3d virtual worlds for learning and training
DESCRIPTION
Shortened discussion on the use of virtual worlds for learning and traning - originally presented at AACE eLearn Conference Oct 2010.TRANSCRIPT
3D VIRTUAL WORLDS FOR LEARNING AND TRAININGPresenter: Kevin Feenan – Rockcliffe University Consortium
Overview Introduction to Virtual worlds 3D vs 2D Concepts Use of Simulation in Education
Introduction to Virtual Worlds
MMORPG Massive
Multiplayer Online Role Playing Game (MMORPG)
Virtual Collaborative Environment (VCE)
Alliance vs. Horde in Eye of Storms
WOW Battleground Scene
Characteristics Social Goal-Oriented Provide
Challenges Experiential Real-Time
Visual Interfaces Graphics
Rendering Realistic models
of the world High Processing
Power High Bandwidth
ICT Convergence Information and Communication
Technology Internet Relay Chat (IRC) Voice (VOIP) Real-Time Streaming Protocol (RTSP) P2P File Sharing Web Services
Product Placement
Bounded No Ownership Limited Add-On Static
Unbounded Ownership Open Standards Dynamic
3D VCE as Gaming 3D VCE as Platform
Overview of 3D vs 2D Concepts
Web 2.0 Concepts (O’Reilly)
Strategic Positioning The Web as a Platform
User Positioning You control your data
Core Competencies Services, not packaged
software Architecture of Participation Cost-Effective Scalability Remixable data sources and
transformations Software above the level of a
single device Harnesses collective
intelligence
Comparison
Britannica Online DoubleClick Newspapers Directories
(taxonomy) Stickiness
Wikipedia Google AdSense Blogging Tagging
("folksonomy") Syndication
Web 1.0 Web 2.0
Just in Time Synchronous exchange of data and data
transformations Medium is facilitated by use of Third
Spaces (Constance Steinkuehler)
Social Constructions / Sub-Cultures Peer-to-Peer Mentorship Truth is tainted by linguistic capital
Knowledge Levels
http://people-press.org/report/319/public-knowledge-of-current-affairs-little-changed-by-news-and-information-revolutions
Use of Simulation in Education
What is knowledge? Justified True Belief no longer relevant Predicated that we have knowledge of
something being true – circular logic Gettier Counter-Examples Post-Modern Analysis of relevancy
Justified Applied Belief
Knowledge: A subject has knowledge of a proposition
P, if and only if, there exists a paradigm D such that the subject can use D to describe how P can be resolved as being either true or false
Justified Applied Belief Truth:
Subject S can be said to have knowledge of P, regardless of whether P resolves to be true or false, however S only knows that P is true, if and only if:
1. S believes P to be true (what)
2. S is justified in believing P to true (why)
3. S can apply P to produce a true outcome based the same starting conditions (how)
SECI Cycle
Nonaka & Toyama (2005)
Internalization
Perpetuation of an old or established paradigm
Socialization of language to describe new problem sets and paradigms
Sub-Culture Counter-Culture
Instructor
Influences approximately½ to 2/3rds
of the knowledge development cycle
Student
Student accountable for internalization and socialization
LearningS can apply P to produce a true outcomebased the same starting conditions (how)
• Consistency of the shared context (emotive qualities)• Ability to repeat reinforcing successful patterns of
behaviour• Ability to re-create the same set of starting conditions
3D VCE Concepts Strategic Positioning
The VW as a Crucible
User Positioning You control your data
transformations
Core Competencies Dynamic Experiences, not
packaged workshops Architecture of Language Cost-Effective Repeatability Remixable Cultures Software above the level of
a single social network Harnesses collective
emotional connectedness
DUSON Nursing Lab
Kevin Feenan, PMP, MBAPresident, Rockcliffe University [email protected]: @urockcliffe
Rockcliffe University Consortium is a 501c3 pending organization which focuses on science, education, and research in 3D virtual collaborative environments.
About Rockcliffe