achievement events
DESCRIPTION
A list of achievement events for Crusader Kings II, with requirements for each of them.TRANSCRIPT
################################# Steam Achievement Events################################
# Viking Raiderunit_event = {
id = 700hide_window = yes
ai = no
is_triggered_only = yes
trigger = {FROM = {
culture_group = north_germanicOR = {
religion = norse_paganreligion = norse_pagan_reformed
}}loot = 1000
}
immediate = {FROM = {
if = {limit = {
NOT = { has_character_flag = achievement_viking_raider }
}set_character_flag = achievement_viking_raider
}}
}}
# Mr. Doge-Electcharacter_event = {
id = 701hide_window = yes
is_triggered_only = yes
ai = no
trigger = {NOT = { has_character_flag = achievement_doge_elect }
}
immediate = {set_character_flag = achievement_doge_elect
}}
# Empressivecharacter_event = {
id = 702hide_window = yes
ai = noonly_women = yes
trigger = {primary_title = { tier = EMPEROR }mother_even_if_dead = {
primary_title = { tier = EMPEROR }}mother_even_if_dead = {
mother_even_if_dead = {primary_title = { tier = EMPEROR }
}}
}
mean_time_to_happen = {days = 1
}
immediate = {set_character_flag = achievement_empressive
}}
# Black Widowcharacter_event = {
id = 703hide_window = yes
ai = noonly_women = yesmin_age = 16
trigger = {any_spouse_even_if_dead = {
count = 3is_alive = nokiller = { character = ROOT }
}}
mean_time_to_happen = {days = 1
}
immediate = {set_character_flag = achievement_black_widow
}}
# The Black Bishopcharacter_event = {
id = 704hide_window = yes
is_triggered_only = yes
trigger = {trait = bad_priest_christianany_liege = {
ai = noreverse_has_opinion_modifier = { who = ROOT modifier = o
pinion_supported_pope }NOT = { has_character_flag = achievement_black_bishop }
}}
immediate = {any_liege = {
limit = {ai = noreverse_has_opinion_modifier = { who = ROOT modi
fier = opinion_supported_pope }NOT = { has_character_flag = achievement_black_b
ishop }}set_character_flag = achievement_black_bishop
}}
}
# Turbulent Priestcharacter_event = {
id = 705hide_window = yes
is_triggered_only = yes
trigger = {is_theocracy = yesreligion = catholickiller = {
ai = nois_liege_of = ROOTreligion = catholicNOT = { has_character_flag = achievement_turbulent_pries
t }}killer = {
rightful_religious_head_scope = {ROOT = {
likes_better_than = { who = PREVthan = PREVPREV
}}
}}
}
immediate = {killer = {
set_character_flag = achievement_turbulent_priest}
}}
# Full Housecharacter_event = {
id = 706
hide_window = yes
is_triggered_only = yes
trigger = {OR = {
father = {ai = noNOT = { has_character_flag = achievement_full_ho
use }}mother = {
ai = no NOT = { has_character_flag = achievement_full_ho
use }}
}}
immediate = {
if = {limit = {
father = { ai = noNOT = { has_character_flag = achievement
_full_house }NOT = { check_variable = { which = "bob_
saget" value = 4.5 } }}
}father = {
change_variable = { which = "bob_saget" value = 1 }
}}if = {
limit = {mother = {
ai = noNOT = { has_character_flag = achievement
_full_house }NOT = { check_variable = { which = "bob_
saget" value = 4.5 } }}
}mother = {
change_variable = { which = "bob_saget" value = 1 }
}}
if = {limit = {
father = { ai = noNOT = { has_character_flag = achievement
_full_house }check_variable = { which = "bob_saget" v
alue = 4.5 }
}}father = {
set_character_flag = achievement_full_house}
}if = {
limit = {mother = {
ai = noNOT = { has_character_flag = achievement
_full_house }check_variable = { which = "bob_saget" v
alue = 4.5 }}
}mother = {
set_character_flag = achievement_full_house}
}}
}
# Keeping it in the Familycharacter_event = {
id = 707hide_window = yes
is_triggered_only = yes
trigger = {trait = inbredOR = {
father = {ai = noNOT = { has_character_flag = achievement_in_the_
family }}mother = {
ai = noNOT = { has_character_flag = achievement_in_the_
family }}
}}
immediate = {if = {
limit = {father = {
ai = noNOT = { has_character_flag = achievement
_in_the_family }}
}father = { set_character_flag = achievement_in_the_famil
y }}if = {
limit = {
mother = {ai = noNOT = { has_character_flag = achievement
_in_the_family }}
}mother = { set_character_flag = achievement_in_the_famil
y }}
}}
# The Marriage Gamecharacter_event = {
id = 708hide_window = yes
ai = no
is_triggered_only = yes
trigger = {NOT = { has_character_flag = achievement_get_married }
}
immediate = {set_character_flag = achievement_get_married
}}
# The British Rajcharacter_event = {
id = 709hide_window = yes
ai = no
trigger = {has_dlc = "Rajas of India"NOT = { has_character_flag = achievement_the_british_raj }religion_group = indian_grouphas_landed_title = e_britannia
}
mean_time_to_happen = {days = 1
}
immediate = {set_character_flag = achievement_the_british_raj
}}
# Beyond the Induscharacter_event = {
id = 710
hide_window = yes
ai = no
trigger = {has_dlc = "Rajas of India"NOT = { has_character_flag = achievement_beyond_the_indus }NOT = { culture_group = indo_aryan_group }NOT = { culture_group = dravidian_group }OR = {
has_landed_title = e_rajastanhas_landed_title = e_bengalhas_landed_title = e_deccanhas_landed_title = e_indiaany_realm_title = {
tier = KINGde_jure_liege = e_rajastan
}any_realm_title = {
tier = KINGde_jure_liege = e_bengal
}any_realm_title = {
tier = KINGde_jure_liege = e_deccan
}any_realm_title = {
tier = KINGde_jure_liege = e_india
}}
}
mean_time_to_happen = {days = 1
}
immediate = {set_character_flag = achievement_beyond_the_indus
}}
# Great Indian Sultanatecharacter_event = {
id = 711hide_window = yes
ai = no
trigger = {has_dlc = "Rajas of India"religion_group = muslimNOT = { has_character_flag = achievement_great_indian_sultanate
}OR = {
AND = {has_landed_title = e_rajastanNOT = {
any_independent_ruler = {any_realm_province = {
county = { empire = { title = e_rajastan } }
NOT = { religion_group =
muslim }}
}}
}AND = {
has_landed_title = e_indiaNOT = {
any_independent_ruler = {any_realm_province = {
county = { empire = { title = e_india } }
NOT = { religion_group = muslim }
}}
}}
}}
mean_time_to_happen = {days = 1
}
immediate = {set_character_flag = achievement_great_indian_sultanate
}}
# Saint Thomas' Dreamcharacter_event = {
id = 712hide_window = yes
ai = no
trigger = {has_dlc = "Rajas of India"religion_group = christianNOT = { has_character_flag = achievement_saint_thomas_dream }any_demesne_title = {
higher_tier_than = DUKEregion = world_indiaNOT = {
any_independent_ruler = {any_realm_province = {
county = {OR = {
kingdom = { title = PREVPREVPREVPREV }
empire = { title = PREVPREVPREVPREV }
}}NOT = { religion_group = christi
an }}
}}
}}
mean_time_to_happen = {days = 1
}
immediate = {set_character_flag = achievement_saint_thomas_dream
}}
# What Schism?character_event = {
id = 713hide_window = yes
ai = no
trigger = {has_dlc = "Rajas of India"NOT = { has_character_flag = achievement_what_schism }religion_group = indian_group333 = { # Rome
religion = ROOTOR = {
owner = { character = ROOT }owner = {
top_liege = {character = ROOT
}}
}}496 = { # Constantinople
religion = ROOTOR = {
owner = { character = ROOT }owner = {
top_liege = {character = ROOT
}}
}}
}
mean_time_to_happen = {days = 1
}
immediate = {set_character_flag = achievement_what_schism
}}
# Red Sea Resortcharacter_event = {
id = 714hide_window = yes
ai = no
trigger = {has_dlc = "Rajas of India"NOT = { has_character_flag = achievement_red_sea_resort }religion_group = indian_group719 = { # Mecca
religion = ROOTOR = {
owner = { character = ROOT }owner = {
top_liege = {character = ROOT
}}
}}
}
mean_time_to_happen = {days = 1
}
immediate = {set_character_flag = achievement_red_sea_resort
}}
# Looking East and Westcharacter_event = {
id = 715hide_window = yes
ai = no
trigger = {has_dlc = "Rajas of India"NOT = { has_character_flag = achievement_looking_east_and_west }has_landed_title = e_persiaOR = {
has_landed_title = e_rajastanhas_landed_title = e_india
}}
mean_time_to_happen = {days = 1
}
immediate = {set_character_flag = achievement_looking_east_and_west
}}
# Medieval Schlieffencharacter_event = {
id = 716hide_window = yes
ai = no
trigger = {NOT = {
culture = mongol}OR = {
any_war = {defender = { character = ROOT }attacker = {
culture = mongol}
}any_war = {
attacker = { character = ROOT }defender = {
culture = mongol}
}}OR = {
any_war = {defender = { character = ROOT }attacker = { culture = nahuatl }
}any_war = {
attacker = { character = ROOT }defender = { culture = nahuatl }
}}
}
mean_time_to_happen = {days = 1
}
immediate = {set_character_flag = achievement_medieval_schlieffen
}}
# I'm sorry, Desideratacharacter_event = {
id = 717hide_window = yes
is_triggered_only = yes
trigger = {culture = lombardis_female = yesfather = {
primary_title = { higher_tier_than = DUKE }}FROM = {
ai = no}
}
immediate = {
FROM = {set_character_flag = achievement_desiderata
}}
}
# Casanovacharacter_event = {
id = 718hide_window = yes
is_triggered_only = yes
ai = no
trigger = {NOT = { has_character_flag = achievement_casanova }
}
immediate = {if = {
limit = {NOT = { check_variable = { which = "casanova_che
ck" value = 9.5 } }}change_variable = { which = "casanova_check" value = 1 }
}if = {
limit = {check_variable = { which = "casanova_check" valu
e = 9.5 }}set_character_flag = achievement_casanova
}}
}
# Mudslingercharacter_event = {
id = 719hide_window = yes
is_triggered_only = yes
ai = no
trigger = {NOT = { has_character_flag = achievement_mudslinger }
}
immediate = {if = {
limit = {NOT = { check_variable = { which = "mudslinger_c
heck" value = 19.5 } }}change_variable = { which = "mudslinger_check" value = 1
}}if = {
limit = {check_variable = { which = "mudslinger_check" va
lue = 19.5 }}set_character_flag = achievement_mudslinger
}}
}
# Bring it Oncharacter_event = {
id = 720hide_window = yes
is_triggered_only = yes
ai = no
trigger = {NOT = { has_character_flag = achievement_bring_it_on }
}
immediate = {if = {
limit = {NOT = { check_variable = { which = bring_it_on_c
heck value = 6.5 } }}change_variable = { which = bring_it_on_check value = 1
}}if = {
limit = {check_variable = { which = bring_it_on_check val
ue = 6.5 }}set_character_flag = achievement_bring_it_on
}}
}
# Family Blisscharacter_event = {
id = 721hide_window = yes
ai = no
trigger = {NOT = { has_character_flag = achievement_family_bliss }any_close_relative = {
count = 6is_friend = ROOT
}}
mean_time_to_happen = {days = 1
}
immediate = {set_character_flag = achievement_family_bliss
}}
# Until Death Do Us Partcharacter_event = {
id = 722hide_window = yesis_triggered_only = yes
trigger = {killer = {
ai = noany_spouse = {
character = ROOT}
}}
immediate = {killer = {
if = {limit = {
NOT = { has_character_flag = achievement_spouse_killer }
}set_character_flag = achievement_spouse_killer
}}
}}
# Who needs Vasco da Gama? Own all the silk route ports in india as a European merchant republic.character_event = {
id = 723hide_window = yes
ai = no
trigger = {NOT = { has_character_flag = achievement_no_vasco_da_gama }has_dlc = "Horse Lords"is_patrician = yescapital_scope = {
OR = {region = world_europeregion = world_asia_minor
}}completely_controls = c_debulcompletely_controls = c_navasarikacompletely_controls = c_mahoyadapuramcompletely_controls = c_vijayawadacompletely_controls = c_candradvipa
}
mean_time_to_happen = {days = 1
}
immediate = {set_character_flag = achievement_no_vasco_da_gama
}}
# Pax Mongolicacharacter_event = {
id = 724hide_window = yes
ai = no
trigger = {NOT = { has_character_flag = achievement_pax_mongolica }any_demesne_province = {
count = 3trade_post_has_building = tr_silk_road_3
}}
mean_time_to_happen = {days = 1
}
immediate = {set_character_flag = achievement_pax_mongolica
}}
# Just don't point that pointy thing at me! Achievement + flag clearingcharacter_event = {
id = 725hide_window = yes
is_triggered_only = yes
immediate = {if = {
limit = {FROM = {
has_character_flag = is_mercenary_leader}ai = no
}set_character_flag = achievement_pointy_thing
}clr_character_flag = is_mercenary_leaderclr_character_flag = raiding_adventurer
}}
# I am the lawcharacter_event = {
id = 726hide_window = yes
is_triggered_only = yes
trigger = {FROM = {
ai = noNOT = { character = ROOT }
}}
immediate = {FROM = { set_character_flag = achievement_i_am_the_law }
}}
# Peace in our timecharacter_event = {
id = 727hide_window = yes
is_triggered_only = yes
trigger = {ai = no
}
immediate = {set_character_flag = achievement_peace_in_our_time
}}
# Somebody paid to wincharacter_event = {
id = 728hide_window = yes
is_triggered_only = yes
immediate = {set_character_flag = achievement_someone_paid_to_win
}}
# Pay to win (Victory)character_event = {
id = 729hide_window = yes
is_triggered_only = yes
trigger = {FROM = {
ai = noowns_mercenary_units = yes
}}
immediate = {FROM = { set_character_flag = achievement_pay_to_win }
}}
# Pay to win (Reverse Demands)
character_event = {id = 730hide_window = yes
is_triggered_only = yes
trigger = {ai = noowns_mercenary_units = yes
}
immediate = {set_character_flag = achievement_pay_to_win
}}