5 th gen. - nov ’94 (jap) may ’95 (usa) july ’95 (eur) july ’95 (aus)
DESCRIPTION
5 th Gen. - Nov ’94 (JAP) May ’95 (USA) July ’95 (EUR) July ’95 (AUS) Competed with N64 and PS 9.5 million units sold – 540 games VirtuaFighter 2 (1.7m units in Japan). 3D pad Arcade Racer. NetLink (28.8k modem - direct dial multiplayer). - PowerPoint PPT PresentationTRANSCRIPT
![Page 1: 5 th Gen. - Nov ’94 (JAP) May ’95 (USA) July ’95 (EUR) July ’95 (AUS)](https://reader035.vdocuments.site/reader035/viewer/2022062218/56816181550346895dd111ea/html5/thumbnails/1.jpg)
5th Gen. - Nov ’94 (JAP)
May ’95 (USA)July ’95 (EUR) July ’95 (AUS)
Competed with N64 and PS
9.5 million units sold – 540 games VirtuaFighter 2 (1.7m units in Japan)
![Page 2: 5 th Gen. - Nov ’94 (JAP) May ’95 (USA) July ’95 (EUR) July ’95 (AUS)](https://reader035.vdocuments.site/reader035/viewer/2022062218/56816181550346895dd111ea/html5/thumbnails/2.jpg)
3D pad Arcade Racer
NetLink (28.8k modem - direct dial multiplayer)
![Page 3: 5 th Gen. - Nov ’94 (JAP) May ’95 (USA) July ’95 (EUR) July ’95 (AUS)](https://reader035.vdocuments.site/reader035/viewer/2022062218/56816181550346895dd111ea/html5/thumbnails/3.jpg)
5th Gen. - June ’96 (JAP)
Sep ’96 (USA)Mar ’97 (EUR) July ’95 (AUS)
Competed with Saturn and PS
32.9 million units sold – 387 games Super Mario 64 (11m units)
![Page 4: 5 th Gen. - Nov ’94 (JAP) May ’95 (USA) July ’95 (EUR) July ’95 (AUS)](https://reader035.vdocuments.site/reader035/viewer/2022062218/56816181550346895dd111ea/html5/thumbnails/4.jpg)
Controller Pak (Memory card)
Expansion Pak (RAM boost)
Rumble Pak (Vibration function for Controller)
Transfer Pak (Transfer data between console and GameBoy)
![Page 5: 5 th Gen. - Nov ’94 (JAP) May ’95 (USA) July ’95 (EUR) July ’95 (AUS)](https://reader035.vdocuments.site/reader035/viewer/2022062218/56816181550346895dd111ea/html5/thumbnails/5.jpg)
64DD (Disc reader, commercial fail, never released outside JP)
VRU (Voice Recognition Unit)
Dance pad
Popularised the Analogue Thumbstick
![Page 6: 5 th Gen. - Nov ’94 (JAP) May ’95 (USA) July ’95 (EUR) July ’95 (AUS)](https://reader035.vdocuments.site/reader035/viewer/2022062218/56816181550346895dd111ea/html5/thumbnails/6.jpg)
![Page 7: 5 th Gen. - Nov ’94 (JAP) May ’95 (USA) July ’95 (EUR) July ’95 (AUS)](https://reader035.vdocuments.site/reader035/viewer/2022062218/56816181550346895dd111ea/html5/thumbnails/7.jpg)
2x 32-Bit RISC SH2 at 28.6MHz, 32-Bit RISC SH1 at 20MHz. 25MIPS
2MB work RAM, 500KB Audio RAM, 32KB Backup RAM, 1.5MB Video RAM
Composite, S-video, RGB, EDTV
MIPS 64-Bit RISC CPU (Custom R4000 series) at
93.75MHz
4MB D-RAM (Upgradable to 8MB via Expansion Pak) One of the first consoles to implement unified memory system
Most powerful of that generation (WINtendo!)
Composite video and S-Video outputsCapable of SDTV resolution up to 480i
2 controller portsCartridge slot CD-ROM drive
4 controller ports
Cartridge slot CD-Drive add-on (JAP Only)