achievement events

17
################################ # Steam Achievement Events ################################ # Viking Raider unit_event = { id = 700 hide_window = yes ai = no is_triggered_only = yes trigger = { FROM = { culture_group = north_germanic OR = { religion = norse_pagan religion = norse_pagan_reformed } } loot = 1000 } immediate = { FROM = { if = { limit = { NOT = { has_character_flag = achievement _viking_raider } } set_character_flag = achievement_viking_raider } } } } # Mr. Doge-Elect character_event = { id = 701 hide_window = yes is_triggered_only = yes ai = no trigger = { NOT = { has_character_flag = achievement_doge_elect } } immediate = { set_character_flag = achievement_doge_elect } } # Empressive character_event = { id = 702 hide_window = yes

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A list of achievement events for Crusader Kings II, with requirements for each of them.

TRANSCRIPT

Page 1: Achievement Events

################################# Steam Achievement Events################################

# Viking Raiderunit_event = {

id = 700hide_window = yes

ai = no

is_triggered_only = yes

trigger = {FROM = {

culture_group = north_germanicOR = {

religion = norse_paganreligion = norse_pagan_reformed

}}loot = 1000

}

immediate = {FROM = {

if = {limit = {

NOT = { has_character_flag = achievement_viking_raider }

}set_character_flag = achievement_viking_raider

}}

}}

# Mr. Doge-Electcharacter_event = {

id = 701hide_window = yes

is_triggered_only = yes

ai = no

trigger = {NOT = { has_character_flag = achievement_doge_elect }

}

immediate = {set_character_flag = achievement_doge_elect

}}

# Empressivecharacter_event = {

id = 702hide_window = yes

Page 2: Achievement Events

ai = noonly_women = yes

trigger = {primary_title = { tier = EMPEROR }mother_even_if_dead = {

primary_title = { tier = EMPEROR }}mother_even_if_dead = {

mother_even_if_dead = {primary_title = { tier = EMPEROR }

}}

}

mean_time_to_happen = {days = 1

}

immediate = {set_character_flag = achievement_empressive

}}

# Black Widowcharacter_event = {

id = 703hide_window = yes

ai = noonly_women = yesmin_age = 16

trigger = {any_spouse_even_if_dead = {

count = 3is_alive = nokiller = { character = ROOT }

}}

mean_time_to_happen = {days = 1

}

immediate = {set_character_flag = achievement_black_widow

}}

# The Black Bishopcharacter_event = {

id = 704hide_window = yes

is_triggered_only = yes

trigger = {trait = bad_priest_christianany_liege = {

Page 3: Achievement Events

ai = noreverse_has_opinion_modifier = { who = ROOT modifier = o

pinion_supported_pope }NOT = { has_character_flag = achievement_black_bishop }

}}

immediate = {any_liege = {

limit = {ai = noreverse_has_opinion_modifier = { who = ROOT modi

fier = opinion_supported_pope }NOT = { has_character_flag = achievement_black_b

ishop }}set_character_flag = achievement_black_bishop

}}

}

# Turbulent Priestcharacter_event = {

id = 705hide_window = yes

is_triggered_only = yes

trigger = {is_theocracy = yesreligion = catholickiller = {

ai = nois_liege_of = ROOTreligion = catholicNOT = { has_character_flag = achievement_turbulent_pries

t }}killer = {

rightful_religious_head_scope = {ROOT = {

likes_better_than = { who = PREVthan = PREVPREV

}}

}}

}

immediate = {killer = {

set_character_flag = achievement_turbulent_priest}

}}

# Full Housecharacter_event = {

id = 706

Page 4: Achievement Events

hide_window = yes

is_triggered_only = yes

trigger = {OR = {

father = {ai = noNOT = { has_character_flag = achievement_full_ho

use }}mother = {

ai = no NOT = { has_character_flag = achievement_full_ho

use }}

}}

immediate = {

if = {limit = {

father = { ai = noNOT = { has_character_flag = achievement

_full_house }NOT = { check_variable = { which = "bob_

saget" value = 4.5 } }}

}father = {

change_variable = { which = "bob_saget" value = 1 }

}}if = {

limit = {mother = {

ai = noNOT = { has_character_flag = achievement

_full_house }NOT = { check_variable = { which = "bob_

saget" value = 4.5 } }}

}mother = {

change_variable = { which = "bob_saget" value = 1 }

}}

if = {limit = {

father = { ai = noNOT = { has_character_flag = achievement

_full_house }check_variable = { which = "bob_saget" v

alue = 4.5 }

Page 5: Achievement Events

}}father = {

set_character_flag = achievement_full_house}

}if = {

limit = {mother = {

ai = noNOT = { has_character_flag = achievement

_full_house }check_variable = { which = "bob_saget" v

alue = 4.5 }}

}mother = {

set_character_flag = achievement_full_house}

}}

}

# Keeping it in the Familycharacter_event = {

id = 707hide_window = yes

is_triggered_only = yes

trigger = {trait = inbredOR = {

father = {ai = noNOT = { has_character_flag = achievement_in_the_

family }}mother = {

ai = noNOT = { has_character_flag = achievement_in_the_

family }}

}}

immediate = {if = {

limit = {father = {

ai = noNOT = { has_character_flag = achievement

_in_the_family }}

}father = { set_character_flag = achievement_in_the_famil

y }}if = {

limit = {

Page 6: Achievement Events

mother = {ai = noNOT = { has_character_flag = achievement

_in_the_family }}

}mother = { set_character_flag = achievement_in_the_famil

y }}

}}

# The Marriage Gamecharacter_event = {

id = 708hide_window = yes

ai = no

is_triggered_only = yes

trigger = {NOT = { has_character_flag = achievement_get_married }

}

immediate = {set_character_flag = achievement_get_married

}}

# The British Rajcharacter_event = {

id = 709hide_window = yes

ai = no

trigger = {has_dlc = "Rajas of India"NOT = { has_character_flag = achievement_the_british_raj }religion_group = indian_grouphas_landed_title = e_britannia

}

mean_time_to_happen = {days = 1

}

immediate = {set_character_flag = achievement_the_british_raj

}}

# Beyond the Induscharacter_event = {

id = 710

hide_window = yes

ai = no

Page 7: Achievement Events

trigger = {has_dlc = "Rajas of India"NOT = { has_character_flag = achievement_beyond_the_indus }NOT = { culture_group = indo_aryan_group }NOT = { culture_group = dravidian_group }OR = {

has_landed_title = e_rajastanhas_landed_title = e_bengalhas_landed_title = e_deccanhas_landed_title = e_indiaany_realm_title = {

tier = KINGde_jure_liege = e_rajastan

}any_realm_title = {

tier = KINGde_jure_liege = e_bengal

}any_realm_title = {

tier = KINGde_jure_liege = e_deccan

}any_realm_title = {

tier = KINGde_jure_liege = e_india

}}

}

mean_time_to_happen = {days = 1

}

immediate = {set_character_flag = achievement_beyond_the_indus

}}

# Great Indian Sultanatecharacter_event = {

id = 711hide_window = yes

ai = no

trigger = {has_dlc = "Rajas of India"religion_group = muslimNOT = { has_character_flag = achievement_great_indian_sultanate

}OR = {

AND = {has_landed_title = e_rajastanNOT = {

any_independent_ruler = {any_realm_province = {

county = { empire = { title = e_rajastan } }

NOT = { religion_group =

Page 8: Achievement Events

muslim }}

}}

}AND = {

has_landed_title = e_indiaNOT = {

any_independent_ruler = {any_realm_province = {

county = { empire = { title = e_india } }

NOT = { religion_group = muslim }

}}

}}

}}

mean_time_to_happen = {days = 1

}

immediate = {set_character_flag = achievement_great_indian_sultanate

}}

# Saint Thomas' Dreamcharacter_event = {

id = 712hide_window = yes

ai = no

trigger = {has_dlc = "Rajas of India"religion_group = christianNOT = { has_character_flag = achievement_saint_thomas_dream }any_demesne_title = {

higher_tier_than = DUKEregion = world_indiaNOT = {

any_independent_ruler = {any_realm_province = {

county = {OR = {

kingdom = { title = PREVPREVPREVPREV }

empire = { title = PREVPREVPREVPREV }

}}NOT = { religion_group = christi

an }}

}}

Page 9: Achievement Events

}}

mean_time_to_happen = {days = 1

}

immediate = {set_character_flag = achievement_saint_thomas_dream

}}

# What Schism?character_event = {

id = 713hide_window = yes

ai = no

trigger = {has_dlc = "Rajas of India"NOT = { has_character_flag = achievement_what_schism }religion_group = indian_group333 = { # Rome

religion = ROOTOR = {

owner = { character = ROOT }owner = {

top_liege = {character = ROOT

}}

}}496 = { # Constantinople

religion = ROOTOR = {

owner = { character = ROOT }owner = {

top_liege = {character = ROOT

}}

}}

}

mean_time_to_happen = {days = 1

}

immediate = {set_character_flag = achievement_what_schism

}}

# Red Sea Resortcharacter_event = {

id = 714hide_window = yes

Page 10: Achievement Events

ai = no

trigger = {has_dlc = "Rajas of India"NOT = { has_character_flag = achievement_red_sea_resort }religion_group = indian_group719 = { # Mecca

religion = ROOTOR = {

owner = { character = ROOT }owner = {

top_liege = {character = ROOT

}}

}}

}

mean_time_to_happen = {days = 1

}

immediate = {set_character_flag = achievement_red_sea_resort

}}

# Looking East and Westcharacter_event = {

id = 715hide_window = yes

ai = no

trigger = {has_dlc = "Rajas of India"NOT = { has_character_flag = achievement_looking_east_and_west }has_landed_title = e_persiaOR = {

has_landed_title = e_rajastanhas_landed_title = e_india

}}

mean_time_to_happen = {days = 1

}

immediate = {set_character_flag = achievement_looking_east_and_west

}}

# Medieval Schlieffencharacter_event = {

id = 716hide_window = yes

Page 11: Achievement Events

ai = no

trigger = {NOT = {

culture = mongol}OR = {

any_war = {defender = { character = ROOT }attacker = {

culture = mongol}

}any_war = {

attacker = { character = ROOT }defender = {

culture = mongol}

}}OR = {

any_war = {defender = { character = ROOT }attacker = { culture = nahuatl }

}any_war = {

attacker = { character = ROOT }defender = { culture = nahuatl }

}}

}

mean_time_to_happen = {days = 1

}

immediate = {set_character_flag = achievement_medieval_schlieffen

}}

# I'm sorry, Desideratacharacter_event = {

id = 717hide_window = yes

is_triggered_only = yes

trigger = {culture = lombardis_female = yesfather = {

primary_title = { higher_tier_than = DUKE }}FROM = {

ai = no}

}

immediate = {

Page 12: Achievement Events

FROM = {set_character_flag = achievement_desiderata

}}

}

# Casanovacharacter_event = {

id = 718hide_window = yes

is_triggered_only = yes

ai = no

trigger = {NOT = { has_character_flag = achievement_casanova }

}

immediate = {if = {

limit = {NOT = { check_variable = { which = "casanova_che

ck" value = 9.5 } }}change_variable = { which = "casanova_check" value = 1 }

}if = {

limit = {check_variable = { which = "casanova_check" valu

e = 9.5 }}set_character_flag = achievement_casanova

}}

}

# Mudslingercharacter_event = {

id = 719hide_window = yes

is_triggered_only = yes

ai = no

trigger = {NOT = { has_character_flag = achievement_mudslinger }

}

immediate = {if = {

limit = {NOT = { check_variable = { which = "mudslinger_c

heck" value = 19.5 } }}change_variable = { which = "mudslinger_check" value = 1

}}if = {

Page 13: Achievement Events

limit = {check_variable = { which = "mudslinger_check" va

lue = 19.5 }}set_character_flag = achievement_mudslinger

}}

}

# Bring it Oncharacter_event = {

id = 720hide_window = yes

is_triggered_only = yes

ai = no

trigger = {NOT = { has_character_flag = achievement_bring_it_on }

}

immediate = {if = {

limit = {NOT = { check_variable = { which = bring_it_on_c

heck value = 6.5 } }}change_variable = { which = bring_it_on_check value = 1

}}if = {

limit = {check_variable = { which = bring_it_on_check val

ue = 6.5 }}set_character_flag = achievement_bring_it_on

}}

}

# Family Blisscharacter_event = {

id = 721hide_window = yes

ai = no

trigger = {NOT = { has_character_flag = achievement_family_bliss }any_close_relative = {

count = 6is_friend = ROOT

}}

mean_time_to_happen = {days = 1

}

Page 14: Achievement Events

immediate = {set_character_flag = achievement_family_bliss

}}

# Until Death Do Us Partcharacter_event = {

id = 722hide_window = yesis_triggered_only = yes

trigger = {killer = {

ai = noany_spouse = {

character = ROOT}

}}

immediate = {killer = {

if = {limit = {

NOT = { has_character_flag = achievement_spouse_killer }

}set_character_flag = achievement_spouse_killer

}}

}}

# Who needs Vasco da Gama? Own all the silk route ports in india as a European merchant republic.character_event = {

id = 723hide_window = yes

ai = no

trigger = {NOT = { has_character_flag = achievement_no_vasco_da_gama }has_dlc = "Horse Lords"is_patrician = yescapital_scope = {

OR = {region = world_europeregion = world_asia_minor

}}completely_controls = c_debulcompletely_controls = c_navasarikacompletely_controls = c_mahoyadapuramcompletely_controls = c_vijayawadacompletely_controls = c_candradvipa

}

mean_time_to_happen = {days = 1

Page 15: Achievement Events

}

immediate = {set_character_flag = achievement_no_vasco_da_gama

}}

# Pax Mongolicacharacter_event = {

id = 724hide_window = yes

ai = no

trigger = {NOT = { has_character_flag = achievement_pax_mongolica }any_demesne_province = {

count = 3trade_post_has_building = tr_silk_road_3

}}

mean_time_to_happen = {days = 1

}

immediate = {set_character_flag = achievement_pax_mongolica

}}

# Just don't point that pointy thing at me! Achievement + flag clearingcharacter_event = {

id = 725hide_window = yes

is_triggered_only = yes

immediate = {if = {

limit = {FROM = {

has_character_flag = is_mercenary_leader}ai = no

}set_character_flag = achievement_pointy_thing

}clr_character_flag = is_mercenary_leaderclr_character_flag = raiding_adventurer

}}

# I am the lawcharacter_event = {

id = 726hide_window = yes

is_triggered_only = yes

Page 16: Achievement Events

trigger = {FROM = {

ai = noNOT = { character = ROOT }

}}

immediate = {FROM = { set_character_flag = achievement_i_am_the_law }

}}

# Peace in our timecharacter_event = {

id = 727hide_window = yes

is_triggered_only = yes

trigger = {ai = no

}

immediate = {set_character_flag = achievement_peace_in_our_time

}}

# Somebody paid to wincharacter_event = {

id = 728hide_window = yes

is_triggered_only = yes

immediate = {set_character_flag = achievement_someone_paid_to_win

}}

# Pay to win (Victory)character_event = {

id = 729hide_window = yes

is_triggered_only = yes

trigger = {FROM = {

ai = noowns_mercenary_units = yes

}}

immediate = {FROM = { set_character_flag = achievement_pay_to_win }

}}

# Pay to win (Reverse Demands)

Page 17: Achievement Events

character_event = {id = 730hide_window = yes

is_triggered_only = yes

trigger = {ai = noowns_mercenary_units = yes

}

immediate = {set_character_flag = achievement_pay_to_win

}}