2015-2016 rarc competition 2 - elementary division

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2015-2016 RARC Competition 2 - Elementary Division Guidelines - Page 1

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2015-2016 RARC Competition 2 - Elementary Division Guidelines - Page 1 

 

The Wonders of the World

Congratulations on completing your first adventure and advancing on to the next leg in your journey. Once again, your team will crisscross five oceans and seven continents as you explore the Wonders of the World, learn about them and the communities that surround them, and, in some cases, help preserve them for future generations to experience. Your second adventure will allow you to see the amazing architecture of four man-made wonders - Machu Picchu, the Taj Mahal, the Great Wall of China, and the Roman Colosseum - and the beauty of two natural wonders - the Valley of Geysers and Aurora Borealis over Greenland.

❖ The Colosseum, or Flavian Amphitheater, is located in Rome, Italy. It is three stories tall, took approximately one decade to build, and accommodated over 50,000 spectators (what percentage of people from your home city could fit in the Colosseum?). Gladiatorial games, chariot races, theatrical performances, and mock naval battles for which the arena was flooded were hosted at the Colosseum. The Colosseum’s architecture inspired the design of many modern day sports stadiums. After several centuries of use and then abandonment, the Colosseum was in need of restoration, and restoration efforts began in the 1990s. Your team is responsible for building support columns needed to continue the restoration process and delivering them to the Colosseum.

❖ Machu Picchu (“Old Peak”) is set high in the Andes Mountains in Peru. Its isolated location and surrounding vegetation allowed it to remain preserved and undisturbed for centuries. Machu Picchu is believed to have been built during the 15th Century during the Inca Empire. The site demonstrates the Inca’s sophistication with examples of advanced architectural, engineering, and agricultural techniques. The exact purpose of the community is unknown; it may have been a religious site, an estate for Inca royalty, a farming village, or all three. Also unknown is the exact reason for its demise although the primary theory is Spanish invaders. Machu Picchu was rediscovered in 1911 when American archeologist Hiram Bingham and a team of explorers were led there by an eleven year old Peruvian boy. Your team is asked to meet another explorer at Machu Picchu, retrieve the gold he has discovered in the Peruvian mountains, and transport it to the Taj Mahal.

❖ The Taj Mahal was built in the early to mid-1600’s on the southern bank of the Yamuna River in Agra, India, to serve as the final resting place for Emperor Shah Jahan’s wife Mumtaz Mahal. The beauty of the Taj Mahal is so great that over 3 million tourists visit the site each year. The mausoleum was constructed of white marble and decorated with semi-precious stones. The Taj Mahal’s dome is topped with a main finial that was originally made of gold but was later replaced by a gilded bronze finial. The gold from Machu Picchu will allow the Taj Mahal’s restoration team to recreate the gold finial.

❖ The Valley of Geysers in Kronotsky State Natural Biosphere Reserve in Kamchatka, Russian Far East was discovered by female geologist Tatyana Ustinova in 1941. It is one of the largest geyser fields in the world and contains hot springs, too. The area is almost 5 miles long and up to 1,312 feet deep. Traveling to see the Valley of the Geysers is difficult due to the remote location, so helicopters are the easiest form of transportation. Unfortunately, the Valley of Geysers suffered from landslides in June 2007 and January 2014. The geysers are still active but less than originally

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thought. Your team’s task is to deliver mechanical equipment to the Valley of the Geysers so that the helicopters belonging to a team of ecologists and geologists can be repaired, and the scientific team can continue to survey the damage and activity of the geysers.

❖ Greenland is one of the many locations where aurora borealis, or the northern lights, can be viewed. Other locations include Alaska, Northern Canada, Norway, Sweden, Finland, and even the International Space Station. According to the Northern Lights Centre, aurora borealis is the result of collisions between gaseous particles in Earth's atmosphere with charged particles released from the sun's atmosphere. Variations in color are due to the type of gas particles that are colliding. The most common auroral color, a pale yellowish-green, is produced by oxygen molecules located about 60 miles above the earth. Rare, all-red auroras are produced by high-altitude oxygen, at heights of up to 200 miles. Nitrogen produces a blue or purplish-red aurora. Your team’s task is to decipher how many of each element to take to Greenland to keep the light show going.

❖ The Great Wall of China, which is actually numerous walls and manmade and natural fortifications, is over 2,000 years old and more than 13,000 miles long so take care not to run into it as your team accomplishes all the tasks!

Adventure Awaits!

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Rules and Regulations Competition General Rules

❏ There will only be one event on competition day: a robotics challenge with two rounds and only the best score of the two rounds will be used for overall competition awards.

❏ Teams will have time between rounds to go to the pit area. ❏ Trophies will be awarded to the top three teams in each division (elementary, middle, and high school). Only the top score out of each round will be used. ❏ Only student team members are allowed in robotics challenge areas. Team members must ensure that they do not block the judge's’ view. ❏ Robots must be presented for a compliance check at the challenge area entrance before going to the competition mats. ❏ In the event that the robot breaks down during the challenge, the team will not be given any extra time to fix the robot. ❏ The role of an adult is that of a facilitator and thus all work prior to and at the competitions should be the work of students and not adults. Adults are not

allowed to use team computers or to touch robotics equipment during the competition. Teams who receive unauthorized aid will be disqualified. ❏ Teams are not allowed to program another team’s robot or to maliciously modify another team’s robot design or programming. Teams will be disqualified

for these actions. ❏ The RARC committee makes every effort to provide a detailed set of rules for each competition. If you believe that a rule needs further clarification or that a

detail might have been left out, please submit your questions/concerns prior to the competition on the Competition Questions tab of the Coaches’ page. Clarifications/answers from the RARC committee will be posted on the same page. Please monitor the webpage for guidelines and questions updates.

❏ Coaches are responsible for verifying that all students have read and understand the rules of the competition. In the interest of time, teams are expected to know the rules when they go to the mat and to begin competing immediately.

❏ Judges and RARC Committee members understand the need for fairness across all challenges. No video or photographic record made by judges, team coaches/parents, spectators, or students of an event will be used for judging purposes.

❏ Except to go to and from the competition mats, technology (robots, laptops, external drives, etc.) is not allowed to leave or enter the team

preparation area after opening ceremonies.

Robot Design Rules ❏ Robots must not exceed the dimensions of 12” width by 12” length and a height of 12”. The robot, including all components such as cables, must fit these

dimensions in its starting position in the home base, e.g., cannot turn it on its side to fit the dimensions. ❏ Robots may only utilize 1 NXT/EV3 intelligent brick, 3 NXT/EV3 motors, and 1 battery source as part of the robot. ❏ Teams may not use extra batteries, intelligent bricks or motors as weight. ❏ Robots must be autonomous and may not be remotely controlled. ❏ Teams may not use any materials (for example: oil, glue, and tape) that may adversely impact another team’s performance. String or rubber bands may be

used as long as they do not adversely affect another team’s performance. ❏ Things to keep in mind:

❏ Lighting conditions from mat to mat and location of mat can affect the performance of the robot. There might be bumps or uneven sections under the mat, and the mats may not lose their waviness even if rolled out ahead of time at the competition location.

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❏ Mats will be taped using 2 inch blue painter’s tape around the perimeter of the mat to keep them in place. The outer portion of the tape will serve as the final border for the mat. Note that teams should avoid using the edge of the mat as a guide since the tape edge can affect the performance of the bot.

Robotics Challenge Rules Before Play

❏ Robots must start the round in home base and no part of the robot, game pieces, or alignment guides may extend past the base boundaries before the start

of the round or when resetting the field . ❏ All team members may approach the competition mat. The team captain should be the only team member touching the robot while other team members

assist with building items. Team member should be sure they are not blocking the judges’ views, casting a shadow on the mat, or interfering with play in any way.

❏ Teams are allowed to bring the competition guidelines to the mat but judges will not give extra time to read and/or review them.

During Play

❏ Teams will have a maximum of 2 minutes from when the judge announces “GO” to complete as many of the challenge tasks as possible. Consider strategy! ❏ The round continues until the 2 minutes have elapsed or the team captain calls “TIME.” ❏ The only time that a team member is allowed to touch the robot is when positioning or modifying (changing attachments) the robot in home base. ❏ If students touch the bot while it is outside of the home base, the bot must be immediately returned to home base and any pieces left as they are on the mat. ❏ If one drive wheel (wheels attached to a motor and used to drive robot) goes off the mat, students must stop the bot immediately and return the robot to

home base. Any pieces that were moved off the mat during this process must remain off the mat, i.e., the students can not move/retrieve them by hand. ❏ No items outside of home base on the mat may be touched by hand during the round. ❏ Students may interact with the game pieces and robot without penalty while the game pieces and robot are located in home base. ❏ Students are not allowed to modify the playing field while attempting to retrieve their robots while the round is still in motion. The judges may make the

decision, at their discretion, to not score any task that was modified by the students or the robot in the event that the bot modifies the field after going off the mat.

❏ The team captain may tell the judge “TIME” and the judge will stop the official time. Once time is called, the round may not be restarted. ❏ Robots must not exceed the dimensions of 12” width by 12” length and a height of 12” during play.

After Play

❏ In order to increase the accuracy of the scoring, only the end state of the field will be scored. The teams must be careful in their game strategies because an action of the robot might alter the previous state of the field.

❏ Neither students nor judges are allowed to touch or otherwise modify the end state of the field until the scoring has been completed. ❏ Scoring will be conducted electronically, and team captains are encouraged to review their teams’ score sheet with the mat judge after the judge has

completed marking the end state of the field. Teams may use the Scoring Sheet on page 6 as a sample score sheet as in previous competitions.

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❏ In the event that paper score sheets are used, team captains will need to bring their teams’ score sheets to the scorekeeper’s table for tabulation. ❏ No video or photographic record made by judges, team coaches/parents, spectators, or students of an event will be used for judging purposes. ❏ The pieces are considered to be “in,” “touching” or “on” the surface if at least part of the game piece is touching or is inside of the boundary of the required

field. See graphic to the right.

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Scoring Sheet Team Name_________________________________________________ Mat A B C D E F G H Round 1 2

Begin the adventure

Objective: Start at home base and use a touch sensor to begin your adventure (make the robot move) - this task must be done first. Points will not be awarded for this task if the touch sensor is not used successfully.

❏ +15 points for the robot starting a task immediately after the release of the sensor Colosseum supports

Objective: Build column supports and deliver them to the Colosseum ❏ +25 points for column supports standing at the end of the round

❏ +100 points for taking the column supports to the Colosseum and placing on the mat inside the frame-must use all 10 blocks to receive the points. -or- ❏ +50 points for delivering the column supports to the Colosseum but not placing the column supports inside the platform/frame - the blocks will be

provided in a bin at or near home base, and teams must use all 10 blocks to receive the points. ❏ +20 points for not moving the platform/frame

Package Delivery Objective: Deliver the gold from Machu Picchu to the Taj Mahal

❏ +10 points for retrieving the gold from Machu Picchu ❏ +50 points for delivering the gold to the Taj Mahal

Mechanical Equipment Objective: Deliver mechanical equipment to the Valley of Geysers

❏ +10 points for assembling the equipment according to the specifications while at the mat - the pieces will be provided in a bin at or near home base. ❏ +50 points for delivering the correctly assembled equipment to the white box on the Valley of Geysers - the equipment must be touching the white box. ❏ -30 points for moving the Great Wall of China at any time during the round

Aurora Borealis Objective: Travel to aurora borealis and deliver colors based on the cypher on pages 12-13. All elements must be successfully delivered in order to receive the 40 points. Partial points will not be awarded for this task

❏ +40 points for correctly delivering all of the elements to the box located at Greenland Ending position of the robot

Objective: Gather the clue located on the compass and bring it to home base to learn the correct ending location, which will be located a wonder on the Continental United States ❏ +10 points for getting the clue from the compass rose and bringing it back to home base ❏ +30 points for having your team’s robot finish at the location indicated - at least one drive wheel (wheels attached to a motor and used to drive robot) of the

robot must be touching the white box at the ending location. Bonus 

❏ +1 point per every second under the two minutes time limit IF all tasks are successfully completed to the highest point possible for that task *Note: The tasks, with the exception of starting from home base and the ending position, do not have to be accomplished in a certain order as the judges will only score the end state of the field. It is up to the team to choose the strategy that will maximize its points.  

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Items Needed for Competition

Gold Step 1: Step 2: Step 3: Step 4:

  

 Box for students to lift columns supports over at Colosseum

Great Wall of China Height of 3.5 (± 0.25) inches and a length of 6 inches

The board will be placed inside the white rectangular box that represents the Great Wall of China with the long side of the board parallel to the long side of the box.

 

Column supports for Colosseum 2x2 (10)

 

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 Mechanical Equipment

❏ 3m beam (x3) ❏ 5.5 (x1) m cross axle with stop ❏ Beam 3m with 4 snaps (x2) ❏ Gear wheel z24 (x1)

Building instructions for mechanical equipment: Step 1: Step 2:

Link to video build: Equipment Build

Step 3: Step 4:

Coupler PVC

1 inch PVC Schedule 40 Coupler. “Official” clue holders will be bought at the Home Depot SKU#188-085. A label clue, made using a Dymo LetraTag label maker, will be located on the inside portion of the coupler.

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Elementary School Field Layout

 

❏ The competition mat can be purchased through StickersBanners.com. More information on ordering mats can be found on the RARC website at

http://www.nicerc.org/pages/competitionmats/. ❏ Note: The letters, words, arrows do not appear in the actual mat and are only being used to help describe the challenge.

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**Teams May Perform the Following Tasks in Any Order With the Exception of the Ending Location and Starting from Home Base.**

Start at home base by using the touch sensor to begin your adventure. This task must be done first. Objective: The touch sensor will be pressed down by one team member. At the command of the judge, the team member will release the touch sensor, and the robot will begin its first task. Points will not be awarded for this task if the touch sensor is not used successfully.

❏ +15 points for the robot starting a task immediately after the release of the sensor. Build column supports to deliver to the Colosseum

Objective: Using only 10 LEGOs, (see page 7 for parts), build column supports to be delivered to the Colosseum. The column supports are a free build. Be careful not to move the platform and be awarded +20 points. However, teams must only use the 10 approved bricks. Teams will receive additional points (+25) if the column supports are still standing at the end of the round. Think about the best possible way to build the supports to transport. A platform/frame will be provided to represent the Colosseum, and the column supports must be placed on the mat inside the platform/frame. Max points are awarded to teams that place the column supports on the mat inside the platform/frame (+100 points). No part of the Colosseum supports should be touching the mat outside of the frame in order for the +100 points to be awarded.Teams may place the column supports next to the platform/frame for partial points (+50).

❏ +25 points for column supports standing at the end of the round

❏ +100 points for taking the column supports to the Colosseum and placing on the mat inside the platform/frame - must use all 10 blocks to receive the points. -or-

❏ +50 points for delivering the column supports to the Colosseum but not placing the column supports inside the platform/frame - the blocks will be provided in a bin at or near home base, and teams must use all 10 blocks to receive the points.

❏ +20 points for not moving the platform/frame Deliver the gold from Machu Picchu to the Taj Mahal Objective: Travel to Machu Picchu, retrieve the gold, and deliver it the Taj Mahal. Teams will be awarded 10 points if they only retrieve the gold but do not place it on the Taj Mahal. To receive full points, part of the gold must be touching the white box representing the Taj Majal.

❏ +10 points for retrieving the gold from Machu Picchu ❏ +50 points for delivering the gold to the Taj Mahal - the gold must be touching the white box.

Deliver mechanical equipment to the Valley of Geysers Objective: Assemble mechanical equipment according to the specifications on page 8 and deliver it to the ecology/geology team at the Valley of Geysers. Teams must be careful and look out for the Great Wall of China as teams will be penalized if the wall is moved at any time during the round. To receive full points, the mechanical equipment must be touching the white box that represents the Valley of Geysers.

❏ +10 points for assembling the equipment according to the specifications while at the mat - the pieces will be provided in a bin at or near home base. ❏ +50 points for delivering the correctly assembled equipment to the white box on the Valley of Geysers - the equipment must be touching the white box. ❏ -30 points for moving the Great Wall of China at any time during the round

Aurora Borealis Objective: Travel to aurora borealis and deliver colors based on the cypher on pages 12-13. Partial points will not be awarded for this task The 2x2 LEGO blocks representing the elements will be in a bin at home base.

❏ +40 points for correctly delivering all of the elements to the box located at Greenland

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Ending position of the robot - This task must be done last.

Objective: Retrieve coordinates for the ending location from the compass and finish at the specified location, which will be a wonder located on the Continental United States. ❏ +10 points for getting the clue from the compass rose and bringing it back to home base ❏ +30 points for having your team’s robot finish at the location indicated - at least one drive wheel (wheels attached to a motor and used to drive robot) of the

robot must be touching the white box at the ending location. Bonus Objective: The robot performs all tasks successfully in less than the allotted time.  

❏ +1 point per every second under the two minutes time limit IF all tasks are successfully completed to the maximum amount of points possible for that task and no penalties were assessed during the round (For example, Jones Elementary 1 successfully completes all tasks which includes placing the upright column supports inside the frame and white box at the Colosseum in 1:30 seconds. This team will receive a 30 point bonus. Smith Elementary 5 completes all tasks but does not deliver the upright column supports inside the frame and white box at the Colosseum. This team will not receive the bonus as all tasks were not successfully completed to the maximum points possible.)

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Cypher

Solve the following cypher to discover the order of the blocks to be delivered to the box located in Greenland. HINT: Messages can often be hidden within another message. This type of cypher code is often referred to as “skip code.” In this particular cypher, it is best to look at entire words rather than letters.

Use of sensors increases the accuracy of the               pattern that is used as a tool for a team                   competition training guide which is used for             gaining knowledge of placing the robots in             the correct starting position blocks that           allows for on field adjustments after the robot               completes the right program with flying           colors.

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Teacher Resources for Additional Learning  http://www.historyforkids.net/the-colosseum.html http://www.sciencekids.co.nz/sciencefacts/engineering/greatwallofchina.html https://www.nasa.gov/content/northern-lights-viewed-from-the-international-space-station http://valleyofgeysers.com/ http://ngm.nationalgeographic.com/1913/04/machu-picchu/bingham-text

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Overall Competition Scoring Scores:

Robotics performance component = 360 points possible not including the bonus (highest out of the two rounds)

Tie: Time will be used as the deciding factor. In the event that multiple top teams (1st – 3rd) have the same scores and time, a tiebreaker robotics performance round will be conducted between those teams that have the same scores in order to appropriately place each team.

Tips for Success!

❏ Teams should read all of the rules prior to starting preparation for the competition. ❏ Students can use the robot educator part of the software to see walkthroughs about different aspects of programming the robots as well as building tips. ❏ Teams should assign jobs to the students, and students should be aware of their respective roles when they go to the mat. ❏ Teams should not wait until the last minute to go to the mat; this increases the chance of teams underperforming due to stress. ❏ Teams should break the board in zones and look at which tasks are located in each zone and the difficulty of each task. ❏ Keep in mind that just because tasks are located in the same area of the field does not mean that teams should attempt to do them together; it might be

better to do another task to get more points or easier points prior to attempting a task. ❏ Look at the obstacles on the field. Think about how they can affect the movement/path of your robot. ❏ A bot that looks cool may not perform as well as a robot that does not have a great appearance. ❏ Don’t think about using the most amount of space in the home base but rather whether the robot design/structure will actually help you perform the tasks.

Some teams get carried away with the size, and their bots become impractical. ❏ Teams should not use the edge of the mat since the tape used to secure the mat to the floor can affect how the robot and game pieces behave. ❏ Speed and accuracy are inverse of each other, i.e., the faster you do something the more likely you are to mess it up. It is a good idea to start slowly and then

increase speed as you practice your missions. This will let you find a balance between speed and accuracy. ❏ Practice, practice, practice the tasks until you have the right strategy!

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Thank you to the RARC partners:

… and all of the RARC committee members 2015-2016 RARC Competition 2 - Elementary Division Guidelines - Page 17