5 disruptive realities lessons for the 1 to 1 mobile computing initiative
TRANSCRIPT
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5 Disruptive Realities Lessons for the 1 to 1
Mobile Computing Initiative
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WHY MOBILE COMPUTING?
WHY 1 TO 1?
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Traditional View of Technology
Idea Technological Innovation
Social Change
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Cultural View of Technology
Idea Technological Innovation
Social Change
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Innovation
Adoption
Time
Diffusion
TakeOff
Rogers’ Diffusion of Innovations
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Innovation
• Ice Harvesting (1800’s)• Machine Produced Ice-making
(1890-1930)• Refrigeration (1920-present)• Market for Ice Harvesting all but
disappears, but so too does market for machine made ice
• GREATLY expanded market for cold storage
James Utterback, “The Dynamics of Innovation”
The Internet and the University
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Innovation
• Product or Process?
• Substitution or Expanded Market?
• Competence Enhancing or Competence Destroying?
• New products that expand markets and destroy competencies are most disruptive
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DISCONTINUITIES IN INNOVATIONS
• NEW TECHNOLOGIES do not ALWAYS compete with or obliterate the OLD
• SYMBIOTIC RELATIONSHIPS often occur
• CONCERN over demise of the “old” often OBSCURES a growing market as a result of the NEW.
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Cyber Age Shifts
Being Told(Authority Based)
Deductive(LINEAR)
Don’t KnowWon’t Try
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5 Disruptive Realities
• Spontaneous, Organic Communities
• Active Construction over Passive Learning
• Disintermediation
• New Literacy Skills
• Immediacy
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What Kind of Culture Do You Seek to Create?
• Don’t Lose the Forest for the Trees
• EVERYONE has to step outside their comfort zone
• Think and ACT Strategically