2d animation

8
Process comparison two type of animation Traditional Animation Traditional animation requires cels and backgrounds to be created separately; computer animation doesn't. According to animator Jan-Eric Nyström, hand-painted backgrounds are created much like a landscape painting. The animator draws the character in relation to the background. Each frame is drawn and then transferred onto a cel, which is a thin, transparent plastic sheet. The sheets allow for a limited number of drawings to be used in multiple ways and in combination, thus cutting down the amount of drawing required. Each cel is then photographed until the film is shot. Below are steps of drawn animation process 1. The idea / story structure 2. The Storyboard 3. Sound is recorded 4. Analyze sound length in number of frame 5. Sound analysis entered on dope sheets 6. Layout for scene drawn up

Upload: aliza-hamzah

Post on 21-Jul-2016

77 views

Category:

Documents


5 download

DESCRIPTION

With the advent of computer, creating animation has become easier and less tedious. This is especially apparent between traditionally drawn and computer generated 2D animation. Compare these two types of animation processes and illustrate in detail the advantages of the computer generated 2D animation. Provide examples (movies) to support your statement.

TRANSCRIPT

Page 1: 2D animation

Process comparison two type of animation

Traditional Animation

Traditional animation requires cels and backgrounds to be created separately; computer animation doesn't. According to animator Jan-Eric Nyström, hand-painted backgrounds are created much like a landscape painting. The animator draws the character in relation to the background. Each frame is drawn and then transferred onto a cel, which is a thin, transparent plastic sheet. The sheets allow for a limited number of drawings to be used in multiple ways and in combination, thus cutting down the amount of drawing required. Each cel is then photographed until the film is shot.

Below are steps of drawn animation process

1. The idea / story structure2. The Storyboard3. Sound is recorded4. Analyze sound length in number of frame5. Sound analysis entered on dope sheets6. Layout for scene drawn up7. Director uses layout and dope sheet to plan movement and timing8. Background painted on paper9. Movement drawing on paper10. Complete drawing entered on dope sheet11. Movement drawings tested on line tester12. Correct drawing and timing

Page 2: 2D animation

13. Trace movement drawing onto cells14. Paint on color or color cells15. Cells and background come together 16. Cells and background combined on film17. Exposed negative sent to lab for processing18. Sound and pictures edited19. Soundtrack mixed in dubbing studio20. Negative to lab for cutting with cut print and final sound21. Lab makes final print22. Print projected to audience22.a Film transferred to DVD/VCD/Tape

The diagram summarizes the traditional process of the production of a animated film. for the techniques of cut out animation , sand and paint over glass, etc., see the separate articles. The division of tasks illustrated has evolved from the need to divide the work between different people with different skills so that the time taken to make a film is commercially viable.

Steps 1, 2 and 3 lay the foundation of the film and provide, at 4 and 5, material from which the film can be planned. The animation director 6 takes the timing information on the dope sheet and the picture planning of the layout 7 for each scene and initiates the movement drawing. While the background 8 is finalized as a separate strand, the main burden of the film such as the animated drawing of the action, works its way through a process of refinement 10 and 11 to 12. Once the movement drawings are satisfactory, they pass to cel workers who reproduce them in color on transparent acetate 13 and 14. The cels and the dope sheet are united with the background 15, and each scene is carefully checked before it passes to the camera. The camera operator reads from the dope sheet the background, the cels and the and the camera move required for each frame as he shoots it 16. The film goes to the laboratory for developing and printing 17, and the printed scenes are edited against the sound 18 to produce the cutting copy (or ”work print”). When all the component sound tracks have been similarly fitted to the picture, they are mixed together 19 into a single master sound track. The negative rolls now go with the picture cutting, copies to be edited match it, and from the cut negative, a properly graded final print is made 21. As a print with a combined sound track, this can be projected as film. For TV and video, it is usual to transfer from a separate mute print and the sound master.

Page 3: 2D animation

Steps of Model Animation Process

1. The idea2. The storyboard3. Sound is recorded4. Analysis sound length in number of frame5. Design puppet and sets6. Make puppet and sets7. Animate puppet on set8. Record to film8.a Record to tape9. Negative sent to lab for processing10. Sound and pictures edited11. Tracks mixed in dubbing studio

Page 4: 2D animation

12. Negative to lab for cutting, with cut print and final sound13. Lab makes final print14. Print projected to audience14.a Copy to DVD/VCD/Tape

Production level for model (or puppet) is similar to those for drawn work, but specialized craft tasks are different

Steps 1 to 4 in the initial planning and steps 9 to 14 of the post production stage are much the same as for drawn animation. However, film is more common  as medium for movement recording, so there is less use of digital technology in that part of the process. The director takes the sound analysis of 4 and plans and times out the broad outlines of the action, scene by scene. Then, once the puppets and sets have been designed 5 and made 6, they are brought together for shooting. The movement is created directly and spontaneously, frame by frame, in front of the camera 7, either onto film or videotape 8. The combining of the picture with sound follows a pattern similar to that of drawn animation.

Page 5: 2D animation

Computer Animation Process

1. The idea2. Storyboard3. Record4. Timing breakdown and planning proceed to 5 or 5.a

5a. Animation drawing5b. Line test

Page 6: 2D animation

5c. Approved version of drawing scanned into computer5. Animate and background or computer (wire frame)6. Color and complete animation and background7. Completed picture on disk with sound elements to dubbing8. Sound synched and laid digitally9. Sound and picture on digital tape10.a To broadcast10. To film recorder for film copies.

Production systems use another computer in point where traditional process takes over by computer work. For some, every level after initial planning was done by animators work in computer; to another, only dye animation drawn traditional made digitally

. Animation director take rule information time and picture planning layout for

per layout scene, and start movement painting. While background finalized because separate a strand, film main burden; animated illustration action, work the road through one refining process

Once movement paintings satisfactory, they pass to workers cel that breed them in color in transparent acetate

Cels and background paper united and every scene checked carefully before it passes to camera.

Camera operator reads from background paper ,cels and camera move requires every frame when he shooting it.

Films go the laboratory to develop and print. The printed scenes are edited against the sound to produce the cutting copy (or” work

print”) When all component songs has similar attach to picture, they mixed together into a

single master soundtrack The negative rolls now go with the picture cutting copy to be edited to match it. From deduction negative a properly grading final print is made. As a print with a combined sound track this can be projected as film.