3d virtual worlds for learning and training

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3D VIRTUAL WORLDS FOR LEARNING AND TRAINING Presenter: Kevin Feenan – Rockcliffe University Consortium

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Shortened discussion on the use of virtual worlds for learning and traning - originally presented at AACE eLearn Conference Oct 2010.

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Page 1: 3D Virtual Worlds for Learning and Training

3D VIRTUAL WORLDS FOR LEARNING AND TRAININGPresenter: Kevin Feenan – Rockcliffe University Consortium

Page 2: 3D Virtual Worlds for Learning and Training

Overview Introduction to Virtual worlds 3D vs 2D Concepts Use of Simulation in Education

Page 3: 3D Virtual Worlds for Learning and Training

Introduction to Virtual Worlds

Page 4: 3D Virtual Worlds for Learning and Training

MMORPG Massive

Multiplayer Online Role Playing Game (MMORPG)

Virtual Collaborative Environment (VCE)

Page 5: 3D Virtual Worlds for Learning and Training

Alliance vs. Horde in Eye of Storms

WOW Battleground Scene

Page 6: 3D Virtual Worlds for Learning and Training

Characteristics Social Goal-Oriented Provide

Challenges Experiential Real-Time

Visual Interfaces Graphics

Rendering Realistic models

of the world High Processing

Power High Bandwidth

Page 7: 3D Virtual Worlds for Learning and Training

ICT Convergence Information and Communication

Technology Internet Relay Chat (IRC) Voice (VOIP) Real-Time Streaming Protocol (RTSP) P2P File Sharing Web Services

Page 8: 3D Virtual Worlds for Learning and Training

Product Placement

Bounded No Ownership Limited Add-On Static

Unbounded Ownership Open Standards Dynamic

3D VCE as Gaming 3D VCE as Platform

Page 9: 3D Virtual Worlds for Learning and Training

Overview of 3D vs 2D Concepts

Page 10: 3D Virtual Worlds for Learning and Training

Web 2.0 Concepts (O’Reilly)

Strategic Positioning The Web as a Platform

User Positioning You control your data

Core Competencies Services, not packaged

software Architecture of Participation Cost-Effective Scalability Remixable data sources and

transformations Software above the level of a

single device Harnesses collective

intelligence

Page 11: 3D Virtual Worlds for Learning and Training

Comparison

Britannica Online DoubleClick Newspapers Directories

(taxonomy) Stickiness

Wikipedia Google AdSense Blogging Tagging

("folksonomy") Syndication

Web 1.0 Web 2.0

Page 12: 3D Virtual Worlds for Learning and Training

Just in Time Synchronous exchange of data and data

transformations Medium is facilitated by use of Third

Spaces (Constance Steinkuehler)

Social Constructions / Sub-Cultures Peer-to-Peer Mentorship Truth is tainted by linguistic capital

Page 13: 3D Virtual Worlds for Learning and Training

Knowledge Levels

http://people-press.org/report/319/public-knowledge-of-current-affairs-little-changed-by-news-and-information-revolutions

Page 14: 3D Virtual Worlds for Learning and Training

Use of Simulation in Education

Page 15: 3D Virtual Worlds for Learning and Training

What is knowledge? Justified True Belief no longer relevant Predicated that we have knowledge of

something being true – circular logic Gettier Counter-Examples Post-Modern Analysis of relevancy

Page 16: 3D Virtual Worlds for Learning and Training

Justified Applied Belief

Knowledge: A subject has knowledge of a proposition

P, if and only if, there exists a paradigm D such that the subject can use D to describe how P can be resolved as being either true or false

Page 17: 3D Virtual Worlds for Learning and Training

Justified Applied Belief Truth:

Subject S can be said to have knowledge of P, regardless of whether P resolves to be true or false, however S only knows that P is true, if and only if:

1. S believes P to be true (what)

2. S is justified in believing P to true (why)

3. S can apply P to produce a true outcome based the same starting conditions (how)

Page 18: 3D Virtual Worlds for Learning and Training

SECI Cycle

Nonaka & Toyama (2005)

Page 19: 3D Virtual Worlds for Learning and Training

Internalization

Perpetuation of an old or established paradigm

Socialization of language to describe new problem sets and paradigms

Sub-Culture Counter-Culture

Page 20: 3D Virtual Worlds for Learning and Training

Instructor

Influences approximately½ to 2/3rds

of the knowledge development cycle

Page 21: 3D Virtual Worlds for Learning and Training

Student

Student accountable for internalization and socialization

Page 22: 3D Virtual Worlds for Learning and Training

LearningS can apply P to produce a true outcomebased the same starting conditions (how)

• Consistency of the shared context (emotive qualities)• Ability to repeat reinforcing successful patterns of

behaviour• Ability to re-create the same set of starting conditions

Page 23: 3D Virtual Worlds for Learning and Training

3D VCE Concepts Strategic Positioning

The VW as a Crucible

User Positioning You control your data

transformations

Core Competencies Dynamic Experiences, not

packaged workshops Architecture of Language Cost-Effective Repeatability Remixable Cultures Software above the level of

a single social network Harnesses collective

emotional connectedness

Page 24: 3D Virtual Worlds for Learning and Training

DUSON Nursing Lab

Page 25: 3D Virtual Worlds for Learning and Training

Kevin Feenan, PMP, MBAPresident, Rockcliffe University [email protected]: @urockcliffe

Rockcliffe University Consortium is a 501c3 pending organization which focuses on science, education, and research in 3D virtual collaborative environments.

About Rockcliffe