10 years of tekes funding and networks for the finnish game industry 2004-2014

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10 YEARS OF FUNDING AND NETWORKS FOR THE FINNISH GAME INDUSTRY in the game 2004–2014

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Page 1: 10 years of Tekes funding and networks for the Finnish game industry 2004-2014

10 YEARS OF FUNDING AND

NETWORKSFOR THE FINNISH GAME INDUSTRY

in the game 2004–2014

Page 2: 10 years of Tekes funding and networks for the Finnish game industry 2004-2014

TURNOVERof the Finnish Game Industry 2004–2014

Astronomical growth

20082007200620052004

7065

7887

40

201420132012201120102009 87

1051652509001800

¢ In comparison, the turnover of the Finnish ICT industry was 8.3 billion euros in 2013. In that year, the Finnish game industry represented 10% of the turnover of the ICT industry. This share will very likely grow to almost 20% in 2014. From the point of view of national economy, the game industry has grown to be a significant part of the Finnish industrial landscape.

TURNOVER 2004–2014

€3647Million

€ Million

Page 3: 10 years of Tekes funding and networks for the Finnish game industry 2004-2014

TEKES FUNDINGto the Finnish Game Industry 2004–2014

Long-term risk sharing public funding

¢During Tekes’ game industry specific programme, Skene – Games Refueled (2012–2015), Tekes has

funded the Finnish game industry with 28 million euros (53 million euros with

companies’ own share included).The total amount of private investments to Finnish game companies during Skene is 53 million euros (excluding the Supercell Gungho Softbank acquisition). In most cases these investments would not have been possible without Tekes funding’s leverage. The total value of financial transactions in 2012–2014 is 1.5 billion euros.

TOTAL FUNDING 2004–2014

€67 Million

20142013201220112010200920082007200620052004

2,73

65

6,36,58,614,18,45,5

0,9

€ Million

Page 4: 10 years of Tekes funding and networks for the Finnish game industry 2004-2014

Big impact with carefully targeted funding

TEKES SUPPORTPercentage of the Finnish Game Industry Turnover 2004–2014

PERCENTAGE 2004–2014

1,84%

¢Due to the rapid growth of the Finnish game industry, the relative share of Tekes support has decreased in 2004–2014.

20142013201220112010200920082007200620052004

3,864,62

7,695,757,246,195,215,680,930,31

2,25

Percentage

Page 5: 10 years of Tekes funding and networks for the Finnish game industry 2004-2014

Only for the best

20142013201220112010200920082007200620052004

1612

2619212323334325

10

Number

COMPANIES RECEIVINGTekes Funding 2004–2014

¢The number of companies in the Finnish game industry has grown from appr. 40 companies in 2004 to 260 companies in the end of 2014. Over 50 companies have received funding from Tekes’ Skene – Games Refueled programme in 2012–2014. This equals appr. 20% of the total number of companies.

Page 6: 10 years of Tekes funding and networks for the Finnish game industry 2004-2014

Hi-tech industry

EMPLOYEESin the Finnish Game Industry 2004–2014

20142013201220112010200920082007200620052004

1000900

11001150112010801250180022002500

600

Number¢The relative turnover (turnover per employee) of the Finnish game industry has grown much faster than in traditional industries. This is typical for born global IP-based hi-tech industry.

Page 7: 10 years of Tekes funding and networks for the Finnish game industry 2004-2014

SKENE FACTSn 28 million euros funding from Tekes’ Skene – Games Refueled programme to boost the game development business of the most promising Finnish game companies in 2012–2015

WHAT DID WE GET?n 53 million euros private investor money for Finnish game companies in 2012–2015

n Game industry with turnover of over 1.8 billion euros in 2015 (250 million euros in 2012)

n Over 260 game companies with 2 500 employees

n Major global game giants like EA, Ubisoft and Unity present in Finland

Check out Skene, www.tekes.fi/skene

Page 8: 10 years of Tekes funding and networks for the Finnish game industry 2004-2014

COMPANIES BOOSTED BY SKENE FUNDING AND NETWORKS

Page 9: 10 years of Tekes funding and networks for the Finnish game industry 2004-2014

u FROZENBYTE Game engine development with big impactSkene funded Frozenbyte’s game engine development (incl. e.g. improvement of graphics, animation, sound and multiplayer technology) with which the company created the already seven million selling Trine series. In addition to R&D, Skene funding made possible the shipping of Trine 2 for PlayStation 4 and Nintendo Wii U.

u SMALL GIANT GAMES Development tool and concept improvement for mobile gamesWith Skene funding the industry veteran founded Small Giant Games developed their game engine, level design tools,

multiplayer and game concept. Skene provided advice as well for game business development.

u EVERYWEAR GAMES Games for smart watchesEverywear Games developed technology for Apple’s smart watch platform with Skene funding. The funding enabled the company to create a new game for a new platform from scratch in less than six months.

u CUCKOO WORKOUT Wellbeing game encourages office workers to move their assesSkene funding helped Cuckoo Workout to add traditional gaming elements to their wellbeing game. Skene cooperation also enabled the company to hire a developer and to chart the US market.

COMPANIES BOOSTED BY SKENE FUNDING AND NETWORKS

Page 10: 10 years of Tekes funding and networks for the Finnish game industry 2004-2014

uTUNNEL GROUND Finnish multimedia company combines a new games and comics IPSkene funding enabled Tunnel Ground to develop technology platform for sharing games on mobile devices and smart televisions. Skene’s most important contribution was to network the company with veterans of the gaming industry and build valuable contacts.

uMINDFIELD GAMES Virtual reality games for Oculus RiftWith Skene funding Mindfield Games has investigated the Oculus Rift platform thoroughly for advantages and disadvantages in terms of game development. The funding helped the

company to remove motion sickness that is typical for virtual reality games, from their forthcoming debut title.

u RIVAL GAMES Episode-based games with good storylineRival Games made the first episode of their game with Skene funding. A game based on a well-known comic strip is on its way too. The funding helped to seal the forthcoming game partnership and enabled the creation of tools and future working methods. As well, Skene funding was of the greatest benefit in building an expert team.

Check out Skene, www.tekes.fi/skene

COMPANIES BOOSTED BY SKENE FUNDING AND NETWORKS

Page 11: 10 years of Tekes funding and networks for the Finnish game industry 2004-2014

TEKES’ SKENE PROGRAMME ACCELERATING THE FINNISH GAME INDUSTRY GROWTH

2012–2015