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Barry Spencer Where 3D Virtual Where 3D Virtual Worlds Worlds and e-Learning and e-Learning combine combine Introduction to Second Life (SL) Barry Spencer

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Where 3D Virtual Worlds and e-Learning combine. Introduction to Second Life (SL) Barry Spencer. What is Second life. Second Life is a semi-immersive 3D Virtual Reality. Second Life and other MUVE (Multi User Virtual Environments) are together ushering in the arrival of web 3.D. Web 1.0. - PowerPoint PPT Presentation

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Page 1: Where 3D Virtual Worlds  and e-Learning combine

Barry Spencer

Where 3D Virtual Where 3D Virtual Worlds Worlds

and e-Learning and e-Learning combinecombine

Introduction to Second Life (SL)

Barry Spencer

Page 2: Where 3D Virtual Worlds  and e-Learning combine

Barry Spencer

What is Second lifeWhat is Second life

Second Life is a semi-immersive 3D Virtual Reality.

Second Life and other MUVE (Multi User Virtual Environments) are together ushering in the arrival of web 3.D

Page 3: Where 3D Virtual Worlds  and e-Learning combine

Barry Spencer

http://secondliferesearch.blogspot.com/

Web 1.0Web 1.0

Page 4: Where 3D Virtual Worlds  and e-Learning combine

Barry Spencer

http://secondliferesearch.blogspot.com/

Web 2.0Web 2.0

Page 5: Where 3D Virtual Worlds  and e-Learning combine

Barry Spencer

http://secondliferesearch.blogspot.com/

Web 3.DWeb 3.D

Page 6: Where 3D Virtual Worlds  and e-Learning combine

Barry Spencer

Land Size kmLand Size km22

http://s3.amazonaws.com/static-secondlife-com/economy/stats_200804.xls

Calendar Date Resident Owned MainlandIslands Total Size

31/10/2006 83.97 134.28 218.25

30/11/2006 84.59 170.13 254.73

31/12/2006 87.35 206.31 293.65

31/01/2007 102.71 258.08 360.79

28/02/2007 116.15 295.83 411.98

31/03/2007 132.04 372.24 504.28

30/04/2007 144.53 434.90 579.42

31/05/2007 160.06 491.32 651.39

30/06/2007 166.59 546.01 712.6031/07/2007 178.76 601.19 779.95

31/08/2007 189.41 650.31 839.72

30/09/2007 184.57 686.75 871.32

31/10/3007 186.35 718.14 904.50

30/11/2007 184.00 755.10 939.11

31/12/2007 185.35 778.31 963.66

31/01/2008 182.92 819.79 1,002.71

29/02/2008 187.00 851.97 1,038.97

31/03/2008 187.51 905.90 1,093.42

30/04/2008 192.21 1,000.80 1,193.01

SL Total Land Size

0.00

200.00

400.00

600.00

800.00

1,000.00

1,200.00

1,400.00

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19

Page 7: Where 3D Virtual Worlds  and e-Learning combine

Barry Spencer

Registration CountRegistration CountCreated Year Created Month Registrations

2006 September 801,860

2006 October 1,198,147

2006 November 1,731,796

2006 December 2,267,092

2007 January 3,136,259

2007 February 4,136,514

2007 March 5,127,769

2007 April 5,956,170

2007 May 6,860,473

2007 June 7,729,655

2007 July 8,548,178

2007 August 9,252,781

2007 September 9,596,742

2007 October 10,570,615

2007 November 11,175,710

2007 December 11,704,934

2008 January 12,240,161

2008 February 12,671,638

2008 March 13,080,137

2008 April 13,448,143

Running Residents Registrations

0

2,000,000

4,000,000

6,000,000

8,000,000

10,000,000

12,000,000

14,000,000

16,000,000

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

http://s3.amazonaws.com/static-secondlife-com/economy/stats_200804.xls

Page 8: Where 3D Virtual Worlds  and e-Learning combine

Barry Spencer

% of Active residents within age band% of Active residents within age band

Age Band Percentage

13-17(Teen Grid)18-2425-3435-4445+Unknown

16.45%0.52%

0.93%

35.16%22.79%

24.15%

http://s3.amazonaws.com/static-secondlife-com/economy/stats_200804.xls

Page 9: Where 3D Virtual Worlds  and e-Learning combine

Barry Spencer

Gender DistributionGender DistributionYear Month Female Male

2006 December 41.42% 58.58%

2006 November 42.14% 57.86%

2006 October 42.65% 57.35%

2006 September 43.76% 56.24%

2007 December 40.68% 59.32%

2007 November 41.63% 58.37%

2007 October 42.21% 57.79%

2007 September 42.25% 57.75%

2007 August 42.09% 57.92%

2007 July 42.13% 57.87%

2007 June 42.77% 57.23%

2007 May 42.85% 57.15%

2007 April 43.03% 56.97%

2007 March 42.06% 57.94%

2007 February 41.07% 58.93%

2007 January 41.11% 58.89%

2008 April 41.45% 58.55%

2008 March 41.13% 58.87%

2008 February 41.12% 58.88%

2008 January 40.98% 59.02%

0.00%

10.00%

20.00%

30.00%

40.00%

50.00%

60.00%

70.00%

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Female Male

http://s3.amazonaws.com/static-secondlife-com/economy/stats_200804.xls

Page 10: Where 3D Virtual Worlds  and e-Learning combine

Barry Spencer

But first the big questionBut first the big question

What can Second Life provide that What can Second Life provide that current technologies do not?current technologies do not?

Page 11: Where 3D Virtual Worlds  and e-Learning combine

Barry Spencer

Getting startedGetting started

Page 12: Where 3D Virtual Worlds  and e-Learning combine

Barry Spencer

Creating a Learning SpaceCreating a Learning Space

Page 13: Where 3D Virtual Worlds  and e-Learning combine

Barry Spencer

The Virtual LibraryThe Virtual Library

Page 14: Where 3D Virtual Worlds  and e-Learning combine

Barry Spencer

The Museum of ComputingThe Museum of Computing

Page 15: Where 3D Virtual Worlds  and e-Learning combine

Barry Spencer

The Astro-ParkThe Astro-Park

Page 16: Where 3D Virtual Worlds  and e-Learning combine

Barry Spencer

Castle BromlesteinCastle Bromlestein

Page 17: Where 3D Virtual Worlds  and e-Learning combine

Barry Spencer

Data LoggingData Logging

Student quiz 217

Resources 1816

Museum 162

Page 18: Where 3D Virtual Worlds  and e-Learning combine

Barry Spencer

The unique qualities of a 3D virtual worlds can provide opportunities for rich sensory immersive experiences, authentic contexts and activities for experiential learning, simulation and role-play, modelling of complex scenarios, a platform for data visualisation and opportunities for collaboration and co-creation that can not be easily experienced using other platforms.

Page 19: Where 3D Virtual Worlds  and e-Learning combine

Barry Spencer

a combined entity which has a value greater than the sum of its parts

SynergSynergyy

Page 20: Where 3D Virtual Worlds  and e-Learning combine

Barry Spencer

Thank youThank youend of presentationend of presentation