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    PHILOSOPHY

    I. MULTIPLICITY THROUGH SIMPLICITY

    A. Be multiple by presenting opposing defenses with the look of

    sophistication by utilizing an almost unlimited number of

    personnel groupings, formations, motions, and shifts.

    B. Maintain simplicity by communicating via the use of a build-on

    or block approach.

    1. Small building blocks of information are given to individual

    or groups of players.

    2. Each individual or group need only know where and what

    information pertains to them.

    II. PROTECT THE PASSER

    A. The passer is protected through utilizing a scheme that is

    easily teachable, learnable, and adjustable.

    B. The concentration must be on everyone becoming

    outstanding individual pass protectors and developing the

    cohesion necessary to act as a well-coordinated unit.

    C. Uncovered receivers must be thrown to at every given

    opportunity.

    D. Draws and screens to each eligible receiver must be

    emphasized and used accordingly in order to discourage hard

    up field pressure by the defense.

    E. The passer's launch point must be varied as much as possible,

    while at the same time accentuating his skills and strengths.

    III. CONTROL THE FOOTBALL WITH THE FORWARD PASS BY

    THROWING IT SHORT, AS MANY TIMES AS POSSIBLE TO PEOPLE

    WHO SCORE

    A. The offense must strive to control the football by gaining first

    downs and eating up the clock.

    B. Maintain a high completion percentage by utilizing simple

    underneath throws.

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    C. Throw the ball short to skilled athletes who have the ability to

    not only help maintain time of possession, but who can also

    produce explosive plays.

    IV. UTILIZE RUNS THAT COMPLIMENT THE FORWARD PASS

    A. Make the defense play assignment football and take away

    their aggressiveness by utilizing the option.

    B. The offense must be able to utilize the zone running game

    against quick and deep drops by linebackers and secondary

    cover players.

    C. Utilize an assortment of draws, sweeps, and traps to take

    advantage of hard, up-the-field rushing defenses.

    D. Make full use of the run-action pass to take advantage of the

    defense's eagerness in stopping the better running plays.

    V. TAKE WHAT THE DEFENSE GIVES US

    A. Take advantage of what the defense is doing by attacking

    certain portions of the football field or weaker personnel until

    it clearly declares its intentions.

    B. Through various personnel groupings, formation variation,

    motion, and shifts, attempt to match up the offense's

    strongest personnel versus the defense's weakest; make the

    defense give the offense what it wants!

    VI. UTILIZE ALL OF THE ABILITIES OF ALL OF THE INDIVIDUAL

    PLAYERS

    A. The players must be presented with the opportunity to play

    out of a flexible system that emphasizes their individual

    strengths instead of being restricted to a definite style of play.

    B. Football is a team game and should be played as such.

    1. Distribute the ball to as many players as is possible so

    that:

    As many players as possible can feel they are

    involved in the offense's success.

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    The offense does not rely on a single player for

    success.

    2. Utilize each member of the backfield as a ball carrier and

    all five eligible receivers as targets for the forward pass.

    3. Involve as many personnel groupings as are possible.

    PERSONNEL IDENTIFICATION AND PLACEMENT

    I. PERSONNEL IDENTIFICATION

    Q - Quarterback

    H - Halfback

    F - Fullback

    X - Split end

    Y - Tight end

    Z - Flanker

    II. PERSONNEL PLACEMENT

    In regard to personnel, we know that each year we are going to

    have a quarterback, fullback, one wide receiver, and five offensive

    linemen. The first key consideration to be made then is who are our

    11th, 12th, and 13th, best offensive players? This decision will dictate

    each season what our base personnel sets will be each season. The

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    following criteria is used for choosing offensive players for their

    given position.

    BACKS AND RECEIVERS

    Quarterback: This position requires a player that is willing

    to work and learn, regardless of the amount of time, to

    execute the offense to perfection. A competitor, that has the

    respect of his teammates, whether through work ethic, talent,

    or personality.

    Halfback: The halfback position in this offense is adaptable

    to a variety of talents. Ideally, the halfback is a blend of

    blocking, receiving and ball carrying capability.

    Fullback: The true ball carrier in our offense, the most

    important quality is competitiveness. Must be a north and

    south runner with the ability to churn out tough yardage in

    goal-line and short-yardage situations, as well possess the

    ability to make would be tacklers miss to create the explosive

    play.

    Split end: A fearless athlete that competes on every play,

    should be our best overall receiver with the ability to make

    the clutch catch in difficult situations. Due to the nature of

    our offense, he will oftentimes find himself faced with one-on-

    one coverage. He has to be an excellent route runner and

    possess excellent hands to make defenses pay for this tactic.

    Tight end: Should be a hybrid, part right tackle and part

    split end. A power-forward type of player; he must possess a

    variety of skills as a blocker and as a receiver. It is often

    difficult to find a player with all of these qualities. In these

    instances, we will split the duties between a lineman with

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    decent receiving skills and a receiver with good blocking

    ability.

    Flanker: Should be an explosive playmaker with the ability

    to make the big catch over the top of the defensive coverage

    or carrying the ball on sweeps and reverses.

    OFFENSIVE LINE

    Left Tackle: Our best-footed lineman should play this

    position to handle wide rushers coming off the edge in the

    passing game. He will usually be pitted against the defenses

    best pass-rusher. He should also possess the ability to combo

    block with the tight end and left guard in the running game.

    Left Guard: May be one of the smaller linemen since he will

    seldom be asked to single block a down defender. The left

    guard is usually getting help from either the center or left

    tackle on combo blocks.

    Center: Should be intelligent and have the ability to work

    with both the play side and backside guards. Also, the center

    must be able to make calls and recognize defensive fronts in

    order to set pass protection schemes.

    Right Guard: Should be the strongest offensive lineman.

    He will be put in more positions to have to single block

    defensive tackles than any other lineman will.

    Right Tackle: One of the bigger offensive linemen, but does

    not have to be one of the strongest or quickest footed. With

    the design of our blocking schemes, the right tackle will often

    receive help from either the tight end or right guard on combo

    blocks.

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    PLAY-CALLING PROCEDURE

    We are a balanced multiple formation, shift, and motion offense. The

    crucial aspect to understanding it is rooted in each player gaining a

    grasp of the building block concept. Our terms communicate

    something to a particular player or group of players. The key is

    knowing which call(s) can apply to you and then listening for them

    within a play-call.

    Play-calls are communicated in the following order:

    Formation

    Shift

    Motion

    Play

    Here is how it sounds:

    Right Gun Strong In - 36 Counter (Run)

    Red L F 8 - A 23 Trap X Curl (Run-Action Pass) Rome Haze Right H Idiot 52 H Wheel (Pass)

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    HUDDLE PROCEDURE

    I. FORMING THE HUDDLE . . .

    A. The center initiates the formation of the huddle by hustling

    to a point directly behind where the referee has marked the

    ball.

    B. Upon reaching this point he faces the ball and alerts the

    rest of the offense of the location of the huddle by putting his

    hands above his head and giving the command, "HUDDLE!"

    C. On the command, the rest of the offense takes their places

    in the huddle as diagrammed.

    1. The front line bends at the waist, hands on their

    knees and their eyes up.

    2. The back line stands erect, hands on their hips, their

    eyes up.

    Everyone should take his place in the huddle as soon

    as possible.

    Do your resting in the huddle, not on the way to it.

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    D. The quarterback does not take his place in the huddle until

    after he has received all necessary information from the

    coaches on the sideline.

    II. IN THE HUDDLE . . .

    A. The quarterback enters the huddle and commands, "OK."

    B. On the command, the rest of the offense has their heads up,

    directing all of their attention to the quarterback, ready for

    him to make the play-call.

    The quarterback is the only person that speaks in the

    huddle.

    Everyone focuses their eyes on the quarterback's

    mouth to see as well as hear every word of the call.

    C. The quarterback gives the down and distance and the play-

    call once.

    D. Upon hearing this information, the center, X, and Z, exit the

    huddle to take their respective places at the line of

    scrimmage.

    The center hustles to the line of scrimmage to take

    his stance so that the rest of the offense may assume their

    proper splits and alignments.

    The X and Z hustle out to their respective positions

    so that they will already have assumed their splits by the

    time the rest of the offense breaks the huddle.

    E. Upon their exit, the quarterback repeats the play-call.

    F. If a player has difficulty hearing any of the quarterback's

    information, he waits until after the call has been completedand commands, "check," and the huddle call is repeated by

    the quarterback.

    Everyone should repeat the snap count to himself to

    lodge into his subconscious mind.

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    By concentrating on the snap count in the huddle, he

    puts it into his subconscious mind where later it triggers

    his get-off on the right count.

    III. BREAKING THE HUDDLE . . .

    A. After the quarterback has completed the huddle call, he

    breaks huddle by commanding, "Ready . . . Break."

    B. The rest of the players in the huddle clap their hands once, in

    unison, on the command, "Break."

    C. Upon clapping their hands, the offense hustles to assume

    their positions at the line of scrimmage.

    PROCEDURE AT THE LINE OF SCRIMMAGE

    I. PRE-CADENCE . . .

    A. The offense must quickly begin applying pressure to the

    defense as soon as they break the huddle by hustling to the

    line of scrimmage!

    B. Upon arrival at the line of scrimmage, the offense assumes

    their proper splits and alignments.

    1. The guards and tackles assume a two-point stance with

    their hands on their thighs.

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    2. Everyone else assumes their proper stance according to

    formation.

    C. When the team is properly aligned at the line of scrimmage,

    the quarterback immediately puts his hands in position to

    receive the snap from the center.

    D. The quarterback then takes a slight pause to take his pre-

    snap read of the defense.

    The quarterback always views the defense from right

    to left, and back left to right.

    E. After the pause, he begins his cadence.

    II. CADENCE . . .

    A. The cadence consists of three phases.

    Here is how it sounds:

    "Go . . . Set"

    "Number . . . Number"

    "Hit . . . Hit . . . Hit"

    1. During the first phase the quarterback takes a slight pause

    to get a pre-snap read of the defense, and commands,

    "Go . . . Set."

    To make the command of "Set" a steadying

    command, the quarterback actually says, "Say . . . It."

    a. Any shifting occurs on the command, "Go."

    b. On the command of, "Set," the guards and tackles take

    their three-point stance.

    c. Any motioning occurs by the quarterback kick-starting it

    after the command, "Set."

    d. The ball may be snapped on the quarterbacks first

    sound during this phase of the cadence, On Go.

    No shifts, motions, nor audibles may occur if

    the snap count is, On Go.

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    e. The ball may be snapped, On Set, during this phase of

    the cadence.

    f. After making his pre-snap read of the defense, if the

    quarterback simply wants to switch the direction of the

    play called in the huddle, he will call, "Bingo . . . Bingo,"

    and then continue his regular cadence procedures.

    The quarterback always makes the "Bingo,"

    call first to the right side of the formation, and then

    to the left side, so he does not fall into the habit of

    making his call first to the side of the new play.

    2. The second phase of the cadence is the audible phase.

    a. Either an audible or dummy call is made.

    b. If an audible is needed, the quarterback repeats the

    snap count called in the huddle and follows it with a new

    play.

    Here is how it sounds:

    Play called in the huddle - "R Gun Weak 36

    Counter On One."

    New play called at the line of scrimmage - "Go .

    . . Say It . . . 152 . . . 152."

    The new play to be run is 52 and the ball is

    snapped on the count called in the huddle, "On One."

    c. A dummy call is made by voicing a number other than

    the snap count followed a dummy play call.

    Here is how it sounds:

    Play called in the huddle - "R Gun Weak 36

    Counter On One."

    Play called in the huddle does not change -

    "Go . . . Say It . . . 292 . . . 292."

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    After the dummy call is made, the play

    called in the huddle will be run on the snap count

    that was called in the huddle, "On One."

    The quarterback always gives the audible call

    first to the right side of the formation, and then to

    the left side, so he does not fall into the habit of

    making his audible call first to the side of the new

    play.

    3. The third phase is the snap count phase.

    a. The ball will be snapped on a series of hits that is

    designated in the huddle.

    Here is how it sounds:

    "On One" "Go . . . Say it . . . Number . . .

    Number . . . Hit."

    "On Two" "Go . . . Say it . . . Number . . .

    Number . . . Hit . . . Hit."

    On Three Go . . . Say it . . . Number . . . Number . .

    . Hit . . . Hit . . . Hit.

    The hits are non-rhythmical, with the pauses

    between them, and the voice inflection in calling

    them varying.

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    HANTA YO

    Our no huddle offense is called HANTA YO! This was the battle

    cry of the Lakota Sioux Indian Warriors. The English translation is,

    Clear the way!

    The no huddle offense does not need to be run quickly, although it

    can be used as such when there is not much time on the clock near

    the end of the half or the end of a game.

    We will use it as a change up in our normal offense, and because we

    will not necessarily be going to the huddle, we have plenty of time

    to line up on the ball, get an idea of the defense and then call theplay.

    The quarterback must be alert at any point in a game to receive the

    HANTA YO signal from the coaches on the sideline. He will alert the

    rest of the team by calling out, HANTA YO, HANTA YO!

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    This is not a panic mode situation; it is a way to develop another

    facet of our offense. Remember the offense is in control.

    Plays will be called using wristbands with the plays numbered.

    The coach signals in the formation and the play numberand the quarterback will repeat them to the offense.

    The individual players will look to their wristbands to find

    what specific play is being called.

    With regard to the procedure at the line of scrimmage, the

    quarterback simply calls the formation and the play, and the ball

    will be snapped first sound, On Go, once the players are set.

    NUMBERING, ALIGNMENTS, SPACING, AND STANCES

    I. Numbers between 0-49 name runs and their corresponding run-

    action passes.

    A. A two-digit number identifies running plays.

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    1. The first digit refers to the back that is to carry the ball.

    a. The number 1 is assigned to any plays in which the

    quarterback carries the ball.

    b. The number 2 is assigned to any plays in which the

    halfback carries the ball.

    c. The number 3 is assigned to any plays in which the

    fullback carries the ball.

    d. The number 4 is assigned to any plays in which Z

    carries the ball.

    2. The second digit indicates the hole where the ball carrier is

    to run.

    a. The centers right leg is assigned the number 0, and his

    left leg the number 1.

    b. The numbers 2 and 3 are assigned to the outside hips of

    the guards.

    c. The numbers 4 and 5 are assigned to the outside hips of

    the tackles.

    d. The numbers 6 and 7 are assigned to the outside hips of

    the tight ends.

    e. The numbers 8 and 9 correspond to the wide holes.

    3. All backfield and hole numbers remain static regardless of

    formation.

    4. The type of blocking is called after the number.

    B. Run-action passes are called exactly as the run that is being

    faked.

    1. The letter A is added before the number.

    2. The pass-pattern is designated after the number.

    II. Numbers 50-99 name drop-back or sprint-out action passes.

    A. A two-digit number identifies passing plays.

    1. The first digit refers to the protection series.

    a. 50 Series . . . 3 Step Drop

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    b. 60 Series . . . 5 Step Drop, Split-Flow

    c. 70 Series . . . 5 Step Drop, Weak-Flow

    d. 80 Series . . . Sprint-Out Right

    e. 90 Series . . . Sprint-Out Left

    2. The second digit indicates the pass-pattern for the

    receivers.

    3. Any pass-protection or pattern adjustments are given after

    the number.

    III. RECEIVER SPACING, ALIGNMENTS, AND STANCES

    12 yds

    12 yds

    12 yds

    5 yds

    A. Our basic spacing rules are a beginning reference point in

    knowing where to align in relation to the formation and the

    field.

    1. Our spacing may vary at times according to the formation,

    play called, and field-position.

    2. The basic spacing for outside receivers is 12 yards from

    the end man on the line of scrimmage and 9 yards from

    the sideline.

    3. When the ball is placed on a hash, the receiver to the

    boundary is no closer than 5 yards to the sideline.

    4. Inside receiver(s) split the difference between the outside

    receiver and the end man on the line of scrimmage.

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    B. Receiver(s) split out from the formation assume a two-point

    stance.

    IV. OFFENSIVE LINE SPACING, ALIGNMENTS, AND STANCES

    A. Our basic line splits are a beginning reference point, these

    splits are adjusted according to a variety of factors including

    the play called, game situation, etc.

    B. Our basic splits for the line is 18 inches.

    1. The guards line up with their front toe on the centers heel.

    2. The tackles line up on the guards.

    3. The tight end(s) line up on the tackles.

    C. The centers dominant hand grips the ball with his feet wide

    and parallel.

    D. The guards, tackles, and tight end(s) feet have their dominant

    hand down and dominant foot slightly staggered with a toe to

    instep relationship.

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    PERSONNEL GROUPINGS

    To reiterate a previous statement from the Personnel Profiles

    section, we will always put our eleven best players on the field, but

    now we must know that we need to have our eleven best players for

    a given game situation.

    The concept is based on five eligible receivers.

    The first number is the running backs in the game.

    The second number is tight ends in the game.

    The difference from five is how many wide receivers are in the

    game.

    "00" - 0 RB, 0 TE, 5 WR

    "01" - 0 RB, 1 TE, 4 WR

    "10" - 1 RB, 0 TE, 4 WR

    "11" - 1 RB, 1 TE, 3 WR

    "12" - 1 RB, 2 TE, 2 WR

    "20" - 2 RB, 0 TE, 3 WR

    "21" - 2 RB, 1 TE, 2 WR

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    "22" - 2 RB, 2 TE, 1 WR

    FORMATIONS

    We are a multiple formation, shift, and motion offense. The crucial

    aspect to understanding it is all rooted in each player gaining a grasp

    of the building block concept. Our terms communicate something to a

    particular player or group of players. The key is knowing which of

    these can apply to you and then listening for them within a play-call.

    Formations are called in three parts:

    Set and Adjustment(s)

    Usually designated by a color in relationship to strength.

    Strength

    Designated by a term beginning with R or L.

    Formation and Adjustment(s)

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    Descriptive terms that usually verbally illustrate where a

    player or players is to align.

    FORMATIONS

    R (L)

    RIGHT (LEFT)

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    RIGHTY (LEFTY)

    ROME (LONDON)

    FORMATIONS

    RED R (L)

    YELLOW R (L)

    GREEN R (L)

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    BROWN R (L)

    BLUE R (L)

    FORMATIONS

    RED RIGHT (LEFT)

    YELLOW RIGHT (LEFT)

    GREEN RIGHT (LEFT)

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    BROWN RIGHT (LEFT)

    BLUE RIGHT (LEFT)

    FORMATION VARIATIONS

    GUN

    RED R (L) GUNIN

    RIGHT (LEFT) IN

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    OUT

    R (L) OUTEMPTY

    R (L) EMPTY

    FORMATION VARIATIONS

    STRONG

    GREEN RIGHT (LEFT) STRONGWEAK

    R (L) GUN WEAK

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    CLOSED

    YELLOW RIGHT (LEFT) CLOSEDOPEN

    RIGHT (LEFT) IN OPEN

    FORMATION VARIATIONS

    FLIP

    BLUE RIGHT (LEFT) FLIPFLOP

    RED RIGHT (LEFT) FLOP OPENOVER

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    GREEN RIGHT (LEFT) FLIP OVERSPREAD

    RIGHTY (LEFTY) SPREAD

    FORMATION VARIATIONS

    BUNCH

    R OUT BUNCHCLUSTER

    RIGHT STRONG FLIP OPEN CLUSTER

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    SHIFTS

    Our basic pre-shift formations are ROME and LONDON. We will only

    shift two of three players at a time (H, F, or Z). Our basic shifts are

    communicated via a two-part call that is given after the formation has

    been specified, but before any motion has been called.

    First:

    WHOM we want to shift.

    We designate the whom by calling a term that has

    both players letter designations in it:

    FISH

    FUZZ

    HAZE

    Second:

    WHERE we want them to shift.

    We designate the where by giving them a direction:

    RIGHT

    LEFT

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    APART

    If APART is called, H or F will shift right or left according to

    whichever side is closest, and Z will go opposite if involved in

    the shift.

    If involved in a shift, Z will always end up outside of the

    other shifter if sent in the same direction.

    All shifters and linemen must be set for one full second

    before the ball is snapped or anyone else is allowed to go in

    motion.

    The quarterback calls Set, after all of the shifters have

    assumed their post-shift positions, and before kick-starting

    any motion.

    SHIFTS

    FISH

    ROME (LONDON) FISH APARTHAZE

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    ROME (LONDON) HAZE RIGHTFUZZ

    ROME (LONDON) FUZZ LEFT (RIGHT)

    MOTIONS

    Our basic motions are communicated via a two-part call that is given

    after the formation has been specified.

    First:

    WHOM we want to motion.

    We designate the whom by calling their position

    name:

    H, F, X, Y, or Z

    Second:

    WHERE we want them to motion.

    We designate the where by using the same set of

    numbers that apply to the holes in our running game.

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    MOTION NUMBERING

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    MOTIONS

    BLUE RIGHT (LEFT) FLIP Z-6

    R (L) GUN WEAK F-8

    R Y-9

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    SPECIAL MOTIONS

    When we want to give a player a more specialized motion assignment

    we will have a name given to the motion technique we want executed

    that follows the position name of the player we want to execute it.

    IDIOT

    GREEN RIGHT (LEFT) STRONG Z-IDIOT

    STUPID

    R (L) EMPTY F-STUPIDCRAZY

    RED R (L) Y-CRAZYROCKET (LAUNCH)

    GREEN R (L) H-ROCKET (LAUNCH)SPECIAL MOTIONS

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    ORBIT

    RIGHT (LEFT) STRONG H-ORBIT

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    We have two basic types of series within our passing game, each of

    which have their own nuances of communication:

    50 SERIES

    This is our quick passing game; it possesses its own set of

    route packages, unique to this group of passes.

    These passes are thrown off a quick rhythm; three step

    action, and are the highest percentage plays within our offense.

    60, 70, 80, and 90 SERIES

    These series encompass our split- (60) and weak-flow (70)

    straight drop-back, and sprint-out right (80) and left (90)

    protections.

    These series will make use of its own set of route packages

    that all have the potential to be married with any of these

    protections.

    Despite the diversity of these series, there are some basic rules of

    communication that hold up throughout all of them:

    Assignments are designated by relative position within the

    formation, not by position.

    We number our receivers in each formation, from the

    outside in playside and backside.

    Focus only on the words and terms that apply specifically

    to you, as this is the key to understanding and functioning within

    a multiple offense.

    Learn to see the big picture.

    You will truly begin to learn and grow quickly within this

    offense when you reach the level of learning in which you are not

    just trying to decipher and figure out what you are supposed to

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    do, but when you are visualizing what is being created within

    each call, and how you fit within that picture.

    PASS PROTECTION

    50 SERIES

    All linemen fire out and drive block the man over them inside out, or

    first man to their inside.

    If a defender is playing at normal depth from you, fire out

    and execute an all-out drive block attacking his numbers.

    If a linebacker on you is playing 3 feet or less from you

    treat him like a down lineman and go after him.

    If a linebacker is playing off more than 4 feet, follow rule

    and block next man inside out.

    Keep head and eyes up, maintain contact, keep feet moving until

    whistle and above all else keep the defenders hands down!

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    60 SERIES

    We like to keep things simple and sound in all of our protection

    schemes. Our base protection is sound against any front or blitz

    that a defense will use. If we are having problems with protection

    we can employ a two-back set, keep the tight end in or keep the

    tight end in and use two backs.

    We will block big on big on one side and zone to the other. Therewill be various adjustments causing the BOB side guard or the

    center to double read from the inside out.

    The defensive alignment will determine the type of protection rules

    that we will use. There will be five base calls:

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    LIZ (zone left, big-on-big right)

    RIP (zone right, big-on-big left)

    LARRY (slide left, double read man right)

    RICKY (slide right, double read man left)

    MIKE (big-on-big across the board with double reads

    possible)

    RIP or LIZ will be a zone protection to the side of the call and BOB

    away from the call.

    RICKY or LARRY will be a Slide protection to the side of the call and

    BOB away from the call.

    MIKE is big-on-big protection across the entire line.

    The MIKE call can be given as part of the huddle call.

    When MIKE is given in the huddle, this is a KEEP IT call, and

    we will not check out of it.

    It is very important when facing a stemming front (moving front

    prior to the snap) that the quarterback gives the offensive line a

    chance to change their protection calls. All protection adjustments

    must be communicated down the entire offensive line.

    We incorporate double reads to maximize protections. When a

    lineman is assigned a double read he must first check for an inside

    linebacker blitz if there is no inside blitz he works deep and late to

    pick up the outside blitz. If there is not a threat of an outside blitz

    he doubles with his partner or works out to help the tackle to his

    side.

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    For the scheme to be successful the entire protection unit must be

    working together. Communication within the group will determine

    the level of success that we will have.

    The quarterback must understand that while utilizing a one-back setthat we only have six players involved in the protection and if the

    back releases there are only five.

    He must know which linebacker that might not be blocked;

    this will be his HOT read.

    When using a five-man protection scheme he must choose

    the most dangerous linebacker that may not be blocked and use

    him as his HOT read.

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    RULES

    I. Offensive Line

    A. The center will always protect to the side of the 1 or 2i

    technique.

    1. The center will give a RIP or LIZ call to the side of the

    1 or 2I technique.

    2. In the event that there are two 2i techniques we will

    zone to the backside of the quarterback (right-handed

    quarterback zone to the left, left-handed quarterback zone

    to the right).

    B. If we see a 1 technique and a 2i technique we will zone

    to the side of the 1 technique.

    1. The BOB side tackle blocks his covered threat if he is

    uncovered he sets inside and double reads inside out.

    2. The quarterback is responsible for the number 2

    linebacker to the BOB side.

    C. With a 0 technique we will block either RICKY (SLIDE

    right, BOB left) or LARRY (SLIDE left, BOB right).

    1. We will always try to RICKY or LARRY away from the

    uncovered guard side.

    2. The guard on the BOB side, if uncovered, has a

    double read. If the linebacker blitzes his position he takes

    him, if he drops he works downhill to his outside.

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    3. The quarterback is responsible for the number 2

    linebacker to the Ricky or Larry side.

    D. If the defensive front does not have a 0 or 1 technique

    and there is not an inside shade on either guard (two 2techniques) the center will give a MIKE call and the entire line

    will block BOB.

    1. The center will read the middle linebacker and take

    him on a blitz.

    2. If the middle linebacker drops he will double read to

    the left, checking for a A-Gap blitz to his side then work

    downhill picking up the outside blitz to the strong side of

    the defensive front.

    3. We will also use MIKE protection when the RB

    releases in a route or we are using a no-back formation.

    a. The MIKE call can be given as part of the huddle call.

    b. When MIKE is given in the huddle this is a KEEP IT

    call and we will not check out of it.

    4. Our rule for MIKE is very simple; if you are uncovered

    you have an inside out double read. You can also use

    combinations to gain an advantage.

    5. Combinations can occur between the center and

    guard to the 2i or the 1 technique side.

    a. They will combo the 2i or 1 technique and read the

    most dangerous linebacker to their side.

    b. Versus a straight 0 or 2, no combinations will be

    possible.

    II. Backs

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    A. When using a two-back set, one back will block to the right

    inside out and the other to the left inside out. If one of the

    backs is involved in a pass route revert back to the base

    protection rules.

    B. When we are in a one-back set, the back must be alert as

    to what protection is being employed by the offensive line.

    He must listen for the protection audible so he can adjust his

    protection assignment if needed.

    1. When a RIP or LIZ protection is used the back will block

    away from the call side inside out.

    2. When RICKY or LARRY protection is the call the back will

    read the LBs inside out on the side of the RICKY or LARRY

    call.

    a. He will always block the inside blitz to the outside

    blitz.

    b. If there is no linebacker blitz to his side the back

    helps the OL or releases.

    3. On a MIKE call, no 0 technique and there is not an inside

    shade on either guard (two 2 techniques) the center will

    give a MIKE call and the entire line will block BOB.

    a. The center will read the middle linebacker and take him

    on a blitz. If the middle linebacker drops he will double

    read to the left working down hill picking up the outside

    blitz to the left.

    b. The back will block the right the A-Gap blitz to the C-

    Gap blitz to the right side.

    c. If there is no blitz, check release for hot pass.

    III. Quarterback

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    A. The quarterback is responsible for knowing which

    linebacker will not be blocked. This linebacker becomes his

    HOT READ.

    B. The inside receiver, lone receiver or tight end must alsoeyeball the linebacker and adjust his pattern to a HOT ROUTE

    if he blitzes.

    C. The quarterback is also responsible for making this blitzing

    linebacker miss since he knows he is coming. He must hit the

    HOT ROUTE.

    D. The number 1 outside linebacker or number 2 linebacker to

    the BOB side is usually HOT.

    E. If the lone back or both backs are releasing on a route the

    most dangerous linebacker becomes the HOT linebacker. This

    is why the quarterback must know what the protection is.

    F. The HOT read may change from week to week.

    70 SERIES

    This is our weak-flow protection in which we will use the tight end in

    the pass protection and free release the weak side back.

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    All of our protection rules apply.

    When a RIP or LIZ call is used and the tight end is to the zone

    side, the tight end blocks the end man on the line of scrimmage.

    The tackle to the zone side takes any C gap threat.

    If the zone side tackle has no C gap he keeps his eyes up

    to check for blitz then looks to help the guard or tight end.

    When the tackle on the side of the zone call is uncovered

    and there is a 3 technique he can pop set the 3 technique to

    help the guard while checking C-Gap.

    When the tight end is on the side of the BOB call he blocks the

    end man on the line of scrimmage.

    When the tackle on the side of the BOB is uncovered he

    can set inside and help the guard while eyeballing the

    linebackers.

    If the tackle eyeballs an outside blitz he double reads to

    the outside and picks up the outside blitz.

    If the tight end is to the side of a RICKY or LARRY call the

    tackle and tight end follow the same rules as RICKY or LARRY

    rules with the tight end blocking the end man on the line of

    scrimmage.

    If the tackle does not have an immediate threat in his gap

    he can step inside to help while eyeballing any C gap threat. If

    no threat occurs he can double the guard or work downhill to

    the outside and help the tight end.

    When the tight end is on the side opposite the Ricky or

    Larry call he blocks the end man on the line of scrimmage.

    The guard and tackle follow BOB. If either the guard or tackle

    is uncovered they follow double-read rules.

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    The back automatically blocks weak inside out.

    E NT

    B B

    ET

    RIP CALL

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    80/90 SERIES

    With our 80/90 series passing game, we are trying to get our

    quarterback outside the defensive contain man so we can put run-

    or-pass pressure on the next outside defender.

    The playside tackle and playside guard reach their play

    side gaps without losing any ground.

    If there is a 0 technique or a 1 or 2i-technique play side,

    the center reaches him without losing any ground.

    If there is not a 1 or 2i-technique play side, the center

    reaches his playside gap and hinges.

    The backside guard and backside tackle reach their play

    side gaps and hinge.

    The back checks and helps against the play side DE; if the

    end is secured, he leads the quarterback and checks blitzes from

    the play side D-Gap to the play side A-Gap.

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    E T T

    $ B B

    E

    $

    HOTS

    Any receiver to whom we can throw quickly and expect to gain 4

    yards because of the alignment of the nearest short defender is

    considered hot to us.

    We only throw hot on 1st or 2nd down, or 3rd down with 5 yards or

    less to go.

    We have two basic ways to take advantage of different types of hot

    situations through our play-calling and audible system:

    4 (5)

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    T N EE

    S M

    1

    W

    3

    C

    2

    T N EE

    S M

    1

    W

    C

    2

    #2: BLOCKNEAREST/MOSTDANGEROUS, WIN THIS CASE.

    #1: BLOCK MOSTDANGEROUS, C IN THISCASE.

    INSIDE RECEIVER: QUICK 3-STEP ARC;GET HEAD AROUND, CATCH BALLGOING FORWARD, FIND LANE ANDSPLIT DEFENDERS.

    4 (5) TO 2 RECEIVER SIDE

    4 (5) TO 3 RECEIVER SIDE

    6

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    T N EE

    S M

    1

    W

    C

    2

    T N EE

    S M

    1

    W

    3

    C

    2

    6 TO 2 RECEIVER SIDE

    1-STEP, DELIVER A FIRM BALL RIGHTTO RECEIVER'S NUMBERS IN STRIDE.

    1-STEP, DELIVER A FIRM BALL RIGHTTO RECEIVER'S NUMBERS IN STRIDE.

    OUTSIDE RELEASE TOTURN C AWAY FROMUNCOVERED; BLOCK ONRECOGNITION

    6 TO 3 RECEIVER SIDE

    OUTSIDE RELEASE TO TURN CAWAY FROM HOT; BLOCK ONRECOGNITION

    INSIDE RELEASE TOTURN W AWAY FROMHOT; BLOCK ONRECOGNITION

    HOT RECEIVER: 45 DEGREESTEP,STRAIGHTEN, SHOWYOUR NUMBERS, CATCH,SPLIT DEFENDERS NORTHAND SOUTH.

    HOT RECEIVER: 45 DEGREE STEP,STRAIGHTEN, SHOW YOURNUMBERS, CATCH, SPLITDEFENDERS NORTHAND SOUTH

    CADENCE CONSIDERATIONS AND ADJUSTMENTS

    For basic 4 (5) and 6 calls, the hot routes are triggered

    by the quarterback calling any of those numbers in place of the

    snap count and any other number within the course of the

    audible phase of his cadence.

    To maintain continuity, we call these plays the same

    way in the huddle.

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    For fake 6 calls, we use the following numbers:

    601: Tells the #1 receiver to fake a 6 course.

    602: Tells the #2 receiver to fake a 6 course.

    603: Tells the #3 receiver to fake a 6 course.

    601, 602, 603

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    STAY

    Our method of dealing with defenses that attempt to get after us with

    the blitz and pressure schemes in long yardage, sure passing situations

    when we cannot audible hot is to protect with eight and release our

    two outside most receivers. We recognize blitz through our pre-snap

    read of the defense.

    We simply add the term STAY, to our 60 or 70 series passprotections.

    We utilize the 60 STAY protection versus the SS blitz, and

    70 STAY protection versus the FS blitz.

    The quarterbacks reads are all based upon match ups and other

    various aspects of the defense that will be game planned each

    week.

    To make things as simple as possible, we only have three routes

    that we will utilize to attack the blitz.

    65 STAY

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    E N T

    $ B B

    E

    C CFS

    $

    LIZ CALL

    GET A GOOD WIDE ALIGNMENT, GETCLEAN RELEASE AND ACCELERATE UTHE SIDELINE. SCORE!

    REDUCE YOUR SPLIT SOMEWHAT.GET A CLEAN RELEASE, FAVORINGINSIDE, AND GET OVER BALL'S

    ORIGINAL ALIGNMENT ASQUICKLY AS POSSIBLE.

    SCORE!

    67 STAY

    E N T

    $ B B

    E

    C CFS

    $

    LIZ CALL

    PUSH TO 13-14 YARDS, JUST LIKE A GO. PLANT OUTSIDE

    FOOT AND DRIVE BACK DOWNHILL TO THE BALL.

    69 STAY

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    E N T

    $ B B

    E

    C CFS

    $

    LIZ CALL

    GET A GOOD WIDE ALIGNMENT, GET ACLEAN RELEASE AND ACCELERATE UP

    THE SIDELINE. SCORE!

    REDUCE YOUR SPLIT SOMEWHAT.GET A CLEAN RELEASE, FAVORININSIDE, AND GET OVER BALL'S

    ORIGINAL ALIGNMENT ASQUICKLY AS POSSIBLE.

    SCORE!

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    1

    3 2

    1

    2

    POSITION ASSIGNMENT

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    #1 (TRIPS) FADE. Distinct technique based on coverage, basically, outsiderelease and get to hole between safety and corner versuspress, or use weave to pin corner on hip and fade to balloutside if coverage is soft.

    #2 (TRIPS) SEAM. Take best possible release past defender over you,favoring outside. Straighten back up and look for ball in void

    behind him, throttling down slightly to stay open.

    #3 (TRIPS) GET OPEN. You have freedom within the area 7 yards ordeeper over or inside your alignment. If there is no FS in deepmiddle, get deep inside. Sit in hole versus zone; flat acrossversus man.

    #1(DOUBLES)

    FADE.

    #2(DOUBLES)

    SEAM.

    QUARTERBACK

    3 QUICK STEPS. 1 STEP IN GUN. Find best side and work it.Fade if isolated, fade to seam off safety versus cover 2 and 4.Possible throw off of FS from seam to seam versus cover 3.

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    1

    3 2

    1

    2

    -Doubles Rule- -Trips Rule-

    POSITION ASSIGNMENT

    #1 (TRIPS) STOP. Release and push upfield just like a fade, at 9-10 yards,look back for ball and lay hands out. When you see the cornerturn upfield, plant outside foot, open inside, and acceleratedownhill to the outside.

    #2 (TRIPS) SEAM. Basic seam technique, except this time with theemphasis that you want to inhibit any short defender over youfrom working outside, so outside release and collision ifnecessary.

    #3 (TRIPS) GET OPEN. You have freedom within the area 7 yards ordeeper over or inside your alignment. If there is no FS in deepmiddle, get deep inside. Sit in hole versus zone; flat acrossversus man.

    #1(DOUBLES)

    STOP.

    #2(DOUBLES)

    SEAM.

    QUARTERBAC

    K

    3 BIG STEPS AND HOLD. 1 STEP AND HOLD IN GUN. Pick a side

    based on matchup, field width, or underneath coverage width.Throw stop unless under coverage gets in lane beneath it, ifthat happens, then throw the seam.

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    53

    1

    3 2

    1

    2

    -Doubles Rule- -Trips Rule-

    POSITION ASSIGNMENT

    #1 (TRIPS) SLANT. Push to 5-6 yards at the outside shoulder of the corner,use a strong head and shoulder nod to the outside to get

    separation from your defender, plant off your outside foot andbreak in at a flat angle inside.

    #2 (TRIPS) SLANT. Push to 5-6 yards and angle inside the defender overyou. Your angle has to be skinny enough to avoid next LBinside, flat enough to inside a cover 2 hash safety.

    #3 (TRIPS) SHOOT. Get flat and outside quickly, after push up field of nomore than 1-2 yards. Look for the ball immediately, get thesideline, and turn up for R.A.C.

    #1(DOUBLES)

    SLANT.

    #2(DOUBLES)

    SHOOT.

    QUARTERBACK

    3 BIG STEPS. 1 STEP FROM GUN. Basic idea is to take bestavailable slant lane, dumping to shoot if flat coverage hangs inthe hole. From trips, think shoot first or backside.

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    54

    1

    3 2

    1

    2

    -Doubles Rule- -Trips Rule-

    POSITION ASSIGNMENT

    #1 (TRIPS) QUICK OUT. Drive at the outside shoulder of the corner, snaparound to quick out second time outside foot hits the ground.Fade if pressed.

    #2 (TRIPS) SEAM. Take best possible release past defender over you,favoring outside. Straighten back up and look for ball in voidbehind him, throttling down slightly to stay open.

    #3 (TRIPS) GET OPEN. You have freedom within the area 7 yards or

    deeper over or inside your alignment. If there is no FS in deepmiddle, get deep inside. Sit in hole versus zone; flat acrossversus man.

    #1(DOUBLES)

    QUICK OUT/FADE READ.

    #2(DOUBLES)

    SEAM.

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    QUARTERBACK

    3 QUICK STEPS. 1 STEP IN GUN. Basic read is the flat defender,throwing quick out unless he gets width. If he widens hit theseam in the ear hole in a hurry.

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    1 1

    32 2

    -BACKSIDE- -PLAYSIDE-#2 (#1 OF 2)#3 (#2 OF 2)

    POSITION ASSIGNMENT

    #1(PLAYSIDE) GO. Split at least 16 yards outside and run a go.

    #2(PLAYSIDE)(#1)

    SHOOT. Get flat and outside quickly, after push upfield of nomore than 1-2 yards. Look for the ball immediately, get thesideline, and turn up for R.A.C.

    #3(PLAYSIDE)(#2)

    TURN. Release upfield 5-6 yards, using best available release.Be aware of the defender inside you, and wall him off, turningyour back to him as you plant and spin outside, ready for the

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    ball.

    #1(BACKSIDE)

    SLANT. Push to 5-6 yards, use a strong head and shoulder nodto the outside to get separation from your defender, plant offyour outside foot and break in at a skinny angle.

    #2

    (BACKSIDE)

    SPLIT. Basic job is to get deep quickly through defense, 20-25

    yards deep over the ball. Split cover 2, replace safety thatleaves. If a window opens underneath on your way, settle andlook for ball.

    QUARTERBACK

    3 QUICK STEPS. 1 STEP IN GUN. The read will happen fast, lookfor the turn first unless first short defender walls him fromoutside. Alert for backside slant if LBs slide to formation.

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    1

    3 2

    1

    2

    -Doubles Rule- -Trips Rule-

    POSITION ASSIGNMENT

    #1 (TRIPS) HITCH. Push at the defender over you, plant and snap yourhead inside at 6. Fade versus cover 2. Fade if pressed.

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    #2 (TRIPS) SEAM. Take best possible release past defender over you,favoring outside. Straighten back up and look for ball in voidbehind him, throttling down slightly to stay open.

    #3 (TRIPS) GET OPEN. You have freedom within the area 7 yards ordeeper over or inside your alignment. If there is no FS in deepmiddle, get deep inside. Sit in hole versus zone; flat across

    versus man.

    #1(DOUBLES)

    HITCH/FADE READ.

    #2(DOUBLES)

    SEAM.

    QUARTERBACK

    3 QUICK STEPS. 1 STEP FROM GUN. Basic read is the flatdefender, throwing hitch unless he gets width. If he widens hitthe seam on the ear hole in a hurry.

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    POSITION ASSIGNMENT

    #1 (TRIPS) SHORT. Angle to a spot 3 yards deep over #2s position and

    look for ball. If defender over #2 leaves, you need to arrive as

    he does. Versus zone, go straight to spot, versus man, push up

    and use double misdirection move.

    #2 (TRIPS) SLANT. Push to 5-6 yards at the outside shoulder of the corner,

    use a strong head and shoulder nod to the outside to get

    separation from your defender, plant off your outside foot and

    break in at a flat angle inside.

    #3 (TRIPS) SLANT. Push to 5-6 yards and angle inside the defender over

    you. Your angle has to be skinny enough to avoid next LB

    inside, flat enough to inside a cover 2 hash safety.

    #1

    (DOUBLES)

    SHORT.

    #2

    (DOUBLES)

    SLANT.

    QUARTERBAC

    K

    3 BIG STEPS. 1 STEP IN GUN. Read defender over #2. If he

    collapses and turns in with slant hit the short quickly. If he

    hangs, drill the slant outside the next LB.

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    58

    1 1

    32 2

    POSITION ASSIGNMENT

    #1 (TRIPS) HITCH. Run a 6-yard hitch, regardless of the cornersalignment. Expect the ball. Exception: If no one is inside you

    running a quick smash over the top, fade if pressed.

    #2 (TRIPS) QUICK SMASH. Your goal is to get into a hole halfway betweenthe corner and safety. Push to no more than 5-6 yards, nod tolose under coverage, and get there.

    #3 (TRIPS) GET OPEN. You have freedom within the area 7 yards ordeeper over or inside your alignment. If there is no FS in deepmiddle, get deep inside. Sit in hole versus zone; flat acrossversus man.

    #1(DOUBLES)

    HITCH RUN IT.

    #2

    (DOUBLES)

    QUICK SMASH.

    QUARTERBACK

    3 BIG STEPS. 1 STEP IN GUN. Pick a side and throw the hitchon time unless he closes, in which case, lead the quick smashto an open spot. Be aware of a wide cover 3 flat player.

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    59

    1

    3 2

    1

    2

    POSITION ASSIGNMENT

    #1 (TRIPS) FADE. Distinct technique based on coverage, basically, outsiderelease and get to hole between safety and corner versuspress, or use weave to pin corner on hip and fade to balloutside if coverage is soft.

    #2 (TRIPS) SEAM. Know whom you are trying to beat, either short flatdefender in cover 3, or hash safety in cover 2 or 4. Thisdictates when and if you throttle and look for the ball. Get a

    clean release and attack quickly.#3 (TRIPS) BREAK OUT AT 6. Push to 6 and break out, coming right off

    seams hip. Use misdirection move, collision versus mancoverage. If a zone defender waits outside of you, settle andturn back inside to void.

    #1(DOUBLES)

    FADE.

    #2 BREAK OUT AT 6.

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    (DOUBLES)

    QUARTERBACK

    3 QUICK STEPS. 1 STEP IN GUN. In general, work fade to outoff corners movement, favoring out if he is soft. Versus cover2 you may work fade-seam off safety in some cases.

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    POSITION ASSIGNMENT

    #1

    (PLAYSIDE)

    NUMBERS GO. Work deep upfield to a landmark along the top

    half, using your weave to gain outside leverage on yourdefender. Versus press, work hard for outside release.

    #2(PLAYSIDE)

    HASH GO. Get a clean release, and get vertical and deep 1-2yards outside the hash. If a FS works away from you or a hashsafety crosses your face, look for the ball, but do not losespeed.

    #3(PLAYSIDE)

    CHECK PASS PROTECTION, SHOOT. Check pass protection, runa shoot route to the numbers and settle. Expect the ball early.

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    (FROMBACKFIELD)

    If you can make 10 yards call for the ball.

    #3(PLAYSIDE)

    (IN FORMATION)

    OPPOSITE HASH. Get over the top of LBs quickly 10-12 yardsdeep, get within a yard of the opposite hash and turn up,looking for the ball.

    #1(BACKSIDE) NUMBERS GO.

    #2(BACKSIDE)

    HASH GO.

    QUARTERBACK

    5 QUICK STEPS. 3 STEPS IN GUN. Versus a single FS, work himto one side with your body language and throw to the oppositehash go. Versus cover 2, pick a side and work the safetynumbers go to hash go.

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    1

    1

    32

    2

    -BACKSIDE- -PLAYSIDE-

    POSITION ASSIGNMENT

    #1 POST. Your job is to take the top off the defense quickly.

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    (PLAYSIDE) Reduce your split somewhat, release cleanly, favoring inside,and get deep over the balls original position as quickly aspossible.

    #2(PLAYSIDE)

    MESH. Push upfield 1 step and then set the meshs depth at 6yards or less. Run your route in front of the MLB. #1BS willcome underneath you. Settle in the first hole you come to after

    you mesh with #1BS versus zone; keep running versus man.Flare it upfield when you get outside the hash.

    #3(PLAYSIDE)

    CHECK PASS PROTECTION, SHOOT. Check pass protection, runa shoot route to the numbers and settle. Expect the ball early.If you can make 10 yards call for the ball.

    #1(BACKSIDE)

    MESH. Push upfield 1 step and mesh underneath #2PS. Settlein the first hole you come to after you mesh with #2PS versuszone; keep running versus man. Flare it upfield when you getoutside the hash.

    #2(BACKSIDE)

    CHECK PASS PROTECTION. SHOOT. Check pass protection, runa shoot route to the numbers and settle. Expect the ball early.

    If you can make 10 yards call for the ball.

    QUARTERBACK

    5 BIG STEPS. 3 STEPS IN GUN. Read the mesh, throwing to theone who gets the cleanest separation or whose zone wasvacated.

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    1

    1

    32

    2

    -BACKSIDE- -PLAYSIDE-

    POSITION ASSIGNMENT

    #1(PLAYSIDE)

    DIG. Reduce your split somewhat. Push vertical to 10 yards,stick the route, push toward the post for 5 yards, stick theroute, and dig across. Settle in the first hole versus zone, runversus man.

    #2(PLAYSIDE)

    CENTER. Release inside and run vertical for 10 yards and thenbreak across. Keep running versus man, settle in first holeoutside box versus zone.

    #3(PLAYSIDE)

    CHECK PASS PROTECTION. SHOOT. Check pass protection, runa shoot route to the numbers and settle. Expect the ball early.If you can make 10 yards call for the ball.

    #1(BACKSIDE)

    POST. Your job is to take the top off the defense quickly.Reduce your split somewhat, release cleanly, favoring inside,and get deep over the balls original position as quickly aspossible.

    #2(BACKSIDE)

    CHECK PASS PROTECTION. SHALLOW CROSS. Take bestpossible release, run shallow cross at 3 yards.

    QUARTERBACK

    5 BIG STEPS. 3 STEPS IN GUN. Look deep through middle,reading FS for post to dig, then underneath for center toshallow cross. Versus cover 2, look underneath for center toshallow cross.

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    64

    POSITION ASSIGNMENT

    #1(PLAYSIDE)

    OUT. Drive at the outside shoulder of the corner, snap aroundto quick out third time outside foot hits the ground. Fade ifpressed.

    #2(PLAYSIDE)

    OPTION OVER BALL. Release inside, sell crossing route pushingto 8-10 yards. Settle over the ball versus zone, snap aroundand keep running versus man.

    #3(PLAYSIDE)

    CHECK PASS PROTECTION. STOP. Release upfield, angling fora spot halfway between #1 and EMLOS. Read #1, if he runs anout, run a stop at 2-3 yards deep, spotting up halfway betweenEMLOS and #1. If he runs corner, run flat at 2-3 yards deep.

    #1(BACKSIDE)

    OUT.

    #2(BACKSIDE)

    CHECK PASS PROTECTION. STOP.

    QUARTERBACK

    5 QUICK STEPS. 3 STEPS IN GUN. Pre-snap look for best-located safety; work outside in to that side, zeroing in on out. Ifyou have a lane to hit him, hit him. If not drop the ball off tostop. Versus cover 2 pick a side, high to low on the corner.Versus any man coverage, go to #2PS on option route.

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    65

    1

    1

    32

    2

    -BACKSIDE- -PLAYSIDE-

    POSITION ASSIGNMENT

    #1(PLAYSIDE)

    GO. Get a good, wide alignment, get a clean release andaccelerate straight up the sideline. Do not look back unless youbreak completely into the clear.

    #2(PLAYSIDE)

    SAIL. Push to 10-12 yards, and break outside based oncoverage. Versus man, push hard to inside and break backoutside. Angle deep zone. Sit out versus press corner.

    #3(PLAYSIDE)

    CHECK PASS PROTECTION, SHOOT. Check pass protection, runa shoot route to the numbers and settle. Expect the ball early.If you can make 10 yards call for the ball.

    #1(BACKSIDE)

    POST. Your job is to take the top off the defense quickly.Reduce your split somewhat, release cleanly, favoring inside,and get deep over the balls original position as quickly aspossible.

    #2(BACKSIDE)

    CHECK PASS PROTECTION. SHALLOW CROSS. Take bestpossible release, run shallow cross at 3 yards.

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    QUARTERBACK

    5 BIG STEPS. 3 IN GUN. Key SS, read flat coverage peek at go,and work sail to shoot. If FS flashes over sail, hit post behindhim.

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    1

    1

    32

    2

    -BACKSIDE- -PLAYSIDE-

    POSITION ASSIGNMENT

    #1(PLAYSIDE)

    CURL. Release inside, run a curl 13 yards back to 10 yards.Push vertically for 13 yards, stick the route, come back downthe stem to 10 yards and settle to grass.

    #2

    (PLAYSIDE)

    CURL. Release inside, run an 8-15 yard curl route, getting open

    between the hashes. Sell a crossing route, when you get MLBturned, stick and separate back to the ball. Settle to a holeinside or outside.

    #3(PLAYSIDE)

    CHECK PASS PROTECTION, SHOOT. Check pass protection, runa shoot route to the numbers and settle. Expect the ball early.If you can make 10 yards call for the ball.

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    #1(BACKSIDE)

    CURL.

    #2(BACKSIDE)

    CHECK PASS PROTECTION, SHOOT. Check pass protection, runa shoot route to the numbers and settle. Expect the ball early.If you can make 10 yards call for the ball.

    QUARTERBACK

    FIVE BIG STEPS. 3 STEPS IN GUN. Key MLB through FS, if eithergoes hard weakside, throw strongside, reading inside out, #1PScurl to #2PS curl to #3PS shoot. If both stay middle, throwweakside, reading outside in, #1BS curl to #2BS shoot to #2PScurl. Keep the ball down on curl.

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    1

    32

    2

    -BACKSIDE- -PLAYSIDE-

    POSITION ASSIGNMENT

    #1(PLAYSIDE)

    CORNER. Push inside at a 45-degree angle for 4 steps. Pushvertical to 10 yards, stick the route and break to the corneraway from coverage. Versus cover 3, speed cut at 10-12 yards.

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    #2(PLAYSIDE)

    READ SEAM. Vertical release, look for a vertical seam. Holdany hash safety; if he widens and leaves bend slightly inside. Ifsomeone stays over the top and stops seam, hook tightly, getin a hole.

    #3(PLAYSIDE)

    CHECK PASS PROTECTION. FLAT. Release upfield, angling for aspot halfway between #1 and EMLOS. Read #1, if he runs

    corner run flat at 2-3 yards deep. If he runs an out, run a stopat 2-3 yards deep, spotting up halfway between EMLOS and #1.

    #1(BACKSIDE)

    CORNER.

    #2(BACKSIDE)

    CHECK PASS PROTECTION. FLAT.

    QUARTERBACK

    5 BIG STEPS. 3 STEPS IN GUN. Versus cover 2, pick a side andread across the field, throwing opposite of where the safetiesgo. Versus cover 3, read like 64.

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    POSITION ASSIGNMENT

    #1(PLAYSIDE)

    RITA. Sell a fade for 5 yards, and then return on the same path.Bring it in about 2 yards from original alignment.

    #2(PLAYSIDE)

    CORNER. Release outside and push the route vertical 8-10yards, stick the route, break to the corner at an angle away

    from the coverage.#3(PLAYSIDE)

    CHECK PASS PROTECTION. READ SEAM. Vertical release, lookfor a vertical seam. Hold any hash safety; if he widens andleaves bend slightly inside. If someone stays over the top andstops seam, hook tightly, get in a hole.

    #1(BACKSIDE)

    LISA.

    #2(BACKSIDE)

    CHECK PASS PROTECTION. CORNER.

    QUARTERBACK 5 BIG STEPS. 3 STEPS IN GUN. Pick a side keying the corner. Ifhe comes up, hit the corner route behind him. If he backs up,hit the Rita or Lisa route in front of him.

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    1

    1

    32

    2

    -BACKSIDE- -PLAYSIDE-

    POSITION ASSIGNMENT

    #1(PLAYSIDE)

    POST. Your job is to take the top off the defense quickly.Reduce your split somewhat, release cleanly, favoring inside,and get deep over the balls original position as quickly aspossible.

    #2(PLAYSIDE)

    CROSS. Run a crossing route, if you were to run out of bounds,you would be 18-22 yards deep. Run under SLB, over MLB.Versus zone settle in the first hole after MLB. Versus man,convert to a center route, sticking the route at 10 yards and

    keep running. If MLB blitzes, convert to a shallow cross, lookingquickly for the ball.

    #3(PLAYSIDE)

    CHECK PASS PROTECTION, SHOOT. Check pass protection, runa shoot route to the numbers and settle. Expect the ball early.If you can make 10 yards call for the ball.

    #1(BACKSIDE)

    GO. Get a good, wide alignment, get a clean release andaccelerate straight up the sideline. Do not look back unless youbreak completely into the clear.

    #2(BACKSIDE)

    CHECK PASS PROTECTION. SHOOT.

    QUARTERBACK

    5 BIG STEPS. 3 STEPS FROM GUN. Read weakside, go to crossto shoot. Be prepared to throw post if FS flashes toward cross.

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    SCREENS

    OFFENSIVE LINEMEN: Stop the feet of the defensive linemen and

    then release. Take a flat path. You can work up field if you are too

    shallow, but you cannot work back.

    If you miss your man or your man is not there, work up

    field or outside to the next one. Never chase a man you miss,

    you will not get there in time.

    Regardless of whom you man is, block anyone who crosses

    your face. This man is an immediate threat to the play.

    Get your head on the side where you expect the ball

    carrier.

    BALL CARRIER: Any receiver is a potential quick screen receiver.

    Sell up field to loosen the defender, but be sure to catch the ball

    behind the line of scrimmage.

    After the catch make 5 yards before you make your cut.

    This allows the blocks time to engage. Now decide whether to

    cut inside or up the sideline. If you cut inside, go at about a 45-

    degree angle. Get behind the butts of the offensive linemen.

    This lane will be hard to see because there will be bodies

    everywhere, but there will be a lane. Always go inside if you are

    unsure about the outside lane. You should go inside about 75%

    of the time. Once you get inside and you run into traffic, break it

    hard back outside until you find another lane.

    If you cut up the sideline make sure you can see the lane.

    If you cannot see it, it is not there and you need to cut inside. If

    you go up the sideline a ways and run into traffic, then break it

    hard inside until you find another lane.

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    RECEIVER NEXT TO THE BALL CARRIER: Block the most dangerous

    man. It is your job to insure the catch. Sometimes it is the man

    over you and sometimes it is the man over the ball carrier.

    Eliminate the man that can make the play first.

    RANDY (LARRY)

    E N T

    $ B B

    E

    C C

    FS

    $

    WE THROW RANDY (LARRY) TO ANY RECEIVER.THE SCHEME IS THE SAME

    POSITION ASSIGNMENT

    #1(PLAYSIDE)

    Randy. Push upfield 1 step and then retreat back behind theline of scrimmage. Catch the ball and make 5 yards upfield.

    Find the alley inside or up the sideline.#2(PLAYSIDE)

    Block the most dangerous man. In this case $, get your headoutside.

    #1(BACKSIDE)

    Fake Lisa. Work inside to get corner, if cannot get him work upto the safety.

    #2(BACKSIDE)

    Try to block $. If you cannot get him, work up to the safety.

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    FB Block DE. Get your head outside, making sure to keep hishands down.

    QB 1 STEP. Throw a sharp, quick ball to #1.

    LT Show pass and draw DE upfield.

    LG Block the DT. Count 1001, 1002. Release and block B. If he

    is not there, work upfield.

    C Block anyone that comes. Count 1001, 1002. Release andblock B. If he is not there work upfield.

    RG Stop the feet of the DT. Count 1001, 1002. Cut the firstperson you see outside. Work upfield if everyone is blocked.

    RT Take a path inside the DE and block the outside man or the firstperson that crosses your face. In this case the corner. Be tooflat, not too deep.

    RITA (LISA)

    E N T

    $ B B

    E

    C C

    FS

    $

    RITA (LISA) GO TO #1

    POSITION ASSIGNMENT

    #1(PLAYSIDE)

    Sell a wide fade route for 3 steps. Retrace your steps and catchthe ball behind the LOS. Cut off the butt of the RG. Find a lane.When you run inside, break hard inside or outside.

    #2 Sell vertical to loosen the defender over the top of you. Go

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    (PLAYSIDE) vertical about the distance that the corner is off Z. Then goblock the corner.

    #1(BACKSIDE)

    Release outside the corner and try to block the safety.

    #2

    (BACKSIDE)

    Block the safety.

    FB Line up on the side of the play. Show run to the opposite sideand block anyone who shows outside the LTs block.

    QB 3 QUICK STEPS. Throw the ball to Z. If you do not have a laneinitially continue to drop.

    LT Show pass. Draw the DE upfield.

    LG Show pass. Stop feet of DT. Count 1001, 1002. Release flatand block B or first man that crosses your face. If no one isthere work upfield.

    C Show pass. Block anyone that comes. Count 1001, 1002.Release flat and block B or first man that crosses your face. Ifno one is there work upfield.

    RG Show pass. Stop feet of DT. Count 1001, 1002. Release flatand block defender over Y. If no one is there work upfield.

    RT Show pass. Draw the DE upfield.

    In our attempt to adhere to our philosophy of multiplicity through

    simplicity, we keep things very elementary within our running game.This is due to a variety of factors:

    Run the same plays from multiple formations, creating the look of

    complexity to the defense, yet keeping things uncomplicated for our

    offense.

    A higher level of execution is attained when we only utilize a few

    runs, giving us the opportunity to perfect those selected plays.

    Our running game can be condensed into two primary categories

    and a handful of secondary categories, with each category having a

    set of rules and techniques that are easy to understand and

    execute, and that we can carry out from any one of our multitudes

    of formations.

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    Inside Zone

    Gut

    Belly

    Boss

    Outside Zone

    Stretch

    Option

    Sweep

    Quick Pitch

    Pop

    Trap

    INSIDE ZONE PRINCIPLES

    The first principle of our inside and outside zone running game for our

    offensive linemen is to understand whether they are COVERED or

    UNCOVERED.

    COVERED: Offensive lineman has a defender lined up on him

    anywhere from head up to his outside shoulder to the playside.

    UNCOVERED: Offensive lineman does NOT have a defender lined on

    him head up or outside shoulder to the playside.

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    Offensive linemen in our zone running game work primarily in pairs,

    so each must carry out his technique while at the same time having

    eyes the linebacker they are responsible for, FOUR EYES ON THE

    LINEBACKER.

    TECHNIQUES

    STRETCH-BASE: The COVERED offensive linemans first

    step is laterally, without losing ground, to the playside. His

    second step is at the defenders crotch, without crossing over.

    He strikes at the breastplate of the defender with his thumbs up.

    Take the defender where he wants to go.

    STRETCH-DOUBLE: The UNCOVERED offensive linemans

    first step is at the defender. His second step is at a point directly

    behind the near foot of the defender. If the defender plays

    straight ahead, an inside-out double team occurs.

    Although the linebacker is technically the responsibility of

    the uncovered lineman, he still must stay with the double team

    until he reaches the linebacker or until the linebacker comes to

    him.

    The covered and uncovered theory holds true for everyone

    on the line of scrimmage except for the backside tackle. He will

    execute a stretch-double with the backside guard if the guard is

    covered.

    If side by side linemen are both covered, the one nearest

    to the playside is on his own.

    If the playside guard, tackle, or tight end have a down

    defender lined up in an inside shade on them they should get

    after them immediately, stepping at the defender with the inside

    foot.

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    32/22 GUT

    E N T$ B B

    E

    QB:

    Open playside, and get ball deep toball carrier, boot away from play.

    Ball Carrier:

    Slide step, plant and square up topress the line of scrimmage, on yourthird step aiming over the outside legof the playside guard.

    Do not cut back until you reach theheel line of the offensive line. Attackthe line of scrimmage hard and run

    downfield to daylight.

    Stay close to piles while cutting backupfield.

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    22/32 GUT

    E N T$ B B

    E$

    QB:

    Hop back and open to the backside,stare down the defensive end awayfrom the play, hand off the ball, andboot away from the play.

    On Gut Read, read the backsidedefensive end, and hand off or keepthe ball accordingly.

    On Gut Read Option, read the forcedefender, while attacking his insidefoot. If he attacks you pitch to theback. If he drops or covers the backtug the ball and head upfield.

    Versus backside blitz on Gut Read,hand off or throw hot adjustment.

    Ball Carrier:

    Open with the playside foot, roll onyour 2nd step, and plant and squareup to press the line of scrimmage, onyour third step aiming over theoutside leg of the playside guard.

    Do not cut back until you reach theheel line of the offensive line. Attackthe line of scrimmage hard and run

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    Stay close to piles while cutting backupfield.

    32 BELLY

    E N T

    $ B B

    QB:

    Reverse out, and get ball deep to ballcarrier, boot away from play.

    Ball Carrier:

    Slide step, plant and square up topress the line of scrimmage, on yourthird step aiming over the outside leg

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    of the playside guard.

    Do not cut back until you reach theheel line of the offensive line. Attackthe line of scrimmage hard and rundownfield to daylight.

    Stay close to piles while cutting backupfield.

    23 BOSS

    EN T

    $BB

    E

    $

    QB:

    Open playside, and get ball deep toball carrier, boot away from play.

    Boss may only be run from 2 backsets.

    Back blocks overhang, if no overhang,block first linebacker inside.

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    Ball Carrier:

    Slide step, plant and square up topress the line of scrimmage, on yourthird step aiming over the outside legof the playside guard.

    Do not cut back until you reach theheel line of the offensive line. Attackthe line of scrimmage hard and rundownfield to daylight.

    Stay close to piles while cutting backupfield.

    33 BOSS

    EN T

    $BB

    E

    $

    QB:

    Reverse out, get ball deep to ballcarrier, boot away from play.

    Boss may only be run from 2 backsets.

    Back blocks overhang, if no overhang,block first linebacker inside.

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    Ball Carrier:

    Slide step, plant and square up topress the line of scrimmage, on yourthird step aiming over the outside leg

    of the playside guard. Do not cut back until you reach the

    heel line of the offensive line. Attackthe line of scrimmage hard and rundownfield to daylight.

    Stay close to piles while cutting backupfield.

    OUTSIDE ZONE PRINCIPLES

    TECHNIQUES

    RIP-REACH: The COVERED offensive lineman takes a hard

    step at a 45-degree angle to the defenders outside number. He

    locks on with his inside arm, and stays on his block until he feels

    the uncovered lineman take control of the defender. He then

    forces his stomach upfield and releases to the linebacker.

    REACH-OVERTAKE: The UNCOVERED offensive linemans

    first step is at a 45-degree angle to the defenders inside

    number, and works himself to the defenders outside shoulder,

    overtaking the covered linemans man.

    If the playside tackle and tight end are both covered, the

    tight end knows he has no help and that he must maintain his

    block.

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    The covered and uncovered theory holds true for everyone

    on the line of scrimmage except for the backside tackle. He will

    execute a reach-overtake with the backside guard if the guard is

    covered.

    If side by side linemen are both covered, the one nearest

    to the playside is on his own.

    28/38 STRETCH

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    E N T

    $ B B

    E

    QB:

    Open playside, stretch to get ball asdeep as possible to ball carrier, bootaway from play.

    Ball Carrier:

    Slide step playside, attack the insideleg of the tight end, while readingblock. If he reaches the defensiveend, cut outside. If the defensive endstrings the play out, jam underneathand get upfield.

    Do not make cut until you reach theheel line of the offensive line.

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    28/38 STRETCH

    E N T$ B B

    E$

    QB:

    Stare down the defensive end awayfrom the play. Hand off the ball andboot away from the play.

    On Stretch Read, read the backsidedefensive end and hand off or keep

    the ball accordingly.

    Versus backside blitz on Stretch Read,hand of or throw adjustmentaccordingly.

    On Stretch Read Option, read theforce defender, while attacking hisinside foot. If he attacks you pitch tothe back. If he drops or covers theback tug the ball and head upfield.

    Ball Carrier:

    Attack the inside leg of the tight end,

    while reading block. If he reaches thedefensive end, cut outside. If thedefensive end strings the play out,

    jam underneath and get upfield.

    Do not make cut until you reach theheel line of the offensive line.

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    38 STRETCH

    EN T

    BB

    E

    $

    QB:

    Reverse out, get ball deep to ballcarrier, boot away from play.

    Ball Carrier:

    Slide step playside, attack the insideleg of the tight end, while readingblock. If he reaches the defensive

    end, cut outside. If the defensive endstrings the play out, jam underneathand get upfield.

    Do not make cut until you reach theheel line of the offensive line.

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    29/39 STRETCH

    EN T

    $BB

    E

    $

    QB:

    Open playside, stretch to get ball asdeep as possible to ball carrier, bootaway from play.

    Ball Carrier:

    Slide step playside, attack the insideleg of the ghost tight end, whilereading block. If he reaches thedefensive end, cut outside. If thedefensive end strings the play out,

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    jam underneath and get upfield.

    Do not make cut until you reach theheel line of the offensive line.

    39 STRETCH

    QB:

    Reverse out, get ball deep to ballcarrier, boot away from play.

    Ball Carrier:

    Slide step playside, attack the insideleg of the ghost tight end, whilereading block. If he reaches thedefensive end, cut outside. If the

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    defensive end strings the play out,jam underneath and get upfield.

    Do not make cut until you reach theheel line of the offensive line.

    18 OPTION

    E N T

    $ B B

    E

    $

    QB:

    Push off backside foot, take a deepreach step, get off the midline andgather step.

    Attack the outside shoulder of optionman.

    Bingo to best edge.

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    Ball Carrier:

    Freeze until QBs second step hits theground, sprint to pitch relationship.

    28/48 SWEEP

    E N T

    $ B B

    E

    C C

    FS

    $

    QB:

    Snap ball when motion man reachesguard/center gap.

    Open to ball carrier and hand off,

    boot away.

    Ball Carrier:

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    Automatic 0 or 1 motion, motions at85% speed to guard/center gap.

    Receive hand off, push off inside footto gain depth, read block, eithergetting to the sideline or making ahard cut up inside.

    28/38 QUICK PITCH

    E N T

    $ B B

    E

    QB:

    Turn and pitch, follow with pop fake.

    Bingo to best edge.

    QUICK PITCH RULES:

    Playside guard and reach man on, orreach linebacker if they areuncovered.

    Playside tackle pulls and either blockforce or seals the linebacker.

    Everyone from the center backsidefollows outside zone rules.

    Ball Carrier:

    You need to get right behind pullingtackle to cut off of his block.

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    21/31 POP

    E N T

    $ B B

    QB:

    Fake QP with hard step; this clearsthe way for the ball carrier.

    Pop Rules:

    Everyone covered or with a playershaded to their outside gap turns that

    man out.

    Everyone uncovered or with a manshaded to their inside gap blocks thelinebacker to their side.

    The linebacker on the quick pitch sideis the last person accounted for.

    Ball Carrier:

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    Shuffle and go hard between centerand guard, cut back after clearing thefirst level.

    24/34 DRAW TRAP

    E N T

    $ B B

    E

    $

    QB:

    Drop back action, bring ball back toball carrier, hand off, continuedropping back.

    Trap Rules:

    Trap the first defensive lineman at orinside the hole.

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    All other defensive linemen from thecenter to the playside are blockedand double-teamed if possible.

    Ball Carrier:

    Shuffle 2 steps, wait for QB to bringball back to you, drive hard insidetrapping guards block, look to makecut at the 2nd level.

    30 TRAP

    E N T

    $ B B

    E

    $

    QB:

    Bingo to 3-technique.

    Push off backside foot, take a deepreach step, get off the midline and

    99

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    100/101

    gather step.

    Mesh with ball carrier.

    Run option course playside.

    Ball Carrier:

    Drive hard at centers mid-point,attack line of scrimmage, looking tomake cut at second level.

    30 TRAP OPTION

    E N T

    $ B B

    E

    $

    QB:

    100

  • 8/14/2019 13564231 Generic Spread 87 Pagesdoc

    101/101

    Push off backside foot, take a deepreach step, get off the midline andgather step.

    Mesh with ball carrier.

    Attack outside shoulder of option

    man.

    HB:

    Freeze until QBs second step hits theground, sprint to pitch relationship.

    FB:

    Fake trap; get tackled by playsidelinebacker.