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© 07 2008 AGI GmbH Austrian Gaming Industries GmbH Wiener Strasse 158 . A-2352 Gumpoldskirchen . Austria . Europe . Tel.: +43-2252-606 . www.austrian-gaming.com . e-mail: [email protected] 45M623N5UK-01 User Manual For machine type: HOT SPOT PLATINUM Kernel 5.7 FV 623 CF

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Hot Spot

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Page 1: 45M623N5UK-01plusAnnex

© 07 2008 AGI GmbHAustrian Gaming Industries GmbH

Wiener Strasse 158 . A-2352 Gumpoldskirchen . Austria . Europe . Tel.: +43-2252-606 . www.austrian-gaming.com . e-mail: [email protected]

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User ManualFor machine type:HOT SPOT PLATINUM Kernel 5.7 FV 623 CF

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All technical information contained in this manual has been developed and compiled with great care and has beenreproduced taking advantage of advanced controlling mechanisms. The manufacturer reserves the right to makechanges to this manual at any time.

AUSTRIAN GAMING INDUSTRIES GmbH gives no guarantee and accepts no legal responsibility (neither as aliability nor in any other way) for any errors and consequences that may arise from incorrect statements orincorrect use.

The author welcomes any notifications of errors or ambiguities. The product names used in this manual may be registered trademarks and / or brands of the relevant companies belonging to the Novomatic Group.All rights reserved.

Any form of reproduction (printing, photocopying or other means) of any part of this manual, and any processing,multiplying and distributing by the use of electronic systems shall be prohibited unlessAUSTRIAN GAMING INDUSTRIES GmbH has given written consent.

This manual is part of the device and must be passed on together with the device to any new owner or holderof the device. It must be kept for the whole useful life of the device and must be accessible to technical staffat all times.

The instructions contained in this manual must be strictly observed.

This manual was created in accordance with the European norm EN 62079:2001 and is valid for

HOT SPOT PLATINUM (FV-623) Kernel 5.7

until a newer manual version is released. The version number of the User Manual is indicated as theidentification number on the inner page margin.

For identification of the device refer to the ID plate attached on either side of the device.The plate also contains the required official approval symbol (CE, CSA).

space for official approval symbol

Copyright AUSTRIAN GAMING INDUSTRIES GmbHNOVOMATIC GROUP OF COMPANIESWiener Strasse 1582352 Gumpoldskirchen, Austria, EuropeInternet: www.austrian-gaming.com

Technical Support Tel.: +43 2252 606-300 Fax: +43 2252 607-001 E-Mail: [email protected]

Illustr. 0.1 ID Plate

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About this manual

This manual is meant to be a permanent source of reference for the user. The individual sections contain important information about: •Installation •Handling •Use •Service •Repairs

This manual is divided into five sections. Each chapter explains a specific area of how to use the machine. In the enclosure you find the table of illustrations and the glossary.

Part I Introduction general information of the machine general information of different components and elements technical data

Part II Installation installation and initialization of the machine

Part III Troubleshooting description of possible sources of errors

Part IV Game and Software error messages of the software accounting system possibilities of configuration and initialization

Part V Hardware description of individual components and elements of the machine

Annex table of illustrations glossary

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Table of Contents

Part I Introduction 7 I.1 Operating elements 9 I.2 Description of components 10 I.3 Machine dimensions 11

Part II Installation 13 II.1 Inspection (damages caused by transport) 15 II.2 Installation instructions 15 II.3 Power up 16 II.4 Safety precautions 17

Part III Troubleshooting 21 III.1 Lack of line voltage supply 23 III.2 Error messages of the software 24

Part IV Game and Software 25 IV.1 Error handling 27 IV.2 Remote in 49 IV.3 Handpay credit 51 IV.4 Hopperrefill 53 IV.5 Hopper dump 55 IV.6 Out of Service (Locking of the machine) 57 IV.7 Top light 59 IV.8 Audit Menu 61 IV.9 RAM Clear 109

Part V Hardware 111 V.1 Power supply 115 V.2 Bill acceptor 119 V.3 Coin acceptor 127 V.4 Hopper 135 V.5 Monitors 139 V.6 COOLFIRE Motherboard 145 V.7 COOLFIRE Backplane 151 V.8 Top light 165 V.9 Illumination 169 V.10 Mechanical meters 177 V.11 Door optics/switches 181 V.12 Loudspeakers 185 V.13 Preventative maintenance 189

Annex 195 Table of Illustrations 197 Glossary 199

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Legend

DANGER Warns of dangerous situations to the user (e. g. risk of electric shock).

ATTENTION Special, situation-related and action-related danger warnings.

INFORMATION Provides further information and/or explanation.

NOTE Provides additional instructions and tips.

TROUBLESHOOTING Explains the debugging of errors.

Refers to a related subject / part of this manual.

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Technical Data

Manufacturer Austrian Gaming Industries Wiener Strasse 158 A-2352 Gumpoldskirchen Austria

Type HOT SPOT PLATINUM FV-623 (Video)

Dimensions in mm (l x h x d)

540 x 2086 x 420

Weight ca. 101 kg

Power supply 230 V / 50 Hz / 1,6 A resp. 110 V / 60 Hz

Power 250 W

Fuses T 3 A 15 (230 V) T 5 A (12 V)

Favourable operating temperature in °C 10 - 35

Humidity in % 30% - 80% (non-condensing)

Place of identification details ID-Plate on the side of the machine.

Thermal danger Certain parts become hot during operation and cause injuries!

Electrical danger Whenever the machine is open, voltaged parts can be touched! Power down the machine whenever you do repair or maintenance work!

Mechanical danger Note that some flanges within the device are sharp-edged and cause injuries! Improper opening and closing of the device can lead to contusion!

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© 07 2008 AGI GmbHAustrian Gaming Industries GmbH

Wiener Strasse 158 . A-2352 Gumpoldskirchen . Austria . Europe . Tel.: +43-2252-606 . www.austrian-gaming.com . e-mail: [email protected]

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Part I Introduction

I.1 Operating elements

I.2 Description of components

I.3 Machine dimensions

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I.1 Operating elements

623FV_Ansichten.eps

Illustr. I.1.1 Operating elements

1 Attendant keyswitch 2 Coin slot 3 Bill insertion 4 Main door lock 5 Main door lever 6 Door in door lever 7 Door in door lock

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I.2 Description of components

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Illustr. I.2.1 Description of components

1 Loudspeaker (monitor mask) 2 Coin acceptor 3 Mechanical meters 4 Door in door illumination 5 Door optics (sender) 6 Loudspeaker (main door) 7 Top light 8 Monitors 9 Switching power supply (behind monitors) 10 COOLFIRE Motherboard

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9

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11 Bill acceptor 12 COOLFIRE Backplane 13 Stacker door with lock 14 Hopper 15 Door optics (receiver) 16 Ticket printer (optional) 17 Switching power supply (behind stacker) 18 Main switch 19 Drop door with lock

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I.3 Machine dimensions

Machine weight depending on model up to max. 101 kg (incl. base).

420 540

600

1231

107

1938 20

86

Z_FV623CF_Abmessungen.eps

Illustr. I.3.1 Machine dimensions FV-623

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Part II Installation

II.1 Inspection (damages caused by transport)

II.2 Installation instructions

II.3 Power up

II.4 Safety precautions

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II.1 Inspection (damages caused by transport)

1) Remove the shipping carton and the material used to secure machine components during transport (necessary only for some types of cabinet).

2) Should any damages caused by transport have occurred on the exterior, report them immediately to the sender and have them confirmed by the same.

II.2 Installation instructions

It must be ensured that the machine is operated in an upright position. Further, the machine has to be screwed down tightly to the base by means of the mounting material included in the delivery. The minimum distance between two machines should be 21 cm to avoid possible damage when opening the main door. The minimum distance to a possible back wall or the like should be 10 cm. The drilling jig (see illustr. II.2.1) has to be used in case the machine is to be installed on a table provided by the customer (i.e. if the machine has been delivered without base).

143.2

140.

5

430

378.

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37.776.7

261.2353.2361.5

464.2540

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285.

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rear cabinet edge

Z_CS_Bohrschablone.eps

Illustr. II.2.1 Drilling jig

NOTEThe width of the drilling jig corresponds to that of the respective cabinet (540 cm),the depth does not correspond, because this jig is used for various cabinet types!Take the back cabinet edge as reference edge (i.e. the back edge of the drilling jig correspondsto the back cabinet edge).See the drilling scheme (Illustr. II.2.2) for the necessary drillings of the respective machine type.

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See the ID plate (see illustr. 0.1) for the machine (cabinet) type. For pilot drilling use two twist drills (ø 10 mm and ø 5 mm). After the required drillings have been made by means of the drilling jig, continue with redrilling using a cylinder saw ø 60 mm.

Z_CS_Bohrplan.eps

Illustr. II.2.2 Drilling scheme

II.3 Power up

1) Before start check the line voltage. The machine has been designed to sustain 230 V ±10%, 50 Hz or 110 V ±10%, 60 Hz. Make sure that the line voltage is corresponds to the voltage indicated on the machine.

2) As all machines of the “HOT SPOT PLATINUM Series” are equipped with an earthing connection, it should be ensured that the main supply is also equipped with an earthing connection.

3) Plug in the main plug correctly. 4) Open the main door. 5) If the machine is equipped with a coin comparitor, place the reference coin in there. 6) Refill the hopper. 7) Switch on the machine. 8) Close the main door. 9) After a short self test the machine is ready for operation. 10) Credits can be added and a new game can be started.

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II.4 Safety precautions

For operating safety and to avoid damage to the machine, read carefully and observe the following instructions.

Because the attendee responsible for usual maintenance has to open the machine, he has to get informed about the safety precautions.

There are static-sensitive parts inside the machine which could be damaged by electric discharge. Ground yourself by touching a ground strap inside the machine to neutralize electric charges before changing or maintaining inner parts.

Ground straps inside machine are marked with yellow stickers.

DANGERIn case of emergency power off the machine!

Only disconnect the power line from the outlet achieves a powerless machine! For machine with uninterruptible power supply (UPS) you have to switch it off, too!

Unplugging the machine with wet hands can result in a risk of electric shock!

If there are unusual smells or sounds coming from the machine, unplug the unit from the AC outlet immediately and for machines with an UPS power it off, too. Contact a qualified service personnel. Continued operation may be dangerous and can result in a risk of fire or electric shock.

Do not open the cabinet by force There are potentially dangerous high voltage components inside. Opening the cabinet can result in a serious risk of fire hazard or electric shock. There are no user serviceable parts inside. Refer all service to qualified service personnel.

Never insert objects into the cabinet ventilation openings Do not push any objects through cabinet ventilation slots as they may touch dangerous voltage points or cause short circuits that could result in a risk of fire or electric shock.

Never spill liquid of any kind (coffee, wine, etc.) on the machine. In case of an accident, this may result in a risk of fire or electric shock. Unplug the unit and have it checked by qualified service personnel. Never use a water jet to clean the device! Do not use organic solvent like thinner or abrasive materials to clean the device!

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Avoid damages to the wires

Do not lead anything onto the power cord and do not bruise or stretch any wires. Damaged wires can result in a risk of fire or short circuit. Keep the wires away from where people will walk on them or stumble and be injured.

ATTENTION

Environment

Suitable for indoor use only! Do not expose the machine under any circumstances to rain or temperatures greater than 50° C. The operating temperature must not exceed 35° C. If the machine has been exposed to very low temperatures, do not power up it immediately. The machine has to reach room temperature (convenient temperature is 10° C to 35° C).

Be aware not to exceed the operation humidity range of 30 % to 80 % (not condensing).

Do not install it close to radiator heating either. Do not install the machine in locations with rapidly changing temperatures or excessive dust. This could cause the risk of fire hazard, short circuit or other damages.

Provide adequate space for ventilation

Opening on top, sides and in the bottom of the cabinet are provided for ventilation. To ensure proper operation and to prevent overheating, these openings should not be blocked or covered. To allow hot air to escape make sure that there is a minimum space of 10 cm between the machine and a wall or alike. If the machine becomes too hot, it might cause a fire hazard.

!

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MISCELLANEOUS

Influence of magnetic fields

Do not install machines with CRT monitors close to strong magnetic fields like loudspeakers or fluorescent lamps. Those equipments could bias the monitor, unusual noises could be heard.

Machines with LCD monitor

Do not hit or scratch the surface. High pressure of sharp objects could cause irreparable damages. To clean the surface use some absorbent cotton or soft cloth and a window cleaner. If the display accidentally breaks and the liquid crystal material leaks, it should be kept away from the eyes or mouth. In case of contact with hands, legs or clothes, it must be washed away thoroughly with soap.

NOTE

If you follow these instructions closely and the machine is maintained and handled in a proper way, it complies with the usual safety standards. The manufacturer warns explicitly against predictable, unconventional use of the machine as well as predictable malpractice. Do not bypass the built-in safety precautions in the machine! Arbitrary alterations and changes of the machine are prohibited for safety reasons. For security reasons any changes and exchanges of defective parts have to be accomplished with originally or manufacturer-registered parts. The manufacturer calls attention to the fact that spare parts that were not delivered by the Austrian Gaming Industries are neither tested or approved by AGI. The installation and/or use of such parts might negatively affect the machine’s performance. The manufacturer cannot be held responsible for errors that result from such parts.

We hereby disclaim any warranties for improper handling of the machine.

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ATTENTION

The following service instructions are for use by qualified or trained personnel only. The owner of the machine has to assure that only qualified or trained personnel perform services. To avoid personal injury or damage to the equipment, do not perform any servicing other than such contained in this manual.

!

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Part III Troubleshooting

III.1 Lack of line voltage supply

III.2 Error messages of the software

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ATTENTIONUsually errors in the electronics can only be handled by an expert.The exchange of parts is the quickest way to perform a repair if this is eventually necessary.If no spare parts are at hand, make use of our technical support and send us the defectiveelectronic part together with a short error description.

ATTENTIONEach power up is followed by a short self test. Then the machine is ready for operation. If this is not the case, check the machine for the following possible error sources.

III.1 Lack of line voltage supply

The power supply is primary secured at 230 V with two T3A15 inert single-pole fuses. The primary fuses are located on the front of the main switch module (illustr. III.1.1).

More details regarding (a) defective line voltage(s) can only be given by measurements with suitable devices.

If the error cannot be cleared, please see part V - Power supply for further information.

!

!

Illustr. III.1.1 Main switch with fuses

fuses T3A15

main switch

Z_Schaltermodul_lang.jpg

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III.2 Error messages of the software

After the machine has been powered up, the major parts of the machine (e.g. hopper, CPU board etc.) are subject to a self test.

If this test has been successful, the machine switches automatically to the ready-for-play status. The error management engages each malfunction and/or manipulation is detected.

If the machine detects an error, the corresponding code is shown on the screen (see illustr. III.2.1).

Error handling (procedures to rectify an error):

1) Turn the attendant key. 2) Clear the error. 3) Release the attendant key. 4) Usually the machine should now be ready for operation again.

If an error cannot be cleared this way, see part IV - Game and Software.

S_Fehleranzeige_UK.eps

Illustr. III.2.1 Error display

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Part IV Game and Software

IV.1 Error handling

IV.2 Remote in

IV.3 Handpay credit

IV.4 Hopper refill

IV.5 Hopper dump

IV.6 Out of Service (Locking of the machine)

IV.7 Top light

IV.8 Audit Menu

IV.9 RAM Clear

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IV.1 Error handling

Illustr. IV.1.1 Attendant keyswitch for error handlingZ_FV623CF_Seitenansicht.eps

attendant keyswitch

If an error occurs, the machine will interrupt the current game and switch automatically to failure mode.

1) An acoustic signal can be heard. 2) The blue light of the top light is flashing slowly respectively the red light is on. 3) The error message together with a short description is shown in the middle of the screen.

Below the procedure how to clear the error is explained (see illustr. IV.1.3).

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IV.1.1 Explanation for clearing errors

1) Locate the error code according to the tables on the next pages.

2) Activate the attendant keyswitch (acoustic signal stops). The program switches to or remains in the AUDIT MENU. Clear the error.

3) Release the attendant keyswitch. The machine switches back to the game mode, already existing credits remain

(except if a RAM Clear has been performed!).

If more errors occur, activate the attendant keyswitch until all errors have been cleared. If an error cannot be cleared this way, follow the instructions of the error code table.

Errors are displayed in two ways:

Internal errors (always called E 99 9):

S_FehlerCF2_E_99_9_UK.jpg

Illustr. IV.1.2 Internal error - Screenshot

S_FehlerCF2_E_2101_UK.jpg

Illustr. IV.1.3 Error message - Explanation of elements

Error code Error name

Error handling

Note the error and inform our technical support (+43 2252 606-300) about it.

Other errors

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INFORMATIONSome errors demand a RAM Clear.Find out more about RAM Clear at part IV.9.

ATTENTIONIf an error message is triggered by a malfunction of non-activation of individual meters the devicemust be removed from operation and the meters circuit board must be exchanged.

ATTENTIONIf any hardware components like stacker box, hopper or coin acceptor are missing, no start-upof the machine is possible.Before the start-up screen is displayed, an error message appears on the screen.Quitting this error can force restart of the machine but new appearing of this error message(depends on software version and missing components).

TROUBLESHOOTINGSwitch off the machine and replace the missing hardware component.Now after restarting the machine the error can be cleared by turning the attendant keyswitch.

For further information see the following error handling table!

!

!

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IV.1.2 Overview of possible errors

Event messages (can be viewed in the AUDIT MENU under EVENTS) 27 8 - Stacker full 27 10 - Bill rejected 27 11 - Bill excessive rejected 33 2 - Ticket low 34 3 - Hopper full 35 6 - Residual ticket printout failure 50 2 - Real time clock modified 50 3 - Periodic memory cleared 50 4 - System shutdown 50 5 - System power up 50 6 - System restart 61 1 - RAM error recovered EE 03 - Game disabled by network EE 04 - Game resumed by network EE 05 - Machine initialized EE 06 - Service mode entered EE 07 - Service mode left EE 08 - Configuration option changed

Warning messages (can be viewed in the AUDIT MENU under EVENTS) EE 02 - Game disabled by network 63 3 - Main Door open 63 6 - Door in Door open

Error messages of the Door logger DL 1 - Doorlogger interface not responding DL 2 - ROM CRC error DL 3 - RAM battery low

Error messages of the game selector (Dongle ED 1 - The Game Selector is manipulated ED 2 - The Game Selector is missing ED 3 - Game Selector RAM or ROM error ED 4 - Game Selector: time limited ED 5 - Game Selector: games limited ED 6 - Game Selector: wrong machine number ED 7 - Game Selector: wrong machine version ED 8 - Game Selector: version conflict ED 9 - Game Selector: Timeout occurred

Error messages of the Mikohn Jackpot Controller EE 11 - Jackpot controller missing EE 12 - Jackpot communication lost

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Error messages of the system E0 - Init machine required E0 1 - Init game required E2 - RAM test failed E7 0 - Meters were disconnected E7 1 - Meters disconnected E7 2 - SIMM write line manipulated

Error messages of the display JD 1 - Display not responding JD 2 - Display software wrong

Error messages of the physical reels 4 - Undefined error at reel X 4 2 - Sensor 1 error at reel X 4 3 - Sensor 2 error at reel X 4 4 - Sensor 1 not found at reel X 4 5 - Sensor 2 not found at reel X 4 6 - Reel X manually moved 4 8 - Wrong returnposition at reel X 4 9 - Reel X software has changed 4 10 - Reel X software wrong 4 11 - Reel interface X changed 4 12 - Reel interface X ROM error 4 13 - Reel interface X not responding

Error messages of the battery 12 3 - RAM battery low 12 4 - RAM battery empty 12 5 - Real time clock failure 12 6 - Serial communication failure 12 7 - Mainboard hardware failure 12 8 - Real time clock not set

Error messages of the physical lightwheel 7 00 - Undefined error at Lightwheel 7 09 - Lightwheel software has changed 7 10 - Lightwheel software wrong 7 12 - Lightwheel interface ROM error 7 13 - Lightwheel interface not responding

Error messages of the cashless transfer CL 1 - Cashless transfer failed

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Error messages of the coin acceptor 21 0 - Diverter error 21 1 - Coin optics failure 21 2 - Coin in jam 21 3 - Coin acceptor wrong pulse 21 4 - Coin acceptor disconnected 21 5 - Coin yo-yo (coin reverse) 21 6 - Top diverter optics disconnected 21 7 - Bottom diverter optics disconnected

Error messages of the bill acceptor 27 0 - Power up with bill in acceptor 27 1 - Power up with bill in stacker 27 2 - Jam in bill acceptor 27 3 - Jam in stacker 27 4 - Bill acceptor disconnected 27 5 - No stacker box 27 6 - Bill acceptor cheated 27 7 - Bill acceptor failure 27 8 - Stacker full 27 A - Bill acceptor failure 27 B - Bill acceptor failure 27 C - Bill acceptor failure 27 D - Bill acceptor failure 27 E - Bill acceptor failure 27 F - Bill acceptor failure 27 G - Bill acceptor failure 27 H - Bill acceptor failure 27 J - Bill acceptor failure 27 K - Bill acceptor failure 27 L - Bill acceptor failure

Error messages of the printer 33 0 - Printer disconnected 33 1 - Printer is not ready 33 3 - No ticket 33 4 - Paper jam 33 5 - Error during printing

Error messages of the hopper 32 00 - Hopper coin out jam 33 00 - Hopper empty 34 0 - Hopper disconnected 34 1 - Hopper tilt 34 2 - Hopper low 34 4 - Hopper limit reached

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Error messages of the limits 35 0 - Credit limit reached 35 1 - LA win limit reached 35 2 - Jackpot limit reached 35 3 - Jackpot won 35 4 - Jackpot limit reached 35 5 - Cash button pressed 35 7 - Noncash win

Error messages of the doors 63 0 - Logic area was open 63 1 - Logic area open 63 2 - Drop door open 63 4 - Stacker door open 63 5 - Main Door optic error

Error messages of the RAM 61 - RAM error 62 0 - ROM CRC error 65 0 - Bad EEPROM 65 1 - EEPROM CRC check failed 65 2 - EEPROM configuration mismatch 65 3 - EEPROM structure mismatch 65 4 - EEPROM changed 68 0 - Program ROM changed

Error messages of the blackbox 69 0 - Blackbox inoperable 69 1 - Blackbox CRC check failed

Error messages of the 7-digit display 76 0 - Digit display not responding 76 1 - Digit display ROM CRC failed 76 2 - Digit display ID CRC failed

Error messages of the touch screen 80 0 - Touch screen missing 80 1 - Touch screen invalid response 80 2 - Touch screen invalid checksum 80 3 - Touch screen controller error

Error messages of the coolfire board 99 9 - Internal error

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IV.I.3 Error handling table in numeric order

CL 1 - Cashless transfer failed Handling: Turn/release the attendant key. If the error cannot be cleared, check the cashless connection.

DL 1 - Doorlogger interface not responding Handling: Turn/release the attendant key. If the error cannot be cleared, check the connectors and the cables of the door log. If the error cannot be cleared, the door log has to be exchanged.

DL 2 - ROM CRC error Handling: Turn/release the attendant key. If the error cannot be cleared, the ROM (door log program) has to be exchanged.

DL 3 - RAM battery low Handling: Turn/release the attendant key. If the error cannot be cleared, the RAM battery has to be exchanged. If the machine has been switched off, it may loose data or receive wrong data.

ED 1 - The Game Selector is manipulated Handling: Perform a RAM Clear ( see part IV.9 - RAM Clear). If the error cannot be cleared, the game selector has to be exchanged.

ED 2 - The Game Selector is missing Handling: Turn/release the attendant key. Check the game selector. If the error cannot be cleared, ensure that the game selector is properly seated.

ED 3 - Game Selector RAM or ROM Error Handling: Perform a RAM Clear ( see part IV.9 - RAM Clear). If the error cannot be cleared, the game selector has to be exchanged.

ED 4 - Game Selector: time limited Handling: Turn/release the attendant key. Check the game selector. If the error cannot be cleared, the game selector has to be exchanged.

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ED 5 - Game Selector: games limited Handling: Turn/release the attendant key. If the error cannot be cleared, the game selector has to be exchanged.

ED 6 - Game Selector: wrong machine number Handling: Turn/release the attendant key. Check the game selector. If the error cannot be cleared, the game selector has to be exchanged.

ED 7 - Game Selector: wrong machine version Handling: Turn/release the attendant key. Check the game selector. If the error cannot be cleared, the game selector has to be exchanged.

ED 8 - Game Selector: version conflict Handling: Turn/release the attendant key. Check the game selector. If the error cannot be cleared, the game selector has to be exchanged.

ED 9 - Game Selector: timeout occurred Handling: Turn/release the attendant key. Check the game selector. If the error cannot be cleared, the game selector has to be exchanged.

EE 11 - Jackpot Controller missing Handling: Turn/release the attendant key. If the error cannot be cleared, the connectors of the jackpot controller have to be checked.

EE 12 - Jackpot Communication lost Handling: Turn/release the attendant key. If the error cannot be cleared, the connectors of the jackpot controller have to be checked.

E0 - Init machine required Handling: Occurs after a RAM Clear. The basic settings must be made ( see MACHINE > INITIAL SETUP).

E0 1 - Init game required Handling: Occurs after a RAM Clear. The basic settings must be made ( MACHINE > GAME SETUP).

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E2 - RAM test failed Handling: Switch off/on the machine. If the error cannot be cleared, the Coolfire mainboard has to be exchanged.

E7 0 - Meters were disconnected Handling: Turn/release the attendant key.

E7 1 - Meters disconnected Handling: Connect the meters. Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check the connectors of the meters Pay attention to any signs of manipulation attempts. Power up the machine and close the Main Door. If the error cannot be cleared, the meters have to be exchanged.

E7 2 - SIMM write line manipulated Handling: The Coolfire mainboard has to be exchanged.

JD 1 - Display not responding Handling: Turn/release the attendant key. If the error cannot be cleared, check the connectors and cables of the display. If the error cannot be cleared, the display has to be exchanged.

JD 2 - Display software wrong Handling: Turn/release the attendant key. If the error cannot be cleared, check the connectors and cables of the display. If the error cannot be cleared, the display has to be exchanged.

4 - Undefined error in reel X Handling: Open the Main Door and turn the attendant key. Check the reel module systematically, release the attendant key and close the Main Door.

4 2 - Sensor 1 error in reel X Handling: Open the Main Door and turn the attendant key. Check whether the reel has worked itself loose from the axis or if the sensor on the PCB “reel light barrier” (P366) is dirty. Release the attendant key and close the Main Door. If the error cannot be cleared, the defective reel has to be exchanged.

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4 3 - Sensor 2 error in reel X Handling: Open the Main Door and turn the attendant key. Check whether the reel has worked itself loose from the axis or if the sensor on the PCB “reel light barrier” (P366) is dirty. Release the attendant key and close the Main Door. If the error cannot be cleared, the defective reel has to be exchanged.

4 4 - Sensor 1 not found at reel X Handling: Open the Main Door and turn the attendant key. Check if the sensors are dirty or defective. Release the attendant key and close the Main Door. If the error cannot be cleared, the defective reel has to be exchanged.

4 5 - Sensor 2 not found at reel X Handling: Open the Main Door and turn the attendant key. Check if the sensors are dirty or defective. Release the attendant key and close the Main Door. If the error cannot be cleared, the defective reel has to be exchanged.

4 6 - Reel X manually moved Handling: Open the Main Door and turn the attendant key. Release the attendant key and close the Main Door. If the error cannot be cleared, the reel may be damaged, has loosened from the motor axis or is touching it.

4 8 - Wrong return position at reel X Handling: Open the Main Door and turn the attendant key. Release the attendant key and close the Main Door. If the error cannot be cleared, the respective reel module and/or the LED/lamp controller board has to be exchanged.

4 9 - Reel software X changed

Handling: Turn/release the attendant key.

4 10 - Reel X software wrong Handling: Open the Main Door and turn the attendant key. Perform a RAM Clear ( see part IV.9 - RAM Clear). If the error cannot be cleared, the reel software has to be exchanged. The reel software is placed on the reel interface.

4 11 - Reel interface X changed Handling: Turn/release the attendant key.

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4 12 - Reel interface X ROM error Handling: Open the Main Door and turn the attendant key. Exchange the reel software on the reel interface. If the error cannot be cleared, the reel software has to be exchanged. Release the attendant key and close the Main Door.

4 13 - Reel interface X not responding Handling: Open the Main Door and turn the attendant key. Release the attendant key and close the Main Door. If the error cannot be cleared, the respective reel module and/or the LED/lamp controller board have to be exchanged.

7 00 - Undefined error at lightwheel Handling: Turn/release the attendant key. If the error cannot be cleared, check the connectors and cables of the lightwheel and/or change the lightwheel interface.

7 09 - Lightwheel software has changed Handling: Turn/release the attendant key. If the error cannot be cleared, the connectors of the lightwheel should be checked.

7 10 - Lightwheel software wrong Handling: Turn/release the attendant key. If the error cannot be cleared, the lightwheel software has to be exchanged.

7 12 - Lightwheel interface ROM error Handling: Turn/release the attendant key. If the error cannot be cleared, the interface ROM of the lightwheel or the lightwheel board needs to be exchanged.

7 13 - Lightwheel interface not responding Handling: Turn/release the attendant key. If the error cannot be cleared, check the connectors and cables of the lightwheel and/or change the lightwheel interface.

12 3 - RAM battery low Handling: Turn/release the attendant key. The RAM battery has to be exchanged as soon as possible. If the machine has been switched off it may loose data or receive wrong data.

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12 4 - RAM battery empty Handling: Power down/up the machine. If the error cannot be cleared, the mainboard has to be exchanged. If the machine has been switched off it may loose data or receive wrong data.

12 5 - Real time clock failure Handling: Turn the attendant key and check the time set. If necessary, adjust it. The RAM battery may be empty. If the error cannot be cleared, the mainboard has to be exchanged.

12 6 - Serial communication failure Handling: Turn/release the attendant key. If the error cannot be cleared, check the network cables.

12 7 - Mainboard hardware failure Handling: Turn/release the attendant key. If the error cannot be cleared, the mainboard has to be exchanged.

12 8 - Real time clock not set Handling: Turn the attendant key and open the Main Door. Set current date and time in the real-time clock ( see part IV.8 - AUDIT MENU > CALIBRATION > CLOCK SETUP). Close the Main Door and release the attendant key.

21 0 - Diverter error Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check the coin diverter and the coin channels for jammed coins. Also check the connecting plugs and the cables of the magnet. Power up the machine and close the Main Door. Perform the coin diverter test ( see part IV.8 - AUDIT MENU > DIAGNOSTIC > COIN DIVERTER TEST). If the error cannot be cleared, the coin diverter or the coin acceptor should be exchanged. Also, the sensors may be defective, or may need to be re-adjusted.

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21 1 - Coin optics failure Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check the coin acceptor and the coin channel optics for dirt or damage. Furthermore, check the connectors and the cables of the coin optics and the coin acceptor. The three light barriers have to be placed in the centre of the borings, the optical line between transmitter and receiver must not be blocked. Power up the machine and close the Main Door. If the error cannot be cleared, the coin acceptor or the light barriers have to be exchanged ( see part V - Coin acceptor).

21 2 - Coin in jam Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. The light barrier of the coin channel was blocked too long or a coin is stuck. Remove coins stuck and check the connectors and cables of the light barrier. Power up the machine and close the Main Door.

21 3 - Coin acceptor wrong pulse Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check the coin acceptor for any signs of manipulation attempts. Check the connectors and the cables of the coin acceptor systematically. Power up the machine and close the Main Door. If the error cannot be cleared, the coin acceptor has to be exchanged ( see part V - Coin acceptor).

21 4 - Coin acceptor disconnected Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check the connectors and the cables of the coin acceptor systematically. Power up the machine and close the Main Door. If the error cannot be cleared, the coin acceptor has to be exchanged ( see part V - Coin acceptor).

21 5 - Coin yo-yo (coin reverse) Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check the coin acceptor for any signs of manipulation attempts. Furthermore, please check if a reference coin is placed in the coin comparitor. Check the connectors and the cables of the coin acceptor systematically. Power up the machine and close the Main Door. If the error cannot be cleared, the coin acceptor or the coin diverter has to be exchanged ( see part V - Coin acceptor). Also, the sensors may be defective or may need to be re-adjusted.

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21 6 - Top diverter optics disconnected Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check the connectors and cables of the top coin optics. Power up the machine and close the Main Door. If the error cannot be cleared, the top coin optics have to be exchanged.

21 7 - Bottom diverter optics disconnected Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check the connectors and cables of the bottom coin optics. Power up the machine and close the Main Door. If the error cannot be cleared, the bottom coin optics have to be exchanged.

27 0 - Power up with bill in acceptor Handling: Turn/release the attendant key. The bill will be rejected.

27 1 - Power up with bill in stacker Handling: Turn/release the attendant key. The bill is registered and transported into the stacker.

27 2 - Jam in bill acceptor Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Try to remove the stuck bill. Power up the machine and close the Main Door. If the error cannot be cleared, the bill acceptor may be disabled to continue the operation of the game without bill acceptor. To do so, deactivate all bill acceptor channels in the MACHINE SETUP > BILLS/COINS SETTINGS. Consequently, the bill acceptor has to be exchanged ( see part V - Bill acceptor).

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27 3 - Jam in stacker Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Try to remove the stuck bill. Power up the machine and close the Main Door. If the error cannot be cleared, the bill acceptor may be disabled to continue the operation of the game without bill acceptor. To do so, deactivate all bill acceptor channels in the MACHINE SETUP > BILLS/COINS SETTINGS. Consequently, the bill acceptor has to be exchanged ( see part V - Bill acceptor).

ATTENTION The stacker may contain a large amount of bills and the error clearing should be carried out in a secure area.

27 4 - Bill acceptor disconnected Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check the connectors and the cables of the bill acceptor. Make sure, that the bill acceptor has been put in place properly. Power up the machine and close the Main Door. If the error cannot be cleared, the bill acceptor may be disabled to continue the operation of the game without bill acceptor. To do so, deactivate all bill acceptor channels in the MACHINE SETUP > BILLS/COINS SETTINGS. Consequently, the bill acceptor has to be exchanged ( see part V - Bill acceptor).

27 5 - No stacker box Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check if the stacker box is fixed correctly in its mounting. Furthermore, check the connectors and the cables of the bill acceptor. Power up the machine and close the Main Door. If the error cannot be cleared, the bill acceptor may be disabled to continue the operation of the game without bill acceptor. To do so, deactivate all bill acceptor channels in the MACHINE SETUP > BILLS/COINS SETTINGS. Consequently, the bill acceptor has to be exchanged ( see part V - Bill acceptor).

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27 6 - Bill acceptor cheated Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check if the bill acceptor is dirty or damaged and if the connectors and cables are put in place properly. If necessary, clean the bill acceptor. Check the bill acceptor for any manipulation. Power up the machine and close the Main Door. If the error cannot be cleared, the bill acceptor may be disabled to continue the operation of the game without bill acceptor. To do so, deactivate all bill acceptor channels in the MACHINE SETUP > BILLS/COINS SETTINGS. Consequently, the bill acceptor has to be exchanged ( see part V - Bill acceptor).

27 7 - Bill acceptor failure Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check if the cables of the bill acceptor and the stacker are connected properly. Power up the machine and close the Main Door. If the error cannot be cleared, the bill acceptor may be disabled to continue the operation of the game without bill acceptor. To do so, deactivate all bill acceptor channels in the MACHINE SETUP > BILLS/COINS SETTINGS. Consequently, the bill acceptor has to be exchanged ( see part V - Bill acceptor).

27 8 - Stacker full Handling: The stacker is full. Open the Stacker Door and take out the stacker. Remove the bills, put the stacker in its mounting and close the Stacker Door. Turn/release the attendant key.

32 00 - Hopper coin out jam Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door. Check if a coin or dirt is stuck in the light barrier of the hopper ad remove it if necessary. Close the Main Door. If the error cannot be cleared, the hopper has to be exchanged.

33 00 - Hopper empty Handling: Refill the hopper. Turn the attendant key (to get directly to the Menu “Hopper refill”), then release the key again.

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33 0 - Printer is disconnected Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check the connectors and cables of the printer. Make sure, that the printer has been put in place properly. Power up the machine and close the Main Door. If the error cannot be cleared, the printer may be disabled in the machine setup to continue the operation of the game without printer (MACHINE SETUP > PRINTER SETTINGS). Consequently, the printer has to be exchanged ( see part V - Ticket Printer).

33 1 - Printer is not ready Handling: The printer is deactivated. To use the printer activate it in the MACHINE SETUP > PRINTER SETTINGS.

33 3 - No ticket Handling: Turn/release the attendant key. Check the fill level of the printer. The tickets from the box should be put in the printer properly.

33 4 - Paper jam Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Try to remove the stuck paper in the printer. Power up the machine and close the Main Door. If the error cannot be cleared, the printer may be disabled in the machine setup to continue the operation of the game without printer (MACHINE SETUP > PRINTER SETTINGS). Consequently, the printer has to be exchanged ( see part V - Ticket Printer).

33 5 - Error during printing Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check the connectors and the cables of the printer. Make sure that the printer has been put in place properly. The tickets from the box should be put in the printer properly. Power up the machine and close the Main Door. If the error cannot be cleared, the printer may be disabled in the machine setup to continue the operation of the game without printer (MACHINE SETUP > PRINTER SETTINGS). Consequently, the printer has to be exchanged ( see part V - Ticket Printer).

34 0 - Hopper disconnected Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door. Check if the hopper is installed and if both light diodes are illuminated. If the light diodes of the hopper are not illuminated, check if the hopper is pushed all the way in. Check systematically the connectors and the cables of the hopper. Power up the machine and close the Main Door. If the error cannot be cleared, the hopper has to be exchanged ( see part V - Hopper).

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34 1 - Hopper tilt Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check if a coin or dirt is stuck in the light barrier of the hopper and remove it if necessary. Power up the machine and close the Main Door. If the error cannot be cleared, the hopper has to be exchanged ( see part V - Hopper).

34 2 - Hopper low Handling: Turn/release the attendant key. Check the fill level of the hopper. The contact plates on the bottom of the hopper should be covered with coins. The hopper should be refilled as soon as possible. Check whether the hopper low level is activated in the software (MACHINE SETUP > HOPPER SETTINGS).

34 4 - Hopper limit reached Handling: Indicated on the screen with a special window and registered in the machine log file. Perform a handpay.

35 0 - Credit limit reached Handling: Indicated on the screen with a special window and registered in the machine log file. Perform a handpay.

35 1 - LA win limit reached (LA = Legislation Authority) Handling: Indicated on the screen with a special window and registered in the machine log file. Perform a handpay.

35 2 - Jackpot limit reached Handling: Indicated on the screen with a special window and registered in the machine log file. Perform a handpay.

35 3 - Jackpot won Handling: Indicated on the screen with a special window and registered in the machine log file. Perform a handpay.

35 4 - Jackpot limit reached Handling: Indicated on the screen with a special window and registered in the machine log file. Perform a handpay.

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35 5 - Cash button pressed Handling: Indicated on the screen with a special window and registered in the machine log file. Perform a handpay.

35 7 - Noncash win Handling: The won credit is higher than the cashable credit. Perform a handpay.

61 - RAM error Handling: Perform a RAM Clear ( see part IV.9 - RAM Clear). Accounting data can be viewed, but they may be wrong. If the error cannot be cleared, the mainboard has to be exchanged.

62 0 - ROM CRC error Handling: Perform a RAM Clear ( see part IV.9 - RAM Clear). If the error cannot be cleared, the ROM (game program) has to be exchanged.

63 0 - Logic area was open Handling: Turn/release the attendant key.

63 1 - Logic area open Handling: Close the logic area. Turn/release the attendant key.

63 2 - Drop door open Handling: Close the Drop Door. Turn/release the attendant key. If the error cannot be cleared, check if the Drop Door is fixed correctly in its mounting. In addition, check the connectors and the cables of the door switch.

63 4 - Stacker door open Handling: Close the Stacker Door Turn/release the attendant key. If the error cannot be cleared, check if the Stacker Door is fixed correctly in its mounting. In addition, check the connectors and the cables of the micro switch.

63 5 - Main door optic error Handling: Turn/release the attendant key. If the error cannot be cleared, the defective door sensor has to be exchanged ( see part V - Door optics/switches).

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65 0 - Bad EEPROM Handling: Turn/release the attendant key. If the error cannot be cleared, the EEPROM has to be exchanged.

65 1 - EEPROM CRC check failed Handling: Turn/release the attendant key. If the error cannot be cleared, the EEPROM has to be exchanged.

65 2 - EEPROM configuration mismatch Handling: Perform a RAM Clear ( see part IV.9 - RAM Clear). If the error cannot be cleared, the EEPROM and/or the program ROM have to be exchanged.

65 3 - EEPROM structure mismatch Handling: Perform a RAM Clear ( see part IV.9 - RAM Clear). If the error cannot be cleared, the EEPROM and/or the program ROM have to be exchanged.

65 4 - EEPROM changed Handling: Perform a RAM Clear ( see part IV.9 - RAM Clear).

68 0 - Program ROM changed Handling: Perform a RAM Clear ( see part IV.9 - RAM Clear).

69 0 - Blackbox inoperable Handling: Turn/release the attendant key. If the error cannot be cleared, check the blackbox connection or exchange the blackbox and/or the EEPROM.

69 1 - Blackbox CRC check failed Handling: Turn/release the attendant key. If the error cannot be cleared, exchange the blackbox and/or the EEPROM.

76 0 - Digit display not responding Handling: Turn/release the attendant key. If the error cannot be cleared, check the connectors and the cables of the 7 digit display.

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76 1 - Digit display ROM CRC failed Handling: Turn/release the attendant key. If the error cannot be cleared, check the connectors and the cables of the 7 digit display.

76 2 - Digit display ID CRC failed Handling: Turn/release the attendant key. If the error cannot be cleared, check the connectors and the cables of the 7 digit display.

80 0 - Touch screen missing Handling: Turn/release the attendant key. If the error cannot be cleared, check the connectors and the cables of the touch screen. Check the power supply of the touch screen. Exchange the touch screen or the touch screen controller.

80 1 - Touch screen invalid response Handling: Turn/release the attendant key. If the error cannot be cleared, check the connectors and the cables of the touch screen. Check the power supply of the touch screen. Exchange the touch screen or the touch screen controller.

80 2 - Touch screen invalid checksum Handling: Turn/release the attendant key. If the error cannot be cleared, check the connectors and the cables of the touch screen. Check the power supply of the touch screen. Exchange the touch screen or the touch screen controller.

80 3 - Touchscreen Controller Error Handling: Turn/release the attendant key. If the error cannot be cleared, check the connectors and the cables of the touch screen. Check the power supply of the touch screen. Exchange the touch screen or the touch screen controller.

99 9 - Internal Error Handling: Perform a RAM Clear . If the error cannot be cleared, note down the error message and inform our Technical Support by phone number +43 2252 606-300.

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IV.2 Remote in

ATTENTIONIn countries where the remote function is prohibited by law this function must not be enabledand/or has been disabled by the producer.

The assignment of the active buttons in the respective game is shown in the game complement.

How to execute a remote (available only in the idle mode and with closed Main Door):

1) Turn the attendant key (the machine switches to the AUDIT MENU).

2) Press the active buttons or in case of machines with touchscreen touch the respective fields to go to the ATTENDANT menu.

3) Select the function REMOTE IN.

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4) Press the respective buttons or in case of machines with touchscreen touch the respective fields to add 1, 10, 100 or 1000 credits.

5) The selected credit is registered automatically on the remote meter (or on the respective country-specific meter).

6) Release the attendant key.

7) The machine switches back to the game play mode.

The remote function can be used only if it has been enabled in the AUDIT MENU in MACHINE SETUP > PARAMETER SETTINGS ( see part IV.8 - AUDIT MENU).

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IV.3 Handpay credit

ATTENTIONIn countries where the handpay function is prohibited by law this function must not be enabledand/or has been disabled by the producer.

The assignment of the active buttons in the respective game is shown in the game complement.

If a limit has been reached during a game, you can get to this page automatically by turning the attendant key.

How to execute a handpay (available only in the idle mode and with closed Main Door):

1) Turn the attendant key (the machine switches to the AUDIT MENU).

2) Press the active buttons or in case of machines with touchscreen touch the respective fields to go to the ATTENDANT menu.

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3) Select the function HANDPAY CREDIT.

4) Press the respective buttons or in case of machines with a touchscreen touch the respective fields to handpay the current credit.

5) The handpaid credit is registered automatically on the handpay meter.

6) Release the attendant key.

7) The machine switches back to the game play mode.

The handpay function can only be used if it has been enabled in the AUDIT MENU inMACHINE SETUP > PARAMETER SETTINGS ( see part IV.8 - AUDIT MENU).

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IV.4 Hopper refill

The assignment of the active buttons in the respective game is shown in the game complement.

How to refill the hopper (available only in the idle mode):

1) Open the Main Door and refill the respective number of coins into the hopper.

1) Turn the attendant key (the machine switches to the AUDIT MENU).

3) Press the active buttons or in case of machines with touchscreen touch the respective fields to go to the ATTENDANT menu.

4) Select the function HOPPER REFILL.

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5) Press the active buttons or touch the respective fields to enter the sum of the refilled amount of coins.

6) The refilled amount is registered automatically. This amount must exactly relate to the coins refilled, otherwise the accounting will be incorrect.

7) Close the Main Door.

8) Release the attendant key.

9) The machine switches back to the game play mode.

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IV.5 Hopper dump

ATTENTIONIn countries where the hopper dump function is prohibited by law, this function must not be enabledand/or has been disabled by the producer.

The assignment of the active buttons in the respective game is shown in the game complement.

How to dump the hopper (available only in the idle mode):

1) Open the Main Door.

2) Turn the attendant key (the machine switches to the AUDIT MENU).

3) Press the active buttons or in case of machines with touchscreen touch the respective fields to go to the ATTENDANT menu.

4) Select the function HOPPER DUMP.

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5) Press the active buttons or touch the respective fields to enter the sum of the amount to dump in steps of 1, 10 or 100.

6) The dumped amount is registered automatically.

7) Close the Main Door.

8) Release the attendant key.

9) The machine switches back to the game play mode.

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IV.6 Out of Service (Locking of the machine)

This function allows the attendant to lock the machine for the game play mode while it is switched on. By using the Out of Service function it is not necessary to power down a defective machine but it may be locked as long as the defect has not been repaired.

The assignment of the active buttons in the respective game is shown in the game complement.

How to put the machine out of service:

1) Turn the attendant key (the machine switches to the AUDIT MENU).

2) Press the active buttons or in case of machines with touchscreen touch the respective fields to go to the ATTENDANT menu.

3) Select the function OUT OF SERVICE: INACTIVE.

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4) Press the active button or touch the field “Enter” to lock the machine.

5) Release the attendant key.

6) The machine switches back to the game play mode. On the screen a message is displayed containing the information, that the machine is out of service.

7) To unlock the machine, turn and release the attendant key. The machine is now enabled for gambling.

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IV.7 Top light

The top light indicates the different operational status (jackpot, error, service, etc.).

Novomatic Standard

Blue is lighting:

The SERVICE button has been pressed.

White is flashing fast:

The machine is in the idle mode and the Main Door or the Door-in-Door system is open.

The light is flashing until the fist game has been finished.

Blue is flashing slowly:

Error - the machine is not ready for play.

The error message is shown on the screen ( see part IV.1 - Error handling).

Blue is flashing slowly, white is flashing fast:

Error - the machine is not ready for play.

The error message is indicated in case of error and the Main Door or the Door-in-Door system is open.

Blue and white are flashing slowly:

Handpay is required. After the handpay has been finished the lamps stop flashing.

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Bally France

Green is flashing:

A limit has been reached. After the handpay has been finished the lamps stop flashing.

Red is lighting:

Error - the machine is not ready for play.

The error message is shown on the screen ( see part IV.1 - Error handling).

Red is flashing:

The Main Door or the Door-in-Door system is open.

Yellow is flashing:

The SERVICE button has been pressed.

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IV.8 Audit Menu

INFORMATIONDepending on machine configuration the items described in this part may vary.

INFORMATIONThe respective active buttons (illuminated) are located on the keyboard below the control panel shown on the screen. See game supplement.

IV.8.1 ATTENDANT Menu

Turn the attendant key to enter the ATTENDANT menu. This menu shows the accounting and statistic, and several settings may be made. The pages can be selected by pressing the active buttons or in case of machines with touchscreen by touching the respective fields.

The left illustration shows the AUDIT MENU at closed Main Door, the right illustration shows the extended AUDIT MENU at opened Main Door.

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ATTENDANT > REMOTE IN

Press the respective buttons or in case of machines with a touchscreen touch the respective fields to add the desired amount ( see part IV.2 - Remote in). The respective value and registered credit of each payment transaction are indicated.

REMOTE IN Shows the credit added via the remote function.

CURRENT CREDIT Shows the current credit.

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ATTENDANT > HANDPAY CREDIT

CURRENT HANDPAY Press the respective buttons or in case of machines with a touchscreen touch the respective fields to handpay the current credit ( see part IV.3 - Handpay credit).

CASHABLE CREDIT Indicates the total amount of all cashable credits.FROM COIN Proportion of the cashable credit entered in coins.FROM BILL Proportion of the cashable credit entered in bills.FROM TICKET Proportion of the cashable credit entered in tickets.TICKET SEMIPROMOTIONAL Proportion of the cashable credit entered in promotional tickets.SEMIPROMOTIONAL Proportion of the cashable credit entered via online system.CASHABLE Proportion of the cashable credit which is not assignable to the above mentioned credit types (e.g. remote).BANK Credit cashable from the bank display.

NONCASHABLE CREDIT Indicates the total amount of all non-cashable credits. Non-cashable credits have to be gambled away!FROM TOKEN Proportion of the non-cashable credit entered in tokens.TICKET PROMOTIONAL Proportion of the non-cashable credit entered in promotional tickets.TICKET NONCASHABLE Proportion of the non-cashable credit entered in tickets.PROMOTIONAL Proportion of the non-cashable credit entered via online system.NONCASHABLE Proportion of the non-cashable credit which is not assignable to the above mentioned credit types.

ATTENTIONFor each transaction, the monetary value and the corresponding credit amount are indicated. Which kind of credit is deemed “CASHABLE” or “NONCASHABLE” may vary depending on the jurisdiction.

!

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ATTENDANT > HOPPER REFILL

TOTAL HOPPER LEVEL Total value of all coins available in the hopper.PERIODIC HOPPER LEVEL Total value of all coins available in the hopper for a certain period.HOPPER REFILL LEVEL Indicates the hopper defined refill level.MISSING AMOUNT Coins still missing for the hopper refill level set.HOPPER REFILL Enter the amount filled in the hopper by using the respective buttons or the respective touchscreen fields ( see part IV.4 - Hopper refill).

The number of coins, the respective value and the respective registered credit of each payment transaction are indicated.

ATTENDANT > HOPPER DUMP

TOTAL HOPPER LEVEL Total value of all coins available in the hopper.PERIODIC HOPPER LEVEL Total value of all coins available in the hopper for a certain period.HOPPER DUMP Press the respective buttons or the respective touchscreen fields to enter the amount to dump the hopper ( see part IV.5 - Hopper dump).

The number of coins, the respective value and the respective registered credit of each payment transaction are indicated.

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ATTENDANT > OUT OF SERVICE

This function allows the attendant to lock the machine for the game play mode while it is switched on( see part IV.6 - Out of Service).

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IV.8.2 ACCOUNTING Menu

ACCOUNTING > MASTER ACCOUNTING

TOTAL IN Total value of all coins, tokens, tickets and bills inserted and credits added via the remote function.COINS IN Total value of all coins inserted via the coin acceptor.TOKEN IN Total value of all tokens accepted.BILL IN Total value of all bills accepted.REMOTE IN Total value of all credits added via the remote function.CARD IN Total value of all credits inserted via cashless card.TICKET IN Total value of all credits inserted via ticket.

TOTAL OUT Total value of all credits paid out (hopper, handpay, card and vouchers).COINS OUT Total value of all coins paid out via the hopper.HANDPAY Total value of all amounts paid out via handpay function.CARD OUT Total value of credits added to the cashless card.TICKET OUT Total value of credits paid out via ticket printer.

TOTAL IN-OUT Difference between TOTAL IN and TOTAL OUT.

The respective value and the respective registered credit of the payment transaction are indicated.

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TOTAL MONEY TO DROP Total value of all coins and bills that can be removed.COINS TO DROP Total value of all coins that can be removed from the drop box.TOKENS TO DROP Total value of all tokens that can be removed.BILLS TO DROP Total value of all bills that can be removed from the stacker box.

TOTAL HOPPER LEVEL Total value of all coins available in the hopper.COINS TO HOPPER Total value of all coins diverted into the hopper via the coin acceptor.COINS OUT Total value of all coins paid out via the hopper.HOPPER REFILL Total value of all coins refilled directly to the hopper.HOPPER DUMP Total value of all coins paid out via the hopper with the hopper dump function.

TOTAL BET Total value of all bets.TOTAL WON Total value of all wins.

MACHINE YIELD Payout percentage.TOTAL GAMES Total number of all games played.

The respective value and the respective registered credit of the payment transaction are indicated.

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TICKET IN Total value of tickets accepted by the bill acceptor.CASHABLE Cashable tickets accepted by the bill acceptor.NONCASHABLE Non-cashable tickets accepted by the bill acceptor.PROMOTIONAL Promotional tickets accepted by the bill acceptor.

TICKET OUT Total value of tickets paid out via the ticket printer.CASHABLE Cashable tickets paid out via the ticket printer.NONCASHABLE Non-cashable tickets paid out via the ticket printer.PROMOTIONAL Promotional tickets paid out via the ticket printer.

Furthermore, the TOTAL NUMBER OF ACCEPTED TICKETS and the TOTAL NUMBER OF PRINTED TICKETS are indicated on this page.

The respective value and the respective registered credit of the payment transaction are indicated.

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HANDPAY Total value of all handpays.CANCELLED CREDITS Total value of all credits cancelled via handpay function.WIN LIMIT JACKPOT Total value of all handpaid jackpot wins.PROGRESSIVE JACKPOT Total value of all handpaid external jackpots.MYSTERY JACKPOT Total value of all handpaid mystery jackpots.

TOTAL WIN Total value of all wins.WIN TO CREDIT Total value of all wins added to credit.JP WIN TO CREDIT Total value of all jackpot wins added to credit.WIN TO HANDPAY Total value of all handpaid wins.WIN TO CARD Total value of all wins transferred to the cashless card.WIN TO TICKET Total value of all wins paid out via Ticket Printer.

TOTAL BONUS Total value of the additional win option (bonusing system via network).DEDUCT. BONUS Tax-deductible part of the bonusing system.NON DEDUCT. BONUS Non-deductible part of the bonusing system.WAGER M. BONUS Wager according to bonusing system.

The respective value and the respective registered credit of the payment transaction are indicated.

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CHANNEL Indicates the available bill channels.VALUE (€) Value of one bill of the respective bill channel.COUNT Total number of bills accepted on the respective bill channel.CREDIT Total number of credits inserted via the respective bill channel.TOTAL (€) Total value of all credits inserted via the respective bill channel.

CHANNEL Indicates the available coin channels.VALUE (€) Value of one coin of the respective coin channel.COUNT Total number of coins accepted via the respective coin channel.CREDIT Total number of credits inserted via the respective coin channel.TOTAL (€) Total value of credits inserted via the respective coin channel.

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CHANNEL Indicates the available hopper channels.VALUE (€) Value of one coin of the respective hopper channel.COUNT Total number of coins accepted on the respective hopper channel.CREDIT Total number of credits inserted via the respective hopper channel.TOTAL (€) Total value of all credits inserted via the respective hopper channel.

COINS TO HOPPER Total amount of coins transported into the hopper.HOPPER REFILL Total amount of coins refilled into the hopper.HOPPER DUMP Total amount of coins removed from the hopper.HOPPER LEVEL Total value of all coins available in the hopper.

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ACCOUNTING > PERIODIC ACCOUNTING

PERIODIC IN Total value of all coins, tickets, tokens and bills inserted and credits added via the remote function for a certain period.COINS IN Total value of all coins inserted via the coin acceptor for a certain period.TOKEN IN Total value of all tokens accepted for a certain period.BILL IN Total value of all bills accepted for a certain period.REMOTE IN Total value of all credits added via the remote function for a certain period.CARD IN Total value of all credits added via card for a certain period.TICKET IN Total value of all credits inserted via ticket for a certain period.

PERIODIC OUT Total value of all credits paid out for a certain period.COINS OUT Total value of all coins paid out via the hopper for a certain period.HANDPAY Total value of all credits paid out via the handpay function for a certain period.CARD OUT Total value of all credits added to the cashless card for a certain period.TICKET OUT Total value of all credits paid out via ticket printer for a certain period.

PERIODIC IN-OUT Difference between TOTAL IN and TOTAL OUT for a certain period.

The respective value and the respective registered credit of each payment transaction are indicated.

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PERIODIC MONEY TO DROP Total value of all coins and bills that can be removed in a certain period.COINS TO DROP Total value of all coins that can be removed from the drop box in a certain period.TOKENS TO DROP Total value of all tokens that can be removed for a certain period.BILLS TO DROP Total value of all bills that can be removed from the stacker box in a certain period.

PERIODIC HOPPER LEVEL Total value of all coins available in the hopper for a certain period.COINS TO HOPPER Total value of all coins diverted into the hopper via the coin acceptor in a certain period.COINS OUT Total value of all coins paid out via the hopper in a certain period.HOPPER REFILL Total value of all coins refilled directly into the hopper in a certain period.HOPPER DUMP Total value of all coins paid out via the hopper with the hopper dump function in a certain period.

PERIODIC BET Total value of all bets in a certain period.PERIODIC WON Total value of all wins realized in a certain period.

MACHINE YIELD Payout percentage for a certain period.PERIODIC GAMES Total number of games played in a certain period.

The respective value and the respective registered credit of each payment transaction are indicated.

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TICKET IN Total value of all tickets accepted in a certain period.CASHABLE Total value of cashable tickets accepted in a certain period.NONCASHABLE Total value of non-cashable tickets accepted in a certain period.PROMOTIONAL Total value of promotional tickets accepted in a certain period.

TICKET OUT Total value of all tickets paid out via the ticket printer in a certain period.CASHABLE Total value of cashable tickets paid out via the ticket printer in a certain period.NONCASHABLE Total value of non-cashable tickets paid out via the ticket printer in a certain period.PROMOTIONAL Total value of promotional tickets paid out via the ticket printer in a certain period.

Furthermore, the TOTAL NUMBER OF ACCEPTED TICKETS in certain period and the TOTAL NUMBER OF PRINTED TICKETS in a certain period are indicated on this page.

The respective value and the respective registered credit of each payment transaction are indicated.

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HANDPAY Total value of all handpays in a certain period.CANCELLED CREDITS Total value of all credits cancelled via handpay function in a certain period.WIN LIMIT JACKPOT Total value of all handpaid jackpot wins in a certain period.PROGRESSIVE JACKPOT Total value of all handpaid external jackpots in a certain period.MYSTERY JACKPOT Total value of all handpaid mystery jackpots in a certain period.

TOTAL WIN Total value of all wins in a certain period.WIN TO CREDIT Total value of all wins added to credit in a certain period.JP WIN TO CREDIT Total value of all jackpot wins added to credit in a certain period.WIN TO HANDPAY Total value of all handpaid wins in a certain period.WIN TO CARD Total value of all wins transferred to the cashless card in a certain period.WIN TO TICKET Total value of all wins paid out via Ticket Printer in a certain period.

TOTAL BONUS Total value of the additional win option (bonusing system via network) in a certain period.DEDUCT. BONUS Tax-deductible part of the bonusing system in a certain period.NON DEDUCT. BONUS Non-deductible part of the bonusing system in a certain period.WAGER M. BONUS Wager according to bonusing system in a certain period.

The respective value and the respective registered credit of the payment transaction are indicated.

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CHANNEL Indicates the available bill channels.VALUE (€) Value of one bill of the respective bill channel.COUNT Total number of bills accepted via the respective bill channel in a certain period.CREDIT Total number of credits inserted via the respective bill channel in a certain period.TOTAL (€) Total value of credits inserted via the respective bill channel in a certain period.

CHANNEL Indicates the available coin channels.VALUE (€) Value of one coin of the respective coin channel.COUNT Total number of coins accepted via the respective coin channel in a certain period.CREDIT Total number of credits inserted via the respective coin channel in a certain period.TOTAL (€) Total value of credits inserted via the respective coin channel in a certain period.

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CHANNEL Indicates the available hopper channels.VALUE (€) Value of one coin of the respective hopper channel.COUNT Total number of coins accepted via the respective hopper channel in a certain period.CREDIT Total number of credits inserted via the respective hopper channel in a certain period.TOTAL (€) Total value of credits inserted via the respective hopper channel in a certain period.

COINS TO HOPPER Total amount of coins transported into the hopper in a certain period.HOPPER REFILL Total amount of coins refilled into the hopper in a certain period.HOPPER DUMP Total amount of coins removed from the hopper in a certain period.HOPPER LEVEL Total number of coins available in the hopper in a certain period.

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ACCOUNTING > HARD METER COPY

This page is an exact copy of the mechanical meters.The pin assignment of the meters is country-specific.

BET Total value of all bets in credits.WIN Total value of all wins in credits.REMOTE Total value of all credits added via remote function.HANDPAY Total value of all credits paid out via handpay function.BILLS Total value of all bills inserted in credits.DROP Total value of all coins inserted into the drop box in credits.GAMES Total number of all games played.TOKEN Total value of all tokens inserted in credits.

ATTENTIONAfter a RAM Clear the parameters are “0” again!

!

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ACCOUNTING > SECURITY ACCOUNTING

MAIN DOOR Monitored status.LAST OPEN Date and time of last opening of the Main Door.LAST CLOSE Date and time of last closing of the Main Door.OPEN COUNT Number of openings of the Main Door.GAMES SINCE LAST CLOSE Number of games played since last closing of the Main Door.

DOOR IN DOOR Monitored status.LAST OPEN Date and time of last opening of the Door-in-Door.LAST CLOSE Date and time of last closing of the Door-in-Door.OPEN COUNT Number of openings of the Door-in-Door.GAMES SINCE LAST CLOSE Number of games played since last closing of the Door-in-Door.

COIN DROP DOOR Monitored status.LAST OPEN Date and time of last opening of the Drop Door.LAST CLOSE Date and time of last closing of the Drop Door.OPEN COUNT Number of openings of the Drop Door.GAMES SINCE LAST CLOSE Number of games played since last closing of the Drop Door.

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BILL DOOR Monitored status.LAST OPEN Date and time of last opening of the Stacker Door.LAST CLOSE Date and time of last closing of the Stacker Door.OPEN COUNT Number of openings of the Stacker Door.GAMES SINCE LAST CLOSE Number of games played since last closing of the Stacker Door.

LOGIC AREA Monitored status.POWER ON AFTER OPEN Date and time of last opening of the Logic Door.OPEN COUNT Number of openings of the Door-in-Door.GAMES SINCE LAST CLOSE Number of games played since last closing of the Logic Door.

METER CONNECT Monitored status.LAST OPEN Date and time of last disconnection of the mechanical meters.LAST CLOSE Date and time of last connection of the mechanical meters.OPEN COUNT Number of disconnections of the mechanical meters.GAMES SINCE LAST CLOSE Number of games played since last connection of the mechanical meters.

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POWER FAIL Monitored status.LAST POWER FAIL Date and time of last power down.LAST POWER ON Date and time of last power on.POWER FAIL COUNT Number of power downs.GAMES SINCE LAST POWER FAIL Number of games played since last power down interruption.

ACCOUNTING > PERIODIC METER CLEAR

PRESS CLEAR BUTTON TO CLEAR PERIODIC RAMPress the respective button or the respective touchscreen field to clear the periodic RAM.

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IIV.8.3 DIAGNOSTIC Menu

DIAGNOSTIC > PROGRAM VERSIONS

MACHINE NUMBER Indicates the configured machine number.MACHINE Indicates name, version and date of the complete machine software.EEPROM CONFIGURATION Indicates the EEPROM configuration.KERNEL Indicates version and date of the kernel.MAINBOARD VERSION Indicates the version of the mainboard.MAINBOARD SERIAL NUMBER Indicates the serial number of the mainboard.BACKPLANE VERSION Indicates the version of the backplane.GAME Indicates the name, version and date of the game.

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DIAGNOSTIC > DEVICE LISTING

Indicates the machine components which are recognized by the software.The number and the form of the entries depends on the current equipment of the machine (bill acceptor, ticket printer, etc.).

DIAGNOSTIC > MACHINE SELFTEST

Press Test button to start selftestPress the respective button or touch the respective touchscreen field to start the selftest.After the selftest is completed, a detailed listing of the tested devices is indicated.

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DIAGNOSTIC > BUTTON AND LAMP TEST

LAMP TEST All lamps are flashing steadily as long as this page is enabled.BUTTON TEST The current status of the buttons (ON/OFF) is indicated.

To go back, press HOLD 1 and HOLD 2 simultaneouslyPress the respective buttons to return to the DIAGNOSTIC menu.

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DIAGNOSTIC > VIDEO TEST

Select the function VIDEO TEST to show the test chart on the screen.In case of eventual distortions or a defective colour reproduction the monitor can be readjusted according to this test chart.

DIAGNOSTIC > AUDIO TEST

Press the respective buttons or touch the respective fields to start the audio test.

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DIAGNOSTIC > TOUCH SCREEN TEST

Select the function TOUCH SCREEN TEST to check the calibration and functionality of the touchscreen. Touch the screen at different places. At each touch a white point is enlightened on the screen.

DIAGNOSTIC > HOPPER TEST

Select the function HOPPER TEST to check the functionality of the hopper. Follow the instructions indicated on the screen. Coins inserted are not registered!

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DIAGNOSTIC > BILL ACCEPTOR TEST

The BILL ACCEPTOR TEST function can be used to check the functionality of the bill acceptor.

ATTENTIONIf a bill is not detected, the reason may be that the insertion direction is not enabled in the menu itemMACHINE > BILL SETTINGS or the software is not programmed to accept the bill.

DIAGNOSTIC > COIN DIVERTER TEST

Select the function COIN DIVERTER TEST to test the functionality of the coin diverter.Press the respective button or touch the respective field to switch the coin diverter ON or OFF.

!

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IV.8.4 EVENT LOG Menu

EVENT LOG > MACHINE EVENTS

All errors including date and time when they have occurred are listed.The error codes and error messages correspond to those listed in part IV.1.2.In case of an overflow the respective oldest entries are overwritten.

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EVENT LOG > BILL ACCEPTOR EVENTS

All accepted bills including date and time of their insertion are listed.In case of an overflow the respective oldest entries are overwritten.

EVENTS > HANDPAY EVENTS

Lists all handpay events including date and time when they where paid out.In case of an overflow the respective oldest entries are overwritten.

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EVENT LOG > CASHLESS CARD EVENTS

All accepted card credits including date and time are listed.In case of an overflow the respective oldest entries are overwritten.

EVENTS > JACKPOT EVENTS

Lists all external jackpots including date and time when they where hit.In case of an overflow the respective oldest entries are overwritten.

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EVENT LOG > TICKET OUT

Lists all ticket events including validation number, value, ticket number, date and time.In case of an overflow the respective oldest entries are overwritten.

EVENTS > TICKET IN

Lists all ticket events including validation number, value, ticket number, date and time.In case of an overflow the respective oldest entries are overwritten.

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IV.8.5 GAME HISTORY Menu

GAME HISTORY

GAME HISTORY Game history of the selected game.Game Current number of the game at a certain time.Phase Phase during the indicated game (1st deal is phase 1, 2nd deal is phase 2, etc.), depending on the indicated game.

Date Indicates the date of the game.Time Indicates the time of the game.

Credit bef. Amount of credit before the game was started.Bet Bets realized in credits.Win Wins in credits.

Gambles Number of times gambled.Gamble in Value of wins which has been gambled.Gamble out Value of wins which has been paid out after gamble.

SINCE LAST GAME Tokens in Total value of tokens inserted since last game.Coins in Total value of coins inserted since last game.Bills in Total value of bills inserted since last game.Remote in Total value of all credits added via the remote function since last game.Card in Total value of all credits added via card since last game.Bonus in Total value of all credits added via online system since last game.Ticket in Total value of all credits inserted via tickets since last game.Collected Total value of all credits paid out via the hopper and the handpay function since last game.

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IV.8.6 GAME STATISTIC Menu

GAME STATISTIC > Selected Game

The game statistic depend on the selected game. If different bets (BET) are permitted in the game, the first page always indicates the total statistic (BET - independent) and each BET available is represented separately (e.g. page 2 = BET 1, page 3 = BET 2, etc.).

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IV.8.7 GAME SETUP Menu

GAME SETUP > Selected Game

On this page several functions specific to the selected game can be featured.

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IV.8.8 MACHINE SETUP Menu

MACHINE SETUP > LIMIT SETUP

INFORMATIONIn comparison to the CREDIT LIMIT the CREDIT IN LIMIT must always be lower by AT LEAST the value representedbythehighestconfigurationbill(coin,token).This ensures that by insertion of a bill (coin, token) only the CREDIT IN LIMIT may be reached and never the CREDIT LIMIT.

CREDIT IN LIMIT If the limit has been reached, no more credits can be added (coin and bill acceptor are blocked), also the remote function is disabled. 0... No CREDIT IN LIMIT.

CREDIT LIMIT Maximum credit value that may be reached in the game. If the limit has been reached, a handpay is required. 0... No CREDIT LIMIT.

JACKPOT LIMIT Maximum value of win paid out by the machine (added to credit or paid out via the hopper). 0... No JACKPOT LIMIT.

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CELEBRATION LIMIT Available only in cashless card systems. If this limit is reached (under jackpot limit), a handpay to the cashless card has to be performed!

DOUBLE UP LIMIT Maximum credit value that may be reached in the double-up game.

HOPPER PAYOUT LIMIT Maximum number of coins that can be paid out via the hopper, if the CASH button has been pressed or in case of wins. All amounts in excess have to be paid out via the handpay function. 0... No HOPPER LIMIT.

TICKET PAYOUT LIMIT Maximum amount that can be paid out via the ticket printer. All amounts in excess have to be paid out via the handpay function. 0... No TICKET LIMIT.

COINS IN LIMIT Indicates the number of coins that can be inserted without a game’ played. 0... No COIN IN LIMIT.

MINIMUM HANDPAY Minimum amount of win paid out via handpay.

EVEN HANDPAY Indicates the rounding factor for handpay. For example: if 50 is set, 1750 are paid instead of 1755, the remaining 5 continue on the credit.

Press the corresponding buttons or touch the respective fields to perform the desired settings.In each case a MIN and a MAX value are indicated in the range of which the current value can be set.Due to regulation some value ranges may be limited or the possibility of setting may be prohibited in general.

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MACHINE SETUP > PARAMETER SETUP

Press the corresponding buttons or touch the respective fields to perform the desired settings.

INFORMATIONDependingonthegameconfigurationandthegamesomeofthefollowingfunctionslistedbelowmaynot be available!

START MODE Determines the start mode.0... RE-BET AT START If credits are available and the START button is pressed, a game is started with the last bet.1... BET AND START A bet must be selected and the START button must be pressed to start the game.2... AUTOSTART If credits are available, the START button has to pressed to play a game or if the AUTOSTART button is pressed, a game will be automatically started with the last bet.

REMOTE INPUT Enables/disables the remote function.0... DISABLED The remote function is disabled.1... ENABLED The remote function is enabled.

HANDPAY CREDIT Enables/disables the handpay function.0... DISABLED The handpay function is disabled.1... ENABLED The handpay function is enabled.

BILL INPUT Determines the bill accounting.0... TO HOPPER Bills are changed. The highest bill must be lower than the hopper limit.1... TO CREDIT The value of inserted bills is added to the credit.2... TO CREDIT/COMPULSORY GAME Bills inserted are added to the credit and a compulsory game must be played before the system accepts a new bill.3... TO CREDIT/PLAY 50% Bills inserted are added to the credit. A minimum of 50 % of the value of each inserted bill must be played before the system accepts a new bill.

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COIN INPUT Determines the coin accounting.0... TO BET Coins are registered on the CREDITS PLAYED meter until the maximum bet is reached. A game is not started automatically unless the MAX BET button is pressed.1... TO BET/START Coins are registered on the CREDITS PLAYED meter until the maximum bet is reached. The game starts automatically.2... TO BET/TO CREDIT Coins are registered on the CREDITS PLAYED meter until the maximum bet is reached - any subsequent coins are registered on the CREDIT meter. A game is not started automatically unless the MAX BET button is pressed.3... TO CREDIT Coins are registered on the CREDIT meter. A game is not started automatically unless the MAX BET button is pressed and enough credits are available.4... TO CREDIT/CANCEL Coins are registered on the CREDIT meter. No game can be started with the MAX BET button.

WIN OUTPUT Determines the accounting of the wins.0... TO HOPPER All wins are paid out via the hopper.1... TO CREDIT All wins are registered on the CREDIT meter.

PAY AT JACKPOT LIMIT Determines the way jackpots are handled.0... WIN Only the win is paid.1... WIN + CREDIT The win and the credit is paid.

PAY AT CREDIT LIMIT Determines the way the credit limit is handled.0... WIN Only the win is paid.1... WIN + CREDIT The win and the credit is paid.

PARTIAL PAY MODE Determines whether a partial payout can be made.0... NO PARTIAL HANDPAY Partial payouts cannot be made. The entire amount must be handpaid.1... PARTIAL HANDPAY System allows partial payout. The hopper pays coins until the hopper limit is reached, the remaining amount must be handpaid.

HOPPER REMAINDER Determines the way that non-cashable credits are handled.0... TO CREDIT Remaining amounts remain on the CREDIT meter.1... TO HANDPAY Remaining amounts must be handpaid.2... CREDIT + HANDPAY Remaining amounts remain on the CREDIT meter. After pressing the CASH button a handpay of the remaining amount is offered.

LANGUAGE Setting of the language.0... ENGLISH 4... FRENCH1... GERMAN 5... NORWEGIAN2... SPANISH 6... HUNGARIAN3... PORTUGUESE

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HOPPER DUMP Enables/disables the hopper dump function.0... DISABLED Hopper dump is disabled.1... ENABLED Hopper dump is enabled.

HOPPER STRATEGY Determines the way payout is handled when two hoppers are used.0... HIGH VALUE + RETRY If the first hopper is already empty, the machine switches over to the second hopper for payout.1... HIGH VALUE High-value coins are preferred for payout, the remaining amount is paid out in lower-value coins.2... BALANCED Wins are paid out with a balanced number of both high-value and low-value coins.

WINCOUNTER SPEED Determines the win counting speed.0... SLOW Win counting is slow.1... FAST Win counting is fast.

BILL ACCEPTOR SECURITY Activates/deactivates disabling of the bill acceptor after insertion of a bill failed.0... OFF The bill acceptor is never disabled.1... 10 REJECTED The bill acceptor is disabled after 10 attempts failed.2... 5 REJECTED The bill acceptor is disabled after 5 attempts failed.

BONUSING Enables/disables a network bonus system.0... DISABLED The bonus is not accepted.1... ENABLED The bonus is accepted.

TICKET REDEMPTION Enables/disables the ticket redemption via the bill acceptor.0... DISABLED Tickets will not be accepted.1... ENABLED Tickets will be accepted.

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MACHINE SETUP > BILL/COIN ACCEPTOR SETUP

BILL ACCEPTOR X Indicates the bill acceptor to which the settings correspond.CHANNEL Bill channels available.VALUE Monetary value of the bills accepted via the respective bill channel.ENABLE Enables/disables the bill channel.DIRECTION Bills are accepted only if they are inserted in a certain direction.

The bill acceptor and the coin acceptor are disabled when the are close to the CREDIT IN LIMIT.

COIN ACCEPTOR X Indicates the coin acceptor to which the settings correspond.CHANNEL Coin channels available.VALUE Monetary value of the coins accepted via the respective channel.ENABLE Enables/disables the coin channel.

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MACHINE > HOPPER SETUP

HOPPER X Indicates the hopper to which the settings correspond.CHANNEL Hopper channels available.HOPPER FULL LEVEL If the adjusted value is reached, another 10 coins are diverted to the hopper. All coins inserted afterwards are diverted to the drop box by means of the coin diverter system.HOPPER LOW LEVEL If the adjusted value is reached, the message “HOPPER EMPTY” is indicated on the screen after powering down and up the machine. After turning the attendant key the machine switches to the AUDIT MENU item “Hopper refill” ( see part IV.4 - Hopper refill).HOPPER REFILL LEVEL The indicated number of coins equals the minimum coin level of the hopper (depending on market). If the number of the coins inside the hopper is below this level, the missing number of coins up to this value is indicated in the menu “Hopper refill” at MISSING AMOUNT ( see part IV.4 - Hopper refill). The HOPPER REFILL LEVEL indicated on this screen is also indicated in the menu “Hopper refill”. ENABLE Enables/disables the hopper.

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MACHINE SETUP > INITIAL SETUP

This menu indicates the current basic settings.

To change the basic settings first perform a RAM Clear ( see part IV.9 - RAM Clear). Then press the corresponding buttons or touchscreen areas to select the desired settings.

DENOMINATION Indicates the defined accounting value.CURRENCY Indicates the defined currency.MAIN COIN Indicates the denomination of the main coin (coin acceptor 1/first channel).TOKENISATION Indicates the number of credits per coin (=tokenisation).

MAXIMUM BET Indicates the maximum bet per game.MAXIMUM BET PER ROW Indicates the maximum bet per payline.LA WIN LIMIT Indicates the defined LA win limit (LA = Legislation Authority). The machine will lock if this limit is exceeded.GAME WIN LIMIT Indicates the maximum win defined.ALARM SOUND Indicates when the alarm sound is activated.MACHINE NUMBER Indicates the configured machine number.TYPE OF VALIDATION Indicates the defined type of ticket validation.

!

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If an ethernet network is used, this pages indicate the currently adjusted settings for the network protocol.

NETWORK PROTOCOL Indicates the network protocol (i.e. IGT, GSP, GRIPS, etc.).NETWORK ADDRESS Indicates the network address.FEATURES Indicates the status of the individual features (enabled/disabled). Those features which are not supported by the selected network protocol are displayed in grey letters.

CONTROL If this feature is enabled, several machine settings can be adjusted via the network server (i.e. to enable coin channels, bill acceptor).CASHLESS Enables/disables the cashless card system. To use a cashless card system, this feature has to be enabled.BONUSING Enables/disables a bonusing system via network (additional winning option).TICKET VALIDATION Enables/disables the ticket printer. To use a ticket printer for payout of credits, this feature has to be enabled (“ON”), because this requires a network protocol. The network protocol depends on the country of installation. For some countries a second network protocol may be required.TICKET REDEMPTION Enables/disables ticket accepting via bill acceptor. For ticket redemption via bill acceptor this feature has to be enabled (“ON”), because this requires a network protocol. The network protocol depends on the country of installation. For some countries a second network protocol may be required.PROGRESSIVE JACKPOT Enables/disables the jackpot control via the network protocol. The progressive jackpot is triggered depending on a default win combination. MYSTERY JACKPOT Enables/disables the jackpot control via the network protocol. The mystery jackpot is triggered by a random process, independent of bets or game events.

LINK TYPE Indicates the type of network connection (e.g. Standard, Fibre Optics).CASHLESS TYPE Indicates the type of cashless system (e.g. Standard).

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JACKPOT PROTOCOL Indicates the type of the selected jackpot protocol.JACKPOT ADDRESS Indicates the jackpot address.PROGRESSIVE GAME Indicates the name of the progressive jackpot.SHOW WIN Indicates the conversion factor for the jackpot display.JACKPOT LEVEL X Indicates the configuration of the jackpot levels.

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DENOMINATION Indicates the fixed accounting value.COIN ACCEPTOR X Indicates the number and type of the selected coin acceptor.CHANNEL Coin channels available.COIN Definition of the coins accepted via the respective channel.TOKENISATION Indicates the number of credits per coin.

DENOMINATION Indicates the fixed accounting value.BILL ACCEPTOR X Indicates the number and type of the selected bill acceptor.CHANNEL Bill channels available.BILL Definition of the bills accepted via the respective channel.TOKENISATION Indicates the number of credits per bill.

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DENOMINATION Indicates the fixed accounting value.HOPPER X Indicates the number and type of the selected hopper.CHANNEL Coin channels available.COIN Definition of the coins accepted via the respective channel.TOKENISATION Indicates the number of credits per coin.

MACHINE SETUP> GAMES ENABLE/DISABLE

On this page games can be enabled or disabled. Games which have been disabled on this page cannot be selected in the game play mode.

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IV.8.9 CALIBRATION Menu

CALIBRATION > CLOCK SETUP

yyyy-MMM-dd HH:mm:ss Current date and time. Press the respective buttons or touch the respective fields to perform the settings.

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CALIBRATION > TOUCH SCREEN CALIBRATION

Follow the instructions indicated on the screen to calibrate the touchscreen.

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Illustr. IV.9.1 Position OF DIP switch 1

EEPROM

Program ROM

Coolfire Kopie.eps

IV.9 RAM Clear

1) Open the Main Door and power down the machine. 2) Open the logic door. 3) Turn the DIP switch 1 to ON (see illustr. IV.9.1). 4) Close the logic door. 5) Power up the machine. 6) After the query has been made press any button to perform a complete RAM Clear.

INFORMATIONUntil this moment the RAM Clear may avoided if the machine is powered down before a button is pressed.

7) After the RAM Clear is completed, power down the machine. 8) Open the logic door. 9) Turn the DIP switch 1 to OFF (see illustr. IV.9.1). 10) Close the logic door. 11) Power up the machine. 12) Close the Main Door. 13) The machine switches automatically to the AUDIT MENU to system page

MACHINE SETUP > INITIAL SETUP, where the basic settings must be fixed. 14) If a RAM Clear is performed in a cash runner machine with AGI internal jackpot, the machine must

be restarted once prior to determine the jackpot settings (initial value, increment, etc.).

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© 07 2008 AGI GmbHAustrian Gaming Industries GmbH

Wiener Strasse 158 . A-2352 Gumpoldskirchen . Austria . Europe . Tel.: +43-2252-606 . www.austrian-gaming.com . e-mail: [email protected]

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Part V Hardware

V.1 Power supply

V.2 Bill acceptor

V.3 Coin acceptor

V.4 Hopper

V.5 Monitors and Touchscreen Controller

V.6 COOLFIRE Motherboard

V.7 COOLFIRE Backplane

V.8 Top light

V.9 Illumination

V.10 Mechanical meters

V.11 Door optics/switches

V.12 Loudspeakers

V.13 Preventative maintenance

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There are static-sensitive parts inside the machine which could be damaged by electricdischarge. Ground yourself by touching a ground strap inside the machine to neutralizeelectric charges before changing or maintaining inner parts.

Ground straps inside the machine are marked with yellow stickers as shown beside.

!

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Description of components

Illustr. V.0.1 Description of componentsFV623_Komponenten.eps

1 Loudspeaker (monitor mask) 2 Coin acceptor 3 Mechanical meters 4 Door in door illumination 5 Door optics (sender) 6 Loudspeaker (main door) 7 Top light 8 Monitors 9 Switching power supply (behind monitors) 10 COOLFIRE Motherboard

8

9

1112

1314

7

2

3

45

6

1

1516

17

18

19

10

11 Bill acceptor 12 COOLFIRE Backplane 13 Stacker door with lock 14 Hopper 15 Door optics (receiver) 16 Ticket printer (optional) 17 Switching power supply (behind stacker) 18 Main switch 19 Drop door with lock

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Block diagram:

COOLFIRE motherboard

P 38

4b

ackp

lan

e

buttons &lamps

NFS distributor

door light barrierreceiver / transmitter

X10/X11/X33

level unit

toplight

doorswitch (BNP)

1. monitor (VGA)2. monitor (VGA)

X25X21 X26

meters

loudspeakersleft / right

X31

X24

X9

X16

hopper

X2/X14

coin channel optics X5

X6coin diverter

VFD display

WBA illumination

X15

X3

reel supply

roulette light box

modular power supply

reel print

touchscreen

TFT power supply

LED / lamps controller

X12/X30/X32

backplane supply

main power supply

bill acceptor

X18

datasupply

option: coin acceptor

option: printer / jackpot controller

X19

X7/X8/X13/X17

X22

network(online systems)

RS 485 network

X20/X28

X4

power expansion

X27

IDE

X23

Illustr. V.0.2 Block diagramBlockschaltbild_UK1.eps

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V.1 Power supply

V.1.1 Position in the machine

V.1.2 Function

V.1.3 Troubleshooting

V.1.4 Exchange of the components

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There are static-sensitive parts inside the machine which could be damaged by electricdischarge. Ground yourself by touching a ground strap inside the machine to neutralizeelectric charges before changing or maintaining inner parts.

Ground straps inside the machine are marked with yellow stickers as shown beside.

!

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V.1.1 Position in the machine

See illustr. V.0.1 on page 113.

V.1.2 Function

Type: NFS - 110 / 7602 P

Power supply for the following components:

24 V / DC for: Hopper

12 V / DC for: Hopper COOLFIRE Backplane

5 V / DC for: COOLFIRE Backplane

V.1.3 Troubleshooting

Check the connectors of the switching power supply.

V.1.4 Exchange of the switching power supply

If any defects cannot be repaired, the defective switching power supply has to be exchanged.

Dismounting instructions for the switching power supply (see illustr. V.1.1):

1) Open the Main Door and disconnect the machine from the mains. 2) Remove the hopper cover and take out the hopper in forward direction. 3) Disconnect all connectors from the switching power supply. 4) Release the fixing devices. 5) Pull out the switching power supply in left direction and exchange it. 6) Assemble the switching power supply in reverse order.

Illustr. V.1.1 Switching power supplyF_623_SchaltnetzteilAusbau.jpg

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V.2 Bill acceptor

V.2.1 Position in the machine

V.2.2 Function

V.2.3 Troubleshooting

V.2.4 Exchange of the bill acceptor

V.2.5 Components of the bill acceptor

V.2.6 Empty stacker

V.2.7 Bills jammed in the bill acceptor

V.2.8 Adjustment of the bill acceptor

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There are static-sensitive parts inside the machine which could be damaged by electricdischarge. Ground yourself by touching a ground strap inside the machine to neutralizeelectric charges before changing or maintaining inner parts.

Ground straps inside the machine are marked with yellow stickers as shown beside.

!

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V.2.1 Position in the machine

See illustr. V.0.1 on page 113.

V.2.2 Function

Type: WBA-25-SS2, Cashflow SC83 or compatible. The bill acceptor is programmed for the respective national currency.

V.2.3 Troubleshooting

Check the bill acceptor whether it is fixed correctly in its mounting. Check the connectors of the bill acceptor and the COOLFIRE Backplane.

V.2.4 Exchange of the bill acceptor

If any defects cannot be repaired, the defective bill acceptor has to be exchanged.

V.2.4.1 Dismounting instructions for the bill acceptor WBA-25-SS2:

1) Open the Main Door and disconnect the machine from the mains. 2) Press down the lock bar of the bill acceptor and simultaneously take out the bill acceptor in forward

direction (see illustr. V.2.1). 3) To remove the mouthpiece release both fixing screws and press the two bars located on the upper side

in forward direction. Then exchange the bill acceptor. 4) Assemble the bill acceptor in reverse order.

Illustr. V.2.1 Lock bar of the bill acceptor WBA-25-SS2WBA25_624.eps

Illustr. V.2.2 Bill acceptor Cashflow SC83SC83_imGeraet.eps

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V.2.4.2 Dismounting instructions for the bill acceptor Cashflow SC83:

1) Open the Main Door and disconnect the machine from the mains. 2) Press upwards on the release lever located on the front of the acceptor module and pull out

the bill acceptor (see illustr. V.2.3).

3) Exchange the bill acceptor. 4) Pull back the bill acceptor into its retainer until the lock bar engages (see illustr. V.2.3). 5) Switch on the machine and close the Main Door.

V.2.5 Components of the bill acceptor

Transfer unit cover

Latches

Bill slot

Locking bar of the bill acceptor

Locking bar of the stacker box

Stacker box

Illustr. V.2.3 Exchange of the bill acceptor Cashflow SC83F_CashFlow_Ausbau.eps SC83_Einbau.eps

Illustr. V.2.4 Components Cashflow SC83SC83_Komponenten.eps

Illustr. V.2.5 Components WBA-25-SS2WBA 3D.eps

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V.2.6 Empty stacker

V.2.6.1 Collecting bills at bill acceptor WBA-25-SS2:

1) Open the stacker door. 2) Press down the locking bar of the stacker and keep it pressed. Take out the stacker in forward direction. 3) Open the stacker and collect the bills.

4) By re-inserting the stacker the locking bar engages automatically.

V.2.6.2 Collecting bills at bill acceptor Cashflow SC83:

1) Open the stacker door. 2) Grab the yellow strap on the stacker box and pull it firmly to release it. 3) Open the stacker and collect the bills. 4) Re-insert the stacker

ATTENTIONGreat amounts of money may be inside the stacker box!Remove the stacker only in a safe surrounding!

!

Illustr. V.2.7 Collecting bills - Cashflow SC83SC83_Stacker1.eps / SC83_Stacker2.eps

Illustr. V.2.6 Collecting bills - WBA-25-SS2Stackertausch 3D.eps

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V.2.7 Removing jammed bills in the bill acceptor

V.2.7.1 Bill acceptor WBA-25-SS2

in the sensors in the bill transporter behind stacker box

Depending on the situation encountered jammed bills must be removed as shown in illustr. V.3.8.

V.2.7.2 Bill acceptor Cashflow SC83

ATTENTIONYou must remove the acceptor module from the chassis to open the front sensor area!

1) Remove the acceptor module. 2) Open the acceptor module and remove the jammed bills. 3) Re-insert the acceptor module.

ATTENTIONGreat amounts of money may be inside the stacker box!Remove the stacker box only in a safe surrounding!

!

!

Illustr. V.2.8 Removing jammed bills - WBA-25-SS2

Illustr. V.2.9 Removing jammed bills - Cashflow SC83

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V.2.8 Adjustment of the bill acceptor

These instructions are only valid for the bill acceptor WBA-25-SS2, because the bill acceptor Cashflow SC83 was designed no to require calibration.

The adjustment of the sensors is intended to compensate any slight age-related cloudiness of the optical lenses (black and white adjustment) or any normal wear of the optical sensors. Therefore, the adjustment procedure described below should be carried out when required. Note: The adjustment is not a substitute for cleaning the sensor lenses! The sensor lenses should also be cleaned before each sensor adjustment. The below instructions should be followed strictly!

Description: 1) Release the connecting plugs from the WBA (e.g. by pulling out the acceptor unit). 2) Set DIP switches

8, 7, 6 and 5 to ON 1, 2, 3 and 4 to OFF

3) Connect the WBA to the power supply (by inserting the acceptor unit in the acceptor frame).

4) The emergency transport motor will first run forward approx. 2 seconds and then briefly reverse. 5) Now the reference paper KS-039 (EDP item no. 075626) can be inserted with the black end in first. The WBA pulls the paper in automatically and moves it forward and backwards several times. 6) The auto-adjustment is completed once the reference paper has been ejected and the transport motor has come to a halt. After that, the acceptor requires approx. another 2 - 3 seconds to write the data to the internal memory chip. 7) Disconnect the acceptor unit from the power supply again and return the DIP switches to their original status, which will normally be all switches in OFF position.

8) Connect the WBA to the power supply.

Illustr. V.2.10 Acceptor unit of the bill acceptorWBA.eps

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V.3 Coin acceptor

V.3.1 Position in the machine

V.3.2 Function

V.3.3 Troubleshooting

V.3.4 Exchange of the coin acceptor

V.3.5 Programming

V.3.6 Block switch-over NRI

V.3.7 Teach Mode

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There are static-sensitive parts inside the machine which could be damaged by electricdischarge. Ground yourself by touching a ground strap inside the machine to neutralizeelectric charges before changing or maintaining inner parts.

Ground straps inside the machine are marked with yellow stickers as shown beside.

!

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V.3.1 Position in the machine

See illustr. V.0.1 on page 113.

V.3.2 Function

Type: NRI-G13 coin acceptor, MC-40 coin comparitor or compatible.

The coin diverter below the coin acceptor sorts the coins into either the hopper or drop box.

V.3.3 Troubleshooting

If any defects of the coin acceptor cannot be repaired, the defective component has to be exchanged.

1) Open the Main Door and disconnect the machine from the mains. 2) Check if the coin acceptor is fixed correctly in its mounting. 3) Check the connections of the coin acceptor. 4) Check if the coin diverter can be freely moved between its two positions (if a coin diverter is installed).

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V.3.4 Exchange of the coin acceptor

If any defects of the coin acceptor cannot be repaired, the complete component has to be exchanged.

Illustr. V.3.1 Exchange of the coin acceptor NRI-G13F_MünzprüferAusbau.eps

Illustr. V.3.2 Exchange of the coin comparitor MC-40Münzkanallichtschranke.eps

Dismounting instructions for the coin acceptor NRI-G13 (see illustr. V.3.1):

1) Open the Main Door and disconnect the machine from the mains. 2) Take out the coin acceptor by grabbing it on the upper edge and pull it out from the brackets. 3) Disconnect the plug connectors between machine and coin comparitor. 4) Assemble the coin acceptor in reverse order.

Dismounting instructions for the coin comparitor MC-40 (see illustr. V.3.2):

1) Open the Main Door and disconnect the machine from the mains. 2) Press down the levers of the coin comparitor lock and take out the coin comparitor from its mounting. Release the connectors. 3) Unscrew the coin optics board and release the connectors (only if the board is defective). 4) Exchange the coin comparitor (or the optics board). 5) Assemble the coin comparitor and the coin optics board in reverse order.

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V.3.5 Programming (NRI-G13)

The coin acceptor NRI-G13 is already programmed for the currency of the country of installation. Programmed currencies and coins are described on the coin acceptor label. Programming of new coins or currencies is carried out through the DIP switches on the backside of the coin acceptor.

Illustr. V.3.3 Programming of the coin acceptor NRI-G13Neu Plakette Münzprüfer.eps Neu Dip-Schalter Münzprüfer.eps

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V.3.6 Block switch-over NRI

Starting with model no. G-13/1 the validator offers the possibility to have two configurations, independent from each other. To each of these blocks 12 individual coin channels are assigned with appropriate tables (signals, denominations, sorting information). The programming is done either at NRI or at a service station. Although both blocks are programmed you can only work with one of them. This type of validator can be recognized by the label with the extended indications.

This function is ideal for storing additionally to the actual currency a second coin combination with individual interface information (table). For example in case of a currency conversion the actual settings are deactivated and the new ones are activated. A further application can be if independent from currency and alternative vending machine interface is selected.

For standard devices the switch-over is done by only one DIL-switch!

On the rear of the NRI G-13 two switch arrangements are positioned. For switching over from block 0 to block 1 please use switch no. 8 of the right-hand switch arrangement. Please proceed as follows:

1) Switch off power supply. 2) Switch on switch no. 8 of the right-hand switch arrangement - lower position = block 0 active only (left side on label) - upper position = block 1 active only (right side on label) 3) Switch on power supply. 4) Check coin acceptance (please refer to label).

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V.3.7 Teach Mode

By using the teach mode you can programme coins or token in channel 10 and 11. In all versions of the G-13 validator the teach mode is programmable. However, a combination of the 2-price-totalizer with sales counter and the teach mode does not make sense as the tasks of the switch for single coins inhibit for the 12th channel would overlap each other.

Using the teach mode

The validator remains connected in the vending machine.

1) On the rear of the validator two Dual-In-Line switches are positioned. Switch no. 12 ON. 2) Depending on the intention to teach channel 10 or 11, please switch ON the appropriate switch. 3) Insert coins or token. After insertion of the 10th coin (token) the validator gives an acoustic signal (click of the acceptance gate). The measured values are now registered. 4) Turn switch no. 12 OFF. 5) Also turn appropriate switch for channel 10 or 11 OFF. Once again the acceptance gate gives an acoustic signal (1 time), i.e. the programming has been finished successfully.

In case the acceptance rate for a coin or token programmed by teach mode is not sufficient, you can programme the coin or token with wider acceptance bandwidths. Therefore please do the following:

1) DIL switch no. 12 ON. Teach mode is now active. 2) Turn switch for desired channel 10 or 11 ON. 3) Insert new coin or token at least 10 times. The acceptance gate gives an acoustic signal (1 time). Coin values are registered. 4) Turn channel no. 10 and 11 ON.

Wide acceptance bandwidths are now calculated. 5) Turn switch no. 12 OFF. 6) Turn switch 10 and 11 OFF.

Coin or token is now programmed. The teach mode has now been finished and the channel 10 and 11 are enabled.

654321Channel

OFF

987ON

1413121110

MP DIL_englisch.eps

Illustr. V.3.4 DIL switch on coin acceptor

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In case the acceptance gate gives an acoustic signal twice, the following reasons could be possible:

1) Coin could not be programmed. It exists to overlapping of the acceptance limits with already programmed coins / tokens.

2) An error has happened during measurements. 3) The programming has been interrupted. 4) The acceptance limits could not be assigned to a channel as switch no. 10 or 11

was turned ON first instead of switch no. 12.

If a coin or token could not be programmed the existing values remain stored in any case.

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V.4 Hopper

V.4.1 Position in the machine

V.4.2 Function

V.4.3 Troubleshooting

V.4.4 Exchange of the hopper

V.4.5 Hopper high-level

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There are static-sensitive parts inside the machine which could be damaged by electricdischarge. Ground yourself by touching a ground strap inside the machine to neutralizeelectric charges before changing or maintaining inner parts.

Ground straps inside the machine are marked with yellow stickers as shown beside.

!

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V.4.1 Position in the machine

See illustr. V.0.1 on page 113.

V.4.2 Function

Type: Universal hopper MK IV or compatible.

Storage of coins inserted by means of a diverter control system and payout of the wins.

V.4.3 Troubleshooting

Check if the hopper and the connectors are fixed correctly in their mounting. Check if the hopper is pushed all the way in and if it is connected to the multi interface. In addition, check if a coin is stuck and if the hopper needs cleaning.

V.4.4 Exchange of the hopper

Illustr. V.4.1 Exchange of the hopperF_Hopper.jpg

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Dismounting instructions for the hopper (see illustr. V.4.1):

1) Open the Main Door and disconnect the machine from the mains. 2) Remove the hopper cover. 3) Take out the hopper in direction of the arrow. 4) Exchange the hopper. 5) Assemble the hopper in reverse order.

V.4.5 Hopper high-level

Two contact plates are located at the top inside the hopper. When the high level of the hopper is reached,i.e. the two contact plates are reached, another 10 coins are diverted to the hopper. All coins insertedafterwards are diverted to the drop box by means of the coin diverter system( see part IV.8 - AUDIT MENU > MACHINE > HOPPER SETUP).

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V.5 Monitors

V.5.1 Position in the machine

V.5.2 Function

V.5.3 Troubleshooting

V.5.4 Exchange of the monitors

V.5.5 Adjustment of the screen

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There are static-sensitive parts inside the machine which could be damaged by electricdischarge. Ground yourself by touching a ground strap inside the machine to neutralizeelectric charges before changing or maintaining inner parts.

Ground straps inside the machine are marked with yellow stickers as shown beside.

!

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Dismounting instructions for the lower monitor:

1) Open the Main Door and disconnect the machine from the mains. 2) Open the lower monitor retainer inside the machine by lifting and turning it forward (see illustr. V.5.1). 3) Disconnect the plug and cable connectors of the monitor which has to be exchanged.

Do not touch circuit board! High voltage!

4) Grab the monitor with both hands and take it out of its retainer. 5) Exchange the defective monitor. 6) Assemble the monitor in reverse order.

V.5.1 Position in the machine

See illustr. V.0.1 on page 113.

V.5.2 Function

The monitors show the game play, the error messages and the audit system.

V.5.3 Troubleshooting

Check if the monitors and the connectors of the cables are fixed correctly in their mounting.

V.5.4 Exchange of the monitors

If any defects cannot be repaired, the defective monitor has to be exchanged.

Illustr. V.5.1 Exchange of the lower monitor (FV-623)F_623-V05_unten1.eps 623-V05_unten2.eps

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Dismounting instructions for the upper monitor:

1) Open the Main Door and disconnect the machine from the mains. 2) Open the upper monitor retainer inside the machine by lifting and turning it forward (see illustr. V.5.2). 3) Disconnect the plug and cable connectors of the monitor which has to be exchanged.

Do not touch circuit board! High voltage!

4) Disconnect the security chain on the left side. 5) Grab the monitor with both hands and take it out of its retainer. 6) Exchange the defective monitor. 7) Assemble the monitor in reverse order.

Illustr. V.5.2 Exchange of the upper monitor (FV-623)F_623-V05_oben1.eps F_623-V05_oben2.eps

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V.5.5 Adjustment of the screen

At the rear of the monitor, a print is attached for the adjustment of brightness, contrast and geometry of the picture.

A

B

C

D

E

Illustr. V.5.3 Buttons for adjustment of the screenF_Einstellung_Monitor.eps

Adjustment The monitors can be adjusted via the buttons on the rear side of the respective monitor.

A Minimises the selected adjustment. B Increases the selected adjustment. C ON/OFF switch. D Auto-adjustment. By pressing this button, an automatic adjustment sequence is started

by the monitor‘s software. E Adjustment menu: By pressing this button, the menu adjustment is shown on the screen.

Navigate to the functions which have to be set and adjust them. To leave the adjustment menu, press EXIT.

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V.6 COOLFIRE Motherboard

V.6.1 Position in the machine

V.6.2 Function

V.6.3 Troubleshooting

V.6.4 Exchange of the mainboard

V.6.5 DIP switch

V.6.6 Exchange of other components

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There are static-sensitive parts inside the machine which could be damaged by electricdischarge. Ground yourself by touching a ground strap inside the machine to neutralizeelectric charges before changing or maintaining inner parts.

Ground straps inside the machine are marked with yellow stickers as shown beside.

!

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V.6.1 Position in the machine

See illustr. V.0.1 on page 113.

V.6.2 Function

Game control and drive of the components. The COOLFIRE motherboard is the mainboard of the machine. The security switch lock is located on the front side of the COOLFIRE motherboard, between the two grips, and is responsible for the storing of the accounting data. It is strictly prohibited to use a bridge connector for this switch (this might result in data loss!).

ATTENTIONWhen pushing in the COOLFIRE motherboard make sure that the connectors lock in correctly to theCOOLFIRE backplane.

V.6.3 Troubleshooting

If any defects of the COOLFIRE motherboard (mainboard) cannot be repaired, the board has to be exchanged.

V.6.4 Exchange of the COOLFIRE Motherboard

!

Illustr. V.6.1 Exchange of the mainboardF_623CF_Tausch.eps

Dismounting instructions for the mainboard. (see illustr. V.6.1):

1) Open the Main Door and disconnect the machine from the mains. 2) Open the security switch lock. 3) Take both grips of the COOLFIRE motherboard and pull strongly to take it out. 4) Assemble the mainboard in reverse order.

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V.6.5 DIP switch

The DIP switch is used to perform a RAM Clear. How to perform a RAM Clear see part IV.9.

Illustr. V.6.2 DIP switch position

Coolfire Kopie.eps

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V.6.6 Exchange of other components

2

1

3

Illustr. V.6.3 Position game selector (1), game software (2), EEPROM (3)F_MotherboardBest.eps

V.6.6.1 Exchange of the game selector (1)

1) Take out the mainboard. 2) Remove the existing game selector from the motherboard by pulling it straight up. 3) Plug in the new game selector. 4) Install the mainboard back in again.

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V.6.6.2 Exchange of the game software (2)

1) Take out the mainboard. 2) Press both holding clips on the left and the right sideways (see illustr. V.6.4). 3) Tilt the software module towards the rear side of the motherboard and pull it out. 4) Insert the new software module in the plug-in socket at a slight angle (the software

module can be inserted only in one position!). 5) Tilt the software module to the front side of the motherboard until the two

holding clips click into their place. 6) Assemble the mainboard.

V.6.6.3 Exchange of the EEPROM (3)

1) Take out the mainboard. 2) Remove the existing EEPROM by pulling it straight up. 3) Insert the new EEPROM (see illustr. V.6.5).

ATTENTIONNote the insertion direction!

4) EEPROM and the socket have a notch on one side. When installing the EEPROM ensure that the notch on the EEPROM and the notch on the socket both show in the same direction!

5) Install the mainboard back in again.

ATTENTIONAfter the components have been exchanged, a RAM Clear may be necessary!

!

!

1

2

1

2

Illustr. V.6.4 Exchange of the game softwareF_MotherboardBest.eps

Illustr. V.6.5 Correct insertion position of the EEPROMEEPROM+Sockel.eps

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V.7 COOLFIRE Backplane

V.7.1 Position in the machine

V.7.2 Function

V.7.3 Position of the connectors

V.7.4 Pin assignment

V.7.5 Troubleshooting

V.7.6 Exchange of the COOLFIRE Backplane

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There are static-sensitive parts inside the machine which could be damaged by electricdischarge. Ground yourself by touching a ground strap inside the machine to neutralizeelectric charges before changing or maintaining inner parts.

Ground straps inside the machine are marked with yellow stickers as shown beside.

!

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V.7.1 Position in the machine

See illustr. V.0.1 on page 113.

V.7.2 Function

The COOLFIRE backplane is responsible for all input and output signals of the main electronic unit.

V.7.3 Position of the connectors

Illustr. V.7.1 Pin assignment COOLFIRE backplane

LED colour functionred +5 Vyellow +12 Vgreen +24 Vyellow -12 V

LED colour functionrot release WBA

F_CF_384_3.jpg

1

X16 J3 J6X31X21 X25J1J7J2 X26 X23

X2 X17 X13X7 X8

X6X5

X15X14

X3X19

X18X28

J4

X27

X20

X24

X4

X22

X1

X9X32X12X30X33X11X10

1

X1 - Jumper for RS 232 levelX2 - EBA bill acceptorX3 - VFD displayX4 - NetworkX5 - Coin channel opticsX6 - Coin diverterX7 - NRI coin acceptorX8 - CC coin acceptorX9 - Mechanical metersX10, X11, X33 - Switching power supplyX12 - Hopper 2X13 - 2. NRI coin acceptor (only 1 channel)X14 - WBA bill acceptorX15 - WBA illuminationX16 - Loudspeakers

X17 - Cash Flow coin acceptorX18 - TouchscreenX19 - Jackpot controllerX20, X28 - RS 485 networkX21 - COOLFIRE motherboard X13X22 - VGA 1X23 - IDEX24 - VGA 2X25 - COOLFIRE motherboard X12X26 - COOLFIRE motherboard X11X27 - Power expansionX30 - Hopper 1X31 - Main wire loom (64 pins)X32 - Hopper 3Jn - Jumper

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J1 - Pin 1/2 pulldown resistor for ENABLE (coin acceptor) Pin 2/3 pullup resistor for ENABLE (coin acceptor)J2 - INH (bill acceptor)J3 - ACK (bill acceptor)J4 - RS 485 Jumper for timingJ6 - Monitoring (bill acceptor)J7 - REJ (bill acceptor)

Connector X1Jumper for RS 232 Level (26 pin male connector)

PIN FUNCTION 01 +5V DC 02 +5V DC 03 GND 04 GND 05 GND 06 GND 07 +12V DC 08 +12V DC 09 -12V DC 10 -12V DC 11 NTXD IN1 12 NTXD OUT 13 NTXD IN2 14 NTXD OUT 15 NRTS IN1 16 NRTS OUT 17 NRTS IN2 18 NRTS OUT 19 NRXD OUT 20 NRXD IN 21 Receiver OUTPUT_D 22 Receiver INPUT_D 23 NCTS OUT 24 NCTS IN 25 Receiver OUTPUT_C 26 Receiver INPUT_C

V.7.4 Pin assignment

X1 - Jumper for RS 232 level

TTL+ 5V DC

RS 232+/- 12V DC

TX pin 11/12 pin 13/14

RX pin 19/20pin 19/21pin 20/22

RTS pin 15/16 pin 17/18

CTS pin 23/24pin 23/25pin 24/26

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Connector X2EBA bill acceptor (26 pin male connector)

PIN FUNCTION 01 +12V DC 02 BAGND 03 +12V DC 04 BAGND 05 VEND1 06 GND 07 VEND2 08 GND 09 VEND3 10 GND 11 BUSY 12 GND 13 ABN 14 GND 15 +5V DC 16 INH 17 +5V DC 18 nACK 19 +5V DC 20 nREJ 21 DATA VALID 22 GND 23 STK FULL 24 GND 25 N.C. 26 N.C.

Connector X3VFD display (10 pin Lock Header)

PIN FUNCTION 01 +5V DC 02 GND 03 D-TX 04 D-DTR 05 D-RTS 06 N.C. 07 D-RX 08 N.C. 09 N.C. 10 D-RI

Connector X4Network (8 pin Mini Fit Header)

PIN FUNCTION 01 +5V DC 02 GND 03 +12V DC 04 -12V DC 05 NTXD 06 NRTS 07 NRXD 08 NCTS

Connector X5Coin channel optics (5 pin Lock Header)

PIN FUNCTION 01 +12V DC 02 GND 03 C_CH_A 04 C_CH_B 05 C_CH_C

Connector X6Coin diverter (3 pin Lock Header)

PIN FUNCTION 01 nCCHS1 02 nCCHS2 03 +12V DDC

Connector X7NRI coin acceptor (10 pin male connector)

PIN FUNCTION 01 NRI-GND 02 +12V DC 03 KAN5 04 KAN6 05 REJECT 06 nNRI-ENABLE 07 KAN1 08 KAN2 09 KAN3 10 KAN4

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Connector X8CC coin acceptor (8 pin Lock Header)

PIN FUNCTION 01 TILT 02 N.C. 03 nCC-CREDIT 04 CC-GND 05 +12V DC 06 nCC-ENABLE 07 nCC-SENSE 08 GND

Connector X9Mechanical meters (15 pin D-Sub female connector)

PIN FUNCTION 01 nMETER1 02 nMETER2 03 nMETER3 04 METER4 05 METER5 06 METER6 07 LAMPSON 08 METERCOUNT 09 L_AREA1 10 GND 11 GND 12 nMETER7 13 nMETER8 14 +12V DC 15 +12V DC

Connector X10, X11, X33Switching power supply (12 pin Mini Fit Header)

PIN FUNCTION 01 +5V-PS 02 GND 03 +12V-L 04 PGND 05 +24V DC 06 BAGND 07 +5V-PS 08 GND 09 +12V-PS 10 PGND 11 nPFI 12 -12V DC

Connector X12Hopper 2 (14 pin Mini Fit Header)

PIN FUNCTION 01 H2_M+ 02 H2_M- 03 +12V DC 04 GND 05 HIGH LEVEL 06 LOW LEVEL 07 COIN OUT 08 SECURITY 09 H2_INP1 10 H2_INP2 11 H2_INP3 12 +24V DC 13 PGND 14 +5V DC

Connector X13NRI coin acceptor (only 1 channel)(10 pin male connector)

PIN FUNCTION 01 CC-GND 02 +12V DC 03 N.C. 04 N.C. 05 N.C. 06 nCC-ENABLE 07 N.C. 08 nCC-CREDIT 09 N.C. 10 N.C.

Connector X14WBA bill acceptor (10 pin Mini Fit Header)

PIN FUNCTION 01 +12V DC 02 nBA-RESET 03 +12V DC 04 GND 05 LED+ 06 BAGND 07 BA-TXD 08 BA-RXD 09 LED- 10 N.C.

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Connector X15WBA illumination (4 pin Lock Header)

PIN FUNCTION 01 02 03 04

Connector X16Loudspeakers (4 pin Mini Fit Header)

PIN FUNCTION 01 02 03 04

Connector X17Cash Flow coin acceptor (16 pin male connector)

PIN FUNCTION 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16

Connector X18Touchscreen (9 pin D-Sub male connector)

PIN FUNCTION 01 B-DCD 02 B-RX 03 B-TX 04 B-DTR 05 GND 06 B-DSR 07 B-RTS 08 B-CTS 09 B-RI

Connector X19Jackpot controller (15 pin D-Sub male connector)

PIN FUNCTION 01 C-DCD 02 C-RX 03 C-TX 04 C-DTR 05 GND 06 GND 07 GND 08 GND 09 C-DSR 10 C-RTS 11 C-CTS 12 C-RI 13 N.C. 14 N.C. 15 N.C.

Connector X20, X28RS 485 network (4 pin modular jack)

PIN FUNCTION 01 N.C. 02 Signal A 03 Signal B 04 N.C.

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Connector X21COOLFIRE motherboard (96 pin female connector)

PIN FUNCTION A01 GND A02 AOUT1- A03 GND A04 +5V-MB A05 IN2 A06 GMD A07 IN12 A08 IN6 A09 GND A10 +5V-MB A11 OUT2 A12 OUT9 A13 GND A14 OUT6 A15 OUT13 A16 GND A17 +5V-MB A18 IN26 A19 IN20 A20 GND A21 IN30 A22 IN24 A23 GND A24 +5V-MB A25 OUT26 A26 OUT21 A27 GND A28 OUT30 A29 IN33 A30 IN42 A31 GND A32 +5V-MB

PIN FUNCTION B01 L_AREA1 B02 +12V-MB B03 AOUT2+ B04 IN1 B05 IN10 B06 IN11 B07 IN5 B08 IN14 B09 IN15 B10 IN16 B11 OUT3 B12 OUT10 B13 OUT12 B14 OUT7 B15 OUT14 B16 OUT16 B17 IN25 B18 IN19 B19 IN28 B20 IN29 B21 IN23 B22 IN32 B23 OUT18 B24 OUT20 B25 OUT27 B26 OUT22 B27 OUT24 B28 OUT31 B29 IN41 B30 IN35 B31 IN36 B32 IN37

PIN FUNCTION C01 AOUT1+ C02 +12V-MB C03 AOUT2- C04 IN9 C05 IN3 C06 IN4 C07 IN13 C08 IN7 C09 IN8 C10 OUT1 C11 OUT4 C12 OUT11 C13 OUT5 C14 OUT8 C15 OUT15 C16 IN17 C17 IN18 C18 IN27 C19 IN21 C20 IN22 C21 IN31 C22 OUT17 C23 OUT19 C24 OUT25 C25 OUT28 C26 OUT23 C27 OUT29 C28 OUT32 C29 IN34 C30 IN43 C31 IN44 C32 IN45

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Connector X22VGA 1 (15 pin D-Sub female connector)

PIN FUNCTION 01 R_OUT1 02 G_OUT1 03 B_OUT1 04 GND 05 GND 06 GND 07 GND 08 GND 09 N.C. 10 GND 11 GND 12 N.C. 13 HSYNC_OUT1 14 VSYNC_OUT1 15 N.C.

Connector X24VGA 2 (15 pin D-Sub female connector)

PIN FUNCTION 01 R_OUT2 02 G_OUT2 03 B_OUT2 04 GND 05 GND 06 GND 07 GND 08 GND 09 N.C. 10 GND 11 GND 12 N.C. 13 HSYNC_OUT2 14 VSYNC_OUT2 15 N.C.

Connector X23IDE (40 pin male connector)

PIN FUNCTION 01 nD1RESET 02 GND 03 D1D7 04 D1D8 05 D1D6 06 D1D9 07 D1D5 08 D1D10 09 D1D4 10 D1D11 11 D1D3 12 D1D12 13 D1D2 14 D1D13 15 D1D1 16 D1D14 17 D1D0 18 D1D15 19 GND 20 N.C. 21 N.C. 22 GND 23 nD1IOWR 24 GND 25 nD1IORD 26 GND 27 D1IORDY 28 N.C. 29 N.C. 30 GND 31 D1INTRQ 32 nIOCS16 33 D1A3 34 N.C. 35 D1A2 36 D1A4 37 D1E_CS0 38 D1E_CS1 39 N.C. 40 GND

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Connector X25COOLFIRE motherboard (96 pin female connector)

PIN FUNCTION A01 GND A02 GND A03 +5V-MB A04 OUT33 A05 OUT36 A06 GND A07 OUT37 A08 OUT40 A09 GND A10 +5V-MB A11 IN50 A12 IN59 A13 GND A14 IN54 A15 IN63 A16 GND A17 +5V-MB A18 OUT57 A19 OUT60 A20 GND A21 nPFI A22 nERID A23 GND A24 +5V-MB A25 nETXC A26 nECTSC A27 GND A28 nERXB A29 nEDSRB A30 nERTSB A31 GND A32 +5V-MB

PIN FUNCTION B01 IN38 B02 IN39 B03 IN40 B04 OUT34 B05 OUT41 B06 OUT43 B07 OUT38 B08 OUT45 B09 OUT47 B10 IN49 B11 IN58 B12 IN52 B13 IN53 B14 IN62 B15 IN56 B16 OUT49 B17 OUT51 B18 OUT58 B19 OUT53 B20 OUT55 B21 INT_RES B22 nEDCDD B23 nECTSD B24 nERTSD B25 nERTSC B26 nEDSRC B27 nERIC B28 nERIB B29 nECTSB B30 nETXB B31 nERTSA B32 nECTSA

PIN FUNCTION C01 IN46 C02 IN47 C03 IN48 C04 OUT35 C05 OUT42 C06 OUT44 C07 OUT39 C08 OUT46 C09 OUT48 C10 IN57 C11 IN51 C12 IN60 C13 IN61 C14 IN55 C15 IN64 C16 OUT50 C17 OUT52 C18 OUT59 C19 OUT54 C20 OUT56 C21 nERXD C22 nEDSRD C23 nEDTRD C24 nETXD C25 nEDTRC C26 nEDCDC C27 nERXC C28 nEDCDB C29 nEDTRB C30 nETXA C31 nEDTRA C32 nEDSRA

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Connector X26COOLFIRE motherboard (96 pin female connector)

PIN FUNCTION A01 nEDCDA A02 GND A03 D1A3 A04 GND A05 +5V-MB A06 GND A07 D1D0 A08 GND A09 +5V-MB A10 GND A11 D1D10 A12 D1D6 A13 GND A14 +5V-MB A15 GND A16 ED5 A17 +5V-MB A18 GND A19 EA6 A20 GND A21 nI/O_RESET A22 GND A23 nECTS2 A24 +5V-MB A25 RES_CTRL4 A26 GND A27 GND A28 GND A29 GND A30 GND A31 GND A32 GND

PIN FUNCTION B01 nERIA B02 D1E_CS1 B03 D1A2 B04 nIOCS16 B05 nD1IORDY B06 nD1IOWR B07 D1D14 B08 D1D13 B09 D1D12 B10 D1D11 B11 D1D5 B12 D1D8 B13 nD1RESET B14 ED1 B15 ED3 B16 ED6 B17 EA2 B18 EA4 B19 EA7 B20 nIORD B21 nECTS1 B22 ERXD1 B23 ERXD2 B24 nCS_RES1 B25 RES_CRTL5 B26 RES_OUT2 B27 R_OUT2 B28 G_OUT2 B29 B_OUT2 B30 R_OUT1 B31 G_OUT1 B32 B_OUT1

PIN FUNCTION C01 nERXA C02 D1E_CSO C03 D1A4 C04 D1INTR C05 nD1IORD C06 D1D15 C07 D1D1 C08 D1D2 C09 D1D3 C10 D1D4 C11 D1D9 C12 D1D7 C13 ED0 C14 ED2 C15 ED4 C16 ED7 C17 EA3 C18 EA5 C19 EA8 C20 nIOWR C21 nERTS1 C22 ETXD1 C23 ETXD2 C24 RES_CTRL3 C25 RES_CTRL6 C26 RES_IN1 C27 nCS_RES0 C28 VSYNC_OUT2 C29 HSYNC_OUT2 C30 VSYNC_OUT1 C31 HSYNC_OUT1 C32 GND

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Connector X27Power expansion (6 pin Mini Fit Header)

PIN FUNCTION 01 +12V DC 02 GND 03 +5V DC 04 +12V DC 05 GND 06 +5V DC

Connector X30Hopper 1 (14 pin Mini Fit Header)

PIN FUNCTION 01 H1_M+ 02 H1_M- 03 +12V DC 04 GND 05 HIGH LEVEL 06 LOW LEVEL 07 COIN OUT 08 N.C. 09 SECURITY 10 H1_INP1 11 H1_INP2 12 H1_INP3 13 +24V DC 14 PGND

Connector X32Hopper 3 (16 pin Mini Fit Header)

PIN FUNCTION 01 H3_M+ 02 H3_M- 03 +12V DC 04 GND 05 HIGH LEVEL 06 LOW LEVEL 07 COIN OUT 08 N.C. 09 SECURITY 10 H3_INP1 11 H3_INP2 12 H3_INP3 13 +24V DC 14 PGND 15 +5V DC 16 N.C.

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Connector X31Main wire loom (46 pin female connector)

PIN FUNCTION A01 GND A02 GND A03 IN5 A04 IN6 A05 IN7 A06 IN8 A07 IN9 A08 IN10 A09 IN11 A10 IN12 A11 GND A12 GND A13 IN13 A14 IN14 A15 IN15 A16 IN16 A17 IN17 A18 IN18 A19 IN19 A20 IN20 A21 GND A22 GND A23 IN21 A24 IN22 A25 IN23 A26 IN24 A27 IN25 A28 IN26 A29 IN27 A30 IN28 A31 +5V DC A32 +5V DC

PIN FUNCTION C01 +12V-L C02 +12V-L C03 L1 C04 LL2 C05 L3 C06 L4 C07 L5 C08 L6 C09 L7 C10 L8 C11 +12V-L C12 +12V-L C13 L9 C14 L10 C15 L11 C16 L12 C17 L13 C18 L14 C19 L15 C20 L16 C21 +12V-L C22 +12V-L C23 L17 C24 L18 C25 L19 C26 L20 C27 L21 C28 L22 C29 L23 C30 L24 C31 +5V DC C32 +5V DC

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V.7.5 Troubleshooting

If any defects occur, check whether all connectors are fixed correctly on the COOLFIRE backplane.

V.7.6 Exchange of the COOLFIRE Backplane

If any defects of the COOLFIRE backplane cannot be repaired, the defective part has to be exchanged.

5

5

Illustr. V.7.2 Exchange of the COOLFIRE Backplane

Backplanetausch.eps

Dismounting instructions for the COOLFIRE Backplane (see illustr. V.7.2):

1) Open the Main Door and disconnect the machine from the mains. 2) Dismount the COOLFIRE Motherboard (see part V - COOLFIRE Motherboard). 3) Remove the hopper cover and take out the hopper. 4) Release all connectors of the COOLFIRE backplane and loosen the fixing screws. 5) Unscrew the COOLFIRE backplane and take it out. 6) Assemble the COOLFIRE backplane in reverse order.

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V.8 Top light

V.8.1 Position in the machine

V.8.2 Function

V.8.3 Exchange of the top light

V.8.4 Exchange of the top light illumination

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There are static-sensitive parts inside the machine which could be damaged by electricdischarge. Ground yourself by touching a ground strap inside the machine to neutralizeelectric charges before changing or maintaining inner parts.

Ground straps inside the machine are marked with yellow stickers as shown beside.

!

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V.8.1 Position in the machine

See illustr. V.0.1 on page 113.

V.8.2 Function

The top light indicates the different status of operation (jackpot, error, service...).

V.8.3 Exchange of the top light

Illustr. V.8.1 Top lightF_Lichtturm.JpG

Illustr. V.8.2 Fixing screw of the top lightF_CS_LT_Schrauben.eps

Dismounting instructions for the top light:

1) Open the Main Door and disconnect the machine from the mains. 2) Open the lightbox frame. 3) Release the fixing screws of the connectors of the top light and exchange

the top light (see illustr. V.8.2).

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V.8.4 Exchange of the top light illumination

Illustr. V.8.3 Components of the top lightF_CS_LT_Teile.jpg

Dismounting instructions for the top light illumination:

The top light contains two lamps (T10 12V 2W).

1) Open the Main Door and disconnect the machine from the mains. 2) Release the nuts of the upper cover of the top light and remove the covers (see illustr. V.8.3). 3) Exchange the defective lamp. 4) Assemble in reverse order.

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V.9 Illumination

V.9.1 Bill acceptor illumination

V.9.2 Key illumination

V.9.3 Door in door illumination

V.9.4 Lightbox illumination

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There are static-sensitive parts inside the machine which could be damaged by electricdischarge. Ground yourself by touching a ground strap inside the machine to neutralizeelectric charges before changing or maintaining inner parts.

Ground straps inside the machine are marked with yellow stickers as shown beside.

!

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V.9.1 Bill acceptor illumination

V.9.1.1 Position in the machine

See illustr. V.0.1 on page 113.

V.9.1.2 Function

Blue illumination: bill acceptor is ready Red illumination: bill acceptor is out of order

Illustr. V.9.2 Bill acceptor illumination circuit boardF_BNP_Beleuchtung.eps

Illustr. V.9.1 Bill acceptor illuminationF_BNP_Bel.jpg

V.9.1.3 Exchange of the bill acceptor illumination

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Dismounting instructions for the bill acceptor illumination:

The bill acceptor illumination is located on a circuit board inside the Main Door (see illustr. V.9.2).

1) Open the Main Door and disconnect the machine from the mains. 2) Disconnect the plug connections and remove the complete circuit board by unscrewing both nuts. 3) Exchange the unit, tighten the nuts and connect the cable connection with the circuit board.

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V.9.2 Key illumination

V.9.2.1 Position in the machine

See illustr. V.0.1 on page 113.

V.9.2.2 Function

The key illumination shows the active buttons during game playing. If the machine is not equipped with a touchscreen, the functions of the bookkeeping are activated via the respectively illuminated buttons.

Illustr. V.9.3 Keyboard with illuminated buttonF_BNP_Bel.jpg

V.9.2.3 Exchange of the key illumination

1) Open the Main Door and disconnect the machine from the mains. 2) Turn the lamp base of the defective lamp down and take out the lamp. 3) Exchange the lamp, press the base into the bracket, switch on the machine and close the Main Door.

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V.9.3 Door in door illumination

V.9.3.1 Position in the machine

See illustr. V.0.1 on page 113.

V.9.3.2 Function

Fluorescent tube F15 W/133 (cold cathode) Starter S2 4-22 W for 220 - 240 V resp. FS-2x for 110 V

V.9.3.3 Exchange of the door in door illumination

Illustr. V.9.4 Door in door, openF_623_Lampen DiD_TIPR.jpg

Dismounting instructions for the door in door illumination:

1) Open the Main Door and disconnect the machine from the mains. 2) Open the door in door system. 3) Turn the defective fluorescent tube 90°, take it out of its base and exchange it. 4) Assemble the illumination system in reverse order.

The starter for the fluorescent tube is located inside the machine down left at the housing.

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V.9.4 Lightbox illumination

V.9.4.1 Position in the machine

See illustr. V.0.1 on page 113.

V.9.4.2 Function

Fluorescent tube F15 W/133 (cold cathode) Starter S2 4-22 W for 220 - 240 V resp. FS-2x for 110 V

V.9.4.3 Exchange of the lightbox illumination

Illustr. V.9.5 Lightbox, openF_623_Lichtkasten_offen.jpg

Illustr. V.9.6 StarterF_623_Lichtkastenbeleuchtung.jpg

Dismounting instructions for the lightbox illumination:

1) Open the Main Door and disconnect the machine from the mains. 2) Pull out the lightbox in forward direction. 3) Turn the defective fluorescent tube 90°, take it out of its base and exchange it. 4) Assemble the illumination system in reverse order.

The starter for the fluorescent tube in the lightbox is located beside the fluorescent tube.

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V.10 Mechanical meters

V.10.1 Position in the machine

V.10.2 Function

V.10.3 Troubleshooting

V.10.4 Exchange of the meters

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There are static-sensitive parts inside the machine which could be damaged by electricdischarge. Ground yourself by touching a ground strap inside the machine to neutralizeelectric charges before changing or maintaining inner parts.

Ground straps inside the machine are marked with yellow stickers as shown beside.

!

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V.10.1 Position in the machine

See illustr. V.0.1 on page 113.

V.10.2 Function

These mechanical meters represent the respective values of the machine accounting.

IN OUT BET WIN

GAMES REMOTE HANDPAY BILLSZ_Zählwerke.eps

IN Total value of all coins and bills inserted and credits added via the remote function. OUT Total value of all credits paid out (hopper and handpay). BET Total value of all bets in credits. WIN Total value of all wins in credits. GAMES Total value of all games played. REMOTE Total value of all credits added via the remote function. HANDPAY Total value of all credits paid out via handpay. BILLS Total value of all bills inserted in credits.

V.10.3 Troubleshooting

Check the connectors of the meter unit. If an error message is triggered by a malfunction or non-activation of individual meters the device must be removed from operation and the meters circuit board must be exchanged.

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V.10.4 Exchange of the meters

If any defects cannot be repaired, the defective meter has to be exchanged.

Illustr. V.10.1 Position of the metersF_623_Position Zaehlwerke.jpg F_623_Zaehlwerktausch.jpg

Dismounting instructions for the meters:

1) Open the Main Door and disconnect the machine from the mains. 2) Unscrew the meter cover (see illustr. V.10.2). 3) Disconnect the main plug of the meters. 4) Unscrew the meter unit and exchange it. 5) Assemble the meter unit in reverse order.

Illustr. V.10.2 Exchange of the meters

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V.11 Door optics/switches

V.11.1 Position in the machine

V.11.2 Function

V.11.3 Troubleshooting

V.11.4 Exchange of the door optics/switches

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There are static-sensitive parts inside the machine which could be damaged by electricdischarge. Ground yourself by touching a ground strap inside the machine to neutralizeelectric charges before changing or maintaining inner parts.

Ground straps inside the machine are marked with yellow stickers as shown beside.

!

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V.11.1 Position in the machine

See illustr. V.0.1 on page 113.

V.11.2 Function

The door optics/switches monitor the openings and closings of the machine doors.

V.11.3 Troubleshooting

Check the connectors of the optic boards/switches for any damages.

V.11.4 Exchange of the door optic boards/switch

If any defects cannot be repaired, the defective door optic board/switches have to be exchanged.

Illustr. V.11.1 Exchange of the door switch resp. the door switch boardF_Türschalter.eps

Dismounting instructions for door switches:

1) Open the Main Door and disconnect the machine from the mains. 2) Release the plug connectors of the defective door switch. 3) Unscrew the fixing screws and remove the door switch. 4) Exchange the defective door switch. 5) Assemble in reverse order.

35500583.jpg

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Dismounting instructions for door optic boards:

1) Open the Main Door and disconnect the machine from the mains. 2) Release the hexagon screws and the connectors and exchange the defective board.

Illustr. V.11.2 Exchange of the door optic boards

F_623CF_Tuersensor_Gehaeuse.jpgF_623CF_Tuersensor_Tuer.jpg

transmitterreceiver

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V.12 Loudspeakers

V.12.1 Position in the machine

V.12.2 Volume control

V.12.3 Troubleshooting

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There are static-sensitive parts inside the machine which could be damaged by electricdischarge. Ground yourself by touching a ground strap inside the machine to neutralizeelectric charges before changing or maintaining inner parts.

Ground straps inside the machine are marked with yellow stickers as shown beside.

!

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V.12.1 Position in the machine

See illustr. V.0.1 on page 113.

V.12.2 Volume control

Loudspeaker: 8 Ohm, 10 W

Illustr. V.12.1 Loudspeakers in the Main Door (bottom)F_623CF_LS_MainDoor.jpg

Illustr. V.12.2 Loudspeakers in the monitor maskF_623CF_Monitormaske.jpg

F_623CF_Lautstaerke.jpg

Illustr. V.12.3 Volume control

V.12.3 Troubleshooting

Check the connectors of the loudspeakers and the potentiometer.

Loudspeaker left: + red/black - orange/black Loudspeaker rights: + orange/green - orange/black

If any defects of the loudspeakers cannot be repaired, exchange the defective part.

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V.13 Preventative maintenance

V.13.1 Bill acceptor

V.13.2 Coin acceptor (optics)

V.13.3 Door optics

V.13.4 Monitor / Touchscreen

V.13.5 Maintenance intervals

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There are static-sensitive parts inside the machine which could be damaged by electricdischarge. Ground yourself by touching a ground strap inside the machine to neutralizeelectric charges before changing or maintaining inner parts.

Ground straps inside the machine are marked with yellow stickers as shown beside.

!

Before starting any maintenance work make sure, that the machine is disconnected from the mains by pulling the power plug out of the socket.

Thefollowingserviceinstructionsareforusebyqualifiedortrainedpersonnelonly.To avoid personal injury or damage to the equipment, do not perform any servicing otherthan such contained in this manual.

If you follow these instructions closely and the machine is maintained and handled in a proper way, it complies with the usual safety standards.

Periodic cleaning prevents a lot of failures.

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Description:

If reader sensors or magnetic sensors are dirty this may result in error messages as when bills are jammed, or the identification precision may increase, which may result in bills being rejected more frequently. To clean the reader head / magnetic sensor use a soft cloth or cotton bud. If necessary, a standard head cleaner for cassette recorder can be used.

ATTENTIONDo not use organic solvent like thinner!Do not use abrasive materials!

Recommended maintenance interval: monthlyIf bill acceptance does not improve after cleaning the sensors may require re-adjusting.

CLEANINGCleaning towels for the WBA bill acceptor are available from AGI (Cleaning card kit).

magnetic sensor

ATTENTIONTo avoid excessive errors perform the cleaning procedures with recommended frequency.Never use a water jet to clean the device!

V.13.1 Bill acceptor

Cleaning:

!

!

Illustr. V.13.1 Bill acceptor, openF_WBA_Reinigung2.eps

Illustr. V.13.2 Cleaning of the bill acceptor

F_WBA_Reinigung1.eps

reader sensors

reader sensors

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ATTENTIONDo not use organic solvent like thinner! Do not use abrasive materials!

Recommended maintenance interval: 3-monthly

NOTEMake sure that the sensors are adjusted properly and that there are no obstructions in the optical transmission distance between the transmitter and the receiver.

V.13.2 Coin acceptor (optics)

Cleaning of the coin acceptor NRI / MC-40:

1) Optics: To clean the optics inside the coin acceptor take out the coin acceptor.

To do so unclick the front cover and take out the coin acceptor PCB. Clean the optics on the back with compressed air (do not exceed 60 psi). Perform the same operation on the optics located on the back of the coin acceptor.

2) Thorough cleaning: Remove the coin acceptor.

Clean the outside of the coin acceptor with a short-hair brush and with isopropyl alcohol. Remove the sample coin from the sample coin holder unit. Clean the inside of the coin acceptor using a spray-on contact cleaner or a short-hair brush. Replace the sample coin. Insert the coin acceptor into the coin acceptor holder.

3) Cleaning of the coin optics board: Open the fixing screw of the coin optics board. Clean the optics with a short-hair brush or a cotton bud

and with isopropyl alcohol. Be careful not do bend the optics. Re-install the coin optics board.

!Illustr. V.13.4 Coin optics board MC-40Illustr. V.13.3 Coin optics board NRI

F_Münzprüfer_ausgebaut.eps F_Münzkanallichtschranke.eps

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Recommended maintenance interval: semi-yearly

V.13.4 Monitor / Touchscreen

Description:

The touchscreen should be cleaned at least once a week using a soft cloth and window cleaner. In addition, the touchscreen requires regular calibration, which will depend on how much it is used but should at least be done once a week. When calibrating the touchscreen make sure that you are looking at the screen straight from above (from the player‘s seated position!) and are not touching the metal cabinet of the terminal with your body.

Recommended maintenance interval: weekly

V.13.3 Door optics

Description:

If the machine has many errors of the Main Door, clean the door optics with a short-hair brush or a cotton bud and with isopropyl alcohol. To re-align the optics the fixing screws have to be loosened.

Illustr. V.13.5 Cleaning of the door optics

F_623CF_Tuersensor_Gehaeuse.jpgF_623CF_Tuersensor_Tuer.jpg

transmitterreceiver

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V.13.5 Maintenance intervals

Machine part Interval

Bill acceptor monthly Coin acceptor 3-monthly Door optics semi-yearly Reel light barrier semi-yearly Lamps of the reel unit semi-yearly Reel axis O-rings after 200.000 games played or after 3 years Monitor / Touchscreen weekly Ticket printer EPIC 950 (print head) 3-monthly

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© 07 2008 AGI GmbHAustrian Gaming Industries GmbH

Wiener Strasse 158 . A-2352 Gumpoldskirchen . Austria . Europe . Tel.: +43-2252-606 . www.austrian-gaming.com . e-mail: [email protected]

45M

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Annex

Table of Illustrations

Glossary

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Table of Illustrations

Illustr. 0.1 ID Plate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2Illustr. I.1.1 Operating elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Illustr. I.2.1 Description of components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Illustr. I.3.1 Machine dimensions FV-623 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Illustr. II.2.1 Drilling jig . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Illustr. II.2.2 Drilling scheme . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Illustr. III.1.1 Main switch with fuses. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Illustr. III.2.1 Error display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Illustr. IV.1.1 Attendant keyswitch for error handling . . . . . . . . . . . . . . . . . . . . . . . 27Illustr. IV.1.2 Internal error - Screenshot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28Illustr. IV.1.3 Error message - Explanation of elements . . . . . . . . . . . . . . . . . . . . . . 28Illustr. IV.9.1 Position OF DIP switch 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109Illustr. V.0.1 Description of components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113Illustr. V.0.2 Block diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114Illustr. V.1.1 Switching power supply . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117Illustr. V.2.1 Lock bar of the bill acceptor WBA-25-SS2 . . . . . . . . . . . . . . . . . . . . . 121Illustr. V.2.2 Bill acceptor Cashflow SC83 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121Illustr. V.2.3 Exchange of the bill acceptor Cashflow SC83 . . . . . . . . . . . . . . . . . . . 122Illustr. V.2.4 Components Cashflow SC83 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122Illustr. V.2.5 Components WBA-25-SS2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122Illustr. V.2.6 Collecting bills - WBA-25-SS2. . . . . . . . . . . . . . . . . . . . . . . . . . . . 123Illustr. V.2.7 Collecting bills - Cashflow SC83 . . . . . . . . . . . . . . . . . . . . . . . . . . 123Illustr. V.2.8 Removing jammed bills - WBA-25-SS2 . . . . . . . . . . . . . . . . . . . . . . . 124Illustr. V.2.9 Removing jammed bills - Cashflow SC83 . . . . . . . . . . . . . . . . . . . . . . 124Illustr. V.2.10 Acceptor unit of the bill acceptor . . . . . . . . . . . . . . . . . . . . . . . . . . 125Illustr. V.3.1 Exchange of the coin acceptor NRI-G13 . . . . . . . . . . . . . . . . . . . . . . 130Illustr. V.3.2 Exchange of the coin comparitor MC-40 . . . . . . . . . . . . . . . . . . . . . . 130Illustr. V.3.3 Programming of the coin acceptor NRI-G13 . . . . . . . . . . . . . . . . . . . . 131Illustr. V.3.4 DIL switch on coin acceptor . . . . . . . . . . . . . . . . . . . . . . . . . . . . .133Illustr. V.4.1 Exchange of the hopper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137Illustr. V.5.1 Exchange of the lower monitor (FV-623) . . . . . . . . . . . . . . . . . . . . . . 141Illustr. V.5.2 Exchange of the upper monitor (FV-623) . . . . . . . . . . . . . . . . . . . . . . 142Illustr. V.5.3 Buttons for adjustment of the screen . . . . . . . . . . . . . . . . . . . . . . . . 143Illustr. V.6.1 Exchange of the mainboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147Illustr. V.6.2 DIP switch position . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148Illustr. V.6.3 Position game selector (1), game software (2), EEPROM (3) . . . . . . . . . . . 149Illustr. V.6.4 Exchange of the game software. . . . . . . . . . . . . . . . . . . . . . . . . . . 150Illustr. V.6.5 Correct insertion position of the EEPROM . . . . . . . . . . . . . . . . . . . . . 150Illustr. V.7.1 Pin assignment COOLFIRE backplane . . . . . . . . . . . . . . . . . . . . . . . 153Illustr. V.7.2 Exchange of the COOLFIRE Backplane . . . . . . . . . . . . . . . . . . . . . . 164Illustr. V.8.1 Top light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167Illustr. V.8.2 Fixing screw of the top light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167Illustr. V.8.3 Components of the top light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168

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Illustr. V.9.1 Bill acceptor illumination . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171Illustr. V.9.2 Bill acceptor illumination circuit board . . . . . . . . . . . . . . . . . . . . . . . . 171Illustr. V.9.3 Keyboard with illuminated button . . . . . . . . . . . . . . . . . . . . . . . . . . 173Illustr. V.9.4 Door in door, open. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174Illustr. V.9.5 Lightbox, open . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175Illustr. V.9.6 Starter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175Illustr. V.10.1 Position of the meters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180Illustr. V.10.2 Exchange of the meters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180Illustr. V.11.1 Exchange of the door switch resp. the door switch board . . . . . . . . . . . . . 183Illustr. V.11.2 Exchange of the door optic boards . . . . . . . . . . . . . . . . . . . . . . . . . 184Illustr. V.12.1 Loudspeakers in the Main Door (bottom) . . . . . . . . . . . . . . . . . . . . . . 187Illustr. V.12.2 Loudspeakers in the monitor mask . . . . . . . . . . . . . . . . . . . . . . . . . 187Illustr. V.12.3 Volume control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187Illustr. V.13.1 Bill acceptor, open . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191Illustr. V.13.2 Cleaning of the bill acceptor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191Illustr. V.13.3 Coin optics board NRI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192Illustr. V.13.4 Coin optics board MC-40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192Illustr. V.13.5 Cleaning of the door optic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193

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B

Bill acceptor Device used for checking and collecting or denying banknotes or printed tickets.

Bill acceptor channel The bill acceptor has various software channels, which are used for recognition of different bills. Each channel is programmed for a single type of bill.

Booksize PC Personal computer in DIN A4 format. Manages all functions of the the machine. A keyboard can be connected for inputting data.

C

Calibration Function used to set the display precision for touchscreens.

Cancel Credit Equivalent to handpay. The credit is cancelled from the machine, and is paid out by the operator or attendant.

Coin channel The coin acceptor has various software channels, which are used for recognition of different coins. Each channel is programmed for a single type of coin.

D

DIP/DIL switch Dual in-line package switch; a number of microswitches on a bracket. Different settings are possible which depend on the position of the switches.

Dongle Special connector used as to copy-protected software.

G

Gamble Function Game function to double wins. This function is embedded in the game, and is accessed during present phases of the game.

Grounding strap Metallic, non-isolated cable, used to balance electric potentials.

H

Handpay Payout of wins or credits by an attendant or operator.

Hopper Coin dispenser; coins for payout of wins or credits are collected in the hopper

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J

Jackpot Bets collected to a stock until a player reaches the win criteria.

K

Keycode Security code, used for repairs purposes.

L

LED Light Emitting Diode; light source based on semiconductor technique. Features high mechanical rigidity and an extremely long life.

M

Mechanical meters Mechanic device counting recurring actions, like coin insertions, remotes or wins.

P

Pin Connector, plug.

Power switching unit Unit supplying voltage to the logic unit of the machine.

Push up Book credit to a game. Carried out by the operator.

R

Reference coin The coin is used in the coin comparitor to check the validity of inserted coins.

Remote Function used to book credits.

Reset This function is used to clear the whole machine software. All bookkeeping statistics and all user-specific settings are cleared and set to Zero or to their default values.

ROM Abr. for: Read Only Memory; A type of memory that can be read but not written in normal operation. Special techniques are required to initialize the contents of a ROM, which are usually considered permanent and is powered by a small long-life battery.

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S

Sorter Coin deviator; depending on the position of the sorter, coins are collected in the hopper or in the cashbox.

Stand-by Sleeping mode, into which the machine changes when no game is being played.

T

Test switch Used for calling the Test Menu. The test switch is located inside the machine.

TFT Thin film transistor; a liquid crystal monitor. Every bitpoint is driven by a transistor. Best resolution results are obtained with TFT displays.

Ticket printer Printing unit, used for printing credit tickets, which can be used to cash wins or for moneyless payout purposes.

Token Credit coin, used instead of money during games.

Touchscreen Touch-sensitive monitor. Certain functions can be accessed by touching the buttons displayed directly on the monitor.

Z

Zapper error Suspicion of manipulation.

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Please spare some minutes of your time to answer the following questions as precisely as possibleand send the form back to us.You can reach us by phone under +43 2252 606 300, by fax under +43 2252 607 001. You can also send us an E-mail to [email protected].

YES NO1.) Were you satisfied with the execution of the order? c c

If “NO”, please indicate why.

2.) Have the machines been damaged during transport? c c

If “YES”, please indicate the damage.

3.) Were there any problems during the setting into operation c c

of the machine? If “YES”, please indicate.

4.) Are there any serious problems during the game operation? c c

If “YES”, please indicate.

5.) Are you satisfied with the software functions? c c

If “NO”, please indicate suggestions for improvement?

6.) Are you satisfied with the error handling? c c

If “NO”, please indicate suggestions for improvement?

7.) Are you satisfied with the cash handling? c c

If “NO”, please indicate suggestions for improvement?

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YES NO8.) Do you think that the machine is user-optimized? c c

If “NO”, please indicate suggestions for improvement?

9.) Are you satisfied with the hardware? c c

If “NO”, please indicate suggestions for improvement?

10.) Are you satisfied with the spare parts supply? c c

If “NO”, please indicate why.

11.) Are you satisfied with our Technical Support? c c

If “NO”, please indicate why.

12.) Are our machines attractive for the players? c c

If “NO”, please indicate why.

13.) Other general suggestions for improvement: c c

Remitter:

Thank you!

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ELEK38010094-3.xls / Plug-Pinning

Plug Pinning: Hauptkabelbaum Classic Streamline & Diplomat StreamlineCSL-622,DSL 623

Art.Nr: 38010094-3

Stecker 01 : 64pol. VG-Federleiste; Art.Nr:13350032 (AMP: 925 486-1)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01a red rot 0.35 +5VDC für OP-S VCC +5VDC *** ***01c red rot 0.35 +5VDC für OP-R VCC +5VDC *** ***02a nc nc *** *** VCC +5VDC *** ***02c nc nc *** *** VCC +5VDC *** ***03a nc nc *** *** INPUT 28 *** S2203c nc nc *** *** OUTPUT 24 ULN2064 H2204a violet/brown violett/braun 0.35 RESERVE INPUT 27 S2104c white/violet weiß/violett 0.35 RESERVE OUTPUT 23 ULN2064 H2105a white/orange weiß/orange 0.50 Schlüsselschalter 3 (TEST) INPUT 26 KEY305c yellow/blue gelb/blau 0.35 PLAY 7 LINES OUTPUT 22 ULN2064 H0606a white/black weiß/schwarz 0.50 Schlüsselschalter 2 (AUDIT) INPUT 25 KEY206c red/blue rot/blau 0.35 PLAY 5 LINES OUTPUT 21 ULN2064 H0507a brown/black braun/schwarz 0.50 Schlüsselschalter 1 (ATTENDANT) INPUT 24 KEY107c grey/black grau/schwarz 0.35 BET 2 PER LINE OUTPUT 20 ULN2064 H0408a pink/blue rosa/blau 0.35 doorswitch (receiver) INPUT 23 ST0208c grey grau 0.35 PLAY 3 LINES OUTPUT 19 ULN2064 H0309a green/black grün/schwarz 0.35 doorswitch (door in door) INPUT 22 S1809c grey/violet grau/violett 0.35 BET 1 PER LINE OUTPUT 18 ULN2064 H0210a pink rosa 0.35 doorswitch (BNP) INPUT 21 S1710c white/blue weiß/blau 0.35 PLAY 1 LINE OUTPUT 17 ULN2064 H0111a orange/black orange/schwarz 0.5 GND GND *** ***11c yellow gelb 0.5 +12VDC für Toplight +12VDC *** ***12a orange/black orange/schwarz 0.35 GND GND *** ***12c yellow gelb 0.5 +12VDC für Hebeleinheit +12VDC *** ***13a blue/black blau/schwarz 0.35 doorswitch (drop) INPUT 20 *** S1613c brown/blue braun/blau 0.35 SERVICE OUTPUT 16 ULN2803 H1514a orange/brown orange/braun 0.35 SERVICE INPUT 19 *** S1514c pink/brown rosa/braun 0.35 COLLECT OUTPUT 15 ULN2803 H1415a grey/green grau/grün 0.35 COLLECT INPUT 18 S1415c yellow/violet gelb/violett 0.35 PLAY 9 LINES OUTPUT 14 ULN2803 H1316a blue/violet blau/violett 0.35 PLAY 9 LINES INPUT 17 S1316c pink/grey rosa/grau 0.35 doorswitch (transmitter) OUTPUT 13 ULN2803 ST0417a white/yellow weiß/gelb 0.35 AUTO START INPUT 16 S1217c white/red weiß/rot 0.35 enable lever OUTPUT 12 ULN2803 ST0318a yellow/red gelb/rot 0.35 TAKE WIN INPUT 15 S1118c violet/black violett/schwarz 0.5 toplight (reserve) OUTPUT 11 ULN2803 H2019a yellow/pink gelb/rosa 0.35 GAMBLE INPUT 14 S1019c pink/orange rosa/orange 0.5 toplight (blue) OUTPUT 10 ULN2803 H1920a pink/black rosa/schwarz 0.35 BET 10 PER LINE INPUT 13 S0920c red/black rot/schwarz 0.5 toplight (white) OUTPUT 9 ULN2803 H1821a orange/black orange/schwarz 0.35 GND GND *** ***21c nc nc *** *** +12VDC *** ***22a orange/black orange/schwarz 0.5 GND GND *** ***22c nc nc *** *** +12VDC *** ***23a brown/grey braun/grau 0.35 BET 5 PER LINE INPUT 12 *** S0823c nc nc *** *** OUTPUT 8 ULN2803 ***24a green /brown grün/braun 0.35 BET 3 PER LINE INPUT 11 S0724c nc nc *** *** OUTPUT 7 ULN2803 ***

AGI2352 GumpoldskirchenWiener Straße 158

HAUPTKABELBAUM Classic StreamlineArt.Nr:38010094-3Datum: 19.07.2007

Erstellt von GeischlägerÄnderungsstand: 03

Seite 1 von 10

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ELEK38010094-3.xls / Plug-Pinning

25a yellow/brown gelb/braun 0.35 PLAY 7 LINES INPUT 10 S0625c white/grey weiß/grau 0.35 START OUTPUT 6 ULN2803 H1226a red/brown rot/braun 0.35 PLAY 5 PER LINE INPUT 9 S0526c red/grey rot/grau 0.35 TAKE WIN OUTPUT 5 ULN2803 H1127a yellow/black gelb/schwarz 0.35 BET 2 PER LINE INPUT 8 S0427c orange/violet orange/violett 0.35 GAMBLE OUTPUT 4 ULN2803 H1028a red/violet rot/violett 0.35 PLAY 3 PER LINES INPUT 7 S0328c white/brown weiß/braun 0.35 BET 10 PER LINES OUTPUT 3 ULN2803 H0929a yellow/grey gelb/grau 0.35 BET 1 PER LINE INPUT 6 S0229c blue/grey blau/grau 0.35 BET 5 PER LINE OUTPUT 2 ULN2803 H0830a pink/violet rosa/violett 0.35 PLAY 1 LINE INPUT 5 S0130c blue/green blau/grün 0.35 BET 3 PER LINE OUTPUT 1 ULN2803 H0731a orange/black orange/schwarz 0.5 GND für Tasten GND *** GND31c yellow gelb 0.5 +12VDC für Lampen +12VDC *** +12VDC32a orange/black orange/schwarz 0.5 GND für Tasten GND *** GND32c yellow gelb 0.5 +12VDC für Lampen +12VDC *** +12VDC

(Anschluß an P369 Lichtschranke Empfänger)Stecker 02: 4pol. Molex Buchsengehäuse; (1-reihig) RM2,54 Art.Nr:13100014 (Molex 22-01-2045)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 red rot 0.35 +5VDC *** *** +5VDC02 pink/blue rosa/blau 0.35 doorswitch (receiver) *** *** OP-R03 orange/black orange/schwarz 0.35 GND *** *** GND04 nc nc *** *** *** ***

(Anschluß an Hebeleinheit)Stecker 03: 4pol. MINI-FIT Buchsengehäuse Art.Nr:13100026 (Molex Nr:39-01-2040)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 white/red weiß/rot 0.35 enable lever (Freigabe) *** *** ***02 white/yellow weiß/gelb 0.35 S12 (START) *** *** START03 orange/black orange/schwarz 0.35 GND *** *** GND04 yellow gelb 0.5 +12VDC *** *** +12VDC

(Anschluß an P368 Lichtschranke Sende-Diode)Stecker 04: 4pol. Molex Buchsengehäuse; (1-reihig) RM2,54 Art.Nr:13100014 (Molex 22-01-2045)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 red rot 0.35 +5VDC *** *** +5VDC02 pink/grey rosa/grau 0.35 doorswitch (transmitter diode) *** *** OP-S03 nc nc *** *** *** ***04 nc nc *** *** *** ***

AGI2352 GumpoldskirchenWiener Straße 158

HAUPTKABELBAUM Classic StreamlineArt.Nr:38010094-3Datum: 19.07.2007

Erstellt von GeischlägerÄnderungsstand: 03

Seite 2 von 10

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ELEK38010094-3.xls / Plug-Pinning

(Walzenversorgung)Stecker 05: 6pol. Mini-Fit Buchsengehäuse; Art.Nr:13100029 (Molex 39-01-2060)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 green grün 1.0 +24VDC(S) *** *** +24VDC(S)02 black schwarz 1.0 GND(S) *** *** GND(S)03 yellow gelb 1.0 +12VDC(S) *** *** +12VDC(S)04 black schwarz 1.0 GND(S) *** *** GND(S)05 white weiß 1.0 +12VDC(R) *** *** +12VDC(R)06 black schwarz 1.0 GND(R) *** *** GND(R)

(Touchscreen)Stecker 06: 2pol. Molex Stiftgehäuse; Art.Nr:13050002 (Molex 03-09-2021)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 black schwarz 1.0 GND *** *** ***02 yellow gelb 1.0 +12VDC *** *** ***

(Toplightstecker)Stecker 07: 4pol MOLEX Buchsengehäuse; Art.Nr: 13100002 (Molex Nr:03-09-1040)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 yellow gelb 0.5 +12VDC *** *** +12VDC02 pink/orange rosa/orange 0.5 toplight (blau) (=rot) *** *** H1903 red/black rot/schwarz 0.5 toplight (weiß) (=gelb) *** *** H1804 violet/black violett/schwarz 0.5 toplight (reserve) (=grün) *** *** H20

(Anschluß am NFS-Adapter-NGC)Stecker 08: 18pol MOLEX Mini-Fit Stiftgehäuse; Art.Nr:13100036 (Molex Nr:39-01-2181)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 red rot 1.0 +5VDC *** *** +5VDC02 red rot 1.0 +5VDC *** *** +5VDC03 red rot 0.5 +5VDC *** *** +5VDC04 black schwarz 1.0 GND (Ringkern - NFS) *** *** GND05 black schwarz 1.0 GND (Sternpunkt) *** *** GND06 yellow gelb 1.0 +12VDC (für Backplane) *** *** +12VDC07 yellow gelb 1.0 +12VDC (für Sternpunkt) *** *** +12VDC08 yellow gelb 1.0 +12VDC (für Backplane) *** *** +12VDC09 green grün 1.0 +24VDC (für Sternpunkt) *** *** +24VDC10 red rot 1.0 +5VDC *** *** +5VDC11 red rot 1.0 +5VDC *** *** +5VDC12 black schwarz 1.0 GND (für Backplane) *** *** GND13 black schwarz 1.0 GND (für Backplane) *** *** GND14 violet violett 1.0 -12VDC *** *** -12VDC15 nc nc *** *** *** *** (Option +12VDC)16 nc nc *** *** *** *** (Option +12VDC)17 orange orange 0.5 PFD *** *** PFD18 green grün 1.0 +24VDC (für Backplane) *** *** +24VDC

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HAUPTKABELBAUM Classic StreamlineArt.Nr:38010094-3Datum: 19.07.2007

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ELEK38010094-3.xls / Plug-Pinning

(Anschluß am Modularnetzteil)Stecker 09: 6pol MOLEX Buchsengehäuse Mini-Fit; Art.Nr: 13100029 (Molex Nr:39-01-2060)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 white weiß 1.0 +12VDC *** *** +12VDC02 white weiß 1.0 +12VDC (Sternpunkt) *** *** +12VDC03 white weiß 1.0 +12VDC *** *** +12VDC04 black schwarz 1.0 GND *** *** GND05 black schwarz 1.0 GND *** *** GND06 black schwarz 0.5 GND *** *** GND

(Anschluß für Walzenprint P331-1)Stecker 11: 6.3mm Fast-On, Art.Nr: 13800004 (AMP 5-160 432-3) oder Seno Nr.

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

white weiß 1.0 +12VDC *** *** +12VDC

(Anschluß an Backplane, Backplaneversorgung)Stecker 12: 12pol MOLEX Buchsengehäuse Mini-Fit; Art.Nr: 13100032 (Molex Nr:39-01-2120)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 red rot 1.0 +5VDC *** *** +5VDC02 black schwarz 1.0 GND *** *** GND03 white weiß 1.0 +12VDC (Trafo) *** *** +12VDC04 black schwarz 1.0 GND *** *** GND05 green grün 1.0 +24VDC *** *** +24VDC06 black schwarz 1.0 GND *** *** GND07 red rot 1.0 +5VDC *** *** +5VDC08 nc nc *** nc *** *** nc09 yellow gelb 1.0 +12VDC *** *** +12VDC10 nc nc *** nc *** *** nc11 orange orange 0.5 PFD *** *** PFD12 violet violett 1.0 -12VDC *** *** -12VDC

(Optionaler Anschluß für ST12/Pin03)Stecker 13: 2pol. Molex Buchsengehäuse Mini-Fit; Art.Nr:13100053 (Molex 39-01-2020)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 yellow gelb 1.0 +12VDC *** *** +12VDC02 nc nc *** nc *** *** nc

(Anschluß an Backplane, Lautsprecher [X16])Stecker 14: 4pol MOLEX Buchsengehäuse Mini-Fit; Art.Nr: 13100026 (Molex Nr:39-01-2040)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 red/black rot/schwarz 0.35 audio-rechts *** *** audio-rechts02 orange/black orange/schwarz 0.35 GND *** *** audio-GND03 orange/green orange/grün 0.35 audio-links *** *** audio-links04 orange/black orange/schwarz 0.35 GND *** *** audio-GND

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ELEK38010094-3.xls / Plug-Pinning

(Anschluß an Zählwerke)Stecker 15: 15pol Sub-D Buchsengehäuse; Art.Nr: 13600092 (AMP 164532-4)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 red/green rot/grün 0.35 meter 1 *** *** meter 102 pink/green rosa/grün 0.35 meter 2 *** *** meter 203 green grün 0.35 meter 3 *** *** meter 304 yellow/violet gelb/violett 0.35 meter 4 *** *** meter 405 blue/violet blau/violett 0.35 meter 5 *** *** meter 506 brown/violet braun/violett 0.35 meter 6 *** *** meter 607 pink/orange rosa/orange 0.35 lamps on *** *** lamps on08 green/grey grün/grau 0.35 metercount *** *** metercount09 red/black rot/schwarz 0.35 m-security *** *** m-security10 orange/black orange/schwarz 0.35 GND *** *** GND11 orange/black orange/schwarz 0.35 GND *** *** GND12 blue blau 0.35 meter 7 *** *** meter 713 orange/red orange/rot 0.35 meter 8 *** *** meter 814 yellow gelb 0.35 +12VDC *** *** +12VDC15 yellow gelb 0.35 +12VDC *** *** +12VDC

(Anschluß an CC-46)Stecker 16: 7pol Buchsengehäuse RM2.54; Art.Nr: 13100073 (Molex 22-01-2075)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 black schwarz 0.35 GND *** *** GND02 nc nc *** *** *** *** ***03 orange orange 0.35 Tilt *** *** Tilt04 blue blau 0.35 credit output *** *** credit output05 nc nc *** *** *** *** ***06 yellow gelb 0.35 +12VDC *** *** +12VDC07 violet violett 0.35 enable *** *** enable

(Anschluß an WBA-Statusanzeige)Stecker 17: 4pol Buchsengehäuse RM2.54; Art.Nr: 13100014 (Molex 22-01-2045)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 yellow gelb 0.35 +12VDC *** *** +12VDC02 pink rosa 0.35 LED A (rot) *** *** LED A (rot)03 blue blau 0.35 LED B (grün) *** *** LED B (grün)04 violet violett 0.35 LED C (gelb) *** *** LED C (gelb)

(Anschluß an Münzkanallichtschranke 1 [oben])Stecker 18: 3pol Buchsengehäuse RM2.54; Art.Nr: 13100066 (Molex 22-01-2035)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 black schwarz 0.35 GND *** *** GND02 pink/grey rosa/grau 0.35 Signal A *** *** Signal A03 yellow gelb 0.35 +12VDC *** *** +12VDC

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HAUPTKABELBAUM Classic StreamlineArt.Nr:38010094-3Datum: 19.07.2007

Erstellt von GeischlägerÄnderungsstand: 03

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ELEK38010094-3.xls / Plug-Pinning

(Anschluß an Münzkanallichtschranke 2 [unten])Stecker 19: 3pol Buchsengehäuse RM2.54; Art.Nr: 13100066 (Molex 22-01-2035)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 black schwarz 0.35 GND *** *** GND02 white/violet weiß/violett 0.35 Signal B *** *** Signal B03 yellow gelb 0.35 +12VDC *** *** +12VDC

(Anschluß an Münzweiche)Stecker 20: 2pol. Molex Buchsengehäuse Mini-Fit; Art.Nr:13100053 (Molex 39-01-2020)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 yellow gelb 0.35 +12VDC *** *** +12VDC02 red/violet rot/violett 0.35 CCHS1 *** CCHS1

(Anschluß an Backplane, Münzweiche)Stecker 21: 3pol Buchsengehäuse RM2.54; Art.Nr: 13100066 (Molex 22-01-2035)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 red/violet rot/violett 0.35 CCHS1 *** *** CCHS102 nc nc *** nc *** *** nc03 yellow gelb 0.35 +12VDC *** *** +12VDC

(Anschluß an Backplane, Münzkanallichtschranke [X5])Stecker 22: 5pol Buchsengehäuse RM2.54; Art.Nr: 13100058 (Molex 22-01-2055)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 yellow gelb 0.35 +12VDC *** *** +12VDC02 black schwarz 0.35 GND *** *** GND03 pink/grey rosa/grau 0.35 Signal A *** *** Signal A04 white/violet weiß/violett 0.35 Signal B *** *** Signal B05 nc nc *** nc *** *** ***

(Anschluß an Backplane, WBA-Statusanzeige [X15])Stecker 23: 4pol Buchsengehäuse RM2.54; Art.Nr: 13100014 (Molex 22-01-2045)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 yellow gelb 0.35 +12VDC *** *** +12VDC02 pink rosa 0.35 LED A (rot) *** *** LED A (rot)03 blue blau 0.35 LED B (grün) *** *** LED B (grün)04 violet violett 0.35 LED C (gelb) *** *** LED C (gelb)

AGI2352 GumpoldskirchenWiener Straße 158

HAUPTKABELBAUM Classic StreamlineArt.Nr:38010094-3Datum: 19.07.2007

Erstellt von GeischlägerÄnderungsstand: 03

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ELEK38010094-3.xls / Plug-Pinning

(Anschluß an Backplane, CC-46 [X8])Stecker 24: 8pol Buchsengehäuse RM2.54 Art.Nr: 13100044 (Molex 22-01-2085)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 orange orange 0.35 Tilt *** *** Tilt02 nc nc *** *** *** *** ***03 blue blau 0.35 credit output *** *** credit output04 black schwarz 0.35 GND *** *** GND05 yellow gelb 0.35 +12VDC *** *** +12VDC06 violet violett 0.35 enable *** *** enable07 nc nc *** *** *** *** ***08 nc nc *** *** *** *** ***

(Anschluß an Backplane, Zählwerke [X9])Stecker 25: 15pol Sub-D Stecker; Art.Nr: 13600091 (AMP: 167293-1)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 red/green rot/grün 0.35 meter 1 *** *** meter 102 pink/green rosa/grün 0.35 meter 2 *** *** meter 203 green grün 0.35 meter 3 *** *** meter 304 yellow/violet gelb/violett 0.35 meter 4 *** *** meter 405 blue/violet blau/violett 0.35 meter 5 *** *** meter 506 brown/violet braun/violett 0.35 meter 6 *** *** meter 607 pink/orange rosa/orange 0.35 lamps on *** *** lamps on08 green/grey grün/grau 0.35 metercount *** *** metercount09 red/black rot/schwarz 0.35 m-security *** *** m-security10 orange/black orange/schwarz 0.35 GND *** *** GND11 orange/black orange/schwarz 0.35 GND *** *** GND12 blue blau 0.35 meter 7 *** *** meter 713 orange/red orange/rot 0.35 meter 8 *** *** meter 814 yellow gelb 0.35 +12VDC *** *** +12VDC15 yellow gelb 0.35 +12VDC *** *** +12VDC

Stecker 26: 2pol Mini-Fit Buchsengehäuse Art.Nr: 13100053 (Molex 39-01-2020)(Stecker für Banknotenprüfer-Türschalter)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 pink rosa 0.35 S17 *** *** S1702 orange/black orange/schwarz 0.35 GND *** *** GND

(Anschluß am Backplane [X28])Stecker 28: 4pol Tel. Modulstecker; Art.Nr: 13800031

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 yellow gelb AWG26 *** *** *** GND02 green grün AWG26 *** *** *** serielle Verbindung03 brown braun AWG26 *** *** *** serielle Verbindung04 white weiß AWG26 *** *** *** GND

AGI2352 GumpoldskirchenWiener Straße 158

HAUPTKABELBAUM Classic StreamlineArt.Nr:38010094-3Datum: 19.07.2007

Erstellt von GeischlägerÄnderungsstand: 03

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ELEK38010094-3.xls / Plug-Pinning

(Anschluß am Platine P422)Stecker 29: 4pol Tel. Modulstecker; Art.Nr: 13800031

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 yellow gelb AWG26 *** *** *** GND02 green grün AWG26 *** *** *** serielle Verbindung03 brown braun AWG26 *** *** *** serielle Verbindung04 white weiß AWG26 *** *** *** GND

(Anschluß an Backplane, NRI [X7])Stecker 30: 10pol Pfostenverbinder, schneidklemm Art.Nr: 13300001 (Harting 09 18 510 7803)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 red rot AWG28/7 Flachbandkabel RM1.27 GND *** ***02 grey grau AWG28/7 Flachbandkabel RM1.27 +12VDC *** ***03 grey grau AWG28/7 Flachbandkabel RM1.27 Channel 5 *** ***04 grey grau AWG28/7 Flachbandkabel RM1.27 Channel 6 *** ***05 grey grau AWG28/7 Flachbandkabel RM1.27 Reject *** ***06 grey grau AWG28/7 Flachbandkabel RM1.27 ENABLE *** ***07 grey grau AWG28/7 Flachbandkabel RM1.27 Channal 1 *** ***08 grey grau AWG28/7 Flachbandkabel RM1.27 Channal 2 *** ***09 grey grau AWG28/7 Flachbandkabel RM1.27 Channal 3 *** ***10 grey grau AWG28/7 Flachbandkabel RM1.27 Channal 4 *** ***

(Anschluß am NRI)Stecker 31: 10pol Pfostenverbinder, schneidklemm Art.Nr: 13300001 (Harting 09 18 510 7803)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 red rot AWG28/7 Flachbandkabel RM1.27 GND *** ***02 grey grau AWG28/7 Flachbandkabel RM1.27 +12VDC *** ***03 grey grau AWG28/7 Flachbandkabel RM1.27 Channel 5 *** ***04 grey grau AWG28/7 Flachbandkabel RM1.27 Channel 6 *** ***05 grey grau AWG28/7 Flachbandkabel RM1.27 Reject *** ***06 grey grau AWG28/7 Flachbandkabel RM1.27 ENABLE *** ***07 grey grau AWG28/7 Flachbandkabel RM1.27 Channal 1 *** ***08 grey grau AWG28/7 Flachbandkabel RM1.27 Channal 2 *** ***09 grey grau AWG28/7 Flachbandkabel RM1.27 Channal 3 *** ***10 grey grau AWG28/7 Flachbandkabel RM1.27 Channal 4 *** ***

(Spannungsversorgung 6,5" TFT)Stecker 32: 6pol. Mini-Fit Stiftgehäuse; Art.Nr:13100056 (Molex 39-01-2061)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 black schwarz 1.0 GND(S) *** *** GND(S)02 black schwarz 1.0 GND(S) *** *** GND(S)03 red rot 1.0 +5VDC(S) *** *** +5VDC(S)04 yellow gelb 1.0 +12VDC(S) *** *** +12VDC(S)05 yellow gelb 1.0 +12VDC(S) *** *** +12VDC(S)06 green grün 1.0 +24VDC(S) *** *** +24VDC(S)

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Erstellt von GeischlägerÄnderungsstand: 03

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ELEK38010094-3.xls / Plug-Pinning

(Anschluß an P422)Stecker 33: 4pol MOLEX Buchsengehäuse Mini-Fit; Art.Nr: 13100026 (Molex Nr:39-01-2040)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 black schwarz 0.5 GND(T) *** *** GND(T)02 orange/black orange/schwarz 0.5 GND(S) *** *** GND(S)03 red rot 0.5 +5VDC(S) *** *** +5VDC(S)04 yellow gelb 1.0 +12VDC *** *** +12VDC(S)

(Anschluß für Lichterkessel Roulette P393-1)Stecker 34: 6.3mm Fast-On, Art.Nr: 13800004 (AMP 5-160 432-3) oder Seno Nr.

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

white weiß 1.0 +12VDC *** *** +12VDC

(Anschluß an Backplane, zusätzliche Backplaneversorgung)Stecker 35: 12pol MOLEX Buchsengehäuse Mini-Fit; Art.Nr: 13100032 (Molex Nr:39-01-2120)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 red rot 1.0 +5VDC *** *** +5VDC02 black schwarz 1.0 GND *** *** GND03 nc nc *** nc *** *** ***04 black schwarz 1.0 GND *** *** GND05 green grün 1.0 +24VDC *** *** +24VDC06 nc nc *** nc *** *** ***07 nc nc *** nc *** *** ***08 black schwarz 1.0 GND *** *** GND09 nc nc *** nc *** *** ***10 nc nc *** nc *** *** ***11 nc nc *** nc *** *** ***12 nc nc *** nc *** *** ***

Stecker 37: 2pol Mini-Fit Buchsengehäuse Art.Nr: 13100053 (Molex 39-01-2020)(Stecker für LED Controller +24V)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 green grün 1.0 +24VDC *** *** +24VDC02 black schwarz 1.0 GND *** *** GND

(Anschluß an Led Streifen oben)Stecker 38: 4pol Buchsengehäuse RM2.54; Art.Nr: 13100014 (Molex 22-01-2045)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 nc nc *** nc *** *** ***02 nc nc *** nc *** *** ***03 green grün 0.35 +24VDC *** *** +24VDC04 black schwarz 0.35 GND *** *** GND

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HAUPTKABELBAUM Classic StreamlineArt.Nr:38010094-3Datum: 19.07.2007

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ELEK38010094-3.xls / Plug-Pinning

Stecker 39: 2pol Mini-Fit Buchsengehäuse Art.Nr: 13100053 (Molex 39-01-2020)(Stecker für Topper-Versorgung +12VDC )

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

01 black schwarz 0.5 GND *** *** GND02 yellow gelb 0.5 +12VDC *** *** +12VDC

Key 01 (Attendant), 2x 6,3x0,8mm Winkelflachsteckhülsen 90° gewinkelt (AGI Nr: 13650094 + 21000183)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

NO brown/black braun/schwarz 0.5 Attendant Switch *** *** KEY 01C orange/black orange/schwarz 0.5 GND *** *** GND

Key 02 (Audit), 2x 6,3x0,8mm Winkelflachsteckhülsen 90° gewinkelt (AGI Nr: 13650094 + 21000183)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

NO white/black weiß/schwarz 0.5 Auditor Switch *** *** KEY 02C orange/black orange/schwarz 0.5 GND *** *** GND

Key 03 (Test), 2x 6,3x0,8mm Winkelflachsteckhülsen 90° gewinkelt (AGI Nr: 13650094 + 21000183)

Pin colour Farbe qmm Funktion Funktion-allg. Treiber kurz. Bezeichnung

NO white/orange weiß/orange 0.5 Test Switch *** *** KEY 03C orange/black orange/schwarz 0.5 GND *** *** GND

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ELEK38010094-3.xls / Plug-Description

Stecker-Verbindungsliste: Hauptkabelbaum Classic Streamline & Diplomat StreamlineCSL-622,DSL 623

Art.Nr: 38010094-3

Stecker 01: 64pol. VG-Buchsengehäuse; Art.Nr: 13350032 (AMP: 925 486-1)(Anschluß an Backplane) [X31]

Stecker 02: 4pol. MOLEX Buchsengehäuse; (1-reihig) RM2,54 Art.Nr:13100014 (Molex 22-01-2045)(Anschluß an P369 Lichtschranke Empfänger)

Stecker 03: 4pol. MINI-FIT Buchsengehäuse Art.Nr: 13100026 (Molex Nr:39-01-2040)(Anschluß an Hebeleinheit)

Stecker 04: 4pol. MOLEX Buchsengehäuse; (1-reihig) RM2,54 Art.Nr:13100014 (Molex 22-01-2045)(Anschluß an P368 Lichtschranke Sende-Diode)

Stecker 05: 6pol. Mini-Fit Buchsengehäuse; Art.Nr:13100029 (Molex 39-01-2060)(Walzenversorgung)

Stecker 06: 2pol. MOLEX Stiftgehäuse; Art.Nr:13050002 (Molex 03-09-2021)(Touchscreen)

Stecker 07: 4pol MOLEX Buchsengehäuse; Art.Nr: 13100002 (Molex Nr:03-09-1040)(Anschluß an Toplightstecker)

Stecker 08: 18pol Molex Mini-Fit Stiftgehäuse; Art.Nr:13100036 (Molex 39-01-2181)(Anschluß an Adapter NFS-Netzteil)

Stecker 09: 6pol MOLEX Buchsengehäuse Mini-Fit; Art.Nr: 13100029 (Molex 39-01-2060)(Anschluß am Modularnetzteil)

Stecker 11: 6.3mm Flachstecker 6.3mm Flachstecker: AMP 5-160 432-3 oder Seno Art.Nr. 13800004Steckhülsengehäuse für 6.3mm: AMP 926539-1 oder Seno Art.Nr. 21000007(Anschluß an Display bei Walzenmaschinen)

Stecker 12: 12pol MOLEX Buchsengehäuse Mini-Fit; Art.Nr: 13100032 (Molex 39-01-2120)(Anschluß an Backplane) [X11]

Stecker 13: 2pol MOLEX Buchsengehäuse Mini-Fit; Art.Nr: 13100053 (Molex 39-01-2020)(Optionaler Anschluß für ST12/Pin03)

Stecker 14: 4pol MOLEX Buchsengehäuse Mini-Fit; Art.Nr: 13100026 (Molex 39-01-2040)(Anschluß an Backplane, Lautsprecher [X16])

Stecker 15: 15pol Sub-D Buchsengehäuse; Art.Nr: 13600092 (AMP 164532-4)inkl. Gehäuse für 15pol. Sub-D Art.Nr. 13600021(Anschluß an Zählwerke)

Stecker 16: 7pol Buchsengehäuse RM2.54 Art.Nr: 13100073 (Molex 22-01-2075)(Anschluß an CC-46)

Stecker 17: 4pol Buchsengehäuse RM2.54 Art.Nr: 13100014 (Molex 22-01-2045)(Anschluß an WBA-Statusanzeige)

AGI2352 GumpoldskirchenWiener Straße 158

HAUPTKABELBAUM Classic StreamlineArt.Nr:38010094-3Datum: 19.07.2007

Erstellt von GeischlägerÄnderungsstand: 03

Seite 1 von 4

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ELEK38010094-3.xls / Plug-Description

Stecker 18: 3pol Buchsengehäuse RM2.54 Art.Nr: 13100066 (Molex 22-01-2035)(Anschluß an Münzkanallichtschranke 1)

Stecker 19: 3pol Buchsengehäuse RM2.54 Art.Nr: 13100066 (Molex 22-01-2035)(Anschluß an Münzkanallichtschranke 2)

Stecker 20: 2pol MOLEX Buchsengehäuse Mini-Fit; Art.Nr: 13100053 (Molex 39-01-2020)(Anschluß an Münzweiche)

Stecker 21: 3pol Buchsengehäuse RM2.54 Art.Nr: 13100066 (Molex 22-01-2035)(Anschluß an Backplane, Münzweiche[X6])

Stecker 22: 5pol Buchsengehäuse RM2.54 Art.Nr: 13100058 (Molex 22-01-2055)(Anschluß an Backplane, Münzkanallichtschranke [X5])

Stecker 23: 4pol Buchsengehäuse RM2.54 Art.Nr: 13100014 (Molex 22-01-2045)(Anschluß an Backplane, LED-WBA [X15])

Stecker 24: 8pol Buchsengehäuse RM2.54 Art.Nr: 13100044 (Molex 22-01-2085)(Anschluß an Backplane, CC-46 [X8])

Stecker 25: 15pol Sub-D Stecker Art.Nr: 13600091 (AMP: 167293-1)inkl. Gehäuse für 15pol. Sub-D Art.Nr. 13600021(Anschluß an Backplane, Zählwerke [X9])

Stecker 26: 2pol Mini-Fit Buchsengehäuse Art.Nr: 13100053 (Molex 39-01-2020)(Stecker für Banknotenprüfer-Türschalter)

Stecker 28: 4pol Tel. Modulstecker Art.Nr: 13800031(Anschluß an Backplane [X28], für Platine P422)

Stecker 29: 4pol Tel. Modulstecker Art.Nr: 13800031(serieller Anschluß für Platine P422)

Stecker 30: 10pol Pfostenverbinder, schneidklemm Art.Nr: 13300001 (Harting 09 18 510 7803)(Anschluß an Backplane für NRI [X7])

Stecker 31: 10pol Pfostenverbinder, schneidklemm Art.Nr: 13300001 (Harting 09 18 510 7803)(Anschluß NRI)

Stecker 32: 6pol MOLEX Stiftgehäuse Mini-Fit; Art.Nr: 13100056 (Molex 39-01-2061)(Anschluß für Spannungsversorgung 6,5" TFT)

Stecker 33: 4pol MOLEX Buchsengehäuse Mini-Fit; Art.Nr: 13100026 (Molex 39-01-2040)(Anschluß an P422)

Stecker 34: 6.3mm Flachstecker 6.3mm Flachstecker: AMP 5-160 432-3 oder Seno Art.Nr. 13800004Steckhülsengehäuse für 6.3mm: AMP 926539-1 oder Seno Art.Nr. 21000007(Anschluß an Lichtkreis bei Grandroulette)

Stecker 35: 12pol MOLEX Buchsengehäuse Mini-Fit; Art.Nr: 13100032 (Molex 39-01-2120)(Anschluß an Backplane) [X10] zusätzliche Backplaneversorgung

Stecker 37: 2pol Mini-Fit Buchsengehäuse Art.Nr: 13100053 (Molex 39-01-2020)(Stecker für LED-Controller +24V)

AGI2352 GumpoldskirchenWiener Straße 158

HAUPTKABELBAUM Classic StreamlineArt.Nr:38010094-3Datum: 19.07.2007

Erstellt von GeischlägerÄnderungsstand: 03

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ELEK38010094-3.xls / Plug-Description

Stecker 38: 4pol Buchsengehäuse RM2.54 Art.Nr: 13100014 (Molex 22-01-2045)(Anschluß an LED Streifen oben + 24VDC)

Stecker 39: 2pol Mini-Fit Buchsengehäuse Art.Nr: 13100053 (Molex 39-01-2020)(Stecker für Topper Versorgung +12V)

Key01,Key02,Key03 mit 2x6,3x0,8mm Winkelflachsteckhülsen 90° mit Gehäuse (AGI Nr:13650094+21000183)(Anschluß für Schlüsselschalter)

S01 bis S15 und S21 je 2x 2.8mm x 0.5 Flachstecker 90° gewinkelt2.8mm Flachstecker: INARCA 0010982001 Art.Nr.13800055(Anschluß für Lorenzo Tasten)

H01 bis H15 und H21 je 2x 2.8mm x 0.5 Flachstecker 90° gewinkelt2.8mm Flachstecker: INARCA 0010982001 Art.Nr.13800055(Anschluß für Lorenzo Lampen)

S16, S18 je 2x 4.8mm Flachstecker mit Steckhülsengehäuse4.8mm x 0,5 Flachstecker: Inarca 0010915001 Art.Nr. 13800100Steckhülsengehäuse für 4.8mm: Art.Nr. 21000100(Anschluß für Türschalter DROP und Türchalter DOOR in DOOR)

LS-r, LS-l je mit 2x 4.8mm x 0.5 Flachstecker mit Steckhülsengehäuse4.8mm x 0,5 Flachstecker: Inarca 0010915001 Art.Nr. 13800100Steckhülsengehäuse für 4.8mm: Art.Nr. 21000100(Anschluß für Lautsprecher) 13800093 (3x 1.0 = 3.0mm²)

Kappe : 13800097 (grün)X1 Crimp. oder Parallelverbinder(weiß) +12V ungeregelt 13800091 (6x 1.0 +1x 0.5= 6.5mm²)

Kappe : 13800095 (schwarz)X2 Crimp. oder Parallelverbinder(gelb) +12V 13800091 (9x 1.0 + 1x 0.5 = 9.5mm²)

Kappe : 13800095 (schwarz)X3 Crimp. oder Parallelverbinder(schwarz) GND 13800094 (3x 0.35= 1.05mm²)

Kappe : 13800096 (gelb)X4 Crimp. oder Parallelverbinder(schwarz) GND 13800094 (3x 0.35= 1.05mm²)

Kappe : 13800096 (gelb)X5 Crimp. oder Parallelverbinder(gelb) +12 VDC 13800092 (9x 0.5 = 4.5mm²)

Kappe : 13800098 (blau)X6 Crimp. oder Parallelverbinder(gelb) +12 VDC 13800092 (9x 0.5 = 4.5mm²)

Kappe : 13800098 (blau)X7 Crimp. oder Parallelverbinder(orange/schwarz) GND 13800092 (9x 0.5 = 4.5mm²)

Kappe : 13800098 (blau)X8 Crimp. oder Parallelverbinder(orange/schwarz) GND 13800092 (9x 0.5 = 4.5mm²)

Kappe : 13800098 (blau)X9 Crimp. oder Parallelverbinder(gelb) +12 VDC 13800093 (3x 1.0 + 1x 0.35 = 3.35mm²)

Kappe : 13800097 (grün)X10 Crimp. oder Parallelverbinder(grün) +24V 13800094 (4x 0.5= 2.00mm²)

Kappe : 13800096 (gelb)

AGI2352 GumpoldskirchenWiener Straße 158

HAUPTKABELBAUM Classic StreamlineArt.Nr:38010094-3Datum: 19.07.2007

Erstellt von GeischlägerÄnderungsstand: 03

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ELEK38010094-3.xls / Plug-Description

X11 Crimp. oder Parallelverbinder(orange/schwarz) GND für SS 13800094 (4x 0.5= 2.00mm²)

Kappe : 13800096 (gelb)X12 Crimp. oder Parallelverbinder(weiß/gelb) Start Taste 13800094 (4x 0.35 + 1x 0.5= 1.9mm²)

Kappe : 13800096 (gelb)X13 Crimp. oder Parallelverbinder(orange/schwarz) GND 13800094 (3x 0.5= 1.5mm²)

Kappe : 13800096 (gelb)X14 Crimp. oder Parallelverbinder(orange/schwarz) GND

AGI2352 GumpoldskirchenWiener Straße 158

HAUPTKABELBAUM Classic StreamlineArt.Nr:38010094-3Datum: 19.07.2007

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Verlegeplan ELEK38010094-3.xls

Verlegeplan: Hauptkabelbaum Classic Streamline & Diplomat StreamlineCSL-622,DSL 623

Art.Nr: 38010094-3

Nr Farbe colour mm² von bis Funktion Länge

1 rot red 0.35 ST01/Pin01a ST04/Pin01 +5VDC (NFS) 15102 rot red 0.35 ST01/Pin01c ST02/Pin01 +5VDC (NFS) 10703 violett/braun violet/brown 0.35 ST01/Pin04a S21 (NO) RESERVE 13204 weiß/violett white/violet 0.35 ST01/Pin04c H21 (1) RESERVE 13205 weiß/orange white/orange 0.50 ST01/Pin05a KEY 3 Schlüsselschalter 3 (Test) 17506 gelb/blau yellow/blue 0.35 ST01/Pin05c H06 (1) PLAY 7 LINES 12407 weiß/schwarz white/black 0.50 ST01/Pin06a KEY 2 Schlüsselschalter 2 (Audit) 17808 rot/blau red/blue 0.35 ST01/Pin06c H05 (1) PLAY 5 LINES 11909 braun/schwarz brown/black 0.50 ST01/Pin07a KEY 1 Schlüsselschalter 1 (Attendant) 1810

10 grau/schwarz grey/black 0.35 ST01/Pin07c H04 (1) BET 2 PER LINE 112011 rosa/blau pink/blue 0.35 ST01/Pin08a ST02/Pin02 doorswitch (receiver) 107012 grau grey 0.35 ST01/Pin08c H03 (1) PLAY 3 LINES 122013 grün/schwarz green/black 0.35 ST01/Pin09a S18 doorswitch (door in door) 107014 grau/violett grey/violet 0.35 ST01/Pin09c H02 (1) BET 1 PER LINE 109015 rosa pink 0.35 ST01/Pin10a ST26/Pin01 doorswitch (BNP) 1270

17 weiß/blau white/blue 0.35 ST01/Pin10c H01 (1) PLAY 1 LINE 109018 orange/schwarz orange/black 0.5 ST01/Pin11a X11 GND 134018a orange/schwarz orange/black 0.5 X11 KEY 3 GND 51018b orange/schwarz orange/black 0.5 X11 KEY 2 GND 54018c orange/schwarz orange/black 0.5 X11 KEY 1 GND 57019 gelb yellow 0.5 ST01/Pin11c ST07/Pin01 +12VDC 229020 orange/schwarz orange/black 0.35 ST01/Pin12a ST02/Pin03 GND 107021 gelb yellow 0.5 ST01/Pin12c ST03/Pin04 +12VDC 101022 blau/schwarz blue/black 0.35 ST01/Pin13a S16 (NO) doorswitch (drop) 142523 braun/blau brown/blue 0.35 ST01/Pin13c H15 (1) SERVICE 117024 orange/braun orange/brown 0.35 ST01/Pin14a S15 (NO) SERVICE 117025 rosa/braun pink/brown 0.35 ST01/Pin14c H14 (1) COLLECT 112026 grau/grün grey/green 0.35 ST01/Pin15a S14 (NO) COLLECT 112027 gelb/violett yellow/violet 0.35 ST01/Pin15c H13 (1) PLAY 9 LINES 137028 blau/violett blue/violet 0.35 ST01/Pin16a S13 (NO) PLAY 9 LINES 137029 rosa/grau pink/grey 0.35 ST01/Pin16c ST04/Pin02 doorswitch (transmitter) 151030 weiß/gelb white/yellow 0.35 ST01/Pin17a X12 START 30030a weiß/gelb white/yellow 0.35 X12 S12 (NO) START 119030b weiß/gelb white/yellow 0.35 X12 ST03/Pin02 START 81031 weiß/rot white/red 0.35 ST01/Pin17c ST03/Pin01 enable lever 101032 gelb/rot yellow/red 0.35 ST01/Pin18a S11 (NO) TAKE WIN 147033 violett/schwarz violet/black 0.5 ST01/Pin18c ST07/Pin04 toplight (reserve) 229034 gelb/rosa yellow/pink 0.35 ST01/Pin19a S10 (NO) GAMBLE 139035 rosa/orange pink/orange 0.5 ST01/Pin19c ST07/Pin02 toplight (blue) 229036 rosa/schwarz pink/black 0.35 ST01/Pin20a S09 (NO) BET 10 PER LINE 139037 rot/schwarz red/black 0.5 ST01/Pin20c ST07/Pin03 toplight (white) 229038 braun/grau brown/grey 0.35 ST01/Pin23a S08 (NO) BET 5 PER LINE 134039 grün/braun green /brown 0.35 ST01/Pin24a S07 (NO) BET 3 PER LINE 129040 gelb/braun yellow/brown 0.35 ST01/Pin25a S06 (NO) PLAY 7 LINES 124041 weiß/grau white/grey 0.35 ST01/Pin25c H12 (1) AUTO START 1390

AGIWiener Straße 1582352 Gumpoldskirchen

HAUPTKABELBAUM Classic StreamlineArt.Nr:38010094-3Datum: 19.07.2007

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Verlegeplan ELEK38010094-3.xls

42 rot/braun red/brown 0.35 ST01/Pin26a S05 (NO) PLAY 5 LINES 119043 rot/grau red/grey 0.35 ST01/Pin26c H11 (1) TAKE WIN 147044 gelb/schwarz yellow/black 0.35 ST01/Pin27a S04 (NO) BET 2 PER LINE 112045 orange/violett orange/violet 0.35 ST01/Pin27c H10 (1) GAMBLE 139046 rot/violett red/violet 0.35 ST01/Pin28a S03 (NO) PLAY 3 LINES 122047 weiß/braun white/brown 0.35 ST01/Pin28c H09 (1) BET 10 PER LINE 139048 gelb/grau yellow/grey 0.35 ST01/Pin29a S02 (NO) BET 1 PER LINE 109049 blau/grau blue/grey 0.35 ST01/Pin29c H08 (1) BET 5 PER LINE 134050 rosa/violett pink/violet 0.35 ST01/Pin30a S01 (NO) PLAY 1 LINE 109051 blau/grün blue/green 0.35 ST01/Pin30c H07 (1) BET 3 PER LINE 129052 orange/schwarz orange/black 0.5 ST01/Pin22a X14 GND 34052a orange/schwarz orange/black 0.5 X14 S16 GND 126552b orange/schwarz orange/black 0.5 X14 S18 GND 83053 orange/schwarz orange/black 0.35 ST01/Pin21a X13 GND 84053a orange/schwarz orange/black 0.35 X13 ST26/Pin02 GND 53053b orange/schwarz orange/black 0.35 X13 ST03/Pin03 GND 27053c schwarz black 0.35 X13 ST38/Pin04 GND 165053d schwarz black 0.5 X13 ST39/Pin01 GND 1600

55 orange/schwarz orange/black 0.5 ST01/Pin31a X7 GND 127056 orange/schwarz orange/black 0.5 X7 S07 (C) GND 22057 orange/schwarz orange/black 0.5 X7 S21 (C) GND 25058 orange/schwarz orange/black 0.5 X7 S08 (C) GND 17059 orange/schwarz orange/black 0.5 X7 S13 (C) GND 20060 orange/schwarz orange/black 0.5 X7 S09 (C) GND 22061 orange/schwarz orange/black 0.5 X7 S10 (C) GND 22062 orange/schwarz orange/black 0.5 X7 S11 (C) GND 30063 orange/schwarz orange/black 0.5 X7 S12 (C) GND 220

64 gelb yellow 0.5 ST01/Pin31c X6 +12VDC 132065 gelb yellow 0.5 X6 H07 (2) +12VDC 27066 gelb yellow 0.5 X6 H21 (2) +12VDC 30067 gelb yellow 0.5 X6 H08 (2) +12VDC 22068 gelb yellow 0.5 X6 H13 (2) +12VDC 25069 gelb yellow 0.5 X6 H09 (2) +12VDC 17070 gelb yellow 0.5 X6 H10 (2) +12VDC 17071 gelb yellow 0.5 X6 H11 (2) +12VDC 25072 gelb yellow 0.5 X6 H12 (2) +12VDC 17073 orange/schwarz orange/black 0.5 ST01/Pin32a X8 GND 112074 orange/schwarz orange/black 0.5 X8 S01 (C) GND 27075 orange/schwarz orange/black 0.5 X8 S02 (C) GND 27076 orange/schwarz orange/black 0.5 X8 S03 (C) GND 20077 orange/schwarz orange/black 0.5 X8 S04 (C) GND 30078 orange/schwarz orange/black 0.5 X8 S05 (C) GND 17079 orange/schwarz orange/black 0.5 X8 S06 (C) GND 22080 orange/schwarz orange/black 0.5 X8 S14 (C) GND 30081 orange/schwarz orange/black 0.5 X8 S15 (C) GND 25082 gelb yellow 0.5 ST01/Pin32c X9 +12VDC 102083 gelb yellow 0.5 X9 H01 (2) +12VDC 17084 gelb yellow 0.5 X9 H02 (2) +12VDC 17085 gelb yellow 0.5 X9 H03 (2) +12VDC 30086 gelb yellow 0.5 X9 H04 (2) +12VDC 20087 gelb yellow 0.5 X9 H05 (2) +12VDC 27088 gelb yellow 0.5 X9 H06 (2) +12VDC 32089 gelb yellow 0.5 X9 H14 (2) +12VDC 20090 gelb yellow 0.5 X9 H15 (2) +12VDC 250

AGIWiener Straße 1582352 Gumpoldskirchen

HAUPTKABELBAUM Classic StreamlineArt.Nr:38010094-3Datum: 19.07.2007

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Page 224: 45M623N5UK-01plusAnnex

Verlegeplan ELEK38010094-3.xls

91 schwarz black 1.0 ST08/Pin05 X3 GND (NFS) 20092 schwarz black 1.0 X3 ST32/Pin01 GND (NFS) 99093 schwarz black 1.0 X3 ST32/Pin02 GND (NFS) 99094 schwarz black 1.0 X3 ST05/Pin02 GND (NFS) 92095 schwarz black 1.0 X3 ST12/Pin04 GND (NFS) 50096 schwarz black 1.0 X3 ST06/Pin01 GND (NFS) 88097 orange/schwarz orange/black 0.5 X3 ST33/Pin02 GND (NFS) 94098 schwarz black 1.0 X3 ST05/Pin04 GND (NFS) 92098a schwarz black 1.0 X3 ST35/Pin04 GND (NFS) 53098b schwarz black 1.0 X3 ST35/Pin02 GND (NFS) 53099 gelb yellow 1.0 ST08/Pin07 X2 +12VDC (NFS) 300

100 gelb yellow 1.0 X2 ST05/Pin03 +12VDC (NFS) 820101 gelb yellow 1.0 X2 ST32/Pin04 +12VDC (NFS) 1090102 gelb yellow 1.0 X2 ST32/Pin05 +12VDC (NFS) 1090103 gelb yellow 1.0 X2 ST06/Pin02 +12VDC (NFS) 780103a gelb yellow 1.0 X2 ST33/Pin04 +12VDC (NFS) 1040103b gelb yellow 0.5 X2 ST39/Pin02 +12VDC (NFS) 1580104 rot red 1.0 ST08/Pin01 ST12/Pin01 +5VDC (NFS) 600105 rot red 1.0 ST08/Pin02 ST32/Pin03 +5VDC (NFS) 1090106 rot red 0.5 ST08/Pin03 ST33/Pin03 +5VDC (NFS) 1040107 schwarz black 1.0 ST08/Pin04 ST09/Pin04 GND (NFS) 1380108 gelb yellow 1.0 ST08/Pin06 ST13/Pin01 +12VDC (NFS) 620109 gelb yellow 1.0 ST08/Pin08 ST12/Pin09 +12VDC (NFS) 600110 grün green 1.0 ST08/Pin09 X10 +24VDC (NFS) 430111 grün green 1.0 X10 ST05/Pin01 +24VDC (NFS) 690112 grün green 1.0 X10 ST32/Pin06 +24VDC (NFS) 1220112a grün green 0.35 X10 ST38/Pin03 +24VDC (NFS) 1500113 schwarz black 1.0 ST08/Pin12 ST12/Pin02 GND (NFS) 600114 schwarz black 1.0 ST08/Pin13 ST12/Pin06 GND (NFS) 600115 violett violet 1.0 ST08/Pin14 ST12/Pin12 -12VDC (NFS) 600116 orange orange 0.5 ST08/Pin17 ST12/Pin11 PFD 600117 grün green 1.0 ST08/Pin18 ST12/Pin05 +24VDC (NFS) 600118 weiß white 1.0 ST09/Pin01 ST12/Pin03 +12VDC (Trafo) 1680119 weiß white 1.0 ST09/Pin02 X1 +12VDC (Trafo) 150120 weiß white 1.0 X1 ST05/Pin05 +12VDC (Trafo) 1190121 weiß white 1.0 X1 ST34 +12VDC (Trafo) 1850122 weiß white 1.0 ST09/Pin03 ST11 +12VDC (Trafo) 2610123 schwarz black 0.5 ST09/Pin06 ST33/Pin01 GND (Trafo) 2120124 schwarz black 1.0 ST09/Pin05 ST05/Pin06 GND (Trafo) 1240

125 rot/schwarz red/black 0.35 ST14/Pin01 LS-r audio rechts 1340126 orange/schwarz orange/black 0.35 ST14/Pin02 LS-r audio-GND 1340127 orange/grün orange/green 0.35 ST14/Pin03 LS-l audio links 940128 orange/schwarz orange/black 0.35 ST14/Pin04 LS-l audio-GND 940

AGIWiener Straße 1582352 Gumpoldskirchen

HAUPTKABELBAUM Classic StreamlineArt.Nr:38010094-3Datum: 19.07.2007

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Verlegeplan ELEK38010094-3.xls

129 rot/grün red/green 0.35 ST15/Pin01 ST25/Pin01 meter 1 1145130 rosa/grün pink/green 0.35 ST15/Pin02 ST25/Pin02 meter 2 1145131 grün green 0.35 ST15/Pin03 ST25/Pin03 meter 3 1145132 gelb/violett yellow/violet 0.35 ST15/Pin04 ST25/Pin04 meter 4 1145133 blau/violett blue/violet 0.35 ST15/Pin05 ST25/Pin05 meter 5 1145134 braun/violett brown/violet 0.35 ST15/Pin06 ST25/Pin06 meter 6 1145135 rosa/orange pink/orange 0.35 ST15/Pin07 ST25/Pin07 lamps on 1145136 grün/grau green/grey 0.35 ST15/Pin08 ST25/Pin08 metercount 1145137 rot/schwarz red/black 0.35 ST15/Pin09 ST25/Pin09 m-security 1145138 orange/schwarz orange/black 0.35 ST15/Pin10 ST25/Pin10 GND 1145139 orange/schwarz orange/black 0.35 ST15/Pin11 ST25/Pin11 GND 1145140 blau blue 0.35 ST15/Pin12 ST25/Pin12 meter 7 1145141 orange/rot orange/red 0.35 ST15/Pin13 ST25/Pin13 meter 8 1145142 gelb yellow 0.35 ST15/Pin14 ST25/Pin14 +12VDC 1145143 gelb yellow 0.35 ST15/Pin15 ST25/Pin15 +12VDC 1145

144 schwarz black 0.35 ST16/Pin01 ST24/Pin04 GND 1435145 orange orange 0.35 ST16/Pin03 ST24/Pin01 Tilt 1435146 blau blue 0.35 ST16/Pin04 ST24/Pin03 credit output 1435147 gelb yellow 0.35 ST16/Pin06 ST24/Pin05 +12VDC 1435148 violett violet 0.35 ST16/Pin07 ST24/Pin06 enable 1435

149 gelb yellow 0.35 ST17/Pin01 ST23/Pin01 +12VDC 1455150 rosa pink 0.35 ST17/Pin02 ST23/Pin02 LED A (rot) 1455151 blau blue 0.35 ST17/Pin03 ST23/Pin03 LED B (grün) 1455152 violett violet 0.35 ST17/Pin04 ST23/Pin04 LED C (gelb) 1455

153 gelb yellow 0.35 ST22/Pin01 X5 +12VDC 1475154 gelb yellow 0.35 X5 ST18/Pin03 +12VDC 290155 gelb yellow 0.35 X5 ST19/Pin03 +12VDC 220156 schwarz black 0.35 ST22/Pin02 X4 GND 1425157 schwarz black 0.35 X4 ST18/Pin01 GND 240158 schwarz black 0.35 X4 ST19/Pin01 GND 270159 rosa/grau pink/grey 0.35 ST22/Pin03 ST18/Pin02 Signal A 1565160 weiß/violett white/violet 0.35 ST22/Pin04 ST19/Pin02 Signal B 1595

161 rot/violett red/violet 0.35 ST21/Pin01 ST20/Pin02 CCHS1 1295162 gelb yellow 0.35 ST21/Pin03 ST20/Pin01 +12VDC 1295

163 4xAWG26 ST28 ST29 serielle Verbindung 990

164 AWG 28/7 ST-30 ST31 Flachbandkabel 1355

165 rot red 1.0 ST08/Pin10 ST35/Pin01 +5VDC 630166 rot red 1.0 ST08/Pin11 ST12/Pin07 +5VDC 600

167 grün green 1.0 ST35/Pin05 ST37/Pin01 +24VDC 870168 schwarz black 1.0 ST35/Pin08 ST37/Pin02 GND 870

AGIWiener Straße 1582352 Gumpoldskirchen

HAUPTKABELBAUM Classic StreamlineArt.Nr:38010094-3Datum: 19.07.2007

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ELEK38010094-3.xls/Ergänzung

Folgende Kontakte werden im Hauptkabelbaum 38010094-3 verwendet.

AGI Art.Nr. Bezeichnung Molex Nr. Verwendung Anzahl Pin

13650061 Buchsenkontakt crimp. für VG-Federleiste AMP: 166500-2 ST01 56 alle belegten Pins

13650002 Stiftkontakt crimp. 1190TL geg. AWG 14-20 02-09-2101 ST-06 2 Pin 01,02Gesamt 2

13650008 Buchsenkontakt crimpb. Molex 1189TL gegurtet 02-09-1102 ST-07 4 Pin 01,02,03,04Gesamt 4

13650074 Stiftkontakt crimp. 5558T geg. AWG 16 Phosphor Bronze 39-00-0083 ST-08 14 Pin 01,02, 04-09,10,11,12-14,18ST-32 6 Pin 01-06

Gesamt 20

13650075 Stiftkontakt crimp. Molex 5558 geg. AWG 18-24 Phosphor Br. 39-00-0061 ST-08 2 Pin 03,17Gesamt 2

13650072 Buchsenkontakt crimpb. Molex 5556 T geg. AWG 16 Phosphor Br. 39-00-0079 ST-05 6 Pin 01-06ST-13 1 Pin 01ST-12 9 Pin 01-06,07,09,12ST-09 5 Pin 01-05ST-33 1 Pin 04ST-35 5 Pin 01,02,04,05,08ST-37 2 Pin 01,02

Gesamt 29

13650073 Buchsenkontakt crimpb. Molex 5556 T geg. AWG 18-24 Phosphor Br. 39-00-0059 ST-03 4 Pin 01-04ST-09 1 Pin 06ST-12 1 Pin 11ST-14 4 Pin 01-04ST-26 2 Pin 01,02ST-33 3 Pin 01,02,03ST-20 2 Pin 01,02ST-39 2 Pin 01,02Gesamt 19

AGI2352 GumpoldskirchenWiener Straße 158

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ELEK38010094-3.xls/Ergänzung13650013 Buchsenkontakt crimp. 40445-T Geg. AWG 22-30 97-00-0444 ST-02 3 Pin 01-03

ST-04 2 Pin 01,02ST-16 5 Pin 01,03,04,06,07ST-17 4 Pin 01-04ST-18 3 Pin 01-03ST-19 3 Pin 01-03ST-21 2 Pin 01,03ST-22 4 Pin 01-04ST-23 4 Pin 01-04ST-24 5 Pin 01,03-06ST-38 2 Pin 03,04

Gesamt 37

13650067 Buchsenkontakt crimp. für Sub-D AMP: 166051-1 ST15 15 Pin: 01 - 15

13650068 Stiftkontakt crimp. für Sub-D AMP: 166053-1 ST25 15 Pin: 01 - 15

13800004 Flachsteckhülse 6.3 x 0.8mm crimpbar Seno 0010129001 ST11 1ST34 1

Gesamt 2

13800100 Flachsteckhülse 4.8 x 0.5mm crimpbar (Querschnitt 0.3 - 1.0) Seno 0010915001 S16 2 Pin: No; CMaterial CU ZN S18 2 Pin: No; C

LS-L 2 Pin: +; -LS-R 2 Pin: +; -

Gesamt 8

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ELEK38010094-3.xls/Ergänzung13800055 Flachsteckhülse INARCA 2,8mm x 0,5 90° gewinkelt Seno 0010982001 S01 2 Pin: NO; C

S02 2 Pin: NO; CS03 2 Pin: NO; CS04 2 Pin: NO; CS05 2 Pin: NO; CS06 2 Pin: NO; CS07 2 Pin: NO; CS08 2 Pin: NO; CS09 2 Pin: NO; CS10 2 Pin: NO; CS11 2 Pin: NO; CS12 2 Pin: NO; CS13 2 Pin: NO; CS14 2 Pin: NO; CS15 2 Pin: NO; CS21 2 Pin: NO; C

H01 2 Pin: 01; 02H02 2 Pin: 01; 02H03 2 Pin: 01; 02H04 2 Pin: 01; 02H05 2 Pin: 01; 02H06 2 Pin: 01; 02H07 2 Pin: 01; 02H08 2 Pin: 01; 02H09 2 Pin: 01; 02H10 2 Pin: 01; 02H11 2 Pin: 01; 02H12 2 Pin: 01; 02H13 2 Pin: 01; 02H14 2 Pin: 01; 02H15 2 Pin: 01; 02H21 2 Pin: 01; 02

Gesamt 64

13650094 6,3x0,8mm Winkelflachsteckhülse 90°, crimpb, geg., 0,50-1,50mm² Tyco 1-280050-2 Key 01 2 Pin: C; NOKey 02 2 Pin: C; NOKey 03 2 Pin: C; NOGesamt 6

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ELEK38010094-3.xls/Ergänzung21000183 Gehäuse für 6,3x0,8mm Winkelflachsteckhülsen 90° Tyco 0-180 984-0 Key 01 2 Pin: C; NO

Key 02 2 Pin: C; NOKey 03 2 Pin: C; NOGesamt 6

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ELEK38010094-3.xls/Änderungen _Changes

beim KB 38010094-3 wurde gegenüber 38010094-2 folgendes geändert:(Changes 38010094-3 to 38010094-2)

Schlüsselschalter mit gewinkelter 6.3mm Flachsteckhülse ausgeführt, Querschnitt auf 0.5 qmm erhöht(KEYS with right-angled 6,3mm Fast On Connectors, wire cross section 0.5 qmm)

beim KB 38010094-2 wurde gegenüber 38010094-1 folgendes geändert:

ST01: zusätzlich 100mmm CertobandumwickelungST03: Doppelanschlag entfernt, dafür X12 dazuST05: Verlängerung um 34cm + CertobandumwickelungST08: Pin 10 und Pin11 dazu (rot +5V) (Leitung 165 und 166)ST12: Pin07 dazu (rot +5V) (Leitung 168)ST18 und ST19: 20mm länger, damit kein Problem beim durchfädeln entsteht Crimpverbinder X4 und X5 müssen nach rückwärts gebunden werden Certoband dazuST27 und S17 entfernt (Leitung 16 und 54 entfernt)ST31: FBK um 30mm verlängertST33 Pin 4 gelbe Leitung +12V dazu von X2 (1.0) (Leitung 103a)ST35 neu dazuST37 neu dazu (+24V Versorgung für LED Controller im Türbereich) (Leitungen 167 u. 168)ST38 neu dazu (Versorgung für Led Leiste oben +24V)ST39 neu dazu (Versorgung für Topper +12V) (gelb 103b und schwarz 53d)S18 um 80mm verlängertX11 neu dazu (orange/schwarz 18,18a,18b,18c)X12 neu dazu (3x ws/ge Leitungen 30,30a,30b)X13 neu dazu (orange/schwarz 53,53a,53b, schwarz 53c,53d)X14 neu dazu (orange/schwarz 52,52a,52b)X2 (gelb 1.0 und 0.5 dazu) ( Leitung: 103a und 103b)X10 grün 0.35 dazu für ST38 (Leitung 112a)X3 schwarz 2x 1.0 dazu (Leitung 98a und 98b)

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ELEK38010094-3.xls/Änderungen _Changes

English:

ST01: additional 100mmm CertotapeST03: no doublecrimp, X12 additionalyST05: extra length 34cm + CertotapeST08: Pin 10 and Pin11 additionaly (red +5V) (line 165 and 166)ST12: Pin07 additionaly (red +5V) (line 168)ST18 and ST19: 20mm longer Crimpconnector X4 and X5 must be fixed backwards using cable tie Certotape additionalyST27 and S17 canceld (line 16 und 54 canceld)ST31: FBK 30mm longerST33 Pin 4 yellow line +12V additionaly from X2 (1.0) (line 103a)ST35 newST37 new (line 167 and 168)ST38 new (supply for Led +24V)ST39 new (supply for Topper +12V) (yellow 103b and black 53d)S18: 80mm longerX11 new (orange/black 18,18a,18b,18c)X12 new (3x wht/yel line 30,30a,30b)X13 new (orange/black 53,53a,53b, black 53c,53d)X14 new (orange/black 52,52a,52b)X2 (yellow 1.0 and 0.5 new) ( line: 103a and 103b)X10 green 0.35 new for ST38 (line 112a)X3 black 2x 1.0 new (line 98a and 98b)

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ELEK38010094-3.xls/Backplanepinning

Pinbelegung der 64pol. VG-Federleiste (NGC-BOARD Backplane)

Pinnbelegung BACKPLANE Pinnbelegung Kabelbaum(64pol. VG-Messerleiste) (64pol. VG-Federleiste)

Pin Nr: Hardware-Funktion Treiber Pin Nr: Funktion k. Bezeichnug Bezeichnung

1a GND 32a GND GND GND1c +12VDC 32c +12VDC +12VDC +12VDC

2a GND 31a GND GND GND2c +12VDC 31c +12VDC +12VDC +12VDC

3a INPUT 5 30a Taste 1 S01 PLAY 1 LINE3c OUTPUT 1 ULN2803 30c Lampe 7 H07 BET 3 PER LINE

4a INPUT 6 29a Taste 2 S02 BET 1 PER LINE4c OUTPUT 2 ULN2803 29c Lampe 8 H08 BET 5 PER LINE

5a INPUT 7 28a Taste 3 S03 PLAY 3 LINES5c OUTPUT 3 ULN2803 28c Lampe 9 H09 BET 10 PER LINE

6a INPUT 8 27a Taste 4 S04 BET 2 PER LINE6c OUTPUT 4 ULN2803 27c Lampe 10 H10 GAMBLE

7a INPUT 9 26a Taste 5 S05 PLAY 5 LINES7c OUTPUT 5 ULN2803 26c Lampe 11 H11 TAKE WIN

8a INPUT 10 25a Taste 6 S06 PLAY 7 LINES8c OUTPUT 6 ULN2803 25c Lampe 12 H12 AUTO START

9a INPUT 11 24a Taste 7 S07 BET 3 PER LINE9c OUTPUT 7 ULN2803 24c nc *** ***

10a INPUT 12 23a Taste 8 S08 BET 5 PER LINE10c OUTPUT 8 ULN2803 23c nc *** ***

11a GND 22a GND GND GND11c +12VDC 22c +12VDC +12VDC +12VDC

12a GND 21a GND GND GND12c +12VDC 21c +12VDC +12VDC +12VDC

13a INPUT 13 20a Taste 9 S09 BET 10 PER LINE13c OUTPUT 9 ULN2803 20c toplight (weiß) 1 H18 TOPLIGHT (white)

14a INPUT 14 19a Taste 10 S10 GAMBLE14c OUTPUT 10 ULN2803 19c toplight (blau) 2 H19 TOPLIGHT (blue)

15a INPUT 15 18a Taste 11 S11 TAKE WIN15c OUTPUT 11 ULN2803 18c toplight (reserve) 3 H20 TOPLIGHT (reserve)

16a INPUT 16 17a Taste 12 S12 AUTO START16c OUTPUT 12 ULN2803 17c Freigabe Hebel *** enable lever

17a INPUT 17 16a Taste 13 S13 PLAY 9 LINES17c OUTPUT 13 ULN2803 16c Türschalter-optisch (transmitter-doorswitch) *** doorswitch (transmitter)

18a INPUT 18 15a Taste 14 S14 COLLECT18c OUTPUT 14 ULN2803 15c Lampe 13 H13 PLAY 9 LINES

19a INPUT 19 14a Taste 15 S15 SERVICE19c OUTPUT 15 ULN2803 14c Lampe 14 H14 COLLECT

20a INPUT 20 13a Türschalter DROP S16 doorswitch-drop20c OUTPUT 16 ULN2803 13c Lampe 15 H15 SERVICE

21a GND 12a GND GND GND21c +12VDC 12c +12VDC +12VDC +12VDC

22a GND 11a GND GND GND22c +12VDC 11c +12VDC +12VDC +12VDC

23a INPUT 21 10a Türschalter BNP S17 doorswitch-BNP23c OUTPUT 17 ULN2064 10c Lampe 1 H01 PLAY 1 LINE

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ELEK38010094-3.xls/Backplanepinning

24a INPUT 22 9a Türschalter (Türe in Türe) S18 doorswitch (door in door)24c OUTPUT 18 ULN2064 9c Lampe 2 H02 BET 1 PER LINE

25a INPUT 23 8a Türschalter-optisch (receiver doorswitch) ? doorswitch (receiver)25c OUTPUT 19 ULN2064 8c Lampe 3 H03 PLAY 3 LINES

26a INPUT 24 7a Schlüsselschalter 1 KEY1 attendant-?26c OUTPUT 20 ULN2064 7c Lampe 4 H04 BET 2 PER LINE

27a INPUT 25 6a Schlüsselschalter 2 KEY2 audit-?27c OUTPUT 21 ULN2064 6c Lampe 5 H05 PLAY 5 LINES

28a INPUT 26 5a Schlüsselschalter 3 KEY3 test-?28c OUTPUT 22 ULN2064 5c Lampe 6 H06 PLAY 7 LINES

29a INPUT 27 4a Schalter 21 S21 RESERVE29c OUTPUT 23 ULN2064 4c Lampe 21 H21 RESERVE

30a INPUT 28 3a nc S22 ***30c OUTPUT 24 ULN2064 3c nc H22 ***

31a VCC +5VDC 2a VCC +5VDC VCC +5VDC VCC +5VDC31c VCC +5VDC 2c VCC +5VDC VCC +5VDC VCC +5VDC

32a VCC +5VDC 1a VCC +5VDC VCC +5VDC VCC +5VDC32c VCC +5VDC 1c VCC +5VDC VCC +5VDC VCC +5VDC

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