or  at  least  different  -­‐  way  of  interacting  with  the  course  vocabulary  and  other  content.  These  activities  can  also  improve  their  spelling  and  phonetics.  Teachers  can  use  the  Game  module  to  create  follow-­‐up  activities  based  on  those  in  the  face-­‐to-­‐face  class  that  students  can  complete  independently.  Although  the  activities  are  designed  to  be  suitable  for  

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Stage  3  Reference    

individual  use,  teachers  in  classrooms  with  one  computer  and  a  projector  might  be  able  to  facilitate  a  game  with  a  small  class  divided  into  two  teams.  The  Millionaire  game  might  be  ideal  for  this,  especially  if  its  content  were  tied  into  the  lesson,  and  the  Hangman  game  might  also  be  good  for  a  short  diversion.  

Deployment  Tips  o Refer  to  the  Adding  a  Glossary  instructions  in  the  Blended  Learning  Development  Activity  Guide  1  in  

the  Stage  3  course  to  add  a  new  course  glossary.  (Be  sure  to  enable  the  setting  to  allow  duplicate  entries.)  

o After  adding  a  new  glossary,  use  the  Importing  Glossary  Items  guide  in  the  Course  Management  section  of  Stage  2  to  populate  it  with  the  game-­‐ready  glossaries.  There  is  a  directory  in  the  Glossary  Repository  called  Glossaries  for  Games.  Open  the  directory  and  select  the  target  level.  

o Note:  Once  a  game  is  added  to  a  course,  it  returns  an  error  message  if  a  teacher  tries,  while  editing  it,  to  associate  it  with  a  different  set  of  words.  A  new  game  must  be  added  to  a  course  each  time,  to  add  different  content.  

o The  game  will  likely  return  an  error  message  when  adding  it  if  there  are  non-­‐alphabetic  characters  in  the  concept  word.  If  using  your  own  glossary  items,  it  is  best  to  remove  all  such  characters  in  the  glossary  concept  when  adding  a  vocabulary  item.  

o Teachers  can  specify  which  category  in  a  glossary  can  be  used  when  setting  up  a  game.    This  makes  it  easy  to  draw  on  specific  groups  of  words  from  a  single  glossary  to  create  a  game.    The  “game  glossaries”  are  organized  by  level,  and  the  words  in  each  level  are  categorized  by  theme  or  unit  and  by  specific  activity.  

o If  more  than  one  glossary  uses  a  category  by  the  same  name,  an  error  may  result  when  attempting  to  link  a  game  to  that  category.  All  of  the  category  names  in  the  game  glossaries  start  with  an  “x”  to  ensure  they  are  unique.  

o The  items  in  a  glossary  category  can  be  displayed  (and  edited)  by  navigating  to  a  glossary,  clicking  the  Browse  by  category  tab  and  selecting  a  category  in  the  All  categories  drop-­‐down  menu.  

Game  Activity  Help  files  Moodle  documents:  Game  module  <http://docs.moodle.org/25/en/Game_module> Moodle  Game  (add-­‐on)  (a  user  discussion)  <https://moodle.org/mod/forum/view.php?id=7220>      

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Stage  3  Reference    

Adding  a  Hangman  Game  

Step-­‐by-­‐Step  Instructions  for  Adding  a  Hangman  Game  1. Click  the  Turn  editing  on  button  on  the  course  home  page.  2. Click  the  Add  an  activity  or  resource  link  in  the  topic  where  you  want  to  add  this  activity.  

The  Add  an  activity  or  resource  window  appears.  3. Select  Hangman  in  the  left  panel  under  ACTIVITIES.  4. Click  the  Add  button.  

The  Adding  a  new  Game  to  Creating  New  Learning  Activities  page  appears.    Settings  in  the  General  section  are  used  to  set  the  general  information  about  the  activity.  

 5. Type  a  descriptive  name  in  the  Name  text  box.  6. The  Source  of  questions  drop-­‐down  menu  is  used  to  select  the  source  of  the  questions,  from  

Glossary  (the  default),  Questions  or  Quiz.  7. The  Select  glossary  setting  is  used  to  identify  the  glossary  in  a  course.  This  selection  must  be  the  

glossary  from  which  the  category  in  the  next  item  is  selected.  If  it  is  not,  an  error  will  result  and  the  activity  will  not  display  (until  it  is  corrected).  

8. The  Select  category  of  glossary  drop-­‐down  menu  is  used  to  select  the  Category,  e.g.  an  activity  or  theme/unit,  from  which  the  desired  glossary  items  are  to  be  taken.  

9. The  Select  question  category  setting  is  greyed  out  if  Glossary  or  Quiz  is  selected  in  the  Source  of  questions  drop-­‐down  menu.  If  Questions  is  selected,  the  drop-­‐down  menu  choices  are  displayed.  The  categories  in  the  course  Question  bank  will  appear  in  this  drop-­‐down  list.  

10. The  Include  subcategories  setting  defines  whether  subcategories  are  to  be  included.  11. The  Select  quiz  setting  can  be  used  only  if  Quiz  has  been  selected  in  the  Select  question  category  

setting.  The  Quiz  activities  in  the  course  will  appear  in  this  drop-­‐down  list.  

12. The  Maximum  number  of  attempts  text  box  is  used  to  set  the  maximum  number  of  times  a  student  is  allowed  to  try  the  game.    Settings  in  the  Grades  section  are  used  to  set  the  maximum  grade  achievable,  the  grading  method,  and  the  desired  opening  and  closing  dates  of  the  game.  

 

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Stage  3  Reference    

13. The  Maximum  grade  text  box  is  used  to  set  the  highest  grade  achievable  in  the  game.  14. The  Grading  method  drop-­‐down  menu  is  used  to  set  the  grading  method.  The  choices  are  

Highest  grade  (the  default),  Average  grade,  First  attempt  and  Last  attempt.  15. The  Open  the  game  and  Close  the  game  settings  are  used  to  set  when  the  game  is  available  to  

students.  Note:  Students  can  start  their  attempt(s)  only  after  the  open  time  and  must  complete  their  attempt(s)  before  the  close  time.    Settings  in  the  Hangman  options  section  are  used  to  set  up  information  about  the  target  words  and  number  of  errors  allowed.  

 16. The  Number  of  words  per  game  text  box  is  used  to  set  how  many  words  will  be  used  in  each  

game.  17. The  Show  first  letter  of  hangman  and  Show  last  letter  of  hangman  drop-­‐down  menus  are  used  

to  set  the  visibility  of  the  first  and  last  letters  of  the  words  in  the  game.  The  default  is  No  in  both  cases.  

18. The  Allow  spaces  in  words  and  Allow  the  symbol  -­‐  in  words  drop-­‐down  menus  are  used  to  set  restrictions  on  how  the  target  words  are  displayed.  The  default  is  No  in  both  cases.  

19. The  Maximum  number  of  errors  (have  to  be  images  named  hangman_0.jpg,  hangman_1.jpg,  ...)  setting  is  used  to  indicate  the  maximum  number  of  errors  allowed  during  the  game.    

20. The  Select  the  images  of  hangman  drop-­‐down  menu  is  used  to  select  the  images  that  will  appear  in  the  game.  

21. The  Show  the  questions?  drop-­‐down  menu  will  display  the  definition  for  a  word  from  the  glossary  if  enabled.  The  default  is  Yes.  (This  should  be  enabled  for  vocabulary  review.)  

22. The  Show  the  correct  answer  after  the  end  drop-­‐down  menu  is  used  to  display  the  correct  answer  at  the  end  of  the  game.  The  default  is  No.  (Enabling  this  option  might  help  students  to  review  vocabulary.)  

23. The  Language  of  words  drop-­‐down  menu  is  used  to  set  the  accepted  language  of  the  words  used  in  the  game.  The  choices  are  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  (the  default),  and  English.    

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Stage  3  Reference    

Settings  in  the  Header/Footer  Options  section  are  used  to  set  header  and  footer  text.  

 24. The  Text  at  the  top  of  page  and  Text  at  the  bottom  of  page  text  boxes  are  used  to  insert  text  

that  will  appear  as  a  header  and  footer  for  each  page  in  the  game.  The  text  may  be  formatted  and  images  and  other  media  added  if  wished.  (The  Text  editor  is  the  same  editor  found  in  other  Moodle  tools.)    Settings  in  the  Common  module  settings  section  are  common  to  many  Moodle  activities  and  resources.  

 25. The  Visible  setting  is  used  to  Show/Hide  the  activity.  This  is  identical  to  using  the  Show/Hide  

icons  when  the  Turn  editing  on  function  is  enabled  on  a  course  home  page.  26. The  ID  Number  setting  sets  an  ID  number  for  advanced  use  of  the  grade  book.  (This  is  not  used  

in  the  LINC  courseware.)  27. The  Group  mode  setting  enables  the  use  of  groups.  (More  information  is  available  in  the  Groups  

documentation  in  the  Stage  3  Course  Management  section.)  28. The  Grouping  option  enables  the  use  of  groupings  (a  collection  of  groups).  

 Settings  in  the  Restrict  access  section  are  used  to  limit  access  to  the  activity.  (More  information  is  available  in  the  Conditional  Release  documentation  in  the  Stage  3  Course  Management  section.)  

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Stage  3  Reference    

 Settings  in  the  Activity  completion  section  are  used  to  set  completion  tracking,  grading  options  and  the  expected  completion  date.    (More  information  is  available  in  the  Completion  Tracking  documentation  in  the  Stage  3  Course  Management  section.)  

 29. Click  the  Save  and  display  button  to  save/update  the  activity,  or  click  the  Save  and  return  to  

course  button.  The  Hangman  activity  link  appears  on  the  course  main  page.      

   

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Stage  3  Reference    

Adding  a  Crossword  Puzzle  Game  

Step-­‐by-­‐Step  Instructions  for  Adding  a  Crossword  Puzzle  Game  1. Click  the  Turn  editing  on  button  on  the  course  home  page.  2. Click  the  Add  an  activity  or  resource  link  in  the  topic  where  you  want  to  add  this  activity.  

The  Add  an  activity  or  resource  window  appears.  3. Select  Crossword  in  the  left  panel  under  ACTIVITIES.  4. Click  the  Add  button.  

The  Adding  a  new  Game  to  Creating  New  Learning  Activities  page  appears.    Settings  in  the  General  section  are  used  to  set  the  general  information  about  the  activity.  

 5. Type  a  descriptive  name  in  the  Name  text  box.  6. The  Source  of  questions  drop-­‐down  menu  is  used  to  select  the  source  of  the  questions,  from  

Glossary  (the  default),  Questions  or  Quiz.  7. The  Select  glossary  setting  is  used  to  identify  the  glossary  in  a  course.  This  selection  must  be  the  

glossary  from  which  the  category  in  the  next  item  is  selected.  If  it  is  not,  an  error  will  result  and  the  activity  will  not  display  (until  it  is  corrected).  

8. The  Select  category  of  glossary  drop-­‐down  menu  is  used  to  select  the  Category,  e.g.  an  activity  or  theme/unit,  from  which  the  desired  glossary  items  are  to  be  taken.  

9. The  Select  question  category  setting  is  greyed  out  if  Glossary  or  Quiz  is  selected  in  the  Source  of  questions  drop-­‐down  menu.  If  Questions  is  selected,  the  drop-­‐down  menu  choices  are  displayed.  The  categories  in  the  course  Question  bank  will  appear  in  this  drop-­‐down  list.  

10. The  Include  subcategories  setting  defines  whether  subcategories  are  to  be  included.  11. The  Select  quiz  setting  can  be  used  only  if  Quiz  has  been  selected  in  the  Select  question  category  

setting.  The  Quiz  activities  in  the  course  will  appear  in  this  drop-­‐down  list.  

12. The  Maximum  number  of  attempts  text  box  is  used  to  set  the  maximum  number  of  times  a  student  is  allowed  to  try  the  game.    Settings  in  the  Grades  section  are  used  to  set  the  maximum  grade  achievable,  the  grading  method,  and  the  desired  opening  and  closing  dates  of  the  game.  

 

7

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Stage  3  Reference    

13. The  Maximum  grade  text  box  is  used  to  set  the  highest  grade  achievable  in  the  game.  14. The  Grading  method  drop-­‐down  menu  is  used  to  set  the  grading  method.  The  choices  are  

Highest  grade  (the  default),  Average  grade,  First  attempt  and  Last  attempt.  15. The  Open  the  game  and  Close  the  game  settings  are  used  to  set  when  the  game  is  available  to  

students.  Note:  Students  can  start  their  attempt(s)  only  after  the  open  time  and  must  complete  their  attempt(s)  before  the  close  time.    Settings  in  the  Crossword  options  section  are  used  to  set  up  information  about  the  grid  size  and  number  of  words  in  the  game.  

 16. The  Maximum  number  of  cols/rows  text  box  is  used  to  set  the  number  of  columns  and  rows  in  

the  crossword  game.  17. The  Minimum  number  of  words  and  Maximum  number  of  words  text  boxes  are  used  to  set  the  

minimum  and  maximum  numbers  of  words  in  the  crossword  game.  18. The  Allow  spaces  in  words  drop-­‐down  menu  is  used  to  specify  whether  spaces  are  allowed  in  the  

words  used  in  the  crossword  game.  19. The  Layout  drop-­‐down  menu  is  used  to  specify  the  location  of  phrases.  The  options  are  Phrases  

on  the  bottom  of  cross  (the  default)  or  Phrases  on  the  right  of  cross.  20. The  Show  print  button  drop-­‐down  menu  is  used  to  specify  whether  the  Print  button  displays  

with  the  crossword  game.    Settings  in  the  Header  Footer  Options  section  are  used  to  set  header  and  footer  text.  

 

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Stage  3  Reference    

21. The  Text  at  the  top  of  page  and  Text  at  the  bottom  of  page  text  boxes  are  used  to  insert  text  that  will  appear  as  a  header  and  footer  for  each  page  in  the  game.  The  text  may  be  formatted  and  images  and  other  media  added  if  wished.  (The  Text  editor  is  the  same  editor  found  in  other  Moodle  tools.)    Settings  in  the  Common  module  settings  section  are  common  to  many  Moodle  activities  and  resources.  

 22. The  Visible  setting  is  used  to  Show/Hide  the  activity.  This  is  identical  to  using  the  Show/Hide  

icons  when  the  Turn  editing  on  function  is  enabled  on  a  course  home  page.  23. The  ID  Number  setting  sets  an  ID  number  for  advanced  use  of  the  grade  book.  (This  is  not  used  

in  the  LINC  courseware.)  24. The  Group  mode  setting  enables  the  use  of  groups.  (More  information  is  available  in  the  Groups  

documentation  in  the  Stage  3  Course  Management  section.)  25. The  Grouping  option  enables  the  use  of  groupings  (a  collection  of  groups).  

 Settings  in  the  Restrict  access  section  are  used  to  limit  access  to  the  activity.  (More  information  is  available  in  the  Conditional  Release  documentation  in  the  Stage  3  Course  Management  section.)  

                           

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Stage  3  Reference    

Settings  in  the  Activity  completion  section  are  used  to  set  completion  tracking,  grading  options  and  the  expected  completion  date.  (More  information  is  available  in  the  Completion  Tracking  documentation  in  the  Stage  3  Course  Management  section.)  

 26. Click  the  Save  and  display  button  to  save/update  the  activity,  or  click  the  Save  and  return  to  

course  button.  The  Crossword  activity  link  appears  on  the  course  main  page.  

   

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Stage  3  Reference    

Adding  a  Cryptex  Game  

Step-­‐by-­‐Step  Instructions  for  Adding  a  Cryptex  Game  1. Click  the  Turn  editing  on  button  on  the  course  home  page.  2. Click  the  Add  an  activity  or  resource  link  in  the  topic  where  you  want  to  add  this  activity.  

The  Add  an  activity  or  resource  window  appears.  3. Select  Cryptex  in  the  left  panel  under  ACTIVITIES.  4. Click  the  Add  button.  

The  Adding  a  new  Game  to  Creating  New  Learning  Activities  page  appears.    Settings  in  the  General  section  are  used  to  set  the  general  information  about  the  activity.  

 5. Type  a  descriptive  name  in  the  Name  text  box.  6. The  Source  of  questions  drop-­‐down  menu  is  used  to  select  the  source  of  the  questions,  from  

Glossary  (the  default),  Questions  or  Quiz.  7. The  Select  glossary  setting  is  used  to  identify  the  glossary  in  a  course.  This  selection  must  be  the  

glossary  from  which  the  category  in  the  next  item  is  selected.  If  it  is  not,  an  error  will  result  and  the  activity  will  not  display  (until  it  is  corrected).  

8. The  Select  category  of  glossary  drop-­‐down  menu  is  used  to  select  the  Category,  e.g.  an  activity  or  theme/unit,  from  which  the  desired  glossary  items  are  to  be  taken.  

9. The  Select  question  category  setting  is  greyed  out  if  Glossary  or  Quiz  is  selected  in  the  Source  of  questions  drop-­‐down  menu.  If  Questions  is  selected,  the  drop-­‐down  menu  choices  are  displayed.  The  categories  in  the  course  Question  bank  will  appear  in  this  drop-­‐down  list.  

10. The  Include  subcategories  setting  defines  whether  subcategories  are  to  be  included.  11. The  Select  quiz  setting  can  be  used  only  if  Quiz  has  been  selected  in  the  Select  question  category  

setting.  The  Quiz  activities  in  the  course  will  appear  in  this  drop-­‐down  list.  

12. The  Maximum  number  of  attempts  text  box  is  used  to  set  the  maximum  number  of  times  a  student  is  allowed  to  try  the  game.    Settings  in  the  Grades  section  are  used  to  set  the  maximum  grade  achievable,  the  grading  method,  and  the  desired  opening  and  closing  dates  of  the  game.  

 

11

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Stage  3  Reference    

13. The  Maximum  grade  text  box  is  used  to  set  the  highest  grade  achievable  in  the  game.  14. The  Grading  method  drop-­‐down  menu  is  used  to  set  the  grading  method.  The  choices  are  

Highest  grade  (the  default),  Average  grade,  First  attempt  and  Last  attempt.  15. The  Open  the  game  and  Close  the  game  settings  are  used  to  set  when  the  game  is  available  to  

students.  Note:  Students  can  start  their  attempt(s)  only  after  the  open  time  and  must  complete  their  attempt(s)  before  the  close  time.    Settings  in  the  Cryptex  options  section  are  used  to  set  up  information  about  the  target  words  and  errors  allowed.  

 16. The  Maximum  number  of  cols/rows  text  box  is  used  to  set  the  number  of  columns  and  rows  in  

the  Cryptex  game.  17. The  Minimum  number  of  words  and  Maximum  number  of  words  text  boxes  are  used  to  set  the  

minimum  and  maximum  numbers  of  words  used  in  the  Cryptex  game.  (This  may  be  especially  useful  when  linked  to  a  glossary  with  a  large  number  of  items.)    

18. The  Allow  spaces  in  words  drop-­‐down  menu  is  used  to  specify  whether  spaces  are  allowed  in  the  words  used  in  the  Cryptex  game.    

19. The  Max  tries  text  box  is  used  to  specify  how  many  times  a  student  is  allowed  to  attempt  the  game.    Settings  in  the  Header/Footer  Options  section  are  used  to  set  header  and  footer  text.  

 20. The  Text  at  the  top  of  page  and  Text  at  the  bottom  of  page  text  boxes  are  used  to  insert  text  

that  will  appear  as  a  header  and  footer  for  each  page  in  the  game.  The  text  may  be  formatted  

12

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Stage  3  Reference    

and  images  and  other  media  added  if  wished.  (The  Text  editor  is  the  same  editor  found  in  other  Moodle  tools.)    Settings  in  the  Common  module  settings  section  are  common  to  many  Moodle  activities  and  resources.  

 21. The  Visible  setting  is  used  to  Show/Hide  the  activity.  This  is  identical  to  using  the  Show/Hide  

icons  when  the  Turn  editing  on  function  is  enabled  on  a  course  home  page.  22. The  ID  Number  setting  sets  an  ID  number  for  advanced  use  of  the  grade  book.  (This  is  not  used  

in  the  LINC  courseware.)  23. The  Group  mode  setting  enables  the  use  of  groups.  (More  information  is  available  in  the  Groups  

documentation  in  the  Stage  3  Course  Management  section.)  24. The  Grouping  option  enables  the  use  of  groupings  (a  collection  of  groups).  

 Settings  in  the  Restrict  access  section  are  used  to  limit  access  to  the  activity.  (More  information  is  available  in  the  Conditional  Release  documentation  in  the  Stage  3  Course  Management  section.)  

 Settings  in  the  Activity  completion  section  are  used  to  set  completion  tracking,  grading  options  and  the  expected  completion  date.  (More  information  is  available  in  the  Completion  Tracking  documentation  in  the  Stage  3  Course  Management  section.)  

 25. Click  the  Save  and  display  button  to  save/update  the  activity,  or  click  the  Save  and  return  to  

course  button.  The  Cryptex  activity  link  appears  on  the  course  main  page.  

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Stage  3  Reference    

Adding  a  Millionaire  Game  

Step-­‐by-­‐Step  Instructions  for  Adding  a  Millionaire  Game  1. Click  the  Turn  editing  on  button  on  the  course  home  page.  2. Click  the  Add  an  activity  or  resource  link  in  the  topic  where  you  want  to  add  this  activity.  

The  Add  an  activity  or  resource  window  appears.  3. Select  Millionaire  in  the  left  panel  under  ACTIVITIES.  4. Click  the  Add  button.  

The  Adding  a  new  Game  to  Creating  New  Learning  Activities  page  appears.    Settings  in  the  General  section  are  used  to  set  the  general  information  about  the  activity.  

 5. Type  a  descriptive  name  in  the  Name  text  box.  6. The  Source  of  questions  drop-­‐down  menu  is  used  to  select  the  source  of  the  questions,  from  

Questions  (the  default)  or  Quiz.  7. The  Select  question  category  setting  is  used  to  select  the  desired  category  of  questions.  If  

Questions  is  selected,  the  drop-­‐down  menu  choices  are  displayed.  The  categories  in  the  course  Question  bank  will  appear  in  this  drop-­‐down  list.  

8. The  Include  subcategories  setting  defines  whether  subcategories  are  to  be  included.  9. The  Select  quiz  setting  can  be  used  only  if  Quiz  has  been  selected  in  the  Select  question  category  

setting.  The  Quiz  activities  in  the  course  will  appear  in  this  drop-­‐down  list.  

10. The  Maximum  number  of  attempts  text  box  is  used  to  set  the  maximum  number  of  times  a  student  is  allowed  to  try  the  game.    Settings  in  the  Grades  section  are  used  to  set  the  maximum  grade  achievable,  the  grading  method,  and  the  desired  opening  and  closing  dates  of  the  game.  

 11. The  Maximum  grade  text  box  is  used  to  set  the  highest  grade  achievable  in  the  game.  12. The  Grading  method  drop-­‐down  menu  is  used  to  set  the  grading  method.  The  choices  are  

Highest  grade  (the  default),  Average  grade,  First  attempt  and  Last  attempt.  

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Stage  3  Reference    

13. The  Open  the  game  and  Close  the  game  settings  are  used  to  set  when  the  game  is  available  to  students.  Note:  Students  can  start  their  attempt(s)  only  after  the  open  time  and  must  complete  their  attempt(s)  before  the  close  time.    Settings  in  the  Millionaire  options  section  are  used  to  set  up  information  about  the  target  words  and  errors  allowed.  

 14. The  Background  colour  text  box  is  used  to  set  the  background  colour  in  the  game.  

Note:  The  number  value  must  be  a  six-­‐digit  HTML  hexadecimal  colour  code.    See  this  HTML  Colors  page  < http://www.w3schools.com/html/html_colors.asp>  for  more  information  and  details  on  individual  codes.  

15. The  Randomize  questions  drop-­‐down  menu  is  used  to  specify  whether  the  questions  should  be  displayed  randomly.  (The  default  is  Yes).    Settings  in  the  Header/Footer  Options  section  are  used  to  set  header  and  footer  text.  

 16. The  Text  at  the  top  of  page  and  Text  at  the  bottom  of  page  text  boxes  are  used  to  insert  text  

that  will  appear  as  a  header  and  footer  for  each  page  in  the  game.  The  text  may  be  formatted  and  images  and  other  media  added  if  wished.  (The  Text  editor  is  the  same  editor  found  in  other  Moodle  tools.)    Settings  in  the  Common  module  settings  section  are  common  to  many  Moodle  activities  and  

15

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Stage  3  Reference    

resources.  

 17. The  Visible  setting  is  used  to  Show/Hide  the  activity.  This  is  identical  to  using  the  Show/Hide  

icons  when  the  Turn  editing  on  function  is  enabled  on  a  course  home  page.  18. The  ID  Number  setting  sets  an  ID  number  for  advanced  use  of  the  grade  book.  (This  is  not  used  

in  the  LINC  courseware.)  19. The  Group  mode  setting  enables  the  use  of  groups.  (More  information  is  available  in  the  Groups  

documentation  in  the  Stage  3  Course  Management  section.)  20. The  Grouping  option  enables  the  use  of  groupings  (a  collection  of  groups).  

 Settings  in  the  Restrict  access  section  are  used  to  limit  access  to  the  activity.  (More  information  is  available  in  the  Conditional  Release  documentation  in  the  Stage  3  Course  Management  section.)  

 Settings  in  the  Activity  completion  section  are  used  to  set  completion  tracking,  grading  options  and  the  expected  completion  date.  (More  information  is  available  in  the  Completion  Tracking  documentation  in  the  Stage  3  Course  Management  section.)  

   

21. Click  the  Save  and  display  button  to  save/update  the  activity,  or  click  the  Save  and  return  to  course  button.  The  Millionaire  activity  link  appears  on  the  course  main  page.  

   

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