1 d chapter 2
DESCRIPTION
1D motionTRANSCRIPT
Motion 1D
CHAPTER 2
AP PHYSICS
Graphing Motion in One Dimension
Interpret graphs of position versus time for a moving object to determine the velocity of the object
Describe in words the information presented in graphs and draw graphs from descriptions of motion
Write equations that describe the position of an object moving at constant velocity
Parts of a
Graph
X-axis
Y-axis
All axes must be labeled with
appropriate units, and values.
Position vs. Time The x-axis is always
“time”
The y-axis is always “position”
The slope of the line indicates the velocity of the object.
Slope = (y2-y1)/(x2-x1) x-x0 / t-t0 Δx / Δt
Position vs. Time
0
2
4
6
8
10
12
14
16
18
20
1 2 3 4 5 6 7 8 9 10
Time (s)
Po
siti
on
(m
)
Uniform Motion
Uniform motion is defined as equal
displacements occurring during
successive equal time periods
Straight lines on position-time graphs
mean uniform motion.
Given below is a diagram of a ball rolling along a table. Strobe
pictures reveal the position of the object at regular intervals of time,
in this case, once each 0.1 seconds.
Notice that the ball covers an equal distance between flashes. Let's assume this
distance equals 20 cm and display the ball's behavior on a graph plotting its x-
position versus time.
The slope of this line would equal 20 cm divided by 0.1 sec or 200 cm/sec. This
represents the ball's average velocity as it moves across the table. Since the
ball is moving in a positive direction its velocity is positive. That is, the ball's
velocity is a vector quantity possessing both magnitude (200 cm/sec) and
direction (positive).
Steepness of slope on Position-
Time graph
Slope is related to velocity
Steep slope = higher velocity
Shallow slope = less velocity
Different Position. Vs. Time graphsPosition vs. Time
0
5
10
15
20
1 2 3 4 5 6 7 8 9 10
Time (s)
Po
siti
on
(m
)
Position vs. Time
0
5
10
15
20
25
1 2 3 4 5 6 7 8 9 10
Time (s)
Po
siti
on
(m
)
Constant positive velocity
(zero acceleration)
Constant negative velocity
(zero acceleration)
Increasing positive velocity
(positive acceleration)
Decreasing negative velocity
(positive acceleration)
Uniform MotionAccelerated
Motion
X
t
A
B
C
A … Starts at home (origin) and goes forward slowly
B … Not moving (position remains constant as time
progresses)
C … Turns around and goes in the other direction quickly,
passing up home
During which intervals was he traveling in a positive direction?
During which intervals was he traveling in a negative direction?
During which interval was he resting in a negative location?
During which interval was he resting in a positive location?
During which two intervals did he travel at the same speed?A) 0 to 2 sec B) 2 to 5 sec C) 5 to 6 sec D)6 to 7 sec E) 7 to 9 sec F)9 to 11 sec
Graphing w/
Acceleration
x
A … Start from rest south of home; increase speed gradually
B … Pass home; gradually slow to a stop (still moving north)
C … Turn around; gradually speed back up again heading south
D … Continue heading south; gradually slow to a stop near the
starting point
t
A
B C
D
Tangent
Linest
SLOPE VELOCITY
Positive Positive
Negative Negative
Zero Zero
SLOPE SPEED
Steep Fast
Gentle Slow
Flat Zero
x
On a position vs. time graph:
Increasing &
Decreasingt
x
Increasing
Decreasing
On a position vs. time graph:
Increasing means moving forward (positive direction).
Decreasing means moving backwards (negative direction).
Concavity
t
x
On a position vs. time graph:
Concave up means positive acceleration.
Concave down means negative acceleration.
Special
Points
t
x
P
QR
Inflection Pt. P, RChange of concavity,
change of acceleration
Peak or
ValleyQ
Turning point, change of
positive velocity to
negative
Time Axis
InterceptP, S
Times when you are at
“home”, or at origin
S
Next - Graphing Velocity in One
Dimension
Determine, from a graph of velocity versus
time, the velocity of an object at a specific
time
Interpret a v-t graph to find the time at
which an object has a specific velocity
Calculate the displacement of an object
from the area under a v-t graph
Velocity vs. Time
X-axis is the
“time”
Y-axis is the
“velocity”
Slope of the
line = the
acceleration
Velocity vs. Time
0
2
4
6
8
10
12
14
16
18
20
1 2 3 4 5 6 7 8 9 10
Time (s)
Velc
oit
y (
m/s
)
Different Velocity-time graphs
Different Velocity-time graphsVelocity vs. Time
0
5
10
15
20
1 2 3 4 5 6 7 8 9 10
Time (s)
Velo
cit
y (
m/s
)
Velocity vs. Time
0
5
10
15
20
25
1 2 3 4 5 6 7 8 9 10
Time (s)
Velo
cit
y (
m/s
)
Velocity vs. Time Horizontal lines = constant velocity
Sloped line = changing velocity
Steeper = greater change in velocity per
second
Negative slope = deceleration
Acceleration vs. Time
Time is on the x-axis
Acceleration is on
the y-axis
Shows how
acceleration
changes over a
period of time.
Often a horizontal
line.
Acceleration vs. Time
0
2
4
6
8
10
12
1 2 3 4 5 6 7 8 9 10
Time (s)
Accele
ra
tio
n (
m/s
^2
)
All 3 Graphs
t
x
v
t
a
t
Real life
a
t
v
t
Note how the v graph is pointy and the a graph skips. In real life,
the blue points would be smooth curves and the orange segments
would be connected. In our class, however, we’ll only deal with
constant acceleration.
Constant Rightward Velocity
Constant Leftward Velocity
Constant Rightward
Acceleration
Constant Leftward Acceleration
Leftward Velocity with
Rightward Acceleration
Graph Practice
Male all three graphs for the following scenario:
1. Newberry starts out north of home. At time zero he’s
driving a cement mixer south very fast at a constant speed.
2. He accidentally runs over an innocent moose crossing
the road, so he slows to a stop to check on the poor moose.
3. He pauses for a while until he determines the moose is
squashed flat and deader than a doornail.
4. Fleeing the scene of the crime, Newberry takes off again
in the same direction, speeding up quickly.
5. When his conscience gets the better of him, he slows,
turns around, and returns to the crash site.
Area Underneath v-t Graph
If you calculate the area underneath
a v-t graph, you would multiply
height X width.
Because height is actually velocity
and width is actually time, area
underneath the graph is equal to
Velocity X time or
V·t
Remember that Velocity = Δx
Δt
Rearranging, we get Δx = velocity X Δt
So….the area underneath a velocity-time graph is equal to the displacement during that time period.
Areav
t
“positive area”
“negative area”
Note that, here, the areas are about equal, so even though a
significant distance may have been covered, the displacement is
about zero, meaning the stopping point was near the starting point.
The position graph shows this as well.
t
x
Velocity vs. Time The area under a velocity time graph indicates
the displacement during that time period.
Remember that the slope of the line indicates
the acceleration.
The smaller the time units the more
“instantaneous” is the acceleration at that
particular time.
If velocity is not uniform, or is changing, the
acceleration will be changing, and cannot be
determined “for an instant”, so you can only find
average acceleration
Acceleration
Determine from the curves on a velocity-time graph both the constant and instantaneous acceleration
Determine the sign of acceleration using a v-t graph and a motion diagram
Calculate the velocity and the displacement of an object undergoing constant acceleration
Acceleration
Like speed or velocity, acceleration is a rate of change, defined as the rate of change of velocity
Average Acceleration = change in velocity
t
VVa
0
Elapsed time Units of acceleration?
Rearrangement of the equation
t
VVa
0
vtav 0
0vvta
atvv 0
Finally…
This equation is to be used to find (final)
velocity of an accelerating object. You can
use it if there is or is not a beginning
velocity
atvv 0
Next - Displacement under
Constant Acceleration
Remember that displacement under
constant velocity was
With acceleration, there is no
One single instantaneous v to use,
but we could use an average
velocity of an accelerating object.
Δx = vt or x = x0 + vt
Average velocity of an accelerating object
V = ½ (v0 + v)
Average velocity of an accelerating
object would simply be ½ of sum of
beginning and ending velocities
So…….tvvxx
vtxx
)(2/1 00
0
tvvxx )(2/1 00 Key equation
Other useful kinematic equations
attvxx 2/100 2
This equation is to be used to find
final position when there is an
initial velocity, but velocity at time
to is not known.
If no time is known, use this to find
final position….
a
vvxx
2
00
22
v2 = vo2 + 2 a (x – xo )
aka
Finding final velocity if no time is
known…
)(2 00 xxavv 2 2
The equations of importance
t
VVa
0
atvv 0
tvvxx )(2/1 00
attvxx 2/100
a
vvxx
2
00
)(2 00 xxavv
2
22
22
Practical Application
Velocity/Position/Time equations Calculation of arrival times/schedules of aircraft/trains
(including vectors)
GPS technology (arrival time of signal/distance to satellite)
Military targeting/delivery
Calculation of Mass movement (glaciers/faults)
Ultrasound (speed of sound) (babies/concrete/metals) Sonar (Sound Navigation and Ranging)
Auto accident reconstruction
Explosives (rate of burn/expansion rates/timing with det. cord)