a look at the near future
DESCRIPTION
A look at what the impact will be in 2020 to: social dynamics, personal entertainment, intelligent networks, gadgets and ubiquitous contentTRANSCRIPT
A Look At The Near Future
Phil McKinneyemail: [email protected] p y@ ptwitter: @philmckinney
Innovations From ComplexityInnovations From Complexity
Computers 107
H dh ld D i & V hi l 108
Device ComplexityHandheld Devices & Vehicle 108
Machinery 109
Home Appliances 1010
Pallets & Cases 1011Pallets & Cases 10Consumer Items 1012
The ComplexityThe Complexity f N t kof Networks
Complexity of Experience
Yesterday Today
6am 7am 8am 10am 11am 12pm 1pm 2pm 3pm 4pm 5pm 6pm 7pm 8pm 9pm 10pm
Day in the Life Work/Personal
Looking Back to Look ForwardLooking Back to Look Forward
Rewind 2000
Freeze Frame Today
Fast Forward Tomorrow 2020
10 Year Outlook
What is Going to Change?
Social DynamicsP l E t t i tPersonal EntertainmentIntelligent NetworksGadgetsGadgetsUbiquitous Content
Social Dynamics
Social Dynamics
2010 – Social Media Reshapes Societies
Social Dynamics
2010 – Social Media Reshapes Societies.
2013 – Social Media Experiences Converge
Social Dynamics
2010 – Social Media Reshapes Societies
2013 – Social Media Experiences Converge
2016 – Social Commerce
Social Dynamics
2010 – Social Media Reshapes Societies
2013 – Social Media Experiences Converge
2016 – Social Commerce
2019 – Visual Collaboration
Personal ExperiencePersonal Experience
Personal Experience
2010 – Smart TV’s/Smart Entertainment
Personal Experience
2010 – Smart TV’s/Smart Entertainment
S2013 – Smart House
Personal Experience
2010 – Smart TV’s/Smart Entertainment
S2013 – Smart House
2016 – Sensor Networks E l UEnvelop Us
Personal Experience
2010 – Smart TV’s/Smart Entertainment
S2013 – Smart House
2016 – Sensor Networks E l UEnvelop Us
2019 – Intelligent Solutions
Intelligent Networks
Intelligent Networks
2010 - Always Connected
Intelligent Networks
2010 - Always Connected
2013 – Bandwidth Constraint Forces A Change In Experiences
Intelligent Networks
2010 - Always Connected
2013 – Bandwidth Constraint Forces A Change In Experiences
2016 – Network Of Things
Intelligent Networks
2010 - Always Connected
2013 – Bandwidth Constraint Forces A Change In Experiences
2016 – Network Of Things
2019 – Pervasive Connectivity
Gadgets
Gadgets2010 – Mobile Dominance
Gadgets2010 – Mobile Dominance
2013 – Family of Devices2013 Family of Devices
Gadgets2010 – Mobile Dominance
2013 – Family of Devices2013 Family of Devices
2016 – Mobile Becomes The PC
Gadgets2010 – Mobile Dominance
2013 – Family of Devices2013 Family of Devices
2016 – Mobile Becomes The PC
2019 – Ambient Intelligence
Ubiquitous Content/Information
Ubiquitous Content/ Information
2010 – Digitization of Content
Ubiquitous Content/ Information
2010 – Digitization of Content
2013 – Emergence of Digital Fortress
Ubiquitous Content/ Information
2010 – Digitization of Content
2013 – Emergence of Digital Fortress
2016 – Personalized Information/Content
Ubiquitous Content/ Information
2010 – Digitization of Content
2013 – Emergence of Digital Fortress
2016 – Personalized Information/Content
2019 A t d IQ2019 – Augmented IQ
The ImpactThe Impact
The ImpactThe Impact
Family of Devices
The ImpactThe Impact
Family of Devices
Cloud
The ImpactThe Impact
Family of Devices
Cloud
ConnectivityConnectivity
The ImpactThe Impact
Family of Devices
Cloud
ConnectivityConnectivity
Experience
For More Information:For More Information:
Blog: www.philmckinney.comPodcast: Killer Innovations in iTunesTwitter: @philmckinneyE il hili ki @hEmail: [email protected]