3rd space architecture learning in 3d

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Third-space Architecture for Learning in 3D Andrew Stricker, Ph.D., Air University John Cook, Ed.D., Auburn University Cynthia Calongne, D.CS., Colorado Technical University Kimberly-Combs Hardy, Ph.D., Air University Elizabeth Stricker, Youth Leader 4-H Kathryn Flitter, Naval Surface Warfare Center Toni Scribner, Air University Fil Arenas, Ed.D., Air University Thursday, March 31, 2011

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By Andrew Stricker, John Cook, Cynthia Calongne, Kimberly-Combs Hardy, Elizabeth Stricker, Kathryn Flitter, Toni Scribner and Fil Arenas - paper and a presentation for the SpringSim MMS 2011 conference on a collaborative 3D game simulation set within a portable, open source virtual world architectural design. Includes a Mars Geothermal game with robotics on Cape Harmony for 4-H and the Lincoln Dinner Bargain of 1790. Builds upon Wegner's social theory of learning, Hoffman & Novak's Flow Model as a 3rd Space Learning Framework and model-based reasoning.

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Page 1: 3rd space architecture learning in 3D

Third-space Architecture for Learning in 3D

Andrew Stricker, Ph.D., Air UniversityJohn Cook, Ed.D., Auburn University

Cynthia Calongne, D.CS., Colorado Technical UniversityKimberly-Combs Hardy, Ph.D., Air University

Elizabeth Stricker, Youth Leader 4-HKathryn Flitter, Naval Surface Warfare Center

Toni Scribner, Air UniversityFil Arenas, Ed.D., Air University

Thursday, March 31, 2011

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Thursday, March 31, 2011

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Hoffman & Novak, (2009)

Flow Model

Flow Model Used in 3rd Space Learning Framework

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Data-content supported

social networking tools

Drupal MySQL PhP Apache(web server)

OpenSim(server)

Postcast(email server)

Immersive 3D learning

Figure 1. 3rd-space architecture components.

Drupal & OpenSim

Hybrid-bridging mobileapps

for 3rd space

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Robotics learning kits supporting Geothermal Energy on Mars challenge

Design studio with breakout working areas

Design studio with breakout working areas

Challenge-centered quests in historical context

Camp 4HLeadership

Ranch

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Geothermal Energy Game

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Model-based reasoning architecture implemented in the game.

System ModelInterface

Controller(s)

Failure DiagnosisCommands

Observableevents

Failure Recovery

Observations using system model

Assessment of current system state

Inferencing about system variables and

interdependencies through manipulation

of system model

Real-time Control

Learner process flow with system model:

Diagnosis, identification of

recovery/solution steps, implementation

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Thursday, March 31, 2011